SWTOR Game Update 4.0 Patch Notes

SWTOR Patch notes for Game Update 4.0, arriving on October 20 after maintenance.

Knights of the Fallen Empire*

*Knights of the Fallen Empire content is only available to players who are eligible for the four Knights of the Fallen Empire subscriber rewards by having been a subscriber on August 10th, August 31st, September 30th, and October 19th, 2015. All other subscribers will be able to access the content on October 27th, 2015.

All classes can now reach Level 65!

New Ongoing Storyline! Knights of the Fallen Empire begins an epic, new storyline at level 60, with nine, action-packed Chapters. Regular Chapter releases continue the story starting in Early 2016. (Subscription Required)

Start at Level 60! Jump right into the action of Knights of the Fallen Empire with the option to begin the game at level 60! (Subscription Required)

New Player Tutorial! Chapter I introduces you to your class’s abilities and eases you into combat while the story unfolds. Veteran players can disable the Tutorial via the Menu.

New Planet: Zakuul! The new seat of power in the galaxy! Skyscrapers reach toward the stars while surrounded by a vast and savage swamp.

New Companions! Unlock new Companions over the course of the first nine Chapters of Knights of the Fallen Empire.

Begin your Alliance! Continue your adventure after Chapter IX by recruiting Companions to grow your Alliance.

New Flashpoint: Star Fortress! Conquer the new Flashpoint and liberate the Galaxy from the grasp of the Eternal Empire!


New 1-60 Leveling Experience! Leveling from level 1 has never been more exciting! You can now reach Level 60 by doing Main Story Arc Missions and Planetary Arc Missions.

Reworked Primary Stats! The four primary stats Strength, Willpower, Cunning, and Aim have all been replaced by a single stat called Mastery. For this and other stat changes, see the Classes + Combat section below.

New System: Level Sync! Adventure with other players with Level Sync! Get level appropriate Experience and Mission rewards while grouping with other players on the core worlds, while retaining all of your abilities! Those womp rats won’t know what hit them!

Legacy-Wide Datacrons Now Live! Found Datacrons now grant stat bonuses to every character in your Legacy! You can track your Datacron progress in the Legacy window.

Flashpoint and Operation Revamp! Flashpoints and Operations have been revisited and updated! New Modes are now available for many older Flashpoints, and many others are now available at max Level. See the Flashpoints + Operations section for full details!

Ranked Arena Season 6 has come to an end! Season 6 has come to a glorious conclusion! You can use your Season 6 Tokens to purchase rewards from the vendor in the Combat section of either Fleet.


  • Players will now achieve Legendary Status if they complete every class story in the game. You can track your Legendary Status progress at Character Select where a new GUI element is found. In game, players who have achieved Legendary Status will have a new icon next to their name on their nameplate. Gaining Legendary Status will also grant the player a significant amount of Presence to their companions.
  • All Subscribers have been granted an additional two Character Slots per server.
  • The Subscriber Character limit is now 40 per server.
  • Datacrons are now shared between all characters within your Legacy. You can track your Datacron collection progress on your Legacy window under Global Unlocks.
  • Added Whisper and Add/Remove friend to the Guild window right-click context menu.
  • Players are now able to unlock the “Random Mount” and “Random Pet” abilities from the Legacy panel under Global Unlocks/Other. These abilities select a random mount or pet from all mounts or pets available on the character activating the ability.
  • In most cases, capes no longer clip through Vehicles and Mounts.
  • Added a new key binding option (Ctrl+E by default) for entering Edit Mode in Galactic Strongholds.
  • Added a new key binding option (N by default) for the new Companions & Contacts interface. The default keybinding for Crew Skills has been changed to “B.”
  • The levels in which you can gain Speeder Piloting 1/2/3 have been adjusted:
    • For Subscribers:
      • Rank 1: Level 10
      • Rank 2: Level 25
      • Rank 3: Level 35
    • For Non-subscribers:
      • Rank 1: Level 20
      • Rank 2: Level 35
      • Rank 3: Level 45
    • With the Legacy Purchase:
      • Rank 1: Level 1
      • Rank 2: Level 10
      • Rank 3: Level 25
  • Fixed an issue where Exploration achievements were not granted if the last region discovered only had one Fog of War area on the map.

Companion System Changes
The current Affection system has been replaced with Influence. Companion characters react to your conversation options by displaying their reaction when the choice is made (e.g. Vette approves your decision, M1-4X will remember this, etc.). Whether a companion agrees or disagrees with your decision, you will still build influence with them depending on their reaction and severity of the action. We want to reward you for spending time with your companions and not worry about losing progression or standing by making decisions the way you think your character should.

As you gain Influence, you’ll increase your Influence Rank with that companion. Increasing your Influence Rank with a companion directly increases that companion’s combat and crafting performance in the form of a bonus to Presence, Crafting Speed, and Crafting Critical. Each point of Presence now provides a percentage bonus to a companion’s performance, rather than flat numerical bonuses. This means Presence will scale better at higher levels. Additionally, Crafting bonuses are now entirely driven by Influence rank. As such, the inherent Companion Crafting Bonuses for specific Crew Skills have been removed (e.g. “+5 Armormech Critical”).

All players’ Affection totals will be converted directly into Influence at a 1:1 ratio, so you keep the points that you’ve gained thus far; however, Influence goes beyond the previous 10,000 limit for Affection. You’ll be able to gain even more Influence with each of your companions!

Additional Companion-related changes:

  • New Rank 6 Companion gifts have been introduced!
  • Class Companion conversations will now unlock based upon class story progression, rather than affection/influence thresholds.
  • All companions are now capable of performing all three combat roles (Tank, DPS, Healing), and can be freely switched between roles (so long as they’re not currently in combat). No need to worry if you love M1-4X but really need a healer!
  • Companion gear is now purely aesthetic. Players no longer need to worry about companions underperforming because of their outdated gear. While equipment will still change the visual appearance of companions just as it did before (it’s important to look your best when you’re adventuring across the galaxy!), companions will no longer gain combat stats from their gear. Due to this change, any gear slots which have no effect on a given companion’s appearance will be removed from that companion. Any gear in those slots will be returned to players via In-Game Mail.

Planet Level Sync
We have added a new system to the game called Level Sync. This system automatically lowers your Character’s level to slightly higher than that planet’s maximum level. For example, if you are Level 60 and return to Alderaan to do some Missions, your character will be scaled down to be Level 34.

While you are under Level Sync, the following things are adjusted on your character:

  • Stats
  • Armor
  • Weapon Damage

However, while under Level Sync we do not take away any abilities or passive effects that you have.

Also, while under Level Sync, you will earn scaled experience. If you are a level 60, killing Level 30 mobs, you will gain experience appropriate for being a Level 60. This enables a player to go play any of the content in The Old Republic and get rewarded appropriately for their time investment.

Cartel Market

  • Start a New Character at Level 60! All subscribers will be granted one Start at 60 character unlock on October 27th (Subscribers with Early Access will receive their unlock on October 20th). New Level 60 Characters start the game in Chapter I: “The Hunt” ready to hit the ground running with a full set of level appropriate gear and Crew Skills. Additional level 60 character unlocks can be purchased from the Cartel Market at a later date.
  • Packs have been completely reworked based on player feedback. All previous Cartel Market items will be available for purchase with the Bronze, Silver, and Gold packs. Read more here!
  • Collections has been updated with a lot of Quality of Life changes to help users navigate it more easily:
    • You can now filter items in Collections.
    • The Collections interface now starts out automatically collapsed.
    • The number of Outfit pieces that you have unlocked is displayed on the set’s Collections icon.
    • You can now purchase collection unlocks on the character that originally unlocked the item.

Classes + Combat

We have reworked some of our stats with the goal of helping in itemization as well as cleaning up some lingering imbalance between stats. These changes will reduce the amount of items that you find in game which simply don’t apply to your character. No more throwing items away because it has the wrong main stat, or hating that you have to get both Critical Hit Rating and Surge just to make the stats effective. These changes include:

  • The four primary stats Strength, Willpower, Cunning, and Aim have all been replaced by a single stat called Mastery. For all intents and purposes, Mastery acts identically to the primary stat it replaced.
  • Endurance now gives slightly more health per point once you hit level 65. We felt that health totals were a little low compared to offensive output.
  • The stat Surge has been removed. Surge has now been rolled into the Critical Rating stat. This means that Critical Rating now determines both your chance to critically hit, and the damage bonus you receive when you critically hit. Due to this change we have tweaked the values that this rating converts into. Generally an equal rating prior to Fallen Empire will result in less critical hit chance and damage from before, but this is simplified by only having one rating.
  • To ensure that Critical Hit Chance is never a wasted stat, any abilities that automatically critically hit now convert any Critical Hit beyond 100% into additional critical damage.
  • Base weapon accuracy has been increased from 90% to 100%. All non-basic attacks already had 100% Accuracy, so this change brings basic attacks up to par.
  • Lastly, we have rearranged how we distribute ratings on items. Now, Power and defense share the first rating slot on modifications, while the rest of the stats (Accuracy, Alacrity, Critical, Absorb, and Shield) will share the second rating slot.

Sith Warrior/Jedi Knight

  • New Active Ability: Mad Dash/Blade Blitz! Dash forward 20 meters, dealing weapon damage to enemies in your path and increasing your defense chance by 100% while dashing. Cannot be used while immobilized or hindered. Has a 45 second cooldown, and can be attained at level 61.
  • Master Strike has been renamed Blade Dance. The Jedi Knight’s Master Strike ability has been renamed “Blade Dance” because Soresu Form reduces the Focus gained by “Strike” abilities (Strike, Sundering Strike, and Warding Strike), but Master Strike does not generate or cost Focus—so its name is out of place with the conventions of the rest of the class. No change needs to be made for Sith Warriors who gain Rage with “Assault” abilities (as Ravage does not contain the word “Assault” in it).


  • New Passive Skill: Devious Wounds/Smoldering Burns! Annihilate/Merciless Slash makes your bleeds/burns deal 5% more damage for 4.5 seconds after you activate it.


  • New Passive Skill: Bloody Slashes/Burning Slices! Ravage/Blade Dance stacks a bleed/burn on the target (stacks up to 3 times). Each time Ravage/Blade Dance deals damage it will add a new stack to the bleed/burn. Deals damage when applied, each time a stack is added, and every 3 seconds for 9 seconds after Ravage/Blade Dance finishes adding stacks.


  • New Passive Skill: Furious Rage/Centered Focus! Furious Strike/Concentrated Slice make your next Raging Burst/Focused Burst or Smash/Force Sweep deal 15% more critical damage.

Tier 1 – Skillful

  • New Utility: Unflinching Determination/Unwavering Resolve! Saber Ward grants immunity to stuns and incapacitating effects (fear, sleep, blind, etc.) for 6 seconds after you activate it.

Tier 2 – Masterful

  • New Utility: Thirst for Rage/Inspired Focus! Bloodthirst/Inspiration instantly grants 12 Rage/Focus when used.

Tier 3 – Heroic

  • New Utility: Through Victory/Cut Loose! Mad Dash/Blade Blitz can be used while immobilized and purges immobilization and slow effects when activated.


  • New Passive Skill: Defensive Slashes/Defensive Swings! Ravage/Blade Dance grants a stacking increase to defense chance with each hit (stacks up to 3 times). Each stack increases defense chance by 2% (up to 6% with 3 stacks). This effect lasts for 6 seconds (and each hit refreshes the duration – so it lasts 8.7 seconds total while scaling up to full strength, with no alacrity – and the full strength portion lasts a full 6 seconds)


  • New Passive Skill: Bloodmaster/Burnmaster! Each bleed/burn you have active on an enemy target increases the damage you deal with bleeds/burns by 3%. This effect only stacks once per bleed/burn type (up to 3 times). For example, you can only get one from Shatter/Plasma Brand, one from Eviscerate/Burning Purpose, and one from Draining Scream/Burning Blade, so you would not benefit 8 times if you had Shatter/Plasma Brand on 8 different targets
  • Bloodmaster Ability tooltip for clarity: For each of your bleeding effects active on an enemy target, you deal 3% more bleed damage, up to a maximum of 9% more bleed damage while Shatter, Draining Scream, and Eviscerate are each bleeding a target.


  • New Passive Skill: Enveloping Rage/Protective Focus! Raging Burst/Focused Burst and Smash/Force Sweep grant 5% damage reduction for 6 seconds.

Tier 1 – Skillful

  • New Utility: Unshackling Rage/Focused Freedom! When activated, Enrage/Combat Focus removes movement-impairing effects (immobilizes and slows) and increases the Juggernaut’s/Guardian’s movement speed by 50% for the next 6 seconds.

Tier 2 – Masterful

  • New Utility: War Bringer/Ardent Advocate! Force Charge/Leap enables your next Vicious Throw/Dispatch to be used on a target with any health level for 15 seconds after activation.

Tier 3 – Heroic

  • New Utility: Through Victory/Cut Loose! Mad Dash/Blade Blitz can be used while immobilized and purges immobilization and slow effects when activated.

