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SWTOR Game Update 4.1 Patch Notes

SWTOR patch notes for Game Update 4.1.Scheduled to be deployed after maintenance on Tuesday, Feb 9.

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Highlights

Chapter X: Anarchy in Paradise! Continue the Knights of the Fallen Empire storyline with a new Chapter featuring the infamous mercenary Firebrand! Players who were subscribed on February 1st have immediate access to this new Chapter, and it will be available for all other subscribers on Thursday, February 11th.

New Alliance Alert: Arma Rasa! Players who were subscribed on January 11th will find a new Alliance Alert on February 9th which will enable them to acquire the recently-restored HK-55!

New Alliance Alert: Little Boss! Help Blizz and his new crew defeat a rival gang to bring him into your Alliance!

Crafting Update! With the release of 4.0 we made a pass at focusing and streamlining Crew Skills and with 4.1 we are continuing this effort. Higher Skill, new Materials, Schematics, Missions and more! See below for the full rundown.

General

  • Increased the item stack limit to 9,999 units.
  • Increased the max grass render distance to 200 meters (up from 64). This setting can be adjusted via a new slider found in the Graphics settings.
  • Fixed an issue that caused certain items not appear on the Galactic Trade Network when searching by item name.
  • Revised all Speeder Piloting items to require Level 1 instead of Level 10.
  • Players are now able to purchase items from a vendor that require a token when that token is in the player’s cargo hold.
  • Class Companions recruited through Knights of the Fallen Empire content now properly transition into and out of their holo state when placed as a Decoration and then summoned.
  • Duels now end as intended instead of leaving the players in a duel-flagged purgatory, doomed to battle for all eternity.
  • The Knights of the Fallen Empire Tutorial now shows the correct Chapter I image, and is correctly translated in French and German clients.
  • Corrected an issue that caused certain Marriages to not be acknowledged. This fix will not work retroactively and provide the missed in-game mail, but any future content will work correctly.
  • Players can no longer toggle off the “Dusted with Snowflakes” buff that is received when hit with a Snowball.
  • Added cooldown timers to the description of “Snowball Bomb” and “Snowball Cannon.”
  • “Snowball Cannon” now properly reflects the granting of parcels during the Life Day event.
  • Updated the Crew Skill Trainers tutorial to reflect that you need to press the B key to open the Crew Management panel.
  • The Codex Entry for Sith Spawn is now available upon completion of the Mission [HEROIC 2+] Shadow Spawn.

Cartel Market

  • Minas Wasp Collection information now mentions the Flourish animation for this vehicle.
  • The Dasta Titan and Dasta Colossus speeders are now more audible.

Combat

Jedi Knight
General

  • Force Stasis may now be activated without a melee weapon equipped.

Sentinel
Combat

  • The effect tooltip that appears when Hand of Justice is triggered now appropriately states that the next Dispatch will consume no focus.

Sith Warrior
General

  • Force Choke may now be activated without a melee weapon equipped.

Marauder
Carnage

  • The effect granted by Slaughter now lasts up to 15 seconds (down from 18 seconds). This matches the duration of the equivalent Combat Sentinel skill, Hand of Justice.

Bounty Hunter
Powertech
Pyrotech

  • Improved the visual appearance of Scorch on large, non-humanoid targets.

Trooper
Vanguard
Plasmatech

  • Improved the visual appearance of Plasmatize on large, non-humanoid targets.

Crew Skills

General

  • Maximum Crafting Skills have been increased to 550 (up from 500).
  • New Grade 9 Materials are now available for all Skills.
  • A new Crew Skill vendor on both fleets now trades Grade 9 Materials for their comparable Grade 8 Materials at a 1:1 ratio. This new vendor is temporary and will be removed with Game Update 4.2 (Chapter XI).
  • New Grade 9 Schematics are now available for all Skills.
  • New Grade 9 Missions are now available for all Skills.
  • New harvesting nodes are now available for all Skills.
  • All crafted Color Crystals have had their level requirements removed.
  • Expertise Color Crystals can no longer be trained, and they are now sold directly from the “PvP Items” Vendor on either Fleet.
  • Numerous items that previously required Grade 8 Materials now require Grade 9 Materials.
  • Grade 9 Materials have been added to the Jawa Scrap Vendors.
  • All existing 208 Rating crafted items have been increased to Artifact Quality and their Item Rating has been increased from 208 to 212. Stat configurations have been unchanged, but the values have been increased.
  • Crafting 212, 216 and 220 items now requires Grade 9 Materials. As the Item Rating has increased, there will be an additional Grade 9 Artifact Quality Material cost for the 212 items.
  • 200 & 208 Rating Augments are now part of Grade 9, and the following adjustments have been made:
  • All Existing MK-8 and Unassigned Augment Slots are now MK-9 Augment Slots. These are specifically the slots that are created when you use an Augment Kit on an item.
  • Rating 200 & 208 Augments now require an MK-9 Augment Slot.
  • All Rating 200 & 208 Augments now require Grade 9 Materials to craft.
  • MK-8 Augment Kits can temporarily be traded for MK-9 Augment Kits from the new Crew Skill vendor on either Fleet.
  • The Crafting Skill required to craft these Augments has remained unchanged.
  • Grade 5 Modifications now give MK-5 Augment Slots when Reverse Engineered.
  • War supplies now require Components to craft instead of the individual Materials.
  • A new version of War Supplies has been added to the Crafting Trainers that cost Grade 8 & Grade 9 Components.
  • In order to resolve cases of players getting more materials from disassembling items than it took to craft them, the amount of Crafting Materials received from disassembling has been reduced.
  • Level 61-65 Creatures and Droids now provide Grade 9 Materials when harvested.
  • The harvesting node “Inert Growth” now correctly provides Bioanalysis Materials.
  • Materials are now received when Reverse Engineering randomly dropped items.
  • Hilt Modifications now have the correct GTN category.
  • Items that have a 20-40% chance to Reverse Engineer a schematic now have a 60% chance.
  • Numerous Crafting Missions have had their text updated to be Faction-neutral.
  • The following items now correctly provide Grade 8 materials when disassembled:
    • Advanced Alacrity Augment 36
    • Alacrity Augment 36
  • Reverse Engineering the following items now correctly unlocks the appropriate Artifact Quality Schematic:
    • Alacrity Augment 25
    • Redoubt Augment 25
  • The following crafting Materials now correctly state their grade number:
    • Fibrous Nylite Solution
    • Thermoionic Gel Suspension
    • Demicot Silk
    • Brocart Filaments
    • Zeyd-cloth
    • Corundum Powder
    • Cortosis Substrate

