SWTOR 4.0 Vigilance Guardian PvE Guide by Rydarus

SWTOR 4.0 Vigilance Guardian PvE guide by Rydarus.


NOTE: The NEW GUIDE is coming in a few weeks. Please be patient.


Introduction to the Vigilance Guardian


Hey, Rydarus here, rewriting this guide for another go around. You’ll notice a lot of information remains the same, but I’ve adjusted a lot of crucial points that I feel I failed to bring up in prior versions of the guide, and solidified my mentality in running the spec.

A few notes:

I’m now focusing full time on an “Alacrity” based guide. It may very well be not the only way to run this Discipline, but it’s the way I do it, and it’s what I’m going to teach. Guardians have transitioned from being a very decent Melee dps in 3.0, to being more of a Focus Sentinel during the 2.0 tier. We have amazing AOE, but weak single target and higher immobility. We have mediocre burst and mediocre sustained DPS, but again, we have very strong AOE. The spec is still immensely fun to play however, and with a bit of upkeep and work, you too can bring it into HM and NiM raiding.

UPDATE: 9/7/2016

I’m still here, still checking up here, still playing the game, still raiding. I now stream at www.twitch.tv/rydarus my regular progression Sundays @ 8PM EST / 5PM PST. Come watch, have fun, maybe ask a few questions.

Defensive Cooldowns

Blade Blitz
  • Cooldown: 45 seconds
  • Range: 20 Meters
Blade Blitz

  • Increases your Defense and Resist chance by 100% and dashes you forward 20 meters, dealing minor damage to everyone in your path.
  • Sends you where your body is facing, not where your camera is facing.


  • Duration:10 seconds
  • Cooldown: 1 minute


  • Increases your maximum HP by 30% for a short period of time.
  • Commanding Awe (from Vigilance): Enure grants the character 15% Damage Reduction
  • True Harmony (Heroic Utility): 50% movement speed and immunity to movement impairing effects.
  • Duration: 12 seconds
  • Cooldown: 3 minutes

Saber Ward:

  • Increases Melee and Ranged Defense by 100% for 2 seconds (Blade Turning) and Melee Ranged Defense by 100% for 12 seconds at the same time, as well as granting 25% Damage Reduction to Force and Tech attacks.
  • Duration: 3 seconds
  • Cooldown: 1 minute

With Daunting Presence

  • Duration: 5 seconds
Saber Reflect:

  • All Ranged, Force, and Tech direct attacks are reflected back at the attacker.
  • Duration: 10 seconds
  • Cooldown: 2 minutes

With Through Peace

  • Cooldown: 1.5 minutes
Focused Defense:

  • Heals for a significant amount upon damage taken. Every time you take damage, one stack of Focused Defense is consumed. Has 12 charges.
  • Cooldown: 20 seconds

With Intercessor:

  • Cooldown: 15 seconds
Guardian Leap:

  • Leaps you at any targeted Ally, reducing their damage taken by 20% and reducing their threat by an insane amount. Damage reduction and threat reduction increased with the utility Intercessor.
challenging call
  • Cooldown: 45 seconds
  • Duration: 15 Seconds
Challenging Call (Commanding Awe)

  • Decreases your threat by a moderate amount and decreases your Area of Effect Damage taken by 60% for the next 15 seconds.

Discipline Utilities

Utilities can vary, but these are a few recommended basic builds. You will never need a build outside of these. None of the new 4.0 utilities are useful at all for PVE. Not a single one.

Skillful / Masterful / Heroic

Traditional Build (Sparky, Malaphar, Sword Squadron, Revanite Commanders, Underlurker SM, Master Blaster, Revan SM, Coratanni SM)

  • Republic: Battlefield Command, Unremitting, Narrowed Focus, Trailblazer / Purifying Sweep / Through Peace, True Harmony
  • Empire: Warmonger, Unstoppable, Deadly Reprisal, Pathcarver / Crushing Fist / Through Passion, Through Power

The Reflector (Bulo, Torque, Karraga The Unyielding)

  • Republic: Battlefield Command, Unremitting, Narrowed Focus, Trailblazer / Purifying Sweep / Daunting Presence, True Harmony
  • Empire: Warmonger, Unstoppable, Deadly Reprisal, Pathcarver / Crushing Fist / Intimidating Presence, Through Power

The Slayer of the Ruined World (Colossal Monolith)

  • Republic: Battlefield Command, Unremitting, Narrowed Focus, Second Wind / Purifying Sweep / Daunting Presence, True Harmony
  • Empire: Warmonger, Unstoppable, Deadly Reprisal, Payback / Crushing Fist / Intimidating Presence, Through Power

Avenger (Underlurker HM)

  • Republic: Battlefield Command, Unremitting, Narrowed Focus, Trailblazer / Purifying Sweep, Gather Strength / True Harmony
  • Empire: Warmonger, Unstoppable, Deadly Reprisal, Pathcarver / Crushing Fist, Pooled Hatred / Through Power

Revanchist (Revan HM)

  • Republic: Battlefield Command, Unremitting, Narrowed Focus, Defiance / Purifying Sweep, Gather Strength / True Harmony
  • Empire: Warmonger, Unstoppable, Deadly Reprisal, Unyielding / Crushing Fist, Pooled Hatred / Through Power


  • Single Target Dps: 6
  • AoE Damage: 10
  • Group Utility: 6
  • Rotation Difficulty: 7.5
  • RNG Dependant: Somewhat on a few abilities.
  • Burst: 6
  • Sub 30% Talent or Ability Buffs: No (Execute available before 30% and execute very marginal in increase of damage)

Gearing Methodology:

My gearing method is upon which my guide is based. I make no claims that it is optimal, it’s just how I play. (However I highly suspect it’s close to optimal if it isn’t already.)

  • 6PC VINDICATOR Set Bonus from 4.0 (The old bonus is NOT WORTH KEEPING). No other set bonus is superior, keep it, love it.
  • 685 Accuracy is the cap, not 682. 685 gets you to 100.01% Accuracy.
  • I dislike going under the accuracy cap because it’s not raid realistic, as such I do not use Bant’s numbers. (Though otherwise I think they are fine.) Note that one lucky crit will more than make up for the difference between Bant’s numbers and my numbers, but my gear gets you raid security.
  • This gear is for RAIDING, not DUMMY PARSING. I don’t give care if your gear gets you 8k DPS, if you can’t pull good numbers in a raid, that dummy parse is meaningless.
  • Alacrity isn’t bad, Mastery augments are not great.
  • Crit isn’t bad. Seriously. It’s amazing.
  • Please no defense mods. Should be self explanatory but people ask me these things. All mods are power.
  • Unlettered Lethal Mods, Adept, Initiative, and Quick Savant Enhancements are all the modifications you should ever have. If you have ANYTHING else, you’re doing it wrong.
  • About the suggested Setup: Only the 224 and the 220 are actually optimal, the goal is to get you to the optimal gear ASAP with minimal hairpulling and pain on your part. If you get different drops and stuff, adjust your gear accordingly, but as long as you are approximate to these ratings, you’re fine. (except for accuracy, that needs to be what it is in the guide).