Sith Inquisitor/Jedi Consular

  • Phase Walk has moved into the Inquisitor/Consular base class, granting its use to Sorcerers/Sages as well. It can be trained/granted at level 61.


  • New Ability: Phantom Stride/Shadow Stride! 30 meter range, no Global Cooldown (GCD). 30 second cooldown. Use the Force to move through time and space, appearing at your enemy target and increasing your movement speed by 75% for 3 seconds. Does not break Stealth. Cannot be used against targets in cover. Requires a Double-Bladed Lightsaber or Electrostaff.

Darkness/Kinetic Combat

  • New Passive Skill: Dark Bastion/Kinetic Bastion! Reduces the cooldown of Dark Ward/Kinetic Ward by 5 seconds and increases the shield chance it provides by an additional 3%. Shielding an attack while Dark Ward/Kinetic Ward is active has a 20% chance to restore a charge and increase its active duration by 1 second. In addition, Dark Bulwark/Kinetic Bulwark can build 2 additional stacks.


  • New Passive Skill: Amped Voltage/Fracturing Force! Increases the damage dealt by Surging Charge’s/Shadow Technique’s Discharge/Force Breach by 5%. Additionally, activating Phantom/Shadow Stride while Surging Charge/Shadow Technique is active builds 3 Static Charges/Breaching Shadows.


  • New Passive Skill: Languishing Lashes/Atrophying Attacks! Dealing melee damage increases the critical chance of your damaging periodic effects by 10% for 10 seconds.

Tier 1 – Skillful

  • New Utility: Snaring Slashes/Strikes! Thrash/Double Strike, Voltaic Slash/Clairvoyant Strike, and Lacerate/Whirling Blow reduce the movement speed of the targets they damage by 30% for 6 seconds.

Tier 2 – Masterful

  • New Utility: Speed Surge/Kinetic Acceleration! Shock/Project, Ball Lightning/Psychokinetic Blast, Crushing Darkness/Mind Crush, or Demolish/Vanquish increase your movement speed by 50% for 9 seconds. This cannot occur more than once every 18 seconds.

Tier 3 – Heroic

  • New Utility: Phasing Phantasm/One with the Shadows! You can use Phantom/Shadow Stride while immobilized, and it purges immobilizing and slowing effects when used.


  • New Passive Skill: Secrets of the Dark Side/Erudite Mender! Increases the healing done by Roaming/Wandering Mend by 5% and reduces the Force it consumes by 10.


  • New Passive Skill: Fulgurous Fortification/Telekinetic Refuge! Lightning Bolt/Telekinetic Burst stacks damage reduction on the Sorcerer, stacks up to 3 times lasting 10 seconds. Each stack provides 3% damage reduction.


  • New Passive Skill: Fulminating Current/Psychokinetic Torrent! Force Lightning/Telekinetic Throw stacks up to 4 stacks of an effect that increases the Critical chance of your periodic effects by 2% per stack.

Tier 1 – Skillful

  • New Utility: Dark Speed/Benevolent Haste! A completed Dark Heal activation increases your target’s movement speed by 50% for 6 seconds. This cannot occur more than once every 12 seconds.

Tier 2 – Masterful

  • New Utility: Dizzying Force! When Whirlwind/Force Lift ends, target’s accuracy is reduced by 20% for 8 seconds.
  • Backlash/Kinetic Collapse has been moved from Tier 2 up to Tier 3.

Tier 3 – Heroic

  • New Utility: Shifting Silhouette/Ethereal Entity! Reduces all area of effect damage taken by 30%. In addition, using Phase Walk to return to its marked location grants Shifting Silhouette/Ethereal Entity, keeping you from being leapt to or pulled and making you immune to interrupts and ability activation pushback for the next 6 seconds.
  • Conspiring Force/Confound has been moved from Tier 3 down to Tier 2.

Imperial Agent/Smuggler

  • New Ability: Holotraverse/Trick Move! Supercharge your stealth generator, quickly moving you to a friendly or enemy target and increasing your movement speed by 75% for 3 seconds. Does not break stealth, cannot be used against enemy targets in cover, has a 45 second cooldown, and is off of the Global Cooldown.


  • New Passive Skill: Enduring Kolto/Prolonged Prescription! Increases the duration of Kolto Probe/Slow-release Medpac by 3 seconds (granting one extra activation of healing before it needs to be refreshed or falls off), and makes Stim Boost/Pugnacity grant a 15-second-long buff that causes your next Kolto Infusion/Pack or Kolto Injection/Underworld Medicine to activate instantly (it gets consumed when you use Kolto Infusion/Pack or Kolto Injection/Underworld Medicine).


  • New Passive Skill: Prey on the Weak/Pierce and Batter! Laceration/Sucker Punch deals 5% more damage to targets affected by your Acid Blade/Flechette Round. You get this new passive earlier than usual (at level 48), because we want the levelling experience to be better for Concealment/Scrapper. Additionally, we are granting Volatile Substance/Blood Boiler earlier, and replacing Shiv/Blaster Whip with Veiled Strike/Bludgeon later, as we needed to move two passive skills that buff Veiled Strike/Bludgeon to the end of the Discipline path for these changes to all make sense together.


  • New Passive Skill: Acidic Compounds/Sharpened Materials! Corrosive Grenade/Shrap Bomb gets a 10% chance to explode twice, and Toxic Blast/Sanguinary Shot deals 5% more damage.

Tier 1 – Skillful

  • New Utility: Curbing Shots! Overload Shot/Quick Shot and Carbine Burst/Blaster Volley slow the targets they damage by 40% for 6 seconds.

Tier 2 – Masterful

  • New Utility: Fortified Kolto/Supplemented Medpac! Each stack of your Kolto Probe/Slow-release Medpac increases your damage reduction by 3%, stacking up to 6%. This damage reduction is not conveyed to the target of your Kolto Probe/Slow-release Medpac.

Tier 3 – Heroic

  • New Utility: Circumvention/Sleight of Foot! Allows Holotraverse/Trick Move to be used while immobilized, and it removes immobilizing and slowing effects when used.


  • New Ability: Imperial Preparation/Bag of Tricks! Resets the active cooldown on Evasion/Dodge, Countermeasures/Surrender, Shield Probe/Defense Screen, Cover Pulse/Pulse Detonator, Entrench/Hunker Down, and Covered Escape/Hightail It. This ability has a base cooldown of 3 minutes and is off of the Global Cooldown.


  • New Passive Skill: Marksman’s Finesse/Sharpshooter’s Touch! Snipe/Charged Burst grants Marksman’s Finesse/Sharpshooter’s Touch, increasing the armor penetration and damage dealt by your next Followthrough/Trickshot by 10%. Stacks up to 2 times.


  • New Passive Skill: Field Command/Conflagration! Increases the critical chance of your Area of Effect abilities by 15%.

Virulence/Dirty Fighting

  • New Passive Skill: Caustic Substances/Gushing Wounds! Weakening Blast/Hemorrhaging Blast deals 5% more damage and Corrosive Grenade/Shrap Bomb has a 10% chance to deal its damage twice whenever it harms a target.

Tier 1 – Skillful

  • New Utility: Pulse Screen! Cover Pulse/Pulse Detonator increases your chance to resist Force and tech attacks by 20% for 6 seconds.
  • Calculated/Hot Pursuit is now Tier 1 (instead of Tier 2).

Tier 2 – Masterful

  • New Utility: Lumbering Impact! Shatter/Flourish Shot slows the target by 50% for the duration of the trauma effect (meaning the duration can be increased by other skills that boost the Trauma duration).
  • Reestablish Range/Reset Engagement is now Tier 2 (instead of Tier 1).

Tier 3 – Heroic

  • New Utility: Over-prepared/Perfect Scheme! Reduces the cooldown of Imperial Preparation/Bag of Tricks by 30 seconds (from 3 minutes down to 2 min 30 sec), and when you activate Imperial Preparation/Bag of Tricks, your damage reduction is increased by 10% for 10 seconds.

Bounty Hunter/Trooper

  • Hydraulic Overrides/Hold the Line’s cooldown has been increased to 45 seconds (up from 30). With Jet Charge/Storm becoming baseline for Powertechs/Vanguards and the addition of Rocket Out/Propulsion Round for Mercenaries/Commandos, Bounty Hunters/Troopers will no longer rely so heavily on Hydraulic Overrides/Hold the Line for their mobility needs.


  • Jet Charge/Storm is now trainable by all Powertechs/Vanguards at level 22. Jet Speed/Blitz has been removed from the baseline version of this ability, and has been added as a utility choice instead.

Shield Tech/Shield Specialist

  • New Ability: Translocate/Transpose! Swap places with a group member and bestow a benign presence upon them for up to 6 seconds. Targets with a benign presence are ignored by most enemies, cannot be leapt to or pulled, and are immune to interrupts and ability activation pushback until they use an aggressive or healing ability. This has a 1.5 second activation time and a 90 second cooldown.
  • New Passive Skill: Heated Absorbers/Energized Absorbers! Heat Blast/Energy Blast increases Shield Absorption by an additional 5% (making it a total of 30%, once you get this skill)
  • Jet Charge/Storm is no longer specific to Shield Techs/Specialists; instead, all Powertechs/Vanguards will get it at level 22.


  • New Passive Skill: Perilous Flames/Hazardous Heat! Increases the critical chance of Immolate/Fire Pulse by 10%.

Advanced Prototype/Tactics

  • New Passive Skill: Energy Burn/Cell Burn! When Energy/Cell Burst damages a target, it leaves them burning for elemental damage over 3 seconds.

Tier 1 – Skillful

  • New Utility: Neural Delay! Neural Dart slows the target by 50% for 6 seconds (allowing for a 30 meter range utility that slows the target, should the player choose to take it).
  • Iron Will now reduces the cooldown of Hydraulic Overrides/Hold the Line by 10 seconds (up from 5 seconds), due in part to the increase of the base cooldown of Hydraulic Overrides/Hold the Line.

Tier 2 – Masterful

  • New Utility: Explored Area/Surveyed Terrain! Stealth Scan increases the movement speed of all allies within the scan area, excluding yourself, by 50% for as long as they remain within it and for 6 seconds after it expires or they leave the area.

Tier 3 – Heroic

  • New Utility: Jet Speed/Blitz! Activating Jet Charge/Storm grants Jet Speed/Blitz, increasing movement speed by 30% for 4 seconds. The duration of Jet Speed/Blitz is refreshed if attacked while it is active.


  • New Ability: Rocket Out/Propulsion Round! Jet/Fire a specially designed propulsion round to launch yourself backward 20 meters, gaining immunity to controlling effects while jetting/launched. Cannot be used while immobilized or hindered. This ability has a 20 second cooldown.

Bodyguard/Combat Medic

  • New Passive Skill: Peacekeeper/Frontline Medic! Increases the healing done by Kolto Missile/Bomb and Progressive Scan/Successive Treatment by 5% each.


  • New Passive Skill: Honed Lock/Supercharged Barrel! Each stack of Tracer Lock/Charged Barrel now also increases the critical chance of the next Rail Shot/High Impact Bolt or Rapid Scan/Medical Probe by 3%.

Innovative Ordnance/Assault Specialist

  • New Passive Skill: Surging Shots/Boosted Bolts! Each time you deal periodic damage, you gain 1 charge of Surging Shots/Boosted Bolts, which increases the damage dealt by your next Power Shot/Charged Bolts or Sweeping Blasters/Hail of Bolts by 1% per stack. Stacks up to 10 times. Power Shot/Charged Bolts consumes all charges when it deals damage and Sweeping Blasters/Hail of Bolts consumes the stacks when the channel ends.

Tier 1 – Skillful

  • New Utility: Adhesive Supplements/Sticky Mods! Power Shot/Charged Bolts and Tracer Missile/Grav Round slow their target by 40% for 6 seconds.

Tier 2 – Masterful

  • New Utility: Supercharged Defense! Activating Supercharged Gas/Cell increases the Merc’s/Commando’s defense chance by 15% for 10 seconds (affects melee, ranged, Force, and tech attacks)

Tier 3 – Heroic

  • New Utility: Smoke Screen! Rocket Out/Propulsion Round generates a Smoke Screen when used, keeping you from being leapt to or pulled and making you immune to interrupts and ability activation pushback for the next 4 seconds.