Crafting Crew Skill Changes
Armormech

  • New Grade 9 Armor Assembly Component.
  • New Rating 200 & 208 Armor.
  • New MK-9 Augment Kit.
  • Rating 200 & 208 Endurance Armorings.

Synthweaving

  • New Grade 9 Synth Bonded Attachment.
  • New Rating 200 & 208 Armor.
  • New MK-9 Augment Kit.
  • Rating 200 & 208 Mastery Armorings.
  • All Bonded Attachments can now be disassembled.
  • All Crafted Synthweaving Items of Rating 216 and 220 now appropriately require the Grade 8 Artifact Quality Underworld Fabric Veda Cloth instead of Saava Silk.
  • All Synthweaving Critical Augments that previously had Power, now correctly have Critical Rating. This only affects Augments #1-26.

Armstech

  • New Grade 9 Arms Assembly
  • New Rating 200 & 208 Weapons & Offhands.
  • New MK-9 Augment Kit.
  • Rating 200 & 208 Barrels.
  • Several Armstech Items have had their slicing crafting material requirement corrected to be the correct grade:
    • Permacrete Onslaught Blaster Pistol
    • Permacrete Onslaught Blaster Rifle
    • Permacrete Onslaught Sniper Rifle
    • Permacrete Onslaught Shotgun
    • Permacrete Onslaught Vibroknife
    • Ultrachrome Asylum Blaster Pistol
    • Ultrachrome Asylum Blaster Rifle
    • Ultrachrome Onslaught Blaster Pistol
    • Verpine Onslaught Shotgun
    • Verpine Asylum Blaster Pistol
    • Verpine Asylum Blaster Rifle
    • Plexisteel Onslaught Blaster Pistol
    • Plexisteel Onslaught Assault Cannon
    • Plexisteel Onslaught Blaster Rifle
    • Plexisteel Onslaught Sniper Rifle
    • Plexisteel Onslaught Shotgun
    • Plexisteel Onslaught Vibroknife
    • Laminasteel Asylum Blaster Pistol
    • Laminasteel Asylum Blaster Rifle
    • Laminasteel Onslaught Vibroknife
    • Ceraglass Onslaught Sniper Rifle
    • Ceraglass Asylum Blaster Pistol
    • Ceraglass Asylum Blaster Rifle
    • Polyfibe Asylum Blaster Pistol
    • Polyfibe Asylum Blaster Rifle

Artifice

  • New Grade 9 Artifice Bonded Attachment
  • New Rating 200 & 208 Weapons
  • New Rating 200 & 208 Off-hands
  • Rating 200 & 208 Hilts
  • New Rating 200 & 208 Relics
  • New Dye Modules
  • New Color Crystals
  • Can now only craft Rating 136 (+41 stat) Crystals. All other Crystal Schematics have been moved to the Archive section.
  • All blue, red, yellow, green, and orange Crystals and Schematics have been removed from vendors. They are now trainable from the Artifice trainer at the following Grades:
    • Grade 1: Blue Crystal
    • Grade 2: Red Crystal
    • Grade 3: Yellow Crystal
    • Grade 4: Green Crystal
    • Grade 5: Orange Crystal
  • All crafted color crystals have had their costs adjusted to the appropriate Grade. The Slicing Material cost has been replaced with Treasure Hunting Materials.
  • Expertise Color Crystals are no longer trainable.
  • The following Color Crystal Schematics have had their skill requirement reduced to skill level 350:
    • White-Purple-Blue
    • White-Yellow-Orange
  • New rating 212 Relics can now be crafted by Artificers
  • All crafted Color Crystals can now be disassembled for crafting materials.
  • All Artifact Quality Artifice Hilts now require Artifact Quality Slicing Materials instead of Artifact Quality Treasure Hunting Materials.
  • The Defiant Relic of Devastating Vengeance MK-1 no longer fails to craft.

Cybertech

  • New Grade 9 Cyber Assembly Component.
  • New Rating 200 & 208 Earpieces.
  • Rating 200 & 208 Mods & Enhancements.
  • New Grade 9 Grenades.
  • Grenades are now consistently crafted in stacks of 4.
  • The skill required to craft V-6 Seismic Grenade has increased to 360.
  • The skill required to craft Advanced V-6 Seismic Grenade has been decreased to 360.
  • Grenade skill levels have been made more consistent. Prototype and Artifact quality grenades now have the same skill requirement.
  • It is now possible to disassemble the V-6 Electro-Stun Grenade.
  • Grade 8 Grenades now provide materials when disassembled.
  • The following missing Cybertech enhancements are now trainable:
    • Sturdiness Enhancement 36
    • Steadfast Enhancement 36
    • Immunity Enhancement 36
    • Adept Enhancement 36
    • Battle Enhancement 36
    • Initiative Enhancement 36
    • Acute Enhancement 36
    • Insight Enhancement 36
    • Vigilant Enhancement 36
    • Quick Savant Enhancement 36

