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GW2 Raids in Heart of Thorns

Raids are coming to GW2, here are all the details from Arenanet blog post.

Spirit-Wall

You asked for the ultimate challenging content in Guild Wars 2—challenges that would put your skills to the test and push you and your friends to the edge to achieve victory. Now the answer is here. Today at PAX Prime, we announced that the “challenging group content” that we said would arrive with Guild Wars 2: Heart of Thorns™ is Raids! Built on top of our ground-breaking combat and dynamic event systems, the ultimate challenge is coming.

Players who purchase Guild Wars 2: Heart of Thorns will get access to our first raid, with the first of the three associated raid wings to be activated shortly after launch. During this window, we’ll be looking at balance with our new profession and elite specializations as well as giving players some time to train the Heart of Maguuma Masteries that will be used in the first raid wing. The remaining two raid wings will follow in sequence soon after.

ArenaNet has always challenged conventions and looked to innovate, and Raids in Guild Wars 2will be no different. But for those of you that weren’t able to see our presentation at PAX, you might be asking yourselves…

What Are Raids in Guild Wars 2?

Raids are 10-player, instanced content that will introduce very challenging bosses, epic encounters, and more! And we’re building them on top of our amazing combat and dynamic event systems to create a variety of difficult challenges that will require your raiding team to bring a high level of skill, strategy, and coordination in order to succeed.

Expecting to be able to just watch the UI to beat a boss? Guess again! Raiding in Guild Wars 2 is an action-oriented, engaging experience. You’ll have to actively manage your position, dodge, coordinate on objectives, and much more. You’ll have moments of anticipation where your next action could spell victory or death. And with a diverse range of difficult challenges, being able to customize your build will really pay off. You’ll be dependent on keeping yourself alive and helping support your team while playing your profession. Everyone will be expected to pitch in and execute at a high level to ensure success.

Raids will also tie into our new, advanced Mastery system of progression. We’ll be introducing new Mastery tracks and abilities that will be closely tied to progressing though raids, which our designers will be talking about in an upcoming blog. We’ll also be introducing new rewards. Which rewards, you ask? We’ll talk about that in more detail a little later, but let’s just say they’re legendary…

Pylon-Minions

A Fresh Take On Raiding

Raids in Guild Wars 2 are not about waiting to have fun. You don’t need to wait for your healer to get online. Our build-customization and weapon-swapping systems allow anyone to change their build to meet a particular challenge. And while a warrior might support a group differently than an elementalist would in terms of playstyle, our systems allow you to adjust your team’s composition and strategy to overcome any challenge.

Raids are not about an endless gear grind to get tiers of gear to go tackle the next raid. Raids won’t become easier because a new tier of gear or a level-cap raise made them irrelevant. We think beating a raid encounter should be a big deal—not just when you beat it, but for the life of the game. It takes away the meaning of your victory when suddenly new tiers of gear or more powerful experience levels are introduced that leave a wasteland of raids in their wake. If you beat a raid in Guild Wars 2, it means something and always will.

Bandit-Boss-Flame

The First Raid

In the first Raid wing, players will face three awesome, diverse, and very challenging bosses as well as an epic event that will leave players literally running for their lives. Each encounter will introduce different mechanics that require unique strategies to overcome and will be a big accomplishment if defeated. For each encounter, our goal is that you’ll need to face it many times to learn how to defeat it, continuing to develop your strategies, refining your communication and honing your tactics through practice, in order to execute to a high degree with the hope of eventually conquering it and moving on to the next encounter in the wing.

Altogether, players can expect to face big challenges in all three wings that will stretch the abilities of even our most battle-hardened adventurers. Raids will also become a key part of our live strategy for Guild Wars 2 in the future, but we’ll discuss that more down the road.

As players embark on this new adventure, they’ll start their journey in search of a Pact recon squad that vanished while on assignment. Following their trail, you’ll fight your way deeper into forgotten territory, encounter dangerous new enemies, and witness mystifying events. So join up with your friends, family, guild, or just a group of heroes from our friendly MMO community.

Stay tuned for more details as we get closer to launch.

I’ll see you in game!

Source: https://www.guildwars2.com/en/news/raids-in-guild-wars-2/

By Dulfy

MMO guide writer and blogger. Currently playing and covering SWTOR, GW2, and TSW.

46 replies on “GW2 Raids in Heart of Thorns”

theres probably a SHITLOAD of balancing and details they still have to work out. in other mmos, raids are often pretty big deals, and that seems like what theyre trying to do here, but with a guild wars twist.
im not usually excited for group content, but i am pretty excited about this.

also this will help alleviate one of the more common complaints of ‘wahh no new dungeons’.

Pretty sure its eles + chronos , add 1 war for each group of 5 so yeah “rangers” errrr roll another class XD

Yeah it’s tough bc if the raid requires utmost execution to complete, I don’t see how the current format of the pets will not cause a goof up. I am hoping that the druid reveal is last bc they are reworking the pet mechanics.

guessing from that datamined stuff, ranger might get those pets exchanged for aspects which can affect enemies/allies (thinking about Udyr from LoL or druid transformations from WoW)

Since those are 10 man instances, EVERYTHING theyd have to do, is upp the target limitation of Spotter and Frost,- Sunspirit to 10. Then everyone would want a ranger.

I hope there isn’t too much left for them to balance as they’ve got two more specialisations to test as well and only two months to finish this.
Also raids are not dungeons, so don’t hold your breath for that to stop.

I wonder if its puggable ? how do you make a raid without trinity? this will be a first for me playing a non trinity raid Lmao unless ppl restrict me to at least see the boss in game that is 🙂

I’m pretty sure it’s puggable. They wouldn’t have made the effort of doing the PAX conference to say that ANYONE can do it, regardless of profession, gear, or stat.