Crew Skills

General Crew Skill Changes

  • The Crafting skill “groups” have been removed and are no longer needed to improve your Crafting skill. Example: when you hit 400 Crafting skill, you do not need to visit the trainer to move the cap up to 450.
  • All Crafting has been organized into 8 Grades. All existing Items and Missions have been adjusted to fit into these Grades. Here is a detailed breakdown:
    • Grade 1: Level 10-16: 0-80
    • Grade 2: Level 16-24: 80-160
    • Grade 3: Level 24-32: 160-240
    • Grade 4: Level 32-40: 240-300
    • Grade 5: Level 40-46: 300-350
    • Grade 6: Level 46-51: 350-400
    • Grade 7: Level 51-55: 400-450
    • Grade 8: Level 55+: 450-500

Crafting Skill Changes

  • Every Crafting Skill has received new patterns that will fall into one of the 8 Grades. With this change, all existing Schematics that are not part of Fallen Empire have been moved to the “Archives” category in your crafting window.
  • Nearly all schematics require a new Premium (green) crafting material called a Component. This new Component is made by combining two existing crafting materials along with two vendor purchased materials, all of which are of the same Grade as the component. A unique Component exists for each skill and each Grade.
  • There are no longer any Premium (green) items to craft. All craftable items now start as Prototype (blue) quality.
  • Training costs for all schematics have been greatly reduced.
  • Material requirements for nearly all craftable items have been changed.
  • Reverse Engineering items no longer gives a random item. Instead, the item reverse engineered will give an improved version of that item.
  • The chance to get an improved item from Reverse Engineering has been increased.
  • All crafted armor is now Adaptive.
  • In most cases, Crafting times have been greatly reduced.
  • Augments have been reduced to 8 tiers. The MK8 Augment Kit is now the highest Augment Kit. Existing MK9 and MK11 Kits have been turned into MK8 Augment Kits.
  • Armorings can no longer be crafted by Cybertechs.
  • New Resistive Armorings (Endurance) are now exclusive to Armormech.
  • New Versatile Armorings (Mastery) are now exclusive to Synthweaving.
  • Enhancements can no longer be crafted by Artificers, and are now exclusive to Cybertechs.
  • Due to the Primary Stats being converted to the Mastery Stat, the following changes have been made to Augments:
    • Armormechs can now craft Shield, Absorb, and Mastery Augments.
    • Synthweavers can now craft Alacrity, Defense, and Critical Augments.
    • Armstechs can now craft Accuracy, Endurance, and Power Augments.
    • All previously reusable Biochem Consumables are no longer reusable.
  • All low level Biochem stimulants have been improved! Their duration is increased to 8 hours and they are now made in batches of 6-8 depending on the type.
  • Droid Armor has been removed from the game, as all companion armor is now strictly for appearances, and droid appearances are not modified by their armor.
  • All previously reusable Cybertech grenades are no longer reusable. They are now more powerful than their Prototype equivalent.

Elder Game Crafting

  • All Modifications acquired from Operations can be Reverse Engineered for their Schematics.
  • Operation Gear can no longer be Reverse Engineered.
  • Crafters can now make gear equivalent to Story and Hard Mode Operations gear:
    • This gear can be acquired from their respective Trainer.
    • This crafted gear, when Reverse Engineered is equivalent to Story Mode Operations gear.
    • When this Story Mode equivalent gear is Reverse Engineered, a player can acquire the schematic to craft Hard Mode Operations equivalent gear.
    • This new gear has a guaranteed Reverse Engineer chance.
    • This new gear is sellable & tradable.
    • This new gear requires a new Crafting material that can only be acquired by completing your personal Conquest goals.
    • This gear does not have set bonuses.
    • Relics cannot be crafted in this method.

Harvesting and Mission Skill Changes

  • All unlocked Crew Skill Missions are now fully visible and no longer randomized.
  • Crew Skill Mission unlocks have been aligned with the new Grade system from above.
  • Crew Skill Missions will now grant slightly more materials than they did previously.
  • Harvesting Nodes can now be harvested regardless of your skill level.
  • Harvesting Nodes will now grant Skill Increases regardless of the Node or your skill level.
  • Harvesting Nodes grant different amounts of materials based on the player’s skill level. Players that are below the skill level of the node will receive fewer materials, and those higher than the node will receive more.
  • All Harvesting Nodes now have a chance to grant both sets of materials for their respective Grade.
  • Archaeology Crystals now grant Fragments and Crystals in addition to Color Crystals.
  • The completion time for Crew Skill Missions has been greatly reduced.

Crafting Material Removal
The following materials have been removed from the game. Any removed material in a players’ possession has been replaced with its equivalent counterpart.

  • Advanced Power Implant Processor
  • Alien Artifact Fragment
  • Alien Data Cube
  • Aluminum
  • Amorphous Carbonite
  • Augmentation Kit MK-10
  • Augmentation Kit MK-9
  • Augmentation Slot Component MK-10
  • Augmentation Slot Component MK-9
  • Bacterial Strain
  • Biological Compounding Chemical
  • Biometric Crystal Alloy
  • Blue Goo
  • Bondar Crystal
  • Chanlon
  • Cosmic Trace Particle
  • Diatium
  • Double-Pulse Implant Processor
  • D-Package Implant Processor
  • Enriched Durasteel
  • Eralam Crystal
  • Exonium
  • Exotic Element Equalizer
  • Exquisite Yellow Crystal
  • Flawless Yellow Crystal
  • Immaculate Yellow Crystal
  • Impeccable Orange Crystal
  • Impeccable Yellow Crystal
  • Inert Virus
  • Laminoid
  • Luminescent Cell Culture
  • Mass Manipulation Generator
  • Matter Transubstantiator
  • Medicinal Fluid
  • Molecular Stabilizer
  • Neurochemical Extract
  • Neutronium
  • Obsolete Crafting Material
  • Perfect Orange Crystal
  • Perfect Upari Crystal
  • Perfect Yellow Crystal
  • Phond Crystal
  • Plasteel
  • Precious Yellow Crystal
  • Prehistoric Artifact Fragment
  • Pristine Yellow Crystal
  • Psychoactive Compound
  • Quick-Growth Agent
  • Rakata Energy Node
  • Red Goo
  • Resinite
  • Rybcoarse Implant Processor
  • Self-Perpetuating Power Cell
  • Single-Pulse Implant Processor
  • Synthetic Energy Matrix
  • Synth-net Implant Processor
  • Toxic Extract
  • Universal Catalyst
  • Unknown Microorganism
  • Vial of Stabilized Isotope-5
  • Viral Residue

Flashpoints +Operations


  • All Flashpoints and Operations have been level adjusted and have their rewards updated.
  • Nightmare Eternity Vault and Karagga’s Palace have been removed from the game.
  • Companions are less likely to follow Valk and Jos Beroya up to their perches in the Blood Hunt Flashpoint.

Solo Mode
The following flashpoints are available in Solo Mode at the indicated level. All solo mode Flashpoints can now be repeated as often as you’d like per day. The Flashpoints prior to Assault on Tython are available in solo mode for the first time!

  • Black Talon (Level 10)
  • Esseles (Level 10)
  • Boarding Party (Level 29)
  • Taral V (Level 29)
  • The Foundry (Level 29)
  • Maelstrom Prison (Level 29)
  • Directive 7 (Level 45)
  • Battle of Ilum (Level 48)
  • The False Emperor (Level 50)
  • Assault on Tython (Level 53)
  • Korriban Incursion (Level 53)
  • Manaan Research Facility (Level 53)
  • Legacy of the Rakata (Level 53)
  • Blood Hunt (Level 55)
  • Battle of Rishi (Level 55)

Tactical Mode
The following Flashpoints are also available in Tactical Mode starting at Level 10. The Flashpoints prior to Kuat Drive Yards are available in Tactical Mode for the first time!

  • Black Talon
  • Esseles
  • Boarding Party
  • Taral V
  • The Foundry
  • Maelstrom Prison
  • Battle of Ilum
  • The False Emperor
  • Hammer Station
  • Athiss
  • Mandalorian Raiders
  • Red Reaper
  • Cademimu
  • Kuat Drive Yards
  • Czerka Labs
  • Czerka Core Meltdown
  • Korriban Incursion
  • Assault on Tython
  • Depths of Manaan
  • Legacy of the Rakata
  • Blood Hunt
  • Battle of Rishi

Hard Mode
The below flashpoints are available in Hard Mode starting at Level 50, and will require a balanced group of 4 Players to succeed. The flashpoint Red Reaper is available in Hard Mode for the first time!

  • Black Talon
  • Esseles
  • Boarding Party
  • Taral V
  • The Foundry
  • Maelstrom Prison
  • Kaon Under Siege
  • Lost Island
  • Battle of Ilum
  • The False Emperor
  • Hammer Station
  • Athiss
  • Mandalorian Raiders
  • Red Reaper
  • Cademimu
  • Kuat Drive Yards
  • Czerka Labs
  • Czerka Core Meltdown
  • Korriban Incursion
  • Assault on Tython
  • Depths of Manaan
  • Legacy of the Rakata
  • Blood Hunt
  • Battle of Rishi

Story Mode Operations are now available for all players starting at Level 50, and the Bolster previously applied through Group Finder is now be available in all Story Mode Operations. Hard Mode and Nightmare Mode Operations (where applicable) are available for Level 65 players. Below is a list of all the now available Operation content:

  • Eternity Vault
  • Karagga’s Palace
  • Explosive Conflict
  • Terror From Beyond
  • Scum and Villainy
  • Golden Fury
  • Dread Fortress
  • Dread Palace
  • Ravagers
  • Temple of Sacrifice
  • Colossal Monolith

High-Priority Target Hard Mode Operation

  • Every week, a different Hard Mode Operation will be selected as a High-Priority Target, and grant greater rewards. To see which Operation is designated, check the Target Analysis Computer on the Gav Daragon and the Ziost Shadow.

Group Finder

  • Tactical Flashpoints – Starting at level 10, players will be able to queue for the Esseles and Black Talon, and then from level 15 will be able to queue for any of the above flashpoints up to level 65.
  • Hard Mode Flashpoints – Starting at level 50, players will be able to queue for all of the above Hard Mode Flashpoints.
  • Story Mode Operations – Starting at level 50, players will be able to queue for one selected Story Mode Operation that will change daily.

Star Fortress
Unlock a brand new Flashpoint after Chapter IX! Liberate the occupied worlds of Alderaan, Belsavis, Hoth, Nar Shaddaa, Tatooine, and Voss by assaulting the Eternal Empire battlestation orbiting each planet and stem Zakuul’s far-reaching grasp around the galaxy!

  • Coordinate with the local contacts on each world to build your Alliance’s strength.
  • Each Star Fortress features 2 Difficulty Modes – [Solo] and [Heroic 2+].
    • [Heroic 2+] Mode is unlocked by destroying a planet’s Shield Bunker.
    • Build influence with Alliance Specialists to unlock unique combat-enhancing buffs and abilities during [Heroic 2+] Mode.
  • Earn new decorations, mounts, achievements, and more!

Graphics + UI

  • Made art and layout polish and improvements on the Character Select and Character Creation screens.
  • A new “Legendary Status” widget showing which class stories you have completed has been added to the Character Select screen.
  • The camera on the Character Select screen has been pulled back to show more of the selected character.
  • Players can now choose to create a brand new level 1 character or a boosted level 60 character from the Character Creation UI.
  • Redesigned the UI Editor frames and text to be cleaner, sharper, and more translucent.
  • Added “show grid” functionality with customizable x/y axis scaling to the UI Editor.
  • Added “snap to grid” functionality to the UI Editor.
  • Created a new default UI layout (“Advanced”), which is assigned to new Level 60 characters.
  • Made tweaks to existing default UI layouts.
  • The Companion bar has been updated to reflect simplified Companion design, and no longer expands into a secondary toolbar.
  • The Group Finder window has been visually redesigned to be cleaner and more visually organized.
  • Players may now save/load their keybinds from the Preferences window.
  • Keybinds can now be previewed in-line, so you can compare different profiles without having to load them first.
  • Added a new “Companions & Contacts” window, which may be accessed via the mighty fist on the main toolbar.
  • The Companions & Contacts window can be collapsed into a “compact” view that shows only your Contact list.
  • From the Companions & Contacts window, players can:
    • Manage alerts
    • Manage your Companions and Contacts
    • Summon Companions
    • Change any companion’s current role (even if not currently summoned)
    • View a character bios for your Companions and Contacts as well as your interaction history with them
    • Travel to a Contact’s location by clicking the “Travel to Alert Location” button
  • The Crew Skills window has been changed to function solely as a Crew Mission queue; summoning is now done via the Companions & Contacts window
  • Clicking “play” on a Chapter in the Mission Log or Mission Tracker now bring up the Chapter Launcher, which gives you an overview of the Chapter and lets you select which Companion to bring along (if applicable) before starting.
  • A countdown timer can be viewed for next month’s Chapter by viewing it in the Mission Log or tracking it in the Mission Tracker.
  • Inventory and Ability icons now have a mouseover pulse to improve visibility of your current selection.
  • Added an animation that highlights newly unlocked abilities.
  • Fixed an issue on multiple menus that caused the close (“X”) button to appear misaligned with the window frame.
  • Fixed incorrect compression settings that resulted in many UI textures appearing overly compressed and low-res.
  • Cinematic captions are now centered.
  • Fixed mouseover hotspots on the conversation response wheel to be more accurate.
  • Added soft shadows to captions and response text to improve legibility against bright and high-contrast scenes.
  • Added a new “classic” cinematic system for Alliance NPC conversations.
  • There are now separate mission icons for different mission types. See the Missions + NPCs section for full overview:
    • Class story / World arc / Chapters (purple triangle)
    • Repeatable Missions / Heroics (arrow triangle)
    • Exploration Missions (star triangle)
    • Side Missions / Other (gold triangle)
  • Added a checkbox to the map that allows players to show/hide Exploration Missions.
  • Updated map legend to show all new mission types and their associated icons.
  • When under the effects of Level Sync, the level bar in the character display will change colors and show two values: your actual level, and your temporarily-adjusted level.