Note: Earpieces and Implants are counted as enhancements in the gearing goal below for interchangeability sake. Run 2x CRIT CRYSTALS and SERENDIPITOUS ASSAULT + FOCUSED RETRIBUTION RELICS.

208 Goal

  • 2 Initiative Enhancements + 6 Accuracy Augments = 712 Accuracy Rating
  • 3 Quick Savant Enhancements + 6 Alacrity Augments= 849 Alacrity Rating
  • 5 Adept Enhancements + 2 Critical Augments = 831 Critical Rating


216 Goal

  • 2 Initiative Enhancements+ 6 Accuracy Augments = 742 Accuracy Rating
  • 3 Quick Savant Enhancements + 6 Alacrity Augments = 894 Alacrity Rating
  • 5 Adept Enhancements + 2 Critical Augments = 902 Critical

220 goal

  • 2 Initiative Enhancements + 5 Accuracy Augments =685 Accuracy Rating
  • 3 Quick Savant Enhancements + 5 Alacrity Augments =845 Alacrity Rating
  • 5 Adept Enhancements + 4 Critical Augments = 1092 Critical Rating

224 goal

  • 2 Initiative Enhancements + 5 Accuracy Augments = 701 Accuracy Rating
  • 3 Quick Savant Enhancements + 5 Alacrity Augments = 869 Alacrity
  • 5 Adept Enhancements + 4 Critical Augments = 1132 Critical Rating

What you need to know beforehand

Before we begin to learn the rotation of the Vigilance rotation itself, you first have to commit to memory the various “Procs” that generate various outcomes and abilities in Vigilance. There are 4 Major Procs and Passive Effects in Vigilance and 1 Minor Proc.

Major Procs and Passive Effects


Zen Strike:
Plasma Brand has a 100% chance to reset the cooldown on Blade Dance.


Force Rush:
Grants 50% critical chance increase to Blade Storm. Force Rush is generated by Overhead Slash, Plasma Brand, Vigilant Thrust, and Dispatch and stacks up to two times. Lasts 15 seconds.


Periodic Damaging Effects and Blade Dance both have a 30% chance to generate Keening. Keening allows Dispatch to be free and usable on a target regardless of health level. Can occur only once every 20 seconds.


Burning Storm:
Vigilant Thrust spreads your periodic damaging effects, provided that at least one victim of Vigilant Thrust is affected by your damage over time effects. However, if the target affected by your damage over time effects dies from Vigilant Thrust, your Damage over Time effects will not be spread to the other victims.


(Not a priority system. Cooldowns are an approximation and ARE AFFECTED by Alacrity)


  • Cooldown: 8.2 seconds
  • Requires: 4 Focus
  • Consumes: 3 Focus
  • Range: 0-4M
Overhead Slash: Does high Melee Kinetic damage with a 6 second Force Elemental Damage over Time effect that does moderate damage. This Damage over Time effect can be spread by Burning Storm! Generates one stack of Force Rush. Each tick of the Damage over Time effect has a 30 percent to generate Keening.

  • Cooldown: 11 seconds
  • Requires: 5 Focus
  • Consumes: 1 Focus
  • Range: 0-4M
Plasma Brand: Does high force elemental damage on initial application with a 12 second Elemental Damage Over Time Effect that deals high Damage. This Damage over Time effect can be spread by Burning Storm! Generates one stack of Force Rush and resets the cooldown on Blade Dance. Each tick of the Damage over Time effect has a 30 percent to generate Keening.
  • Cooldown: 8.2 seconds
  • Requires: 4 Focus
  • Consumes: 3 Focus
  • Range: 0-10M
Blade Storm: Does moderate Kinetic Force damage on initial application with an elemental force damage over time effect of 6 seconds. This Damage over Time effect can be spread by Burning Storm! Each tick of the Damage over Time effect has a 30 percent to generate Keening. With the 6pc Set Bonus, Blade Storm grants Vindicator’s Critical Bonus, increasing critical chance of your next Overhead Slash by 100%.
masterstrike Normal:

  • Cooldown: 16.4s
  • Activation Range: 0-4M
  • Channel Time: 2.74 seconds

With Zen Strike proper usage

  • Cooldown: 11s
Blade Dance: Is the traditional cornerstone of the Vigilance Guardian and deals a significant portion of your single target damage. Plasma Brand resets the cooldown on Blade Dance.
forcestrike General:

  • Range: 0-10M
  • Cooldown: 9.1 seconds

Without Keening:

  • Focus Cost: 2
  • Focus Requirements: 3

With Keening:

  • Focus Gain: 1 Focus
  • ICD: 18.2 seconds
  • Requirements: N/A
Dispatch: Is used both in the execute (sub 30% phase) and every ~18.2 seconds after Keening is procced. It deals high kinetic weapon damage.
  • Range: 0-4M
  • Cooldown: 11 seconds
  • Focus gain: 7 Focus
Sundering Strike: Your primary filler. It’s a core rotational ability in the fact that it’s the quickest method for generating Focus you have in a single GCD. In addition, if you have your 2 pc set bonus, every 27.3 seconds, it generates a 15 second buff that increases all damage you deal by 2%!


  • Cooldown: 41.1 seconds
  • Focus Gain: 6 Focus
Combat Focus: Instant ability off the GCD. Generates 6 focus. Should be used when Sundering Strike is on cooldown and you NEED focus.
  • Focus Gain: 1 Focus
  • Cooldown: 8.2 seconds
  • Target Maximum: 8
  • AOE type: 360 degrees
Vigilant Thrust: Is your primary AOE and secondary filler, and is HIGHLY damaging, doing almost as much damage as Dispatch! Due to Burning Storm, Vigilant Thrust can be used to spread your Damage over Time effects to multiple targets. When specced into Purifying Sweep, Vigilant Thrust applies an armor debuff to its victims.
  • Focus Gain: 3
  • Range: 0-30M
  • Cooldown: 22.8 seconds
Saber Throw: Saber Throw generates 3 focus. It is a very effective filler, and applies an armor debuff in Vigilance.
  • Focus Gain: 3
  • Channel Time: 1.5 seconds
  • Stun Duration: 4 seconds
  • Cooldown: 1 minute
Force Stasis:

Does low damage over 4 seconds and stuns the target. Generates 3 Focus OVER TIME.