Biochem

  • New Grade 9 Cell Graft.
  • New Rating 200 & 208 Implants.
  • New Grade 9 Stimpaks, Adrenals, & Medpacks.
  • A new Grade 9 Accuracy Stimpack is now trainable. This Stimpack grants Accuracy and Critical Rating.
  • All existing Shield/Absorb Adrenals have changed. They now grant a shield that absorbs 20% of damage, up to a set amount of damage, for 15 seconds. The shield ends either when the damage threshold is reached, or after 15 seconds.
  • The following Biochem items now require the appropriate grade 7 materials to craft:
    • Prototype Nano-Infused Med Unit
    • Prototype Nano-Infused Medpac
  • Disassembling Command and Fortitude Stimpaks now provides Grade-appropriate Materials.
  • Grade 8 Presence Stim has been added to the Biochem Trainer.
  • Crafting times for Grades 1-7 Presence and Endurance Stimpacks have been increased to match the Power Stimpack.
  • The following Biochem items now have an appropriate artifact material cost:
    • Autoimmune Adept Package
    • Autoimmune Bastion Package
    • Autoimmune Bulwark Package
    • Autoimmune Initiative Package
    • Autoimmune Quick Savant Package
    • Sterilization Adept Package
    • Sterilization Bastion Package
    • Sterilization Bulwark Package
    • Sterilization Initiative Package
    • Sterilization Quick Savant Package

Mission Crew Skill changes

  • Wealthy, Rich, and Bountiful are now the only result of Missions that can provide Artifact (purple) quality Crafting Materials.
  • Prosperous level Missions no longer exist. All existing prosperous Mission Schematics that are currently in Player’s possession have been converted to Wealthy Schematics.
  • All non-material specific Missions, such as lockboxes and vendor materials, now have only one result level. For example, there are no longer any Moderate or Rich Companion Gift Missions, they are simply “Companion Gift Missions.”
  • Companion Gift Missions are now only available in Grade 1-5, in order to be consistent with the Companion Gift Ranks. Example, Companion Gifts of Rank 4 are only available from Grade 4 Missions
  • Companion Gift Missions no longer reward Premium (green) Quality. These Missions now reward Prototype (blue) quality, or Artifact (purple) quality on a critical result.
  • There are now Moderate, Abundant, Bountiful, or Rich Material Missions for every Grade.
  • Most Mission skills now have two Missions, per Grade, per Yield. See below for a break down by Crew Skill.
  • Mission Credit costs have been standardized. Mission costs are now based on the type of Mission and its Grade.
  • A number of Missions have been moved between different Grades. A small number of Missions have been removed altogether.
  • Missions now progress in the following order as the Crew Skill is improved:
    • Moderate
    • Vendor Materials
    • Abundant
    • Companion Gifts
    • Bountiful
    • Lockboxes / Color Crystals
    • Rich
    • Wealthy

Investigation Mission Changes

  • Two Moderate, Abundant, Bountiful, and Rich Missions per Grade
  • Three Companion Gift Missions per Grade
  • Missions have a chance to reward an armor or weapon Schematic if a critical result is achieved.

Treasure Hunting Mission Changes

  • Mostly two Moderate, Abundant, Bountiful, and Rich Missions per Grade.
  • Three Companion Gift Missions per Grade
  • Two Lockbox Missions per Grade that reward new Lockboxes. Lockbox Missions will reward two Lockboxes when a critical result is achieved.
  • Lockboxes now always drop a small amount of Credits.
  • Lockboxes now drop a single item from the random drop tables appropriate to the Grade of the Lockbox.

Diplomacy Mission Changes

  • Mostly two Moderate, Abundant, Bountiful, and Rich Missions per Grade.
  • Three Companion Gift Missions per Grade
  • Companion Gift Missions no longer grant Light or Dark Side points
  • Wealthy Missions no longer grant Light or Dark Side points

Underworld Trading Mission Changes

  • Mostly two Moderate, Abundant, Bountiful, and Rich Metal Missions per Grade.
  • Mostly two Moderate, Abundant, Bountiful, and Rich Fabric Missions per Grade.
  • Three Companion Gift Missions per Grade.

Slicing Mission Changes

  • Mostly two Moderate, Abundant, Bountiful, and Rich Missions per Grade.
  • Two Lockbox Missions per Grade that drop new Lockboxes.
  • Lockbox Missions will reward Mission discoveries when a critical is achieved.
  • Lockboxes contain a sizable amount of Credits.

Archaeology Mission Changes

  • Mostly two Moderate, Abundant, Bountiful, and Rich Missions per Grade.
  • One vendor Material Mission per Grade.
  • One Color Crystal Mission per Grade.

Scavenging & Bioanalysis Mission Changes

  • Mostly two Moderate, Abundant, Bountiful, and Rich Missions per Grade.
  • One vendor Material Mission per Grade.

Flashpoints + Operations

  • Nightmare Operations now drop 224 Rating items:
    • Each boss has a 5% chance to drop a 224 token
    • The final boss of each Operation has a 100% chance to drop a 224 token.
    • Operations with only 1 boss will have a 5% chance to drop a 224 token.
    • Item drops for 8-Player and 16-Player remains consistent: 1 roll for 8-Player, 2 rolls for 16-Player. This means killing the first boss of 16-Player Terror from Beyond will provide two 5% chances of getting a Rating 224 token.
  • Leaving Sakan Do’nair’s room after he has been killed, but before using the hangar deck console will no longer stop the console from playing its conversation during the Boarding Party Flashpoint.