Items + Economy

  • Basic Commendations are now called Common Data Crystals.
  • Elite Commendations are now called Glowing Data Crystals.
  • Ultimate Commendations are now called Radiant Data Crystals.
  • Existing Commendations have been converted to the appropriate Data Crystal at a 1:1 rate.
  • Items purchased with Commendations have had their timers cancelled and are now Bound.
  • A new pet, the Cyberglow Mewvorr, and a new Decoration, the Statue of Mandalore the Ultimate, have been added to the Collector’s Edition Vendor in the VIP area of each Faction Fleet.
  • All existing Modification required levels have been reduced to match the required levels of newly implemented Modifications.
  • The Revan Holostatue vendor has been updated and now sells Class-specific Level 65 items for Common Data Crystals.
  • The amount of credits dropped from defeated NPCs has been greatly reduced.
  • Gift Fragments can now be used to purchase Gifts at the Companion Gift Vendor on either Fleet. These Fragments are no longer available from Missions.
  • All Droid Gear have been changed into a “Valuable Droid Part” which sells for a decent amount of Credits to vendors.
  • All old Operation Gear tokens have been changed into a Lockbox that contains Glowing Data Crystals (Old Elite Commendations).

Missions + NPCs

Knights of the Fallen Empire: Experience the epic new storyline at level 60! Travel to your ship and pick up the mission “Chapter I: The Hunt” to begin.

Your mission starts with the explosive first chapter in the Knights of the Fallen Empire story arc. You’ll pick up where the story left off after Ziost, delivered in all new episodic story Chapters. Each chapter can be completed solo or with a group of friends. There are a total of 9 chapters at launch and more chapters will be released in the following months.

New Feature: Summon Group for Story Quest! We’ve made it even easier for you and your friends to play Knights of the Fallen Empire together. Once your group is formed and you are in a story phase, right-click on your player portrait and select “Summon Group for Story Quest “. Your group members will get a pop up informing them that they have been invited to your story. As soon as they accept the invite they will be teleported directly to your story phase. You still have full control over your story and all the choices made only affect your story.

Mission Changes
Story Missions
Class Missions, planet story arcs, and certain Flashpoint Missions are now classified as Story Missions. Story Missions are easily identified in the world, on the map, and in your Mission Log by their purple Mission icons and text. With the Leveling Adjustments made in Game Update 4.0, Story Missions are the bare minimum that you need to complete in order to level from 1-60.

Heroic Missions
Nearly all Heroic Missions have been adjusted to be completed by groups of 2+. This means that most former [Heroic 4] missions have had their difficulties reduced. Barring a few exceptions, Heroic Missions no longer need to be turned in at an NPC or Mission Dropbox. On completion of the final step of a Heroic Mission, the completion dialog will appear immediately.

The first step of each Heroic Mission gives you a Heroic Transport item. Using this item (from your Mission Items inventory or the icon next to the task in the tracker) will transport you to a safe location near the site of the mission.

While Heroic Missions may still be acquired from NPCs in the field, you will also find a new Weekly Heroic Mission Terminal just outside of the spaceports of all planets up through Makeb. Accessing this terminal will allow you to easily acquire all the Heroic Missions for that planet. In addition, both the Republic and Imperial Fleets have a Weekly Heroic Mission Terminal that offers Heroic Missions for all planets.

Additional Changes:

  • Heroic Missions are now repeatable weekly.
  • All repeatable Missions including Heroic Missions now have their own Mission icon: a gold triangle with arrows on it.
  • [HEROIC] The Aurora Cannon is no longer as well shielded and does not require 4 Players to complete, however some assistance may be required to defeat the guardian of the core.

Exploration Missions
Most non-Story Missions have been reclassified as Exploration Missions and use a gold triangle mission icon with a star next to it. Visibility and acquisition of Exploration Missions is disabled by default, but can be easily toggled via a checkbox on the top right of the map screen.

Exploration Missions still provide experience, Credits, and rewards, but they are not required to advance your story or to provide necessary leveling experience.

Area Missions
Area Missions have been converted into regular missions acquired by interacting with an object or NPC in the field.

Daily Area Missions

  • Missions in the daily areas (Black Hole, Section X, etc.) remain the same as before and are repeatable daily.
  • Heroic Missions found in the daily areas remain repeatable daily. The quest steps and difficulty of these missions are unchanged.

General Mission Changes
Changes have been made to a number of existing missions to improve quality and facilitate other changes where necessary including:

  • Task completion count adjustments.
  • Bonus mission addition, removal, or adjustment.
  • Map updates/changes.
  • Location changes.

Note: Due to the number and type of changes made, a majority of existing missions will be automatically reset to their starting step when this update goes live.

Alliance System
Work with famous heroes from across the galaxy to grow your Alliance and prepare to take on the Eternal Throne.

  • Build Your Alliance – Work with Alliance Specialists like Hylo Visz, Doctor Oggurobb, and others to build and strengthen your Alliance, whose power will impact options elsewhere in the story.
  • Cross-class Companions – Undertake Missions to find and recruit a variety of characters across the galaxy, including formerly exclusive class companion characters, with even more recruitment missions releasing alongside new Chapters.
  • Choices that Matter – Based upon your decisions in recruitment Missions, many Companions may be refused, or even killed. Occasionally, your actions may even offend potential recruits such that they refuse you.

Bug Fixes

  • Fixed an issue that was causing assets to render in total darkness during the “Use an Escape Pod” step of the Bounty Hunter Class Mission “Number One with a Bullet.”
  • Players starting the Shadow of Revan Mission chain on their ship now see their companions react more specifically to their relationship status.

NPC Changes
Some companions can now equip multiple weapon types:

  • Gault Rennow now uses Blaster Rifles and Sniper Rifles.
  • Kaliyo Djannis now uses Blaster Rifles and Sniper Rifles.
  • Lieutenant Felix Iresso now uses Blaster Rifles and Sniper Rifles.
  • Qyzen Fess now only uses Techblades.
  • Zenith now uses Blaster Rifles and Sniper Rifles.
  • T7-01 now only uses Blaster Rifles.
  • Lieutenant Pierce now uses Blaster Rifles and Sniper Rifles.
  • Corso Riggs now uses Blaster Rifles and Sniper Rifles.
  • Risha now uses Blaster Rifles and Sniper Rifles.
  • Aric Jorgan now uses Blaster Rifles and Sniper Rifles.
  • Yuun now only uses Techblades.
  • C2-N2 now only uses a single Blaster Pistol.
  • 2V-R8 now only uses a single Blaster Pistol.

Source: http://www.swtor.com/patchnotes/10202015/game-update-4.0-knights-fallen-empire-early-access



  • Beezelbubbles
  • Sarigar

    They listened to our pleas, Storm/Jet Charge is trainable at 22 instead of 61. Splendid!

    • KShrike

      Thank goodness for that.

  • topperharly

    all onboard the hyperlane train!!!!

  • Callaigh

    They really misspelled “for” (used “four”) in the first sentence of the update notes?

    • Thandellon

      “four” subscriber rewards: Nico Okarr, Nico’s jacket, Nico’s blasters and Daggerstar swoopbike.

  • Ben Fuller

    Wow I thought they said there would be no new fps or ops and yet out of know where we have 1 new flashpoint

    • dinodoc

      Yeah that shocked me as well. GJ, BW with listening to us. More of that please. Now we just need an operation.

      • Ben Fuller

        Agreed. I also wonder if the new pack for the new shipment comes tomorrow or the falling week

        • Jose Velez-Martinez

          I believe it’s on the 27th. Not 100% sure though

    • Shaun Salisbury

      It’s not really a new Flashpoint it’s just a instanced heroic you can tell by just reading it.

      • Ben Fuller

        Well its still something we didn’t think we would get whatever you think it is hehe

        • Shaun Salisbury

          What Flashpoint in this game has a solo and heroic 2 the answer is none so it’s clearly just a instanced heroic and it’s not a matter of thinking it’s a matter of knowing.

          • Ben Fuller

            Esseles is heroic 2 so is black talon. And now with this expansion main story flashpoint are also soloble

            • Shaun Salisbury

              Not anymore just look at the patch notes those have been changed to solo, tactical and hard mode but if you notice that Star Fortress isn’t listed in tactical or hard mode.

              • Ben Fuller

                You can still complete esseles in a group. I see new one as a new fp but to each there own. As I said what ever it really is its still something new that we didn’t expect

              • Shaun Salisbury

                Lol if you didn’t expect a heroic instanced story deal that has been known due to data mining since it was on pts I don’t know what to tell you.

              • Ben Fuller

                Well I don’t read datamined info because imo what they do is wrong

          • huerhuerbitchyouare


          • Holyfrog

            Both of the CZ FPs are Heroic 2+.

            • Shaun Salisbury

              Not anymore they are Solo, Tactical and hard mode now.

              • Holyfrog

                Ok I thought you were talking about before. So now my answer is Star Fortress. It literally says that it has 2 modes, solo and 2+ heroic.

                Wait, before I go let me beat you to the punch “Nope, you are wrong. Something, something, something. I Shaun Salsibury am right.”

              • Shaun Salisbury

                Yea and in 4.0 no other Flashpoint has those 2 modes so it’s not a real Flashpoint and it’s also the thing Backus was talking about where you will use multiple companions something that also no other Flashpoint does.

  • Aeden

    Fack me! Forgot about early access. Does level sync start tomorrow for subs? Please say no. I’m not ready.

    • Shaun Salisbury

      Yes it starts tomorrow for everyone.

    • Yes level sync starts tomorrow.

    • Yuvar

      It starts tomorrow for everyone.

  • Sarigar

    “[HEROIC] The Aurora Cannon is no longer as well shielded and does not
    require 4 Players to complete, however some assistance may be required
    to defeat the guardian of the core.”

  • Joe Falittie

    Any one else disappointed by there was no class tuning changes, what has me concerned is the perks for the specs that are shared cross AC’s.

    • Shaun Salisbury

      Their was just they didn’t post those notes.

      • Joe Falittie

        If there was tuning changes they would of been in the patch notes, like X got buffed or Y was reduced etc.

        • Shaun Salisbury

          Like I said they did they just failed to post them because the 4.0 patch is up in their server and has been data mined that some of the pts balance is in the patch just not in the notes.

          • Joe Falittie

            If there were changes they would of been listed, PTS changes doesn’t always make it to live. Where is this data mined changes at then?

            • Shaun Salisbury

              Nope Swtor Potato made this early patch downloader for 4.0 because of how big it is something like 12 gig but they have data mined it and found much of the class balance has made it is and just wasn’t listed.

            • Shaun Salisbury

              Hell they left out Colicoid War Games out of the Flashpoint sections by mistake.

  • SupRun

    Let’s go!

  • FrostHammer

    “The amount of credits dropped from defeated NPCs has been greatly reduced.”
    What the hell is this piece of garbage statement? my credit income thrives on doing dailies 3-5 toons a week (I make on average 520k per toon). That is not fair at all to those who don’t make a killing selling on the GTN

    • iceberg265


    • Darth Jadus

      Perhaps they want you to do more missions throughout the game as a source of income, or craft more as that’s obviously a huge part of this xpack. If a skill like slicing has been streamlined like the rest, there’s zero reason why you can’t keep your income up that way.

    • needsomemiracle

      You’re judging this statement out of context and out of perspective. Between how heroic missions have become more accessible and more soloable, how fewer missions are required to level, how crafting is now supposedly a bigger part of the economy, I’d expect the credit mission rewards have been adjusted as well. Reducing NPC drops is just one part of it.

  • Darth Jadus

    Wow, the last few bits of information they threw in are just as good as the rest. Unless you’re really anal and whiny about not having your particular needs exclusively catered to, there’s very little here to not like. I was hesitant about a lot of the streamlining at first, but even with the crafting, how reusable heals and stims are no longer exclusive to biochem, people will pay good money for those things, but you can also move them across your characters. The rest of these changes are all pretty damned awesome.

  • KShrike

    You can craft HARD MODE equivalent gear?

    …. so basically provided we get enough mats we can craft entire sets for nightmare progression.

    … not really because I imagine it requires drops from the actual HM raids to craft, but still…

    Meh, it’s how it’s always been, it’s just now it’s probably much easier….

    • And raiders get to redo the 4 nightmare ops we have being doing it for years: TFB/S&V/DF/DP.

      • KShrike

        While I agree that it sucks, if their goal was to get more people to sub for SWTOR, then there will be tons of new players that have never seen these raids before.

        …. but that’s like a small benefit, giving those players a chance to see this content.

    • Shaun Salisbury

      The crafted gear is not modable and not BIS.