  • Knocks back: 10M
  • Range: 0-10M
  • Cooldown: 1 minute
Force Push:Knocks the target down for moderate damage.
  • Focus Requirement: 3
  • Focus Cost: 2
  • Radius: Within 5 M
  • Type of AOE: Cleave
Cyclone Slash: AOE ability that does moderate damage to multiple targets. Does more damage to burning targets.
  • Focus Gain: 3
  • Focus Range: 10-30M
  • Cooldown: 13.7 seconds
  • W/ Battlefield Command, the cooldown is highly variable based on damage intake.
Force Leap: Closes the gap between you and your target instantly, cannot be used if character is under cover.
  • Cooldown: 3 minutes

Attack Adrenals:

It’s an adrenal. It gives stats. Buy them, use them on CD / when necessary.

sweep Strike: Junk ability – dump them
jediknight Slash: Junk ability – dump them

The Rotation

This section features openers, priority, rotation strategy, clipping master strike, tips and tricks, and AoE priority


Since 2.6 and the major Vigilance improvements, plus the changes made in 3.0, the Vigilance rotation is far more set in stone. Vigilance has very little RNG besides crits, but most players have an inaccurate or simplified rotation. The general raid opener in Vigilance is:


You can always do this opener of you experience downtime, provided they are all off cooldown, so for example if you have downtime on the boss, afterwards, you want to use some combination of the pre Overhead Slash abilities, generate enough focus, then Overhead Slash, Blade Dance, Plasma Brand, etc. Back to back Blade Dance is key to reengaging with the boss. Note that everything BEFORE the Overhead Slash is modular: You can always replace something there, provided you generate the same amount of focus when you start the fight.

After the opener, you then flow into the priority system.

Priority System

explosivefueloverheadstrikewhirling_blow 1: Plasma Brand, Overhead Slash, and Blade Storm all ABSOLUTELY on cooldown, no questions asked. Priority flows from top to bottom in worst case scenario (IE everything is off CD) UNLESS Blade Dance is off CD, then repeat opener beginning from Overhead Slash.You should be using Plasma every 11 seconds, Overhead Slash and Blade Storm every 8.2 seconds. This means that occasionally Blade Storm will be used with only 1 stack of Force Rush. That is fine in most cases, especially when first learning.

The very best Vigilance Guardians keep all 3 on CD and never lose a Blade Storm crit by delaying Dispatch until the stack is actually needed and using Vigilant Thrust in its stead. If you delay one DoT by a GCD, what happens is the one that was delayed will collide with another, forcing you to delay one DOT again in order to realign the rotation. If you use all 3 abilities, the amount you spend on average is 8, therefore the magic number of Vigilance is 8. Make sure you have 8 focus every time you start a DoT cycle, but at the same time if you are at a position where Plasma Brand is your first attack and you already have Blade Storm on cooldown, you only need 5 Focus to use Plasma Brand and Overhead Slash, but you need 8 to use Overhead Slash THEN Plasma Brand. Also, every 32.616 seconds, Overhead Slash is used twice in one Plasma Brand cycle, and the window after, Blade Storm is used twice in one cycle. This is the most resource intensive of the rotation, and where you ABSOLUTELY need extra resource in order to come out still rotationally sound.

2: Blade Dance is the second most important ability on the list if you are following the above priority system down to the very millisecond. If you can keep all 3 dots on cooldown with no delay, WHILE using Blade Dance every 11 seconds, and making sure to use Dispatch every time Keening is up to keep your stacks of Force Rush up, you have officially accomplished the main goal of the spec.
In order to do this, you want to try and make it so that Blade Dance is only activated when Plasma Brand, Overhead Slash, and Blade Storm all have more than 2.74 seconds left on the CD.
vengthrustforcestrike 3:The Floating Force Rushers (Dispatch+Keening and Vigilant Thrust)These two abilities, I have named as such because they are the abilities that you use to round out your Force Rush usage. During the double Blade Storm window, you still only have 1 Force Rush Stack from Overhead Slash and and another from Plasma Brand. In this 11 second window, to get the 4 stacks required for Blade Storm, in that 11 you need a combination of luck and skill to MAXIMIZE Force Rush generation, otherwise you will end up with only 1 stack. If you tank at all, this is similar to the taunt -> AOE Taunt “Taunt opener,” you use lower CD abilities before longer CD abilities (in this case an ICD) staggered across the rotation in order to maintain DPS. When first learning the rotation, do not occupy yourself with this.

The idea goes that you never want to use Dispatch immediately when it procs, because if the Blade Storm sandwich window appears, you don’t have dispatch available. I consistently delay dispatch by 10 seconds or more for at least half of the ICD, generally if you just procced dispatch and feel like using it, don’t. Vigilant Thrust instead. Prioritizing Vigilant Thrust over Dispatch will fix the Force Rush issue as well as humanly possible, after that it’s pretty much getting lucky keening procs.

3A: Vigilant Thrust is your primary high damage filler and does extreme damage, but the rotation is too tight to use it on cooldown. It should be used when there is MORE THAN 1 opponent or when you are not in dire need of resource and need a filler. It also spreads DoTs via Burning Storm. Generally you want to use Vigilant Thrust as often as possible without disturbing resource regeneration.

3B: Dispatch with Keening is very important. When getting the proc, you have 18.2 seconds to use it, so while you don’t need to activate it immediately, as there are other more important abilities, you need to make sure you don’t accidentally drop the buff. You should almost never use it when it immediately procs. See above.

penetratedefenses 4: Sundering Strike is your highest priority filler. Use it on CD as long as you don’t cap out or waste the majority of its resource gain. In certain situations, Sundering Strike is the most important ability in your rotation, at least in priority. Consider this situation: Sundering Strike is off cooldown, and Master Strike is off cooldown,and you have 3 GCDs until you need to use Plasma Brand. Following the priority system verbatim, would mean this ability queue would occur:

  • Master Strike->Sundering Strike->Plasma Brand

But this isn’t optimal! Because you can reset the CD of Master Strike anyway, you can actually push it back a little farther! Therefore, the actual optimal rotation prioritizes Sundering Strike in this particular pass of the rotation, because you can’t reset sundering strike, and it’s your primary focus builder! The actual optimal rotation would be:

  • Sundering Strike->Master Strike->Plasma Brand

Same outcome, but the next time you do Sundering Strike, you get it 3 seconds earlier! In addition, it also generates 2% extra damage for 15 seconds every 30 seconds! (2pc Set Bonus)

saberthrow 5: Saber Throw is your Secondary Filler/Ranged Move
gatherstrength 6: Combat Focus should be used when you absolutely need focus and Sundering Strike is on CD or you don’t have another GCD to spare.
carbonized 7: Force Stasis is a weak damage filler but should be used when you need more than 1 resource in the next GCD due to abilities coming off CD and none of the above focus generating fillers are available, or if you’re being ranged.
forcepush 8: Force Push mediocre filler but has a range, also useable as a knockback. Good when topped out on focus and Vigilant Thrust is NOT AVAILABLE.
forcestrike 10: Dispatch (Non Keening) This is absolutely your last priority fillers on a dummy, as it damages the stability of your rotation. Using this will ruin your DoT application. On a boss, it should be used when you are being outranged. The only time this is good to use is in heavy AOE phases that guarantee you receive 2 focus every 9 seconds (9 seconds is the CD on Dispatch.)

Full Boar AoE Priority (3+, preferably 4+)

AOE in Vigilance is fairly simplistic, and contrary to popular belief, is NOT based on a priority system, but a set rotation of sorts that endlessly repeats. This system is designed to swap all damage towards AOE. The principle behind this is to increase your cyclone slash / sweeping slash damage using your DoTs, and keeping at least one DoT on all encountered enemies at once.