Items + Economy

  • In support of the new Relics being craftable, we wanted to ensure Relics found in Operations were still superior to crafted and Mission Relics. As such, we have changed the stat allocations of Relics found in Operations. The abilities of these Relics remain unchanged, however they now have an additional stat added on to them. DPS & Healing Relics have lost a little bit of Endurance to gain Critical Rating, and Tank Relics have lost a little bit of Mastery to gain some Shield Rating. This only affects Relics that drop from Operations or are sold on the Glowing/Radiant Data Crystal vendor with Rating 216 or higher.
  • Alliance Supply Crates no longer drop Premium Quality gifts or courting gifts.
  • An Akk Dog Customization has been added to Izzar the Jawa Junk Vendor in the Cartel Bazaar.
  • New Decorations have been added to the final boss of each Operation. They have a small chance to drop in Story Mode, a higher chance in Hard Mode, and a guaranteed drop in Nightmare Mode.
  • All Start @ 60 Equipment is now Bind on Pickup.
  • Training Sabers are now 1-handed and can be dual-wielded.
  • The following items now correctly direct you to the Alliance Vehicle Engineer instead of the Smuggled Supplies Vendor:
    • Keycard: Hylo Visz’s Custom Swoop
    • Keycard: Oggurobb’s Custom Swoop
    • Keycard: Sana-Rae’s Custom Swoop
    • Keycard: Bey’wan Aygo’s Custom Swoop

Missions + NPCs

  • The “A Kindly Old Monster” Alliance Alert Mission no longer requires completion of the “Stalking the Score” Alliance Alert Mission. It now requires the completion of Knights of the Fallen Empire Chapter IX: The Alliance, and the “To Find a Findsman” Alliance Alert Mission.
  • Nearly all NPCs killed in open areas now drop items appropriate to the player’s natural level.
  • Companions will no longer stop healing you during certain encounters.
  • Tank companions have regained the ability to shield themselves from attacks.
  • Addressed an issue where completing the required Missions didn’t update “[WEEKLY] Defending Voss-Ka.” This will reset any associated Missions: Ancient Guardians, Cleanse the Corrupted, Rock Eaters, The First Commando’s Call, Cyber Mercenaries, Not Afraid Enough, Savage Connections, Trial of the First.
  • Addressed an issue where some Missions were incorrectly updating the Weeklies “[WEEKLY] Contain and Control” and “[WEEKLY] Mass Exodus” on Makeb. This will reset both Missions.
  • The following companions will now speak when assigned or completing crew skill tasks and missions:
    • Lana
    • HK-55
    • Koth
    • Nico
    • Senya
    • Theron
  • Corrected numerous instances of incorrect Credit and Experience Mission Rewards across the Galaxy.
  • Corrected numerous instances of incorrect Mission scaling.
  • Bounty Hunters who have begun Knights of the Fallen Empire are no longer able to encourage Mako or Torian to act on their feelings for each other.
  • Conversations with Vette and Pierce are no longer available to Sith Warriors who have begun Knights of the Fallen Empire.
  • Conversations with Qyzen Fess are no longer available to Jedi Consulars who have begun Knights of the Fallen Empire.
  • The amount of Glowing and Common Crystals rewarded from the Forged Alliances quest line has been greatly reduced.
  • Adjusted the difficulty of the poison gas puzzle in the Makeb Missions [Heroic 2+] For the Record and [Heroic 2+] False History.
  • The Missions “Authorized for Sabotage” and “Authorized for Destruction” now reward Leg pieces instead of chest pieces.
  • Arcann’s Lightning Storm in Chapter VIII is now resisted by Force Barrier, and the backlash he suffers now has a description.
  • The Alliance Alert “A Kindly Old Monster” is now properly pushed to the player upon completion of Chapter IX and To Find a Findsman.
  • Eckard Lokin no longer spawns at an entirely random level during the Alliance Alert “A Kindly Old Monster.”
  • Addressed an issue where multiple Exploration Missions had outdated pre-requisites. This will reset the following Missions: Imperial: A Message for the Mercenaries, Spreading the Word, Severance Pay, Republic: Worker Justice, Worker Justice: Credits, Vesco’s Virus, Elective Surgery.
  • Removed the Nar Shaddaa Bonus Series Mission NPCs from the Fleets. The Mission chain can now be accepted directly from Colonel Harok (Imperial) or Deera Ulyette (Republic) on Nar Shaddaa upon reaching level 60.
  • Removed the Hoth Bonus Series Mission Terminals found on Voss. The Mission chain can now be accepted directly from Captain Graich (Imperial) or General Ilic Nadab (Republic) on Hoth once they reach level 60.
  • Removed the Alderaan Bonus Series NPCs from the Fleets. The Mission chain can now be accepted directly from Lord Serjay Thul (Imperial) or Major Brom (Republic) on Alderaan upon reaching level 60.
  • Addressed an issue where the Missions “Introduction to Group Finder” and [WEEKLY] Searching for Allies were scaling incorrectly to the Player’s level.

By Dulfy

MMO guide writer and blogger. Currently playing and covering SWTOR, GW2, and TSW.

258 replies on “SWTOR Game Update 4.1 Patch Notes”

Darn.. I was hoping they would put in the ability to sort comps by influence level. Still I like pretty much everything here.

“Players can no longer toggle off the “Dusted with Snowflakes” buff that is received when hit with a Snowball.” Thanks, we really needed to sparkle all day. No, really.

Yeah, that is really, utterly ill-conceived by BW:A, being unable to click them off is just going to strain people’s goodwill, especially mine, as I click them off the instant they appear.

I always carry the snowball with me to use on players that steal the quest node or treasure chest while I’m fighting the mobs that guard it. So thumb up for making that punishment more permanent.

“Players can no longer toggle off the “Dusted with Snowflakes” buff that is received when hit with a Snowball.” Are you serious BioWare? I now cant farm my Snow Covered Parcels. Atleast it will annoy the all the obnoxious raid-obsessed players who hate snowballs.

Thats not the point. Come next years life day event i would have to go to the fleet or another public area and get the npcs or other players instead of my companions in a stronghold.