      • KShrike

        Doesn’t matter, it’s still good enough to down 1/5 of every Nightmare raid unless your group is…. not endgame material. The only one that I can think of that comes under question would probably be DP because screw Bestia….

        edit: I apologize, perhaps “garbage” is a bit harsh. Nightmare content should still be given some respect as it is difficult, but one of the main mistakes people tend to make is misunderstanding that progression is not about min-maxing hard mode drops to clear the first boss. The non-BiS gear should be plenty provided the rest of your gearing is decent and provided the DPS are doing the correct rotations. It will be difficult, and a stretch, but that’s the point of progression.

        • Shaun Salisbury

          Not if the stats on the gear aren’t what you should be using plus to craft those items you need mats that only come from conquest so it’s not like they can be crafted with any real speed.

          • KShrike

            If your gear is not min-maxed, at most you lose….. 500 DPS. And in a lot of cases, it’s considerably less.
            I’m not even joking.

            • Shaun Salisbury

              Yes but the time it takes you to craft the gear makes it pointless because with all the HM ops dropping the same gear it makes it much faster to get it that way.

              • KShrike

                That’s fair. I guess then it’s actually a benefit only to those who are hardcore raiding and have alts they want to gear up pretty quickly.
                Perhaps this isn’t so bad after all.

                A shame I’m gonna be a week behind in progression compared to everyone else.

  • Stephen S. Bowman

    hmm only thing i would have a question with how does the quest change xp effect preferred status and f2p player or i would assume its still the same just not as many quests now

  • Dethis

    Thanks BW! You really show us CE holders how much you really love us over the years….

  • Cyanocitta

    YEA!!!! I can now que for my favorite FPs again!!!!!! 🙂

  • Uğur Ünlü

    Can we create a free lv60 took after 27th by subscribing? Im on travel now can’t play and don’t want to miss that 🙁

    • Ben Fuller

      U can use your free lvl 60 anytime you choose

      • Uğur Ünlü


  • John Kosto

    I stopped reading after “LEGACY F$#%ING DATACRONS”

    It was about time. This really makes me happy.

    • Sarigar

      Keep reading, there’s a lot more good stuff. 🙂

  • YeastWarrior200

    I didn’t know I wouldn’t be eligible for early access if I didn’t get every single award… I lost my subscription but I wasn’t too excited about Niko’s Jacket so I postponed subbing again. This just put a dent in my day because I was expecting to play it tomorrow 🙁

    • Ben Fuller

      It was made clear from very begging that you needed ALL 5 rewards to get early access. I only cared about niko and the speeder not the coat or pistols and what ever the other was but still stayed subbed

      • YeastWarrior200

        On the website it says “Choose to be a subscriber from August 10 to October 19 to receive early access.” I wouldn’t say that was very clear but that’s just me. If they said something like “To be eligible for early access, it is a REQUIREMENT to be subscribed from August 10 to October 19” That’s just me.

        • Ben Fuller

          You answered your own question “from August 10 TO Oct 19th.

          And I specifically recall that further on that page it said you need all 5 rewards to be eligible for early access

        • Holyfrog

          Reading is hard.

    • j’oe

      this is a big bummer. but i got a 1mb connection and its gonna take me days to patch the game… sounds like i don’t have to worry at all

  • Cenutrio

    Dulfy, when are your review/previews ready to be posted? There is a shedule for that? :). Do you gonna talk about the new alliance and star fortress systems?

    • Bioware refused to invite me to the beta for this expansion so no previews or anything. Have to just wing it on release date.

      • dinodoc

        Bad move on their part. 🙂

        • disqus_F4PaJWYSz1

          Don’t expect BioWare to become clever in promoting the game over night.

          They didn’t in the last 4 years… and they won’t in the next 4.

      • Kiri


      • Cenutrio

        I can’t belive it… tbh I really don’t undertstand nor like it. You have been one of the best places and websites for SWTOR resources, and now they not invite you? No sense.

      • Stephen S. Bowman

        this was a very bad move on bioware/EA part your site has always been the place to go for swtor information in my opinion

      • luke

        everyone goes to dulfy.com how are you not invited to the beta….

        • Holyfrog

          What’s at dulfy.com? I’m afraid to look it may be porn.

          Dulfy.net on the other hand is awesome. 😉

          • Parked domain belonging to some reseller company. People mistaken it sometimes since.com is more popular

            • John Kosto

              Is Since an alt toon of yours? 😛

      • McNooberton

        you do more promoting for swtor than they probably realize hell i come here for info on swtor but since you cover guild wars 2 also i ended up picking that game up as well im sure some from gw2 gave swtor a go after coming for the gw2 guides… but hey they didnt have any problems inviting ppl who had no idea how to even play the game lol

      • Now, this is some major bullshit… Bioware my bum…

      • Unoshi

        Lame on their end, guessing they took a jab at you for some miniscule data mined info being posted here? Still lame.

      • Konoha the Wiper

        Duly keeps Swtor alive, more useful content here than anywhere on there own site

  • Thandellon

    ….and I could have swore we were going to get a new Hypercrate, too? Was I mistaken?

    • Ben Fuller

      They said the first pack of next shipment would cone with launch of game. Not sure if that ment early access or the official launch next week tho

      • Jose Velez-Martinez

        I’m pretty sure it’s next week

  • “The time has come and so have I….” DMC4 fans will understand. 😛

  • Sarigar

    I’m thinking about hosting a KotFE party at one of my strongholds on Ebon Hawk. Would anyone be interested in coming? I know the players here are from a variety of different servers, but it might be fun for everyone to get together and hang out ingame even once.

    If there’s enough interest, we can figure out a date to do it, maybe sometime this weekend. If you don’t have a character on Ebon Hawk, just roll up a lowbie and send an email to Sarigar (Republic side) or Algol (Imperial side) for an invite. Not sure how many keys I can send out, but if you’re already a resident of Ebon Hawk (lvl 20 or higher), I’ll be glad to send a key (while supplies last).

    Naq can bring the chips.

    • Unoshi

      Depending on time I might make a char and come for laughs and giggles

  • Secundum

    New collectors edition stuff! wooo!

    • Holyfrog

      Now hopefully we will here the end of the bitching.

      Time to start “why do they never add anything to the digital edition!” rant.

      • Holydog

        Because they weren’t promised a special vendor with unique items updated “often”

    • Unoshi

      Still looking for CE key lmao

  • EyesOfGehenna .

    Great stuff…can’t wait!

  • MouseNo4

    I am very much, cautiously optimistic about 4.0 and KotFE expansion. They are drastically changing the whole concept of the game… for better or worse.

    I know a lot of people who are already upset about these changes – not myself – and are likely to quit when it releases. Will this expansion and its version upgrade be a good thing? Only time will tell i suppose.

    • Also it looks like they gave themselves a better platform to make changes from going forward. All of what happens now won’t stay that way. Case in point is WoW and flying. Nothing here seems that drastic though.

  • Sarigar

    “Aric Jorgan now uses Blaster Rifles and Sniper Rifles.” I hope this is in addition to Assault Cannon, I will be unhappy if Jorgan loses his signature state-of-the-art bang-bang.

    • dinodoc

      To be fair, he was in charge of a sniper squad called the Dead-Eyes according to in game lore.

    • disqus_F4PaJWYSz1

      Same for Kaliyo. I hope she still can use blaster pistols like she did before.

      And why don’t meele companions now use Vibro Swords, Techblades or both types of staffs? This would be some change! The difference of force blades and tech blades makes now for companions no sense at all!

      • Sarigar

        I guess that’s just for thematic consistency. And really, if you count green and blue quality weapons as well, there are no models unique to either tech/vibro swords or electro/tech staves. Some extremely rare ones, but no unique ones, apart from a few Cartel items.

    • Rogue_Kitsune

      I had the same thought when I saw Corso can use Blaster Rifles and Sniper Rifles – hopefully that’s in addition to Blaster Pistols; since he made such a big deal out of “Torchy”, it only made sense to me to let him actually use it!

      • SupRun

        I tried to keep Torchy, it didn’t work :/

    • j’oe

      Andronikos Revel now only uses a single Blaster Pistol.

  • disqus_F4PaJWYSz1
  • disqus_F4PaJWYSz1

    T7-01 now only uses Blaster Rifles.
    So no more Rifles sticking out of his butt?

    • Sarigar

      I hope so, that is an embarrassing condition for a droid.

  • Fuck you EA BIOWARE

    WTF is with “The amount of credits dropped from defeated NPCs has been greatly reduced.” was there ever a problem with that? Why the fuck would you change that especially with higher repair costs of armor @ lv65? That really fucking blows, Bioware always has to make at least one bad move per patch 🙁

    • FrostHammer


    • BR

      There are multiple Heroics on planets that credit farmers were farming credits from mobs, credits still come from mission completions, just less from mobs. Don’t tell me that the bulk of game income came from NPC mob credit drops…. Most likely from mission completion and selling of gear.
      Also add in that gearing your companion while leveling no longer has a constant cost associated with it, I’m sure you’ll survive.

      • disqus_F4PaJWYSz1

        heroics are now weeklys, it won’t be possible to farm them in any way.

        • Всеслав Радаман

          he means mobs in heroic areas, not missions themselves

      • j’oe

        surely you never been to hoth bonus area.. the amount of bots farming the mobs is too damn high

      • DaWookiee

        Umm, I make most of my credits from mob drops in ops, especially SnV and TFB.

    • Biofail

      They area basically cut off any income apart from selling shits on market. I could easily spend hour in H4 areas, and end up with 400-500k credits if I wanted credits for raiding. Even on this level its 7k credits per wipe, and on 65 it will be like 10k. And thanks to the credit farmers, there are 2 idiots on Progenitor that are farming 24/7 for a month now (yes, I did reported them, and retards from bioware didnt do shit), now you will get shit from killing mobs.

  • DaWookiee

    I don’t like that the companions can fill any combat role now. I mean it’s useful from a gameplay perspective, but it pulls you out of the story. Lord Scourge as a healer or Doc as a tank just doesn’t work.

    • Plus they only have one row of action with no extended action bar.

      Is the uniqueness now in the story instead of what the character can do in combat?

      Seems that way!

    • Mighty Bunnyking

      so don’t use them in the roles you deem unfitting. Nobody is forcing you to use them in such a way if that’s not your thing… Unlike that horrible level sync.

      • Meh

        Yeah, I myself won’t be using my companions in a way that doesn’t make sense for them, such as HK-51 as a healer, or Temple as a tank.

  • Naq

    10/19/15! This day will live in infamy! The day SWTOR patchnotes ended the period in favor of our new sentence ender! The Exclaimation point! Now with 80% more straight line! Now with 80% more excitement!

    • McNooberton

      note to self, dont read posts while drinking. you’ll end up with a screen covered in soda

    • Unoshi

      Naq is on a roll. Haha travel Tim to work greatly reduced due humorrism (made that up, sound legit though)

  • Joakim Sjösten

    “A new pet, the Cyberglow Mewvorr, and a new Decoration, the Statue of Mandalore the Ultimate, have been added to the Collector’s Edition Vendor in the VIP area of each Faction Fleet.”

    Just wished they added something to VIP vendor since it’s pretty useless to go up there if you don’t have CE. VIP band could be a good credit sink.

    • Naq

      The band isnt enough, you have to have the actual CE, otherwise it would definitely be a good credit sink, cause people would definitely want up there to get to a vendor they could actually use. Right now its pretty much a convenient place to divebomb rakplague onto pre-erp rp. “Hi, I’m a body type 1 red headed human female…that is also my backstory.” “Well hey baby, I am a smuggler guy, who smuggles, my parents died and I have a dark past, wanna bone?” *SPLAT* Rakplagued…20 minutes later they are making word sex and one of them explodes.

      • iowaboynca

        Gotta admit. This made me chuckle. So did 80% more straight line. (see below)

      • Joakim Sjösten

        There are 2 Vendors. One for CE only and a VIP vendor that anyone that have VIP band can access. Sadly the VIP vendor only have a single mount from when the mounts used to be huge.

  • Adam Cardin

    WHAT?! Storm at level 22 and NOT 61??????????? So the DEVs AREN”T complete idiots.

    • SupRun

      Even a broken clock is right twice a day.

  • MouseNo4

    I really wonder… and this is just a thought tangent… but if KotFE really does sink the SWTOR ship like a lot of people say it will (NOTE – I DO NOT BELIEVE THIS), how long it would take for that ship to sink to the point where they acknowledge that it is over and shut the servers down.

    Not saying this will happen, but if it does – how long after launch will it take. 6 months? A year? Multiple years?

    • Holyfrog

      Hey, don’t look up! That is the sky and it is about to hit you on the head. Why would you ask such a stupid question if you don’t believe it? If you don’t believe it, it is a stupid question.

    • NyteHawk

      ^^^You must be with stupid ^^^

  • Uganda

    Still wondering abt companion bonuses, like surge bonus, acc bonus. they nvr gave a answer to this.

  • j’oe

    forced level synch + reduction on credits drop sounds like a big shot at dem bots, since they can’t find another way to stop them
    and it looks good to me

    • It seems to me that the drop rate on credits may change id it proves to be too low for people. That would be an easy hotfix .

      Do they hotfix or patch only?

  • JustMeYo

    One thing bothers me. Pt and jugg tanks get their mass taunt utility on the masterful tier while sins get it on heroic tier. This is unfair.

