Black Desert Online Conversation and Amity Guide

A guide to the Black Desert Online Conversation minigame and gaining Amity.

Conversation Basics

Amity

Every NPC in Black Desert have something called Amity, a measure how of they like you. You gain Amity primarily by engaging in a conversation with them, which costs energy. Additionally, you can gain amity by waving at them via F1 but that it isn’t very energy efficient.

Getting higher Amity with NPCs rewards you. NPCs will share knowledge, have additional conversations, give you new quests and even offer you special items via their shop. To check what Amity for each NPC give you, interact with them and look at the Amity wheel on the bottom left. Beware that for items you can purchase when you have reached a certain Amity, you will lose that Amity when you buy the item.

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Knowledge

Engaging in a conversion with a NPC requires knowledge, which is gained via interacting with other NPCs, killing mobs etc. Each NPC has a specific field of knowledge they are interested in and they will only talk to you if you meet the minimum amount of knowledge required for a conversation (usually 5, depends on their zodic sign). You cans see the knowledge they are interested in when you interact with them. The NPC below for examples is interested in knowledge about Serendia Adventure Journal II. If you don’t have enough knowledge topics the conversation button will be greyed out.

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Energy

Engaging in a conversion costs energy. It is usually 2 energy per conversation at the beginning but this cost increases as you gain more Amity with the NPC. The conversation button will tell you the energy required for a conversation and the total amount of energy you have. In the example below it takes 2 energy per conversation and I have a total of 63 energy available.You gain1 energy every 3 minutes and can increase the maximum via questing.

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Conversation Mini Game Mechanics

The Conversation Mini game to gain Amity can be very confusing both through confusing design and bad localization.

Interest Level/Sparking Interest

Sparking Interest is calculated by comparing the Interest Level of the NPC you are talking to (in this case Siuta) vs the Interest Level of the Knowledge you have selected in the Knowledge of Interest circle (in this example Lara). This is a simple % calculated by dividing the Interest Level of the Knowledge over the Interest Level of the NPC

  • Lara the Knowledge you have selected, has an interest level of 19.
  • Situa the NPC you are talking to, has an interest level of 31.
  • 19/31 = 0.61 or 61%.

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If the Interest Level of the Knowledge is higher than the Interest Level of the NPC you are talking to, then Sparking Interest will always be 100%.

Sparking Interest determines if the Knowledge you have selected will have an effect or not on the NPC. If you get a blue smiley face, it means that you have succeeded. If you get a grey frowny face, it means that you have failed. The % Sparking Interest determines which face you get.

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Also note that Sparking Interest from one Knowledge can carry over to the next Knowledge. For example. If you place a Knowledge with a 100% Sparking Interest before a Knowledge with say 30% Sparking Interest on the Zodiac Sign, that 30% Knowledge will more likely to succeed than if you place the 30% Knowledge in front of the 100% Knowledge.

One last thing to note is that the Interest Level of the NPC can change between conversations. This is usually a small range such as having an Interest Level of 31 one conversation and Interest Level 34 the next conservation. It is a very small RNG factor. Interest Level of the Knowledge remains the same.

Favor/Interest

The term Interest here is confusing because it has nothing to do with the Interest Levels and the Sparking Interest mentioned above. Rather it is the difference between two Favors. Interest is calculated by (Favor of the Knowledge – Favor of the NPC). So if we take look at the Situa/Lara example above again

  • Lara the Knowledge you have selected has 45-50 Favor
  • Siuta the NPC you have selected has 25 Favor
  • (45-50) – 25 = 20-25, which is the Interest of the Knowledge. This is a random number range that we will roll in the conversation.

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Accumulated Favor Level/Maximum Favor Level

Now that you know Interest Level,Sparking Interest, Favor and Interest, it is time to look at Accumulated Favor Level (AFL) and Maximum Favor Level (MFL). To do this, we need an example conversation and keep the following formula in mind.

  • MFL = Previous MFL + Current Interest roll
  • AFL = Previous AFL + Current MFL.

We will pick 5 Knowledge in the following sequence.

  • Dora Fonti: 8-11 Interest
  • Lara: 20-25 Interest
  • Joel: 5-15 Interest
  • Vangelas: 0-0 Interest
  • Melissa Brady: 15-17 Interest

Table Format

Turn 1 2 3 4 5
Knowledge Dora Lara Joel Vangelas Melissa
Roll 9 22 5 1 16
MFL 9 31 36 37 53
AFL 9 40 76 113 166

Dora: Dora has an Interest range of 8-11, in this conversation an Interest of 9 was rolled. Maximum Favor Level (MFL) is therefore 0+ 9 =9. (It is shown as 0 in the screenshot because Maximum Favor Level is always calculated one step behind the current Knowledge, which makes it confusing). The AFL is calculated as Previous AFL + Current MFL = 0 +9.