If you put all of your comps in a room, by the time you finish hitting them all the first one is already debuffed. Or the lifeday droids, those i dont believe it matters. The easiest way for me to farm them was during fps, or just other missions and before I attacked anyone I just hit them with a snowball. It took a little longer but I at least got other rewards then just the parcels when I did that. I do think this will annoy those who the obnoxious raid-obsessed players who hate snowballs the most.

If you have the snowball cannon, it significantly reduces the wait time to throw the next snowball. By the time you make it around your stronghold room (assuming there’s still a max of 25 NPCs), the buff will not have worn off. Flashpoints probably wouldn’t work, but maybe on low level planets you could run through tossing snowballs out every ~6 seconds on NPCs and let your companion kill anyone who doesn’t de-aggro.

Best bet is high population areas on fleet, but it still doesn’t have the mindless convenience that was clicking off the buff from your companion. That was so easy and quick, I can see why they got rid of that option.

“In order to resolve cases of players getting more materials from disassembling items than it took to craft them, the amount of Crafting Materials received from disassembling has been reduced.”
…oh great.

No mention of new pack being added…? For real? :/ We gonna be stuck with the strategy alliance one for three months?

Got worried that they decided to push it further in order to remove the rancor that caused some “controversies.”

Still looking for the ability to give companions gifts in a much easier and quicker way than clicking 3000 plus times.

True but It is against their rules. I can see BW holding that against people to be honest. There needs to be a better in game way to do it instead of clicking thousands of times and waiting on a cool down.

Well…then I’m “breaking” their rules ^^
Always use that macro when I have a stack far up in the double or triple digits.
Give them gifts in stacks or combine it into a supergift or something =P

Thats my thinking. There just needs to be a better way in game not a macro system or having to download autohotkey so I don’t break my mouse. A better way in game.

“Corrected an issue that caused certain Marriages to not be acknowledged. This fix will not work retroactively and provide the missed in-game mail, but any future content will work correctly.”

Wondering if this has any effect on the fact that my female main who did KofTE 1-9 did not receive notification of a romance with the [Flirt] I need to see one of you with Koth. Annoying. I only found out it was supposed to appear when my Smuggler got to the end of Chapter 9 a couple days ago.

Are they going to do anything about the “retroactive” romances that are screwed up or is my main forever SoL and only alts going forward will have the correct romance flag?

I like single player content, and my Mac tends to melt down when it comes to Ops and PvP, so I’m not bothered by it. But I suspect I am in a minority.

my point being its a MMO its designed to be catered towards groups of players.. something this game abandoned well over a year ago.. if they wanted to do Single player content they should just make a new Kotor.. not make the MMO community suffer because they only have the staff to just release Single player content.. put the nail in the coffin and be done with it i say

no one is forcing you to “suffer”. just stop playing, let those who enjoy it play and you dont even need to think about it.

so you’re okay with pay $120+ (by august) to play single player content that last maybe 1 hour a month? yeah that makes perfect sense

I really dont care if you think it makes sense or not. It doesnt make sense to me that people pay to get cable TV, but that doesnt mean its not worth if for some people.

Thats a weird way to look at it. Most games an expansion comes out and you get the whole thing at once then nothing for about a year or two.
What they are doing is distributing the expansion over the course of a year so the new content lasts longer. Just as if you got the whole expansion at once, you are paying to pvp, play alts, rp, craft and whatever else you want to do in the game…

I don’t know about you, but I play most single player content more than once. I get my money’s worth from the single player stuff. In fact, I consider all the single player content to be one of the best parts of the game; better than what I see in many single player games.
That being said; I’m not blind to the fact that group content is being neglected. Personally I think Bioware’s best bet would be to integrate a group option into most of their upcoming single player content, but I doubt it will happen. As much as I love the direction SWTOR is headed in I can’t deny the possibility that it will hurt the game in the long run.

Yes because some group content is somehow single player content…
Are we playing the same game, here? Just go back to Crowfall or something, where people like you belong.

That is actually kinda true. Macs are fantastic for some things.. but gaming is not one of them. Not that I wish your mac would melt down.. but I dont know anyone who games on a mac..

OK, this was hyperbole. It doesn’t really melt. It gets as laggy as hell when there are a lot of special effects on the screen. (Usually only gets up to ~70-75℃, which is still in the safe zone)

Yeah, you’re right, Macs aren’t for gaming. But a friend told me “Hey, we’re getting back into SWTOR, let me buy you a copy of Windows 8.1 so you can rejoin us”, and it did work.

I loved SWTOR back when I was in early access in 2011-2012, and had to quit because my computer couldn’t hack it. I’m glad to be back under these conditions even.

Yeah I do solo content and occasional grouping with friends and the Mac works good enough for me

“The “A Kindly Old Monster” Alliance Alert Mission no longer requires completion of the “Stalking the Score” Alliance Alert Mission. It now requires the completion of Knights of the Fallen Empire Chapter IX: The Alliance, and the “To Find a Findsman” Alliance Alert Mission.”

Finally, no more farming Jagganath targets on Hoth….

There are a lot of missions where I just do them on my main and on the character who can get them without doing the missions. Nice that Lokin is no longer behind a PITA wall.

I’ve been bug reporting numerous missing / defective codex entries since 2012 and nothing happend. RotHC destroyed numerous codex entries (especially all the final bosses from flashpoint) and many more are still mapped missing (3 x lore in dromund kaas) or mapped for a wrong instance or planet or not avaiable to a certain fraction at all.
Meanwhile I don’t care any more. I’m playing only out of fun, stopped raiding, stopped pvp, stopped trying to get achievements (still some can not be aquaire at all like the one with the party java I don’t have) and just come by for a few hours per week for having some fun besides other hobbies.