  • SupRun

    So, if I’m reading this correctly (disclaimer: I may not be) even though all the ops are getting scaled up to level 65, not a single mechanic of any op is changed? So we can just grab Grob’Thok in SM, stick my Vanguard tank in a corner in from of him, and just wail on him like before? Or eat CZero’s Unifed Beam in SM (which is fun to do with noobs cuz they all think you will die)? I honestly think that 192 min/maxed gear will be sufficient to farm all the ops at 65 in SM, and with people getting more new free alts teams will run all SM ops with 2 or 3 toons and will be ready for HM with at least 1 toon within the first week of launch, provided half the ops are not broken.

    • xking5v

      the gear is going from 198 to 224 max….. so no 192 is a bit low

      • Naq

        I think SM is all bolstered, so he should be ok. Min level for ops in GF will be 50 I think…maybe for all ops, even walk in. I really want it to be tomorrow so I can see it all first hand, theres alot to take in.

        • Unoshi

          Yeah I think SM will be for all even none sub and none early access. If its not they are locking people out since they basically concerted all ops

      • SupRun

        Me and my progression team cleared Rav/ToS SM in 180 Dread Forged gear and we had very little idea of mechanics, so you sure about that?

      • SupRun

        Ran every SM op in my old 192 gear. So yeah…..too low.

  • Fairly pleased with the changes but then I’ve only played full time since June and periodically before that.

    I don’t see any deal breakers here. With the companions what they took away with the changes seems to be equally compensated for with the new changes and may be a net gain with Alliance!

    With level-sync I think the game will be fine except for those that want to steamroll content for whatever reason. I understand the frustration and this may change with time to become optional depending on the acceptance by the community.

    Back when I played WoW it was always a mad race to max level. Going back to do all of the skipped content was mundane unless you were farming for something. When you have to wear no gear or weapon and one hit or aoe kills 5-10 mobs there isn’t a point to it unless it’s for lore or an achievement! I wish Blizzard had did this especially with all of the content droughts they have!

  • Very text, much read, wow.

    • Naq

      TLDR? Its like one of those magic eye things, here is an artists rendition of what some haters see.

      • Darth Twinge

        and this:

        • Naq

          I would go to see this just to survive it and come out the other end stronger, shiny and chrome. Oh what a Binks, oh what a lovely Binks.

          • Darth Ji’inx

            You would not survive. You would find yourself at the gates of Valhalla, all shiny and chrome. “What a day, what a lovely day!”

  • MischevousPatchmasElf

    ‘Twas the night before Patchmas, when all through the server

    Not a player was stirring, not even an NPC;

    The quests were saved by the player with care,

    In hopes that the expansion soon would be there;

    The NPCs were nestled all snug in their spots;

    While visions of looting and vendoring danced in their heads;

    And Bioware in its mischief, and I in my chair,

    Had just settled our brains for a long patchs night,

    When on the screen there arose such a clatter,

    I sprang from my Hearthstone to see what was the matter.

    Away to the tabbed out window I tabbed like a flash,

    Tore open the page and threw up on the keyboard.

    The server on the breast of the new-fallen empire,

    Gave a hint of failure to objects downloaded,

    When what to my wondering eyes did appear,

    But a miniature launcher pop-up and eight included game breaking bugs,

    With a little level sync,

    I knew in a moment that my heart would surely sink.

    More weaker than padawans our characters became, truly at this my heart did sink

    And I wailed, and shouted, and called out my characters by name:

    “Now, Carnius! now, Carnagus! now Carnihilus and Aegis!

    On, Carnikan! on, Gaerth! on, Avery and Gravun!

    To the top of the first level! to the top of the new level cap!

    Now level away! level away! level down all!”

    As players logged in to play on that very anticipated expansion early access day,

    When they meet with a game breaking bug, log off to play the next day;

    So up to the thousands did the subscribers then flee

    With the bank account full of cash, filled Electronic Arts with glee—

    And then, in patch notes, I did spy

    a most grevious cartel market offense with my little eye.

    As I drew in my head to my palms, and was beginning to sob,

    Down the stream did the new expansion come, thoroughly doing its job.

    It was dressed all in story, from its start to its finish,

    Not a speck of new raiding content to be vanquished,

    A bundle of cartel market items it had attached to its files,

    And it looked like a drug peddler just vendoring electronic crack.

    Its story content—how it twinkled! its content, how shiny!

    Its crafting was sprinkled, its companions like a frolicking group of fairy!

    Its droll lack of raid content was hidden for Bioware did not want it to show,

    And the level sync on its face was as frightening as the radioactive glow;

    The stump of a content they held tight in their teeth,

    And the smoke, it encircled their posts like a mask of bullshit;

    It had a broad story and a little substantial content

    That fell flat when we played, like a bowl full of horse manure.

    EA was chubby and plump, a right jolly old cash grubbing miser,

    And I laughed when I saw him, in spite of myself; for I felt the lack of important information made me none the wiser

    A wink of EAs eye and a twist of their words

    Soon gave me to know I had everything to dread;

    He spoke not a word, but went straight to his work,

    And banned or censored all the level-sync critics; then turned with a smirk,

    And laying its finger aside of its nose,

    And giving a nod, the cartel market purchases rose;

    EA sprang to their forums, to his development team gave a whistle,

    And away did our levels, affection and operations did go.

    But I heard EA exclaim, as they logged out of sight—

    “Merry Patchmas to all, and to all an eNhanced Gameplay Experience!”

    • ghostbeetle

      You get an A for Effort, son! (Hmm…shouldn’tthat be ‘A for Affort’ then?)
      But I do ‘wepth bitterly tears’ for your attrocious rhyming and non-existent scanning.
      And for your stark unrelieved bitterness that makes you see everything only in the bleakest light. Maybe you will still get your own patchmas miracle in this holy season!

  • Sarigar

    “Added a new “Companions & Contacts” window, which may be accessed via the mighty fist on the main toolbar.” I don’t want to see a mighty fist on my toolbar! 🙁

    • Darth Twinge

      there’s worse places a “mighty fist” could be… XD

  • AnotherRandomGuy

    So, defence now a must because of new changes to gear? If it is it will suck for my tank vanguard. God I hope I am wrong.

  • iowaboynca

    All in all, the only thing i’m a little peeved about is I’d like to see a refund on the droid sensor to help crafting. Off the top of my head, i believe that cost me 2mm credits.

    • Err, you do get that, don’t you!?

  • Pam Corson

    🙁 less credits from npcs and andronikos only has 1 blaster.(and i’m not going to begin on the lvl sync)

    • Darth Twinge

      Well, maybe Andronikos gets one of his hands lopped off in the new story :O

      • AnotherRandomGuy

        ARRR! Hes a pirate!

        • Darth Twinge

          Look out for the Tic-Toking Varactyl!

        • Darth Jadus

          You’re legally disabled, Harry.

          • Unoshi


      • camelotcrusade

        At the part where you learn you’re his father, right?

        • Darth Twinge

          That would be kinda creepy for the Female Inquisitor who has the option to get in his pants.

        • Holyfrog

          No he is your father. And then he will lose the other hand and his legs and he will have a hoveround chair.

          • Rebel Scum

            Then he tells you to take him to Cerebro, where he’ll use his awakened Force powers and together build the M-Men! (M for Metachlorines(sp)). XD lol

    • Macleod

      The note about Andronikos only using 1 Blaster was removed from the official patch notes on the TOR site, so it must’ve been wrong. Notes should be updated here since some people can only seem to get their news from unofficial sources… :/

  • The Watchmen

    Jet Charge/Storm is now trainable by all Powertechs/Vanguards at level 22. Thank the maker

    • sentientomega

      I know, right???

  • Spc

    Let the nerfs begin

  • pokedigijedi

    Huh funny i could have sworn that the character limit was going to 40 to 50 per server instead of just 40…….well shows what i know, all in all it looks good

    • Unoshi

      As far as I know they said 40 before.

      • pokedigijedi

        I must/must’ve been going loopy then oh well

  • Gehennah

    I assume that world bosses have all been decreased in level to be appropriate for the planet (like the Voss ones), and that the Commanders have been nerfed too?

  • Shadowofdeath

    Can we Lightning Sorcs please trade in that 9% Damage Reduction for something else please? If you PvP with Light you’re mentally deficient and we don’t need it in PvE either

  • Dani A

    Not really pleased about the level sync, but in saying that at least low levels don’t have to worry about level 60’s running through and killing everything within seconds. Now I just need to get through a day of work, come home open the launcher, patch and hope it actually finishes some time tomorrow morning. Damn Aussie internet

    • sentientomega

      I know precisely how you feel…

  • Deshik

    Am I geting this right? non earlies subs will get everything except story right? Even the 65 level cap

    • StarlaBlaise

      Subs, who get access at the release date ( October 27th) will get all the expansions (RotHC, SoR and KotFE) for free and with KotFE they can level up to 65, yes.

    • Unoshi

      I think everything except story and level cap which also means HM fp and HM+ Ops

  • Macleod

    The note about Andronikos only using 1 Blaster was removed from the official patch notes on the TOR site, so it must’ve been wrong. Notes should be updated here.

    • Thanks I updated it.

  • Kyrri

    [HEROIC] The Aurora Cannon is no longer as well shielded and does not require 4 Players to complete, however some assistance may be required to defeat the guardian of the core

    I may actually visit Section X again.

    • Eddie Dexx

      Same! Section X used to be the only daily area i skip since u rarely get a full group for aurora cannon to finish the weekly

    • U Wot M8


  • Fenris Vanagandr

    Holy shit

  • HadesClutch

    Andro got nerfed to only use a single Blaster Pistol? That better be a text error because that’s BS. Inquisitors need their Gunslinger!

    • It was a typo on their part, they removed that entry

    • Yalc

      Nope. Not a typo. He can’t use two blasters. I only give him pistols that are mainhand/offhand and it says he isn’t trained when I try equipping a pistol in his offhand. So either it’s a glitch and will get changed at the next hot fix or it was intentional and the text removal was the glitch.

  • Eddie Dexx

    I want Pazaak! Where is the Pazaak? and also Swoop bike races. On the other hand interesting updates. I’m not too fond of the level sync on planets. It would be great if u could turn it off so u can do some of the heroics solo just to get the legacy title Galactic Hero. Also great that Aurora Cannon doesn’t require 4 players. Also i hope the new crafting stuff doesn’t get too confused but it shouldn’t take too long time to get used by it. And about that crew skill stuff.. I still want that mobile app to send companions on missions, or buy/sell stuff on GTN and also access cargo hold, legacy storage and guild bank from it. Then the big question is.. what about that ship droid sensor unit for crafting?? Since it’s the only good thing with that stupid droid is the crafting bonuses from sensor unit. And now, not long before the launch and I can finally use HK as a healer and Talos as tank. 🙂

    • Atromnis

      I have waited four years for Pazaak and Swoop bike racing, and I’m so disappointed that they haven’t added it yet.

      • needsomemiracle

        They aren’t going to. During the last Q&A someone asked what the deal was with the clickable pazaak table in the Esseles and the answer was “we were just f***ing with you”.

  • kyuuu

    There is alot changes missing from the “patch notes” This is pretty much just copy and paste from the blogs all into 1 post, what about all the changes that happened on the PTS that were posted since the orignal blog posts?

  • zenight

    I HAS BEGUN!!!!

  • Dread Master Ozariah

    “Choices that Matter – Based upon your decisions in recruitment Missions, many Companions may be refused, or even killed. Occasionally, your actions may even offend potential recruits such that they refuse you.”
    I really hope this is BS. Because, if our choices matter only in that line, then that this a shit. What, we can kill or recruit companions, but forced our choices within chapters won’t matter even a little? And how about our previous stories? Am i right to say, that during Kotfe, our previous adventures won’t be even a footnote?

    • Unoshi

      I think story wise story choices matters to I regards to companions getting kills refused etc.. But got to wait and see.

      Not sure how much previous story will impact kofte but several things from class to RoTHC and higher will have it mentions but not sure to what extend.

  • Veb

    “Added Whisper and Add/Remove friend to the Guild window right-click context menu.”

    Kriffing finally!!!!


    So much for giving Ashara a sniper rifle… 😛

    • The Watchmen


  • What about HK-51 and Treek? Are they now just basic companions with no special abilities?

  • Lucas J. Scribner

    would rather give pierce an assault cannon than a sniper rifle, fits the class better, also if mains stats are all master now why not let qysen fess and yuun use vibroswords now… techblades are so rare it’s a pain to find them unless you can craft the few useless ones, don’t even bother looking at the GTN they are overpriced as balls since people KNOW they are rare as f***

    • Reaper

      Please show me a useful tech blade? Lol I’ll wait!

    • Rob Ferret

      Remember that Companion weapons do not require stats anymore and are just for appearance, so it’ll be far easier to get a techblade than before as you only have to go for appearance.

      • Chris Riches

        I just hope that we still get Qyzen’s starting weapon, it looked much better than anything else in game and now if it stays I get to keep it for the whole game

  • Arinstorm

    tought Hylo Visz was dead… o.O

    • Unoshi

      No, she just vanished after the blockade event.