As Plasma Brand / Shatter is your longest DoT, you use Plasma Brand / Shatter to maintain the Cyclone Slash / Sweeping Slash Damage Buff. Alternate with Plasma Brand / Shatter with Overhead Slash / Impale to maintain the debuff the entire time, use Vigilant Thrust / Vengeful Slam on cooldown, and Cyclone / Sweeping spam for days. It’s important NOT to delay Vigilant Thrust / Vengeful Slam for Plasma Brand / Shatter, as this lowers your aoe, this is why you cycle Overhead Slash in to cover the alternate DoT cycle, because Vigilant Thrust / Vengeful Slam does not actually refresh DoTs, only spreads them if they are not already present.

Rotation Strategy

The Vigilance / Vengeance Rotation lasts 11 seconds for a minor rotation, and every Major Rotation is 32.616 seconds long, and a full circuit is 65.232 seconds assuming the rotation is carried out perfectly. Every major rotation, the DoT’s realign in a way similar to the opener for another pass at the rotation.

In every Vigilance/Vengeance minor rotation, you will perform:

1 Plasma Brand/Shatter

1.3 Overhead Slashes/Impales (The decimal is because the cooldown for Overhead Slash / Impale and Blade Storm ‘/ Force Scream is 75% of the CD of Plasma Brand / Shatter, every few Plasma Brands / Shatters there is an extra Overhead Slash / Impale and Blade Storm / Force Scream inside the cooldown of Plasma Brand.

1.3 Blade Storms/Force Screams

1 Master Strikes/Ravages

1-3 filler GCDs, 1 of them being Dispatch/Vicious Throw when it procs. Due to the nature of Dispatch drifting in the rotation, SOMETIMES you will use it, sometimes you will not. The reason for the variable number of filler GCDs is due to the way Overhead Slash / Impale and Blade Storm / Force Scream drifting inside the CD of Plasma Brand

In addition, every 11 seconds of a Vigilance / Vengeance rotation requires 8 Focus/Rage throughout the entire cycle. 8 is the magic Vigilance / Vengeance number. Usually, a Sundering Strike/Sundering Assault or Combat Focus/Enrage with a Force Sweep/Smash or Saber Throw will fulfill this purpose. Combat Focus/Enrage can also be used while using an ability (besides Master Strike/Ravage) so that a filler in the filler window can consume resource rather than burning it.

Also, every 32.3 seconds or so, there’s a double Overhead Slash window and a double Blade Storm window. These windows are far more resource intensive, and the latter window spends 2 more Force Rush than it normally does.


The REFLECTADEX (Saber Reflect Tips and Tricks)

-Credit to Torvai, Vaidinah, Gyrfalcon, and Daharel for discovering many of these I did not find myself.

Eternity Vault:

  • Annihilation Droid: None
  • Gharj: None
  • Pylons: Ew
  • Infernal Council: Ew
  • Soa: Blue Circles

Karraga’s Palace:

  • Bonethrasher: None
  • J&S: Unload, direct attacks
  • Foreman Crusher: Red Circles
  • Fire Droid thing: None
  • Karraga: Asscleave Fire, Mouse Droids Exploding, Fire Puddles, BASICALLY ANYTHING FIRE.

Explosive Conflict:

  • Zorn and Toth: All circles, including the red circle, and the following yellow circle that turns purple. Fearful debuff also is reflectable, but be very careful when doing so.
  • Firebrand and Stormcaller: Double Destruction, attacks from adds, Lightning Pylons
  • Colonel Vorgath: Turrets
  • Kephess: Damage dealt to Trenchcutters is redirected to you if they are under a warrior shield, if you pop saber reflect when the damage is redirected, the damage redirected to you is sent to the warrior himself. You can also damage the walker with Saber Reflect by standing under it WHILE IT IS “IMMUNE.”


  • Sparky: Brutal Punch, Adds jump
  • Bulo: Scatter Blast, Mass Barrage, Ore Carts, Pirates attacks
  • Torque: Turrets, Fire Device, Shoots Lasers, Torque’s Knockback
  • Master and Blaster: Rain of Pain
  • Coratanni: Basically all of Cora and Ruugar’s attacks, Deck guns, Ruugar’s dots.


  • Malaphar: Spear Throw(red circle)
  • Walkers: None
  • Lurker: None
  • Commanders: Kurse’s Smash
  • Revan: Heave, Saber Overcharge (cleave), HK’s Mines(only if they’re cleansed, ie red circles), Middle Droid’s Attack, Core’s AoE (Essence Shear I believe, doesn’t prevent stacks)

Dread Fortress:

  • Nefra: None
  • Draxus: Subteroth Explosion, Draxus attacks excluding cleave, Guardian’s Thundering Blast, Force Lightning, Guardian’s
  • Cleave
  • Grob’thok: Roar
  • Corruptor Zero: Chest Laser, Missile Barrage, Ranged Adds attacks
  • Brontes: Orbs

Dread Palace:

  • Bestia: None
  • Tyrans: Fire at the DOOR, NOT INFERNO
  • Calphayus: None
  • Raptus: Force Execution
  • Council: Burn Phase AoE.

Toborro’s Courtyard:

  • Purple Circle, attacks from adds

Colossal Monolith:

  • Slam (Watch for the breathing animation for when he’s about to slam, with the lightning in his armpits.)
  • Initial tick of Curse (Generates MASSIVE THREAT)


Hitting a Boss (Tips and tricks)

Many players, especially players who aren’t raiding in bleeding edge content, are told that “Dead DPS do no damage.” This is WHOLLY TRUE. However, there is one caveat: A DPS that is not doing as much effective damage as he or she can, is less than optimal.

DPS Myths:

Myth 1: You will never be able to translate your dummy DPS to boss. FALSE. Every iota of damage you do on a dummy is POSSIBLE on a boss. Every DPS should do as much damage as possible without endangering the health of the group, and on most boss fights you should be losing very little DPS when compared to dummy, and if there are adds, you should be GAINING DPS!!!

Myth 2: Melee DPS useless FALSE. Melee are disadvantaged, however, we are fully capable of doing competitive damage. Great MDPS can match or exceed their RDPS cousins, it’s all in the uptime. Uptime must be seized and taken advantage of. Every DPS must learn how to stick to the target, adjust to the circumstance, and flow back into combat smoothly and seamlessly.

“You must be shapeless, formless, like water. When you pour water in a cup, it becomes the cup. When you pour water in a bottle, it becomes the bottle. When you pour water in a teapot, it becomes the teapot. Water can drip and it can crash. Become like water my friend.”