Concering the Sithspawn entrie: worked until 4.0 and was destroyed by the chanced heroic quests.
Therefore – in my opinion – its not a real fixing but a correction of the errors and bugs they created with 4.0

But besides of this my sub is still running because playing it as f2p or preferred, with all the restrictions … no way! Those few bucks per month don’t hurt me but I’m also not spending any more money into this, just waiting until end of the year … Hail Star Citizen.

“Duels now end as intended instead of leaving the players in a duel-flagged purgatory, doomed to battle for all eternity.”

Oh c’mon Who was that hurting?

Each boss in NiM has a 5% chance to drop a 224? Just give it a 0% chance to drop 224. You screwed it up already. So what if the last boss drops 224? NiM Styrak/Brontes/Council are legitimately hard fights.

“Corrected numerous instances of incorrect Credit and Experience Mission Rewards across the Galaxy.”

i got a baaaaaaaad feeling about that.

It could (hopefully) just be that it currently says one thing and gives you another. ‘Ive noticed that the charge to fly to several planets from my ship say that the cost to fly there is one thing, like say 900 credits, but then when I do it, it charges me like 1500 credits instead.

i actually never noticed that. i just QT anywhere i can with the unlocked abilities. hopefully they just fix that, and not getting the heroic mission rewards nerfed.

“Players can no longer toggle off the “Dusted with Snowflakes” buff that is received when hit with a Snowball.”

Why.

I get the feeling its because people were getting together with buddies to hardcore farm parcels during lifeday…I can only see that being an issue if the stuff from the vendor weren’t BoP (which, unless I’m mistaken, are BoP/BtL)

Yes, curse these players who take the tools given to them by the devs to reach goals set by the devs! How dare they partake in group activities during an event that focuses on player interaction?

People will complayn and in typical BW fashion they will disable the snowballs outside the lifeday event.

Now if they could just let us customize/change appearances of the companions gained in KOTFE that would be nice.

Too many generic Lanas, Therons, etc… walking around.

I wish i could give Lana a proper Dread Master Outfit. On the other hand, i have pierce in full dread master set and with 50 influence. It is not what i wanted, but it is something alr.

“Removed the X Bonus Series Mission Terminals found on Y. The
Mission chain can now be accepted directly from yada yada once they reach
level 60.”

Um.. why level 60? Those bonus series were all available to low level characters (30-40) before. Worse, this means that f2p players whom don’t have the expansion packs can no longer do those bonus series. >_>

they probably figure with the newly accelerated leveling compared to vanilla swtor, that no one is going to bother doing those until fully leveled up anyways…

Yeah, this is annoying me as well.
I like to follow stuff chronologically – using the wonderful timelines put up in various places – especially the Bonus Series. I always forgot Alderaan because it triggers later, did it and loved it. What made it annoying was you often were already above the max level for it when you found it, which isn’t an issue anymore with planet scaling. So I’m really intrigued why they removed Hoth, Alderaan and Nar Shaddaa – which are clearly at their specific times – instead of just removing all to level 60.
Why Tatooine, Voss, Belsavis, Corellia and co still at their levels?

Because nobody at BioWare has a clue what they are doing. None of them ever played this game.

Who will go to Nar Shadda (…) after he turned 60 expecting to find new bonus missions?

If I had to guess, I’d say it’s a case of having content available at max level. Not saying I approve of it. Just saying it’s my theory

I think it has something to do with the post KotFE Alliance recruitment. Alderaan and Hoth already have former companions to recruit and data suggests that a few new ones will occur on Nar Shaddaa. My guess is that if they add other recruitment missions on Tatooine, Voss and Balmora(Star Fortress planets) they will be bumped up to the 60 difficulty level too.

“Companions are now sorted based on their
Influence amount in the Crew Skill window. Your Companion with the
highest influence will be at the top, while the one with the least
amount of influence will be at the bottom. ”

They Just added this to the notes

We won’t get customizations until after KOTFE is finished. Then it’ll either be customizations or the new comps will be allowed to equip armour like the reset of our comps.

I 100% believe this. even if you change the color of Lana’s lightsaber it is still red it all of the clips. They wouldnt put the extra work into making each of them custom for how you made your comps look. Once all of that is done, I could see them letting you change how they look once you finish the last chapter.

finally i dont have to run to vendor on other planet just to find out that i forgot to take out tokens from cargo bay…

“Players can no longer toggle off the “Dusted with Snowflakes” buff that is received when hit with a Snowball.”

………..

Well, you guys just made my raid nights a lot more f***ing annoying, since I won’t be able to click off when the token annoying fake-girl throws snowballs at me and giggles stupidly.

Can’t remove snowflakes?

GOOD FUCK YOU CASUALS, YOUR BAR RP (AKA ERP) IS NOW RUINED.

Signed,
Someone who earned their rancor w/o abusing mommy’s credit card

it’s not the roleplayers (BTW I know many roleplayers who raid, including hard mode and nightmare mode) who are gonna be screwed the most by this, it’s the raiders whose computers have eneugh trouble with particle effects as it is.

Aww, that’s cute. The little boy is using big boy words. Who wants to put some soap in this little twat’s mouth, eh?
Signed, A Decent Human Being

Bugs I am hoping to see with this expansion:

-All companions use the audio for the Gonk Droid
-All item piles we had in our inventories were accidentally topped up to 9,999
-Grass renders up to 200 yards, but is now hostile, and 10 levels higher than players
-Dueling now unflags both players to each other, but flags them to everyone else, you may now duel on the fleet
-You can no longer remove snowflakes, each subsequent attempt increases the volume and mass of the snowflakes.
-Dasta mounts are now more audible, players will now find out their engine sound is an audio loop of Eric Musko eating Captain Crunch.
-The new decorations that drop in Sm/hm/NiM operations scale based on difficulty. They are all themed penis sculptures.