      If you played the BH and inc influence /effection with Renault(if I spelled that right) the companion he will tell you about her and that he tracked her down.

      Since you didn’t know. I wont spoil further.

      • Timothy Pack

        old beta spoilers but she and gault were romantically involved and his story arc revolved around tracking her down and saving her. Turns out gault kind of betrayed her and she’s a wee bit mad but you could help them reconcile.

        Going to be interesting to see her back like this.

        • Unoshi

          I know right. Wondering who else is part of this alliance

  • Cathrine Wendt

    Nerfed credits? They shouldn’t nerf the npc credits but blasted Yavin slicing where the Chinese gold farmers for mmo cat and the other spammers now farm. Why punish players that kill stuff? The chests no longer give credits. This will not help the economy. Prices will remain inflated when rich players who can buy cartel coins can only buy sell and trade while us who only just manage to sub have less ways to earn credits for decent items on GTN or pay for unlocks ect. It’s become a tedious grind as it is to collect credits from dailies and stuff but this nerf is stupid. It will only push more people to slicing until that’s nerfed as well. Not that it’s profitable anymore when you see the same people there 12 hrs a day lol.

    • Bruh


      • Mile

        Lol… Caveat – dailies is one time mission =/= going to heroic area and prepare your toon for wiping on raid night (and that can be very expensive). For finishing the ops, you get what? 25-30k for 1 hour? Do you know how much you can earn by doing H4 areas in the same amount of time? Balance much? Or simply fuck it and get cartel coins and resell shit on GTN?

        • Cathrine Wendt

          Yeah dailies won’t pay out as well if creds and loot dropped from npcs is nerfed. It’s getting to the point I don’t want to spend even credits on hypercrates when you open 100€ worth and get shit. At least if I spent 100€ on some games from steam that’s more worthwhile. Credit farming was my only way to get any decent items but I have a feeling if inflated prices stay high and more credit nerfing happens I will give up on that shit because it takes me too many hours as it is making decent creds for a mount or armor and decos.

          • Mile

            Exactly my point. Dailies has worst time-money return in game. And honestly, I really don’t recall when was the last time I have done them. Boils down that gear repairs are going up (obviously with new tier of gear), while at the same time money income is going down (obviously with the nerf of the pretty much everything). And similar like you, I wont dish out ridiculous amount of money for crates and shit on GTN, and instead just go get another game (Battlefront anyone?) for that money…

            • Rob Ferret

              General quest rewards will now be tailored to your actual level, so if you go and do repeatable missions on other planets, included Heroics, you’ll get a better return than before. So while the NPC’s may not drop as much, you should see more from the quests and you get to see old planets you have not visited in some time.

  • needsomemiracle

    “Gaining Legendary Status will also grant the player a significant amount of Presence to their companions.”
    O-oh, what a nice surprise.

    • Rob Ferret

      My question here is what constitutes as the class story. Is this the old 1-50 story arc that finished in Corellia, or is this up to the end of Shadow of Revan? Did you also have to do everything in-between like completing Makeb or Dread Masters with all classes?
      It would be nice to know a bit more detail on this one.

      • Bobbie Bowman

        Only 8 class stories.

        • Rob Ferret

          So the original origin stories from starter world to Corellia (plus sometimes slight extra bit) then.

      • needsomemiracle

        This is pure theorycrafting here, but Makeb seems to be entirely optional as you can start Oricon before or without doing Makeb at all. The flashpoints that tie into SoR are also independent from both Makeb and Oricon. It makes sense that optional planets can’t be “class story” due to their skippability.

        Besides, you get the achievements for completing class stories the moment you finish act 3, which ends with Corellia.

        So I’d hazard a guess that “class story” is just the original 50 levels.

  • Donut

    [HEROIC] The Aurora Cannon is no longer as well shielded and does not require 4 Players to complete, however some assistance may be required to defeat the guardian of the core. ITS FINALY HAPENING NO MORE NEEDING 4PLAYER GROUP !!!!!!!!!!!!!!!!

    • Ezella

      finally! this is one for the books! could cry.. ;p

    • Konoha the Wiper

      I’ve always done it with 3 since launch, there is a trick to it and they never patched it because I assume they understand its harder to get thr 4 nowadays

  • Yalc

    All the gathering node decorations we have that have their resources being removed had better stay in the game as normal decorations. I spent a lot of time and credits to unlock every one of those resource nodes so I’m going to be very pissed if the Devs remove them and then don’t give us all refunds for them. I don’t care if they’re no longer usable, most of them end up as just pretty decorations anyway but to completely remove them would be total BS.

  • Bryan

    Quinn knows he’s dead, right?

    • Errtai

      I’m going to kill him the slowest and most painful way possible. Oh God, I was waiting this for a LOOOOOONG time.

      • Bryan

        This is the only fate befitting that traitorous bastard.

    • Kutlu Can

      I’m gonna fry him with my saber’s edge then feed Darth Marr with quinn’s fried fingers.

    • The Watchmen

      Sad thing is he probably just get pissed off and leave before you get the chance to kill him. Bioware is that mean

    • gog

      Had him in the dumbest looking outfit I could find until now, if he could die while wearing that it’d be an improvement.

      • Bryan

        Why didn’t I think of that! I’d get a little chuckle every time I went to the cockpit.

  • So uh… with primary stats being changed to ‘mastery’, what happens to all of the primary-stat giving datacrons? Are they just all mastery datacrons now?

    • Dôt

      for the 17th fucking time, YES. now stop asking this dumb ass question.

      • Hey so what happens to the primary stat datacrons…

        • The Watchmen

          Every Strength/Willpower/Aim/Cunning Datacron is now Mastery, meaning the boost we all got from our classes’s Primary Stat just went up by a factor of 4. Boom

          • Merriae Dourire

            Now that’s good news

  • Some Random PUG

    Anyone now how big the Update is going to be file size wise?

    • Timothy Pack

      around 10gigs if the pre downloader torcommunity posted is a indicator.

  • needsomemiracle

    Some clarification needed.
    “Reverse Engineering items no longer gives a random item. Instead, the item reverse engineered will give an improved version of that item.”

    What exactly is a “random item”? Does this mean RE’ing no longer gives back some of the crafting materials, or that it no longer produces a +power/+critical/+defense schematic? What’s an “improved version”? Is there only one kind of improvement instead of three? This is really vague.

    • Rhyfel

      I think it no longer gives the +power/+crit etc. But instead just updates the stats on the piece. This makes sense since crafts are now blue quality.

    • Unoshi

      You use to get an item with a name like defense then reverse again a new schem with name defense but dif stat then a new one with another name and power and crit and another one with crit and surge. Unlike how relics use to work in reverse, these items were random.

      • needsomemiracle

        Yes, I’m very familiar with how things used to work. I’m confused about how this will work from 4.0 onwards.

        • There is only one upgrade path for items now, so you always RE that upgrade. Like the way it already worked for mods.

  • needsomemiracle

    “The Companion bar has been updated to reflect simplified Companion design, and no longer expands into a secondary toolbar.”
    Huh. I guess that confirms that HK-51 will behave exactly like Zenith/Risha from now on. That’s a bummer. Unless the companion skills are still available through the abilities window, in which case this change doesn’t make much sense so I guess they’re gone for good.

    • AbnerDoon

      Sounds like that is right. Have to wait for tomorrow to see it in action. But going to suck if companions have no unique abilities anymore. That and you can’t swap stances in battle anymore. I usually swap Mako between heals and blaster stance on the fly depending on the situation.

      • Bobfish

        No more unique abilities. Every companion has the same abilities, though visual effects / names are different for each weapon type.

    • The Watchmen

      I know they said something about all comps with same weapon have the same abilities now, but HK-51 and Treek should still be unique still with some added abilities (HK can Tank and Heal now, and Treek can DPS fully)

  • Zoltán Szabó

    Brace yourselves! “Disconnected from server” messages are coming!

  • AbnerDoon

    Aric doesn’t use assault cannon anymore? Also I don’t see Rusk listed are assault cannons player only now?

    • Argaria

      Corso using rifles only, while significant part of his story is about retrieving his beloved pistol (usable only by him). I wonder if they cared to modify it…

    • Rhyfel

      I would assume that this is a list of additional weapons that they can use as well as the weapons that they already equip

  • Rhyfel

    Do we know if non-early access will get the other changes today like the crafting changes and companion changes too?

    • needsomemiracle

      Well, Dulfy confirmed that level sync starts for everyone with this update so I assume that yes, we get the other changes today as well.

      • Rhyfel

        Awesome, gutted I missed early access (missed one of the dates) but atleast I can level a new toon with the companion changes and I love the crafting changes too 😀

        • Teddybomber87

          Only kotfe is not available.Rest Changes are for all

    • The Watchmen

      65 Level cap, FE story, and, free insta 60 toon should be the only things the early release people get over the rest 1 week eariler

    • Kenn

      If the changes affect a character lower than lvl 60, those are in effect today. Early access only adds the actual FE changes, for 60+

  • Christoph Hoelzinger

    Wait a Second you start at Chapter 1….but Star Fortress will be available after Chapter IX…..are you serious ????….And this: Unlock new Companions over the course of the first nine Chapters of Knights of the Fallen Empire.
    Begin your Alliance! Continue your adventure after Chapter IX by recruiting Companions to grow your Alliance…..
    So all my old Companions will only be useable after Chapter IX…..that will be somewhere next Year !!!!! Wonderful….good work !….
    You think we will stay Subscribers until we will get hold with our old Companions again or could play that new Star Fortress stuff ?….i think i will look into Chapter 1 and then freeze my Account and will return when ALL CHAPTERS are available…sorry but need to wait so long for growing my Alliance ? No way….im out…

    • Rhyfel

      No chapter 9 is available from launch. And you will have certain companions available for the story the rest are still there for non story stuff.

    • LorgrenBenirus

      Seriously? New story, new stuff, new features, improvements and what not and all and you still find a reason to whine? Sheesh.. Yeah, better go, less crying all around then.

    • Cheerful Wookie

      There will always be those that complain.

    • Meh

      I like the part where you didn’t pay attention.

    • 23velyn

      1) Chapter IX available as of patch 4.0, and Star Fortress too.
      2) Old companions available as long as you’re not within a KotFE chapter doing the mission.

    • Unoshi

      Reading.. Propper reading is fundamental

  • Ari

    This got me thinking:

    New Utility: Supercharged Defense! Activating Supercharged Gas/Cell increases the Merc’s/Commando’s defense chance by 15% for 10 seconds (affects melee, ranged, Force, and tech attacks)

    Does this mean that defense now also aplies to force and tech attacks in General? Or just this Utility?
    Assuming the former this would make the changes to tank stats (forcing us to take more defense) more interesting.

  • Lolwut

    Login unavailable? Anyone else have this problem?

    • Slekevio

      yea can’t login either

      • EyesOfGehenna .

        well duh…the game is being patched for 4.0

    • Meh
    • Unoshi

      Lol c’mon hope you are just trolling.. Can’t tell me you miss the big ass message in your launcher

      • DCeased

        If you had any type of problem when you started downloading the patch, it will keep on saying login is unavailable even though it isn’t. You will need to close the launcher, delete a folder called patch in the swtor directory, and restart the launcher.

        • Unoshi

          If that’s what he’s referring to then rephrasing might be best since most of us are thinking he means can’t log in to play

          With that said, thanks for the heads up.

  • D-Hound (swtor-commando)

    Guys i have an urgent question: IF i sub now will i get lvl 60 toon ?

    • Unoshi

      All sub will get free level 60. But if correct only early access players get it now and the rest on 27th

      • D-Hound (swtor-commando)

        that means IF I SUB RIGHT NOW, i will get a free LVL 60 toon on 27TH?

        BIOWARE NEWS= confusing

        • Unoshi


          • D-Hound (swtor-commando)

            that IS SUPER AWESOME 😀
            thanks pal, hope you have a great day 😀

            • Unoshi

              Haha thanks. You too.

  • Paul

    anyone know the approximate download size of the patch?

    • Unoshi

      Rumors 10 gig. But as others mentioned previous files and what not could have already been slipped in. So we might have a lower dl size. But prepare for a big one.

      • Paul

        thx.. im sure going to suffer with this download… 🙁

    • Estranged

      Mine was 8.9 or so… downloading now.

    • Marcel Ramesberger

      I was told it would be around 12 GB

  • Estranged

    The patch is ready…

  • Marcel Ramesberger

    Hm… looks like they are luckily not changing the rotations… can any
    expert for this tell me if I see this right, or have I missed something

    • David Thor

      i’d give the parsers a day or so to run through. stat adjustment and skill additions/changes may have some impact. (i am no expert though)

  • Turbine

    So this means if I am sub but missed early acces I have to wait for oct 27th to play the game? Is this some kind of joke?

    • doncalls

      If you missed the dates for the items,yes.

      What’s the problem?

      It was only posted for months.

      • Kenn

        The entitled don’t bother with billboard sized notices. Everything should be exactly the way they want it, when they want it.