– Bruce Lee

Ask yourself:

  • When leaping to kill an add like the Jealous Male in TFB, how often do you Force Push and leap back to boss to keep your uptime seamless? (Sometimes Guardian Leap is better, NEVER USE ON A TANK. Healer is best)
  • When DPSING, do you often have points in time where you don’t know what to do? ALWAYS. BE. PUSHING. BUTTONS.
  • Know your abilities and their ranges and cooldowns, and use these abilities to get around faster.
  • Do you know when to Guardian Leap out of AOE’s? (NEVER USE IT ON A TANK)
  • Do you know when to use Blade Storm/Force Scream at two stacks or forgo it and use 1 stack?
  • Do you know that a basic attack is better than no attack, DPS is always better than nothing.
  • Do you know when to ignore your own DPS and use utility talents? (Taunt the boss when tank dies or guardian leap to a dps with threat or use stasis to stun an add?)
  • Do you know when AOE is better than Single Target?
  • Don’t be a Rydarus, don’t stand in cleaves
  • Use your aggro drop when you get threat(Challenging Call/Threatening Scream ONLY in Shien and Shii-Cho Stance in 2.7)
  • Use Focused Defense/Enraged Defense as your first defensive CD in these situations: Heavy AOE, Dots, etc. Think of it as a trauma probe, if you are taking damage in the next 15 seconds, this CD is the bomb.
  • Uptime is the absolute most important thing about this build. You must learn to think in combinations and DPS bosses with low downtime, if you perform singular attacks, the benefits of alacrity are wasted. Always chain abilities together. EVERY BOSS BECOMES ALL ABOUT HOW MUCH UPTIME YOU CAN GET. APM. IS. LIFE.
  • Blade Dance has a shorter channel with Alacrity. TAKE ADVANTAGE.




How to analyze a parse?

For those who have problems with Vigilance and the hallmarks of a good parse, I have included a list of simplistic equations to determine how to know whether your Vigilance Rotation is good:

  • Convert the length of your parse into seconds (5 minutes is 300 seconds)
  • Be in the Damage dealt tab of parsec and be looking at “Damage Dealt Broken Down By Target”

Time Conversion equations (Outdated, just use Parsely’s Ability Usage Tool)    

  • D= Duration of Parse
  • A=Abilities amount of times used
  • G=Gap Between Use

Equation for detection of abilities usage per second:

  • D/A=G

Example: Ability A was used 34 times in 300 seconds. Using D/A=G we end up with: 300/34=8.8235 second gap between ability activation.

Master Strike/Ravage/other 3 tick ability Specific equation:

  • D/(1/3*A)=G

In this case, if D=300 and A=99, the equation would be 300/ (1/3*99)=9.09 second gap between ability activations.

What to Check For?

(Note that it is impossible to actually meet these numbers due to lag, but getting within .1 seconds is a good target)   

  1. Plasma Brand / Shatter every 11 seconds
  2. Overhead Slash / Impale and Blade Storm / Force Scream every 8.3 seconds
  3. Master Strike every 11 seconds
  4. APM at 39-39.5

How to Practice?

The former highest skill Vigilance/Vengeance Guardian, Westfall, claims to parse for the duration of the “Today Show.” This generally means he parses for a grand total of 20 minutes a day in one straight parse.

“In order to fully commit your rotation to memory for usage on a boss, you must first learn every single way to screw up your rotation” (Credit to Antonica/Daharel)

This means you go through with every parse you have regardless of mistakes to learn your rotation inside out. Vigilance is an easy to learn but hard to master spec, and the rotation SEEMS easy to pick up but has some of the most ruthless dot reapplication rotations in the entire game.

Sample Parse (Analyzed and highest)

Sample Parse (224s)  

Note: There is an alacrity bug out right now that can impact your parses, it’s fairly well documented on the forums, so your ability usages may not be perfect.

Parse Analysis:

6770 on the 1.5 million health dummy


6689 on the 2.5mil health dummy


Boss Parse Examples:

All of these are from my Guardians / Juggernauts on the Ebon Hawk

ToS HM Revan Core Phase (813k/4554 DPS): http://i.imgur.com/lVAWwUI.png

EV HM Gharj (7252 DPS): http://parsely.io/parser/view/107772/13

KP HM Jarg and Sorno (6939 DPS): http://parsely.io/parser/view/104620/6

KP HM Karraga (8105 DPS): http://parsely.io/parser/view/102491/12

EC HM Firebrand and Stormcaller (6305 DPS): http://parsely.io/parser/view/108600/1

EC HM Kephess (5667 DPS) : http://parsely.io/parser/view/122709/15

SnV HM Dash’roode (6898 DPS): http://parsely.io/parser/view/107772/19

SnV HM Titan 6 (6915 DPS): http://parsely.io/parser/view/126270/4

SnV HM Thrasher (7540 DPS): http://parsely.io/parser/view/126504/7

SnV HM Dread Master Styrak (5870 DPS): http://parsely.io/parser/view/93727/32

DF HM Nefra (6220): http://parsely.io/parser/view/105240/3

DF HM Grob’thok (7888): http://parsely.io/parser/view/105239/6

DF HM Corrupter Zero (8289 DPS): http://parsely.io/parser/view/76493/6

Ravagers HM Bulo (6681): http://parsely.io/parser/view/111734/7

Ravagers HM Torque (8274): http://parsely.io/parser/view/111734/11



Twitch Archive: https://www.twitch.tv/rydarus/manager/highlights

NiM Tyrans: https://www.twitch.tv/rydarus/v/74767239

1.5 mil dummy parse Republic: https://www.youtube.com/watch?v=fofSDYR_eTA

1.5 Mil dummy parse Imperial: www.twitch.tv/rydarus/v/26193632

HM Underlurker (3.0)

HM Torque (3.0)

About the author (and special thanks)

If you don’t know who I am, I’m Rydarus, AKA “Alácrity.” I was one of the more outspoken proponents of alacrity as a stat in 3.0, and 4.0 has only solidified my obsession with the stat. I’ve perfected and tinkered my approach to Vig/Veng under the principles of DoT uptime, and I hope to spread the “proper” way to run Vigilance/Vengeance to other players, as it was passed down from Westfall to me. I hope you find the guide useful.

This guide has and will always be written about how I play this spec. I try to be as close to ideal as I can be, but I will at some point inevitably have minor disagreements on how to play the spec.

I’m also slow to read the comments section, if you have concerns or want immediate feedback, please post here: http://www.swtor.com/community/showthread.php?t=780216

Additionally, if you appreciate the guide, please click my referral! 😀 http://www.swtor.com/r/7hfdTn

I’ve downed all the 8man content in the game pre 4.0, including 10/10 Ravagers and Temple of Sacrifice. In 4.0, I have killed 5/5 HM ToS, 5/5 HM Ravagers, 4/5 Nightmare DF, 5/5 Nightmare DP, 5/5 Nightmare TFB, 4/4 NiM EC (Timed Run),  and 6/7 NiM SnV, all in 4.0, as well as all the HM Operations including Master Blaster. We’re currently on track to kill Nightmare Styrak, and I’m consistently +- 300 DPS from our AP PT.

In my spare time, I enjoy PvP, and have gotten tier 2 or higher in ranked for every season the game has ever had.

I’d like to thank many people for helping me write this guide, as well as helping me get where I am in progression today.