I’m hoping that the raids are still balanced for Exotic gear. Part of me worries that when HoT hits, we’re going to see LFG groups for “LFM Raid Wing 1, Ascended gear or better. PING OR KICK!”

They must balance it around Asc and everyone having bufffood a 15% difference can trivialize stuff fast, we want a challange, and if anet did it right, you wont see raid lfgs for half a year or so

My only question lies in that if certain mastery traits are needed to do the raid, then what kind? And what if someone doesn’t have that mastery trait opened up? Then does someone get stuck behind w/ being able to jump on a mushroom to jump to the next floor level? Many questions! 😀

i wonder if they will raise the limit of targets to 10 from 5. that way, at least one full support would be a must have. also the ranger would get some love just for frost spirits

“Raids will also become a key part of our live strategy for Guild Wars 2 in the future” I can already see the bitching on forums, especially if they turn out to be casual unfriendly

i’m sure they won’t be for casuals. but i guess it will just be like Tequatl rising. First tries were extremly bad, but now ppl know what to do.

except spamming 2.

“You’ll have moments of anticipation where your next action could spell victory or death.”
looks like Anet has not learned from it’s mistakes. It sounds like a guesing game that is utterly punishing. It is easy to design a punishing game, but hard to create a challaenging one.
#frustrationwars

That’s the same as raids in other games. There are many encounters in which one wrong move by one player basically costs you a win. I wonder if we will start seeing meters in GW2….

Seems like you are really going to need a good guild to enjoy this x-pac (guild halls, guild battles, raids). Kind of sucks because I don’t seem to have the best of luck with guilds in this game for some reason.

“It takes away the meaning of your victory when suddenly new tiers of gear or more powerful experience levels are introduced that leave a wasteland of raids in their wake.” That’s why wow raid is not meaningful in any possible way.

And 2-3 months from release people will be able to solo/duo the raids and sell the spots for the other eight cause people wont be bothered to do them like arah… I can feel the gold already *_*

From personal experience the more people you have in an instance trying to complete content, the slower it goes and the more challenging it becomes. Humans are after all the opposite of Skrit, the more of them are lumped together the dumber they become on average.

That said, I’m still looking forward to these “raids”, maybe they will actually be interesting, or at least profitable to low man *_*

If they dont add stuff like in Cof1,Arah 1 or coe eventually they will be done with 4 or less players and even solo- and how can they NOT be profitable to sell when they award you with precursor epons?
Id say let them pay 70g/slot ._. or more,depending how difficult it is 😀

Even if they do, people could still buy help for that part like they do in Arah p1, buying Tar help @1g 😀

Weren’t we told ages ago no gear grind? Now it looks like you’ll really needed ascended gear, and of course this new tier from raiding. Hopefully it has 0 effect on PvP. Who are once more, not getting jack shit.

Did you read anything before getting salty?

“*Raids are not about an endless gear grind to get tiers of gear to go tackle the next raid.* Raids won’t become easier because a new tier of gear or a level-cap raise made them irrelevant. We think beating a raid encounter should be a big deal—not just when you beat it, but for the life of the game. It takes away the meaning of your victory when suddenly new tiers of gear or more powerful experience levels are introduced that leave a wasteland of raids in their wake. If you beat a raid inGuild Wars 2, it means something and always will.”

Did you read my post? The raid is giving a new tier of gear. Doesnt matter if there wont be one over it.

Mind you, this is the third time they’ve told us there wont be another tier. They said it at release, they said it with ascended, they’re saying it now.

Again, you either didn’t read it or have low reading comprehension. The “new tier” of armor already exists in the game. Legendary armor will have the EXACT same strength as the already existing Ascended gear but will only provide new and desirable skins and the convenience of switching your stats without using the mystic forge. This is not a power creep.

Maybe the guy doesn’t have legendaries and doesn’t know that the legendary tier has the exact same strength than ascended ^^

The new tier is EXACTLY THE SAME AS ASCENDED! why are such basic things so hard to comprehend? The 5% stat increase won’t change the outcome of the battle, what is great about legendary armor is the ability to change stats on the fly, which we can already do with legendary weapons.

Also pvp are getting new tracks, a new mode, new classes (as is everyone else but I feel pvp really benefits from this) and most importantly a league system meaning matchmaking should be 100 times better and progress should feel meaningful. But if you were talking about wvw, masteries are getting balanced and a new (and very well done) wvw map is being added

Prediction: Within a week of the first raid the forums will be flooded with threads about raids being too hard, that only hardcore players can complete them, that everyone who paid for the xpac deserves legendary armor, that everyone who enjoys the difficult content is an elitist hater, etc.

I just think its going to be as poorly handled and balanced as their dungeons. Its laughable they’d go to raids when their dungeons still are rather “meh”.

And month from then, when people have worked out how to game them, they’ll be complaining that they’re too easy.

and then anet will start nerfing everything to the ground like they did with “hardcore” world bosses teq and TT xD

Why ArenaNet 🙁 Your 5man dungeon phiolosophy was perfect. You throw that out of the window. That dungeons weren’t challenging enough had nothing to do with the number of ppl required. Epic fail….

I agree. The dungeon system was great but they completely neglected it. The dungeon team was disbanded years ago, the only new path has too many puzzles and fractals got 1 update in three years.

I’m actually glad forr 10-person content. I really hated when I had to leave one of my buddies out because we were limited to 5 men dungeon.

I’m just hoping that bosses will finaly have epic mechanics, not just stack’n’hack’n’slash. I dream of a fight such as Shandra Manaya HM from old times in TERA – fights where one mistake ment instant death or even party wipe, and where you had to run back and forth. And ofc I hope for a proper party composition, not just zerks, zerks, zerks or die!

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