    • Unoshi

      All games with early access required you to do something to be eligibl….

    • No, you only have to wait until the 27th to play the new expansion chapters, the rest of the game including all the new stuff is there for you in a couple of hours.

  • Konoha the Wiper

    If druids still use pistols does weapon damage matter for companions

    • Unoshi

      Don’t think so. They just need the weapon to use skills

  • doncalls

    All downloaded and ready for the servers to open up.

  • Patrick Serevco

    Can’t wait to jump in and check out all the new features! Getting mega psyched! 🙂

  • Matt Man

    no pvp update?

    • Unoshi

      Surprise? They basically said that since announcement

    • Voltzorn

      bro…its called a STORY update, and they’ve been saying that from the start. PVP and Ops stuff to come later

  • Jaspe

    Anyone its having problems with the update? My its not starting the update, no i dint got the early acces. Yes im sub.

    • Jay

      did your problem get resolved?

      • Jaspe

        Nope, still havin problems, with my wife’s game and my… wont start update.

    • Gropax

      you have to have been a sub from about July til now to get the early access. other then that you will get the 4.0 changes til the 27th.

  • Saret

    Updated ready for servers to go up =) New loading screen is cool also.

  • Nome

    I still do not know which class should I pick for my free lvl 60 as I do not have any decent experience with the game. I play actively for 2 weeks (been subed to the game since 09th of August tough), so I do qualify for Early Access to day. I thought about Jugg, as I do not have any, but on the other hand maybe it should be a powertech? or an assasin? I did manage to get Sorcerer, Vanguard, Sniper, Scoundrel, Mercenary and Guardian to lvl 55 in that time, so I am bit in a void right now as of the idea mentioned at the beginning… I have no experiece wth the endgame contest what-so-ever so … Any ideas and Why?

    • Kenn

      now is a chance for an alternate advanced class, without the drudgery of doing it all over again.

    • Errtai

      I would recommend Commando / Mercenary for starters. It’s easy, and lots of fun. If you like sticking a lightsaber to your targets, then Guardian / Juggernaut is a good choice.

  • Mesquinus

    So no Enhancements, no Armoring, no droids parts…
    What’s the use for Cybertech now??? o_O

    • Kenn


      • Sadriel_Fett

        I’ve never seen anyone actually use them before.

        • Fionxxi

          you don’t pvp then

          • Sadriel_Fett

            Never seen anyone use them in PvP, either. I’d forgotten all about them.

            • PastinakenSaft

              Good ranked Players usually use them (me Not because I suck)(mostly maras because they hardly have any stuns)

    • Val.S

      Eh? From what I’m reading Cybertech is still required for mods, and has acquired the ability to craft enhancements (taken from Artifice).

  • Matarile25

    So, if I understand correctly, if you are not subbed when the last chapters are released you wont get them, great

    • Kyrri

      You can sub after all are out and you will get them. That’s what some people are doing, subbing now for the lvl 65 then going to wait till all 16 chapters are out to sub again to get them all. It’s just if you’re not subbed each month, you have to wait till you are to play them

      • Matarile25

        Yes that’s what I think I’m gonna do level my main and the free 60, gear them and when all chapters are released maybe i’ll re-sub

  • The Natoorat

    So… Companions’ affection can only go up? So now I will gain affection with Khem who wants to eat everyone while my sorc wants to give everyone flowers and hug fluffy bunnies? And it goes beyond 10k? Interesting…
    /e stokes beard

  • Logged in and created a level 60 character so far w/ no issues!

  • Aeden

    Errr, don’t rush on to play peeps. This new level sync sucks so bad. Just got my ass handed to me by level 50’s testing out new moves. Was a single spawn of only 3. wtf. It’s a little too much BW. I really feel like this game just went backwards. I’ve put in a lot of time to get my toons where they are at and now I feel like I’m back on Tython starting all over again with no power.

    • Sadriel_Fett

      Yeah, BW said this was to encourage people to go back and do stuff again on the older planets. I was like, are you freakin’ retarded? This will only encourage people to NEVER go back to older planets unless something specifically requires them to.

    • Naq

      I solo’d a ton of heroic missions already. I dunno what you did, but you did it wrong.

  • Sadriel_Fett

    Droid Armor has been removed from the game, as all companion armor is now strictly for appearances, and droid appearances are not modified by their armor.

    Glad I never got around to dropping the approximately 2.3 million to purchase all those Cybertech Droid schematics on Czerka. I’m sure this chapped some peoples asses.

    • Naq

      Now that it’s too late, I was actually concerned people would churn out piles and piles of low level droid armor to try to exploit the change…but luckily all that lowbie droid armor didn’t turn into tokens.

  • Kodar

    I picked a fine day to quit spice…

  • sentientomega

    As it’ll be quite some time before I can get ingame, I need information on what levels we’ll get synced to, ESPECIALLY the planets with weeklies containing heroic missions, like Oricon.

    No speculation, just facts from actual gameplay please, if you haven’t been ingame, and seen what the sync does with your high-level chars, please refrain from replying.

    • Sadriel_Fett

      It sync’s your toon to one level higher than the max for that planet, so it changes for each planet. It shows by your toon pic what you’re synced to, beside what your actual toon level is. It’s not debilitating, but I ain’t going to lie, it kind of sucks.

      • sentientomega

        I know all that, I’m not talking about that, I’m talking about actual information from actually going ingame and posting it here. I have two such examples, DK synced to 18, NS synced to 26.

        • sentientomega

          Btw, that person on Nar was 27 synced to 26. DK is from 60 to 18.

        • Sadriel_Fett

          I’ve only traveled back to Nar Shaddaa and Dromund Kaas and it’s doing what they were saying about the one level higher. I’m sure someone will eventually travel to each planet, but the site below has all the planet levels on it. Just add one level to the max level shown for that world. Hope this helps.


    • Rodionova Nataly

      oricon is synced to 56, section x to 52..

  • Jojo

    Maybe they should put in Combat changes that they removed the Close Quarters passive from the game. Very frustrating change. It was one of the main reasons I enjoyed playing Watchman. If they are trying to improve mobility why remove the one passive that made Watchman Sents so mobile?

  • Yagami Jase

    Where the fedge did the Legacy Abilities go?

    • Rodionova Nataly

      when you activate heroic moment, new bar will appear with all legacy abilities available

  • Relearn Heroic Moment from a trainer. When you use that going forward it opens a special action bar w/ legacy abilities and disappears when the time expires.

    Saves space.

  • Marita

    There’s an issue with Legacy Datacrons. You need to log in to the character that has gotten said Datacron after loading 4.0 for it to unlock in the Legacy Datactron tab.

    So if you’ve gotten all your datactrons on Character B, but only have logged into Character A (that hasn’t gotten any Datacrons previously) today, no Datacrons will appear unlocked.

    • Darth Twinge

      so it is based on codex? That would make me really happy actually as my SI has most of the datacrons but I dont have achievement credits for most of them for whatever reason.

  • simurgh559

    Where is C2-N2? He’s missing on my Pub toons.

    • Darth-Robin

      if you have treek be prepared to see the awesome new bug:P treek and shipdroid appearantly mindmelted together

  • Corwin

    Okay, I am pissed. What’s up with the marauder nerfs which are not even stated in patch notes? Force Rend redesign with Rupture damage decrease. Crit damage passive for Massacre and Devastating Blast is now only 10% instead of 30%. And Fury has 10% critical damage buff instead of 15% (when jugg’s Rage wasn’t changed at all!). What is the reason, why no explanation?

  • Guest

    Anybody has info on how the XP reductions for non-subscribers apply now? I mean, how much more I have to grind besides the class and planetary quest chains?

    • Darth-Robin

      no info as of yet mate im still patching this thing:P

    • Rodionova Nataly

      i just did 4 heroics on nar shaddaa and got 2 lvls =) without xp boost

  • Shadowlander

    What about Treek she turned into a droid….. with some wacked out fingers..is it a glitch or is the little furball gone for good?

    • Corwin

      She looks exactly the same as always in my game.

      • Shadowlander

        You’re lucky then, my droid sounds like Treek even does the green healing ball throw.

        • Naq

          Mine did it too, she turned into a nightmare creature droid with perv fingers.

  • Spectre

    Does anyone know if the basic gear commendation vendors (now data crystals) vendors are gone?
    Thank you.

  • Darth-Robin

    all lvl 50-60 pve and pvp vendors are gone removed deleted like seriously bioware? something like that should have been said…..

    • Spectre

      Yeah, I was trying to find them too and I can’t, they were remove I’m guessing.
      Which I think it’s pretty ridiculous tbh

      • Darth-Robin

        yeah it is i mean where are we supposed to get gear from now or buy old gear like campaign for when you reach lvl 50 or that lvl 60 gear…..shame reall shame

        • Spectre

          Everybody tells me to use adaptive gear and just mod it, but the question is, I really wanted the gear from these vendors because of the looks aswell.
          Thanks a lot Bioware.

          • Darth-Robin

            its not just the lvl 50-60 vendors ALL vendors are gone even the low lvl vendors like serious WTF bioware

          • Darth-Robin

            though on the subject of adaptive gear yeah in the long run its worth it to mod that however if you have found cool looking pieces of gear do it like i did it:P save it in your cargo bay/inventory

            my inventory shamelessy has alot of blaster pistols and cool looking gear on my powertech ^^

    • Naq

      A lot of this gear now drops in legacy shell versions from new alliance system.

      • Darth-Robin

        yeah and only at lvl 65 with nothing for lower lvls…..

  • Calemwake

    Players will now achieve Legendary Status if they complete every class story in the game. You can track your Legendary Status progress at Character Select where a new GUI element is found. In game, players who have achieved Legendary Status will have a new icon next to their name on their nameplate. Gaining Legendary Status will also grant the player a significant amount of Presence to their companions.

    Anyone got an actual idea how much a “significant” amount is? Worth even trying to get it?

  • Yalc

    I know when you start the Fallen Empire content you get locked out of the earlier content bu is that for all the content, excluding Flashpoints and Operations obviously, or just the Story Arc content? I’m curious because I have a lot of, what are now Exploration, quests left undone and I want to know if I should finish them first or if I can go back and do them later.

    • Naq

      Seems you can go back to do them later. I started mine with a few ilum story quests to test, and they are all still there.

      • Yalc

        Phew, good. I know they don’t affect the main story any but side quests add a nice bit of flavor.

  • Simone Tomacelli

    I had spent a lot of money and CC, to obatin the +41 crystal (lvl10). now it become purple items and i cannot use it (cause i’m preferred and have no auth artifact). ok, i can accept it, but give me back at least the CC i have spent!!!!!!!!!!

    • Corwin

      It is a bug, Bioware admitted it.

  • Darth-Robin

    so finally done with patching and playing i already noticed a lot of things
    first off my powertech lvl 59 lost her shoulder canon appearantly this is now gated behind a subscription fee to get back.lame
    ALL gear vendors that sold gear and lockboxes are gone removed and bioware didnt tell anyone about this. double lame
    a few mod vendors sell shitty green mods and only way to get orange adaptive gear is the cartel market or crafting if you can find anything that is worth it to craft. triple lame
    my gunslinger appears to have lost the shipdroid. lame again this time there are 3 archievement attached to this shitdroid that give 40 cc
    tactical flashpoints are kinda broken with trash mobs dealing way to much damage and bosses being able to either oneshot or almost oneshot you. this for all players inbetween lvl 10-65 it needs a balance pass asap
    purple gear that has no stats whatsoever
    purple gear with no stats and a lvl of 177 yeah indeed….
    impside shipdroid and treek merging into a freak
    f2p and prefered players not being able to accept quest rewards from heriocs aka the lockboxes with lvl adjusted gear therefore making it quit useless to do this content
    f2p and prefered players now requiring a artifact authorization liscence to use the lvl 10 CM crystals acknowledge by bioware as a bug dont know why this got past Q&A but whatever

    this is what i experienced so far in my brief time ingame im pretty sure there is more but havent encountered yet.

  • Jhos’ro

    I was at the cartel bazaar reputation vendors day after 4.0 and I think they remove gite a few items there specially from the older rep Items… maybe it somewhere else in the bazaar or just a Bug.
    Does any1 know ?

    • Darth-Robin

      rep vendors are still there just condensed the freebooter trade union for example now has all items instead of 2 different vendors same goes for the rest still in the same area

  • j’oe

    All Subscribers have been granted an additional two Character Slots per server.

    when are we getting these??
    or how?

  • daian

    i am totally dissapointed with that new patch,game just became unplayable and i am preety sure after 3 years of playing soon i am gonna leave thx a lot bioware for destroying my favourite game well done

  • daian

    i am still asking myself a question what was that patch meant to do?if try to get more babies to that game than it worked lol

  • SithBountyHuntr

    What’s with the artifact gear with no stats?

  • Tulsa

    What is the max deployable for crew missions?

  • Al’Ori’Ramikade

    This guide says “Story Mode Operations are now available for all players starting at Level 50” but I’m preferred status and still can’t enter a Operation. Also, it was one of the listed Ops. “Ravagers” Why is this?

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