    • Fedara, for carrying me (Those dank rescues in Core Phase).
    • Gyrfalcon, for being the first person who saw me raid in Alacrity Augments.
    • Mattmonkey, for inspiring me to write a guide all those years ago.
    • Westfall/Westfaller from <Underworld Alliance>, for being to this date the most precise and skilled Vigilance Guardian this game has seen. He may not have cleared much, but for his time he revolutionized the way the spec was run and was the only person I’ve ever met who performed the perfect rotation for Vengeance.
    • Manweth, for convincing me to look at Alacrity as a stat again.
    • A’jantis, for /ginviting me and putting me on a raid team.
    • Tam/KBN, for being a fellow racist. Vely vely lacist.
    • Bioware, for making Alacrity a not useless stat
    • PVP, for teaching me to be a better DPS
    • Training Dummies, for teaching me to be a better DPS for a longer period of time.
  • Guest

    The “proper way” lol. Many other good juggernauts match and exceed the numbers you do with different rotations/gearing methods. Your guide is well thought out and made but don’t act like it’s the only valid way to run this spec.

    • Guest

      He did say “proper” with quotation marks, which generally suggests sarcasm. Also he did state earlier in the guide that ‘it may very well be not the only way to run this Discipline’.

  • Sarigar

    How does one equip ten Enhancements when there are only seven possible locations for Enhancements?

    • Rydarus

      I count implants and ear as enhancements because they fulfill the same purpose.

      • Rydarus

        IE wearing an initiative enhancement and an initiative implant or earpiece, for all intents and purposes, are identical.

    • KShrike

      Whenever gearing is considered, we count 10 enhancements because earpieces and implants give the same amount of secondary stats as enhancements.
      So that’s ear, implant, implant, head, chest, gloves, pants, boots, mh, oh.

      And that’s how we decide min maxes. So let’s say back in 3.0 we said you would have 6 198 accuracy enhancements, and 4 enhancements of a mix of alacrity and surge, based on spec or class.
      4.0 things are a bit different, but the goal is the same. We view min-maxes by a perfect number of optimized enhancements.

  • Makk

    Due to the changes around damage to Blade Storm (going up) and Blade Dance (going down) and the fact you can pre-load Force Rush with Vigilant thrust out of combat, I have personally found it better to now push Blade Storm ahead of the first Ravage/Plasma brand. I’m not claiming to be an expert or fully geared yet (and with higher crit ratio), I was wondering if you have tried this?

    • Rydarus

      Not optimal. It doesn’t align the same way.

  • Nora

    I like how you used a bruce lee quote…. I shall now quote the great Rydarus



    • Eve/Mel

      “i dun wan die” – Rydarus when he first started PvPing in 3.0


      • Naq

        “Oh, is my dps low?” -Rydarus doing 32k dmg queueing ranked in 3.0.

        Say my name in all caps so I feel special.

  • Secrus

    So new thing in this spec is vigilant thrust not only spreads dots but also buffs blade storm now?

  • John’e

    Update from the 4.0.2 notes: Vigilant thrust spreads dots even if target dies from vigilant thrust.

  • John’e

    “Use your aggro drop when you get threat” Actually since the tank’s taunt is based on the target’s current top threat it is better to wait until the tank taunts off you and then use your aggro drop if you end up pulling aggro. If you aggro drop immediately the tank builds less threat with the taunt and it is easier for you or another dps to pull aggro again.

    Otherwise use the aggro drop on cooldown to prevent pulling aggro in the first place.

    • Rydarus

      You sir! found the one thing I forgot to fix :c

      I’m not going to incentivize people using CC as an aggro drop now due to it’s potency as a DCD, so going to change that in the next update. 🙂

  • Havik79

    I must have missed something some where, why so much alacrity for a dps spec without channels,?

    • Rondowar

      Alacrity reduces the global cd, channel/cast times and cooldowns of ALL abilities now (since 3.x)
      And for any non knight/warrior class it increases force/energy regen
      So alacrity basically lets you do the exact same thing as before, just faster

      • Havik79

        Oh ok cool, thanks for the info.

  • Vess

    How many Guardians and Juggs do you have?

    • Rydarus

      My Guardians: Rydarus, Alácrity, Buff’guardians, Rlinia, Suradir

      My Juggernauts: R’ydarus, Huggernaut, Wubok

  • Urza

    What relics are worth running?

    • KShrike

      focused ret
      seren assault

  • Rondowar

    How about using 2p old set, 4p new set?
    The dmg procs actually stack, so assuming max uptime on the proc, you’ll get 1% extra dmg, while losing some mastery, health and armor

    • KShrike

      you’d have more damage if you were wearing a full armoring set of pvp 204s…. which stack on top of the PvE 216+ anyway.
      So just… drop those 198s or 192s. It’s time to move on.

      • Rondowar

        You misunderstood me, the dmg boost from the old 2p bonus stacks with the boost from the new 2p bonus giving you 2 buffs with each giving 2% extra dmg=4% extra dmg
        Pvp and pve armorings stack the setbonus, so that wouldn’t work that way
        Point is, keeping the old 2p bonus might be better than new 6p bonus (even when using 220s)
        I was wondering if having 4% extra dmg half the time (instead of 2%) was worth losing the autocrit once a minute and a bit of mastery (I’m pretty sure it IS)

        • KShrike

          do you actually believe the additive 2% (which I don’t even think is additive) is worth the mastery and autocrits you lose?

          • Rondowar

            I’ve heard from multiple people it’s additive
            And I’d have to crunch the numbers to be sure, but yes, I think it’s worth the mastery (the amount of mastery lost is really small) and don’t think the autocrit will do much either (the average gain from 1autocrit/minute is small)
            And I’m not 100% sure, which is why I asked

            • KShrike

              I see.
              Sorry for being a bit confrontational about it. That would definitely require testing.

  • Komak

    Do all over again, the article worthless, full of ambiguities.

    you write that you have 8 Juggs / guardians, I have one and what you wrote is some misunderstanding

    Please, do it all over again. Not for me, for others, I do not need.

  • jediguy

    Couple of mistakes in the gearing section:
    – u dont mention the crystals (2×41 crit/power)
    – on 224 gear u recommend using 13 augments 😛
    – some cases the target numbers are wrong (maybe becouse of the previous 2 point)

    Also i found confusing to mention alacrity affected numbers only, mostly becouse different gear woul mean different alacrity, but rotation shouldn’t be different wearing different gear

    With that said, the guide is well made, its just proofreading 🙂

    • Maalacharizard

      There is absolutely no reason to run power crystals, with the crit changes you need to be running crit crystals, its a dps loss otherwise. Not to mention how much power is in the mods and enhancements already, its the same reason you dint run mastery/overkill augments in your gear anymore, simply not good

  • Sastur

    Seems like there are little of us prog jugg/guardians left … Never the less good work on the guide mate

  • Revokus

    Any pvp guide for vigilance soon ? ^^

  • SupRun

    Personally I think you’re selling the Guardian a little bit short. Vigilance is pretty awesome. The only melee I’d rank ahead of it for sustained DPS is Tactics and Watchman. Combat and Deception are very bursty but not great sustained. MOAR MASTER STRIKE!!! (yes, I know they renamed it, don’t care)

    • KShrike

      I will forever call it Master Strike.

    • Harold

      I was quite surprised. Vigilance was known for being a very good dps spec and absolutely viable for most content. People favoring one lightsaber didn’t had to play Marauder for good damage. Now from an 8 to 6 in Single Target seems a bit harsh. That would place it among the worst dps specs from the past.