” -You can no longer remove snowflakes, each subsequent attempt increases the volume and mass of the snowflakes.”

you sir are one really evil bastard if this happens im forming a lynch mob just for you!

All while being labelled as an exploit, resulting in a permaban and the loss of all genitalia as further punishment

Throwing snowballs was just a little fun feature.
But now it will raise hate among the players.*
Well done, for no reason they ruined it.

There was this Sith guy on imperial fleet, angry because people threw funny looking snowball stuff at him. Now when nobody can turn the effect of, there will be many more like him.

I Totally agree with your comment and others sentiment on this issue. Before reading the comment section here, I was… why are they wasting their time on this, an Event that comes around once a year. So, once again, someone at Bioware has a pet-peave and got a big Bonus for acting and correcting this severe blatant mis-use of an ability. CONGRATs

Whooo gras. I think the oculists in the Star Wars galaxy invented something new to cure our short sighted characters.

I hope some day they can see enemy NPCs that are more far away than the lenght of an arm!

“Alliance Supply Crates no longer drop Premium Quality gifts or courting gifts.”

Is this their fix for the courting gifts? Stop giving them to us?

The snowflake thing seems… like a waste of time.

Maybe the idea behind it is this: I like tossing snowballs at people. Now that I know they’re stuck with it maybe I won’t toss so many.

Maybe?

Trolls will start at this point, not stop.
😉

Prepare to see more snowflakes after the pacth than in December.

BioWare really hit the right time to change this, when the event is long gone. This change clearly couldn’t wait till next December. It had to be done now. It’s really important. I hope they stopped fixing real bug to take care of the snowflakes. They really know what it important and what not.

Buahahaha! Now people can’t remove my snowflakes! (In serious though, this was done to stop people doing snowflake farming

I have to say, it’d make ALOT more sense if we had a dusted with snowflakes debuff (not buff), it should just be that and no visual/audio effects lingering; it’s not as if peeps wouldn’t know we had it, and it would save alot of goodwill. I could be dusted, have the debuff, and without the visual effects I could really care a damn, THAT’S what BW:A should do regarding this.

or make the visual apperance a seperate buff, that way you can turn em off if you desire or leave em up, while preventing the farming.

That’s true, like we have with tracer missile/gravity round and sundered, which used to be all one; in 3.x they separated them, they could do the same with this, make the visual effect an off-clickable buff, and the actual player-responsible thing a debuff (cannot be clicked off under any circs).

Probably, but then again the real farming was on gift droids. Much faster than snowballing you companion in your stronghold.

“•Force Stasis may now be activated without a melee weapon equipped.”
Finally, the combat changes we’ve been waiting for.

Great changes!!! I cannot tell you just how much of a difference activating Force Stasis without a weapon will do to my playstyle (or lack of it). And Plasmatize… How many people did I see complaining that it’s visual effect just had to be improved??? Nevermind making Forcequake at least half as cool as Force Storm… Noooooo, that’s not what the players asked for… Plasmatize, that’s the real deal… Last time they did something remotely as cool as this one my Merc had Quickshots replaced by an ability in which he does a “thumbs up” when he finishes… A Bounty Hunter doing a thumbs up…

Now where did I leave my snowflake???

Well, with Force Quake it’s not even a question of “cool”, on top of it it’s also bugged and the animation cuts off after the first tick. They acknowledged it as a bug… and that was that. 🙁

“Increased the max grass render distance to 200 meters (up from 64). This setting can be adjusted via a new slider found in the Graphics settings.”

If this is true, I’m gonna be happy… =)

”Nightmare Operations now drop 224 Rating items:

Each boss has a 5% chance to drop a 224 token”

Have they completely lost their minds?

I’m just lost for words with this one

Thanks but doesn’t explain the insanity of implementing this in the first place.
If the change in 4.1 patch isn’t going to stay then why bother applying it all.
Bioware logic I suppose.

Because when they launched 4.0, the NiM bosses only dropped 220, and the only way to get 224 was the featured HM Ops (maybe the last boss of NiM dropped 224, but that was the only one). This change is the fix they were able to get through in time for this patch, and they are working on makinjg sure the 100% drop rate will work correctly, ths the delay in implementing 100% drop rate. This is not a decrease in drop rate, it is actually an increase, and stepping up to the expoected drop rate.

thats no where near what I said.

They have applied a drop rate to nightmare ops today knowing full well it’s wrong and will change it in a patch in the future. My logic is thinking why add the change today at all ? just leave it out and in 4.2 add the 100% drop rate…whats the point in adding the 5% drop rate today?

Tait told SWTOR_Potato on Twitter that they will be sorted by the total number of Influence points over the Influence level, meaning two Influence level 25 companions may not be equal if one has more Influence points than the other. Otherwise, they will be in alphabetical order.

Firebrand (Spoiler if somebody still doesn’t know and doesn’t want to know: Kaliyo), Blizz and HK-55 are all mentioned in the patch notes. So they are not 1, 2, 3 more.

I am not sure how you were confused. The guy said that they are releasing 2 more companions with this patch, Kaliyo and Blizz. The real answer is 3 more companions, since he forgot to mention HK. That is all.

so… what about the damn tactical fps weekly fix? Istill can’t get credit for tactical flashpoint on any toon, even those noted on mission description..

How is it that I have never seen anyone else complain about this? Probably you do not have every single tactical selected when you queue up.

If you have ANY flashpoint quest in your log the random will not give you credit, it will only count if you have no flashpoint quests in your log

It’s actually a good thing: Premium Quality are the green ones, a.k.a. the shittiest ones, so you’ll only get blue/purple (in other words: better).
And nobody really accepted courting gifts. As far as I know, the only one that’d get any (even if extremely low) influence from them were Nico Okarr and, suprisingly, M1-4X

Nadia was accepting them from my female Jedi Consular and giving 50 affection points for them. I had wondered about that.