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Lara: Lara has an Interest range of 20-25, in this conversation an Interest of 22 was rolled (you can’t see the roll number but you can deduce it based on the ACL and MFL). MFL is therefore 9+ 22 = 31. AFL is 9+31 = 40.

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Joel: Joel has an Interest range of 5-15, in this conversion an Interest of 5 was rolled. MFL is therefore 31 + 5 = 36. AFL is therefore 40 + 36 = 76.

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Vangelas: Vangelas has an Interest range of 0-0 since he has a Favor lower than that of the NPC. This is a special case and the Knowledge will always roll 1 here. MFL is therefore 36 + 1 = 37. AFL is therefore 76 + 37 = 113.

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Melissa Brady: Melissa has an Interest range of 15-17, in this conversation an interest of 16 was rolled. MFL is 37+16 = 53, AFL is 113 + 53 = 166. To show that MFL lags behind one step, notice that MFL in the screenshot jumps from 37 to 53 right before the conversation minigame finishes.

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Simplified Example on AFL/MFL

The example above might be confusing the first time you go through it since there are many things to keep track of. To make this easier, here is a simplified example.

Lets assume the conversation has room for 4 Knowledge, so that is 4 rolls. All 4 rolls have Sparking Interest success.

Knowledge 1:  Knowledge 1 rolls a 9 for Interest. Your MFL is Previous MFL + Current Interest roll = 0 + 9. Your AFL is Previous AFL + Current MFL so that is 0 +9 = 9 again. Interest: 9, MFL: 9, AFL: 9.

Knowledge 2: Knowledge 2 rolls a 10 for Interest. MFL= Previous MFL + Current Interest roll = 9 + 10 = 19. AFL = Previous AFL + Current MFL = 9 + 19 = 28. Interest:10, MFL:19, AFL: 28.

Knowledge 3: Knowledge 3 rolls a 8 for Interest. MFL = 19+ 8 = 27. AFL = 28+27 = 55.

Knowledge 4: Interest = 4, MFL = 27 + 4 = 31, AFL = 55 + 31 = 86

The confusing thing when you look at the ingame way of displaying AFL and MFL is that it doesn’t tell you the Interest roll numbers (you have to deduce it based on the AFL and MFL) and the MFL is always lagging 1 round behind.

Sparking Interest Failure

Now that you know about AFL and MFL, lets talk about the effect of Sparking Interest Failure. Sparking Interest Failure resets you MFL, so your AFL remains the same as the previous Knowledge and your MFL is 0. Lets look at an example.

We will pick 5 Knowledge in the following sequence.

  • Dora Fonti: 8-11 Interest, 77% Sparking Interest
  • Flaviano: 19-22 Interest, 3% Sparking Interest
  • Siuta: 15-17 Interest, 100% Sparking Interest
  • Techthon: 20-21 Interest, 65% Sparking Interest
  • Lebyos: 0-0 Interest, 100% Sparking Interest.
Turn 1 2 3 4 5
Knowledge Dora Flaviano Siuta Techthon Lebyos
Roll 10 0 15 20 1
MFL 10 0 15 35 36
AFL 10 10 25 60 96

As you can see, we had a failure in turn 2 with Flaviano. MFL was reset to 0. This means that AFL for that turn = 10 (previous AFL) + 0 (Current MFL) = 10. In Turn 3 we had a Sparking Interest success and rolled a 15. 15 then became the new MFL.

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Combo Effects

Combo Effects is pretty confusing due to the wording. Lets take look at Amerigo,a Knowledge with a combo effect of “After 3 turns, Favor will be reduced by 3 for 2 turns”. What this means is that, after 3 turns (including Amerigo’s turn), the Favor of the NPC Suita will be reduced by 3 for 2 turns. The Favor here means Favor of the NPC, not the Knowledge.

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If you hover over the last 2 Knowledge Spots, which is affected by the combo from Amerigo Knowledge, you will see a +3 in blue under Favor of the Knowledges that occupy them. This is basically the same as reducing the NPC’s favor by 3.

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Since most Combos only activate after a couple of turns and last for a few turns, it is advisable to place them in the front for the most benefit. Always check that the Knowledge