      • Rydarus

        overall, yes it is that bad. They nerfed the coeffecients of the spec under the hood (blade dance was nerfed by about 15%, plus base melee damage was nerfed as well, and the damage from plasma brand was nerfed.

      • Trieze Havok

        I’ve been running Guardian since 1.X, and I have noticed a huge decline in the damage output. I don’t think the dps ranking for it is off at all. I do agree with your comment though, tonss of people run Guard/Jugg because they dont want 2 lightsabers (which is why i run it). When you look at TORfashion seems like everyone is a jugg on there. Sucks for me when it’s my main =(, and i only have one other toon high enough for ops meh.

    • Artorias

      Deception is miles a head of Vengeance, in single target and AOE. Deception has a great capability of mobility, on demand burst and sustained while also proving to be as potent as Vengeance. Vengeance does do decent damage but in reality, it is not on par with Combat or Deception, both indeed are burst specs, but their sustained is a mile a head of Rage and Vengeance. Sadly it is true, Jugg DPS this tier is pretty terrible.

      • SupRun

        He was able to parse 6.4 on the 1.5 million dummy. It would be even more with DoT spread. Probably Deception should be on par with that.
        Btw, is that guide coming our way soon?

        • Vendrine

          6.4k isnt a ton compared to what other classes can do. I can hit 6.4k on my anni mara (which doesnt parse too much more than deception) with a 6 piece 192 set, optmized 216/220 enhancements, lettered 216/220 mods, a 220 MH and full 216 left side, which is a lot less optimized than Rydarus’ gear. This isnt due to skill (i main a sin tank, and very rarely use my mara for HM/NiM), but the fact vengeance was gimped pretty bad with 4.0, and is very much an underdog atm :/.

          • SupRun

            Most of the top Tactics Vanguards on my server are parsing 6.2-6.6 in 220/224 gear. I think for the stupid OP that Tactics is, 6.4 is very respectable for Vigilance.

            • Vendrine

              Im not saying it isnt decent, im just saying that lots of melee classes are capable of parsing 6.4k or more in lesser gear and a lower skill cap.

              • SupRun

                But don’t forget, you’re playing on the class intended by the devs to be the highest single target spec for Sentinel. Also Watchman got buffed, while Vigilance didn’t really receive that much of a buff.

              • Rydarus

                Watchman got nerfed technically, coefficient wise. The new talents were just that strong.

              • SupRun

                I’m not speaking with authority on Watchman, I haven’t touched my Sentinel in months, I just don’t enjoy playing it. I just know Watchman is a very powerful DoT spec that can do a remarkable amount of damage over a long boss fight.

  • Trieze Havok

    Love your guardian guides man. They are my bible for the class. Im going to have to work on retooling my build now that I read this. Now that Alacrity is useful i need to tweak it. But I really want to thank you for taking the time to make these, it’s great to have as a reference, you’ve definitely made me a better player.

  • Rou’ku

    Looks great man! Little bummed about our MS nerf. Blade Blitz and alacrity in PvP has been a lot of fun this round.

    • Rydarus

      Yep it has, great to still see you on the server!

  • Create

    Hi, where you said that occasionally it is fine to use blade storm with only one stack of force rush, I would disagree with you on that with the new autocrit changes. It is quite a loss to use without the extra surge bonus in my opinion.

    • Rydarus

      yes it is a loss, but the problem is that if you delay blade storm to get an extra stack you have to delay more dots in order to fix it, or delay blade storm more, compounding the problem.

      Prioritizing Vigilant Thrust basically makes it where the problem never arises to begin with unless keening screws over dispatch.

  • awkwardkorean

    Disclaimer: I’m a noob. I have tons of questions.

    First of all, why are there 10 enhancements in the gear goals section? I thought there were only like 7 slots total for enhancements…

    Also, since I’m a filthy casual that almost never raids, how do you get the enhancements/mods that you need? I know you can craft them, but do you rip them out of the basic/ultimate gear from the vendor? Or is it from the drops/token equips?

    • Vendrine

      The earpiece and implants give equal stats to an enhancement+the mastery and power, so they are counted as enhancements.

      • awkwardkorean

        OHHHH. Thanks.

        • Rydarus

          What he said 🙂

  • Zi’al’ar

    That’s weird. Sundering Strike+Adrenal>Overhead Slash+Combat Focus>Blade Dance>Plasma Brand>Blade Dance>Overhead Slash>Blade Storm opener much better – 6500 DPS https://www.youtube.com/watch?v=CArvKRTrx-U

    • Rydarus

      This rotation has so much wrong with it I don’t even know where to begin. It shows a fundamental lack of understanding of how the spec works and multiple logical fallacies.

      Remember: High dummy numbers = / = good dps. You can get freakish luck with crits and relics and do a 6.7, doesn’t mean it’s “right.”

      for one, you delay your dots multiple times. Your opener doesn’t work because the cooldown of Blade Dance is effectively plasma brand, so it doesn’t matter where you put it as long as it’s inside plasma brand. You use SLASH in your rotation, which is like no no x10000000000000000000000000000000000000

      TL:DR plz take this down, it’s going to give me a visual aneurysm.

      • Rydarus

        also, 1mil.

      • Create

        It’s a shame to see the writer of the guide respond to someone who probably just wanted to discuss differences between your rotation and his so rudely. I remember when guides were about helping the community. Not only this guide, but the Ruffian Scoundrel guide and a few others too are filled with pointless E-peen arguments and non constructive comments. I miss Vezev.

        • Secrus

          well, i think it all comes down to personal preferences and numbers. i think that i will try sundering opener but with force leap at the beginning. sticking to leap as i just love it

      • Whitedragon


  • Thunderemperor

    Rydarus do u still cut the Blade dance ? If so at what second or mil second do u go for the cut . My Blade dance time is 2.74 as u wrote . In 3.0 MS was 3.0s channel so i would cut a 2.7-2.8 . Is this cut now required ?

    • Rydarus

      It doesn’t matter when you clip it as long as you clip it without losing tick 3.

  • addarcy

    Since most Rep/Imp classes are identical it would be most beneficial to include the opposing sides abilities along side those published here. Thanks.

    • Rydarus

      New guide just got submitted for juggernauts, expect it to arrive within the week.

  • Roan

    Must say, after reading this guide, I took my old lvl 55 Guardian and used this spec and even not lvl65 I like the damage and rotation. maybe I’m going to like a melee class

    • Artorias

      Jugg is fun but keep in mind the limitations it has. It’s a solid choice for FP’s, PVP, SM/HM Ops if you’re willing to put the work in. Nightmare is out of its comfort zone, IMO.

      • Roan

        I’m not that an active raider, if I can do SM I’m happy with it.

  • Wymbory

    Hi there, I would like to thank you for this Guide. Just want to know if you still using Relics as before or using the new one with crit bonus ?

    • Rydarus

      As before.

  • Smow

    Hey @disqus_gzUA41pUzi:disqus how viable is Guardian dps for HM NiM ops, saw some Hm numbers on parsely and there are a lot of Juggs and Guardians in the top 10 in a lot of them, so I was wondering o:

    • Rydarus

      Significantly better off now but still in a meh spot, it’s more due to game being dead, many specs were nerfed and people left game so not many to fill in the gaps.