Interesting how the most talked about item in the comments appears to be the snowball buff/ debuff. Guess I’m not the only one with the cannon still in my quick bar.

TBH, I hate the change that we can’t remove it. Not because I exploited it, but because I hate having it on me.

cool that will free up a ton of my legacy hold space. Was a full time beta tester been playing off and on since so you can imagine how much resources I have taking up space.

first file was just over 4GB. i have it downloaded and would say with
the rest of the files it was 4.5 gig in total size. servers are slow
and kept disconnecting. ended up using a thumbdrive to move the entire
EA folder to my other 2 computers.

You may check if your harddrive has enough space… because there is no error message that tells you so if that’s the case.

I got some misleading erros from the launcher because of that in the past.

It’s usually a plus to give the specific error you are receiving. I work in tech support. Not giving the specific error doesn’t like folks like us anything to go on.

I’m downloading fine.

first file was 4.1 gig. rest of the files are smaller so in total I would say 4.5 gig. it was fast at first then it would stop saying network error 310. i paused the download and restarted it. finally got it finished then used a thumbdrive to move the ea directory to other computers.

I got that a lot as well. keep hitting pause and play on the download and it will finish. the first file is over 4 gig in size but after that the rest of the files are under 300MB

pause/play button is only on the non-streaming client I think. I could be wrong tho, as it’s been a long time since I used the streaming one.

Weird, it’s there for me (on top of the progress bar, left of the word “Downloading”). I forget if I have BitWrecker turned on or off, I’m not at home right now so I can’t check – that might affect whether it appears.

Anyway, like I said the pause/resume thing didn’t really work for me, and in the end I just gave up; I’ll try patching again later.

For me this sort of works, but not really – I get about 2 seconds of downloading before it breaks again. Since I have 2.3G to go, I think I’d have to pause/unpause approx. 10,000 times to make a difference…

I did that too a few times, and it has since stopped at 3.82GB left…. it doesn’t seem to be able to reconnect after that.

“Today’s maintenance window has been extended, and we will update you as soon as we have more info.”

someone quick make a picture of Eric Cartman pointing saying “Ah hah… you thought you had early access today”

I wish they would tell us what was wrong instead of leaving us in the dark like this… ahh modern day gaming industry.

Thanks, but still i had no idea they told us and we have to rely on external sites or regularly check the forums to find out the reason.

I don’t understand how they consistently over promise and under deliver. You’d think after the first 73 times their maintenance ran at least an hour over schedule they might learn and start 2 hours earlier? I guess these are the same minds that un-wrote the MK-9 slot from the game in 4.0 only to reintroduce it in 4.1 😛

They’ve messed up your hopes 73 times so far, and you’re still expecting them to deliver? What does that say of you?

I say “I’ll have your heat pump back up and running by noon”, then proceed to fail in my efforts until finally the job is done at 9 pm. I have over promised and under delivered. Now you know.

Well I could agree with you… but last times BW always fuck up maintenace… They are focused on their epic story telling but they are blind taht sience then they fuck up whole game…

If getting the 310 error your swtor gaming experience today will be watching the fever meter and hitting (pause/play/pause) play to get the download to push through. You get a tasty saltine cracker if you get to the end of the download.

Once download is complete you will also be congratulated with a 224 random armor sent to your mailbox.

Hmm… would using the swtor pre-downloader tool work ? At least you could download the biggest part (~4.7 GB).

And for the 224 armor… the servers needs to be back online for this LOL

C’mon, by now, you should have known that “early access” in swtor is not a “subscriber reward”, but a “subscriber punishment”.

Unless, of course, their metrics revealed to them that those who remained subscribed after 4.0 are, in fact, masochist … in which case, I guess, it works as intended.:-))

“early access” should had been on sunday.. this is just a big ‘fuck you’, cause when did they “released” content 2 days after the update???

I guess it should be “Sub on the 1st of [Month] to play on release or be a sub later on in the month to get 2 days late access”

lol… Are you serious? Does that really happen? And no I’m not pulling your strings, this is a genuine question. 🙂

Well… never mind the good content, this execution was so sloppy it made me want to cry. Simply a plethora of errors on my computer.

God damn it BW how come that you are the only one that screw up every single one maintanance sience 4.0 lunch… I hope u will have some recompense to us for all of this…

I just got out of class and was so excited they came on as soon as I could play… they are toying with me..

“All Artifact Quality Artifice Hilts now require Artifact Quality Slicing Materials instead of Artifact Quality Treasure Hunting Materials.”

is that backwards?

The new 212 Relics are all Bind on Pickup, so… I guess I won’t be making them for all my characters. Or for anyone else. That was not a great decision.

Found two new hidden achievements with Blizz – one for correctly naming his friends, and one for giving them correct items without any error.

Area loot is broke. Have to pick up loot from each body. Awesome! No more rolling on loot when grouped for Heroics. So now when you get something that a guildie you’re running heroic with can use you have to stop and trade with them. Since you can no longer roll and pass. Awesome. Keep screwing things up.

I haven’t tried it and don’t intend to, but I can’t fathom it’s worse than 4.0, but everything since has been pretty terrible.

About the Black-White Crystal…

Anybody found it anywhere?

I checked all reputation vendors if they sell the scematic. No success.

Right now I’m running slicing, investigation, … missions to check if that’s a way to get the scematic. But it looks like it isn’t.

Maybe the scematic is a boss drop?

I knew it is to good to be true.

the same places you got the level 8 resources. The moleytex and farium or whatever from the droids now give the new metals.

Game’s still on suicide watch though.
I got the last of my fill for SWTOR. I will still point players towards this game, but otherwise, I think I’m finally done.

“Alliance Supply Crates no longer drop Premium Quality gifts or courting gifts”. The second part of the expression is true but I am getting more Premiun Quality gifts than before…

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