  • fs

    Is gather strength still broken or did they fix it?

    • Rydarus

      It was fixed a while ago, if it was ever broken. At least pubside I never had dots consume GS.

  • Karnage

    Hey, I’ve noticed that you can saber reflect some of the lava damage to Gharj on EV SM and HM.
    Not 100% certain it goes to Gharj, but it does reflect somewhere

    • Rydarus

      Thank you! I will investigate.

  • Tykè

    What would be the entire rotation?

    • Rydarus

      The entire rotation is irrelevant and absolutely useless for figuring out how to run it on a boss.

      Just follow the priority, and default when downtime occurs, if you follow a set rotation in this spec it won’t work, it’s an interlocking cooldown rotation that follows a strict rotation until downtime, upon which it “resets” to the priority until everything realigns, but to explain the set rotation in truncated form would be beyond annoyance to put in an already bloated guide.

      • Tykè

        So itsbasically click everything that isnt on Cooldown?

        • Rydarus

          Read the guide, watch the dummy video, and the boss videos.

          • Tykè

            Thinkim understanding it more than i did b4 still need to practice on FPs b4 i do OPs

  • Sanane Lan

    Is this guide still up to date for the current patch 4.0.4?

    • Rydarus

      Nothing changed, still the same.

  • Chevalier

    Thank you so much for the guide. I’ve always been a big fan of swtor pvp, and I’ve been doing my best to incorporate your style to my build. I’m still doing very well and placing near the top, but I always look to improve my play. Do you have any advice on stat goals in regards to trying to establish a solid pvp build? For Ebon Hawk!

    • Rydarus

      This is my personal pvp build, same format as above gear builds.

      208 goal (PVP!!!)

      1 Accuracy Enhancements
      0 Augments
      = 137

      7 augs 3 enhancements of alacrity

      6 crit enhancements 7 crit augs = 1333 crit

      10 enhancements total, 14 augments

      (note that ear and implants count as enhancements for the sake of interchangeability)

      • Chevalier

        Thank you for the advice. Would you also suggest the same relics that correspond with the pve ones?

        • Rydarus


      • Rou’ku

        I’ve been running crit/power past couple months. But every time I run with you and your alacrity it makes me jelly. Might have to switch back. 😛

      • SKAAA

        Hey what combat proficiencies (talents) from above are you using for a PVP build?

  • Nickis

    Guardian have strong PVE – great joke! Slinger/Sniper are AOE monsters, Sorc/ Sage not bad, but guardian realy suck.

    • Rydarus

      Guardians have plenty of AOE, several of the boss parses in the guide are AoE centric. Even WITHOUT Saber Reflect, Guardians can do upwards of 7k in several fights, add in Saber Reflect and it becomes a joke.

      In torque HM, guardians can kill half the fire devices and all the turrets with pure aoe better than any other class, ALONE. This was the case in both 3.0 and 4.0.

      Additionally, Guardian has AoE built into rotation. Sages have similar abilities, but guardian has the only true 100% sustainable AOE Rotation that is 100% resource neutral.

  • FSS

    Hi, can you explain the best way to utilize saber reflect on EC tanks? Can it be used if you are are firebrand or only if your a dps assigned to stormcaller?

    • Stanley White

      i forgot what tank it was, but the one on the right that does double destruction. the debuff he puts on you, you can reflect that. also when you go inside the bubbles with the adds, you can reflect that as well.

    • Karnage

      If you are taunting off the tank during incinerate armor you can reflect some of left tank’s attacks.

  • AdjeYo

    Why not pre build stack of savagery with vigilant thrust, then open use blade storm after charging to immediately get the autocrit on impale?

    • Rydarus

      Experimented with it, not better really. You frontload a bit but meh. DoT uptime doesn’t start off as well.

      • AdjeYo

        Fair enough dots are a bit wonky in the beginning, though that does solve itself later on. Suppose it might be useful if you really want to get some sort of burst at the start of your rotation

  • Dreadmaster-Brontes

    rofl Rydarus fail. Weak dps? How about the 3rd best dps in the game. I think you’re getting rusty for this spec, dude. XD

    • Rydarus


      Both Combat Sentinels and Watchman Sentinels have better single target, AP PT is more desirable in a raid, and does better DPS on bosses, Gunnery Commandoes do better damage, Virulence Snipers do better damage, if you seriously think there’s anyone besides like Dongo, me, and Axomm, and like 2 other people actually doing NiM content on a Jugg DPS, you’re insane. The only reason to run a Jugg is either A: you can’t play anything else, or B: you don’t care what you play because the game is dead.

      Objectively though, in the fights that actually matter, Brontes, Styrak, Master Blaster, Juggs range from mediocre, to terrible.

  • Ahzhihod

    Rydarus, just a pleasant reminder while that Vigilance could be a lot better… it could be a lot worse….. instead of being 2.0 Focus Sentinel, you could be a 2.0 Infiltration Shadow, a fate I wish on nobody lol

  • kaz

    Why 742 Accuracy at 216 Gear level?

    • Raikil

      Because 681 isn’t 110% accuracy.

      • OneMoreShepard

        697 is

        • Rydarus

          It’s not supposed to be optimal, it’s just to make it easier to get to the 224 gear level without having to change much gear wise.

  • Fan of Rydarus

    With 5.0 removing the channel and making Blade Dance (soon to be called Blade Barrage) an instant ability, how will this effect the rotation?

    • Fan

      ……. ? Ryd. you still with us

      • Rydarus

        I doubt your guy on PTS. Unless the Freezing Force DoT is INSANELY strong, the new opener will be:

        Throw -> Leap -> Overhead Slash -> Blade Dance -> Vigilant Thrust -> Plasma Brand -> Blade Storm

        The priority will work out as such that you can use Overhead Slash, Vigilant Thrust, Blade Storm, and Plasma Brand ALL on cooldown. Freezing Force would have to A: hit harder than Blade Dance, and B: Do more damage than all the DoTs AND Vigilant Thrust to be worth sacrificing, and considering how hard Vigilant Thrust hits on live, I highly doubt that.

        Also, no one worth their salt has been invited to PTS, and if they are leaking stuff, they’re either bullshitting, just reading datamines, or should be reported for violating the NDA.

        • Rydarus is obsolete….

          LOL he was testing out the PTS in the same group that ran NiM testing . and if you look at Bant’s beta testing numbers , optimized rotations, etc. you’ll notice he explains how the chilling scream/freezing force dot is in fact viable… you seem out of touch….

        • roflsburger

          LOL FF plays a pretty HUGE part of that new 5.0 rotation you put out, no surprise you weren’t mane enough to post up here and eat crow

    • Fan

      I talked to a guy on the PST today, who said he’s pulling 8500dps in the 5.0 test server as a Vigi. Using freeze as a fourth dot and slam as the extra filler now that master strike is now instant-cast

      • Leakey


        On PTS low key, there’s a bug right now with focus generation, without the focus generation bug Juggs are pulling about 7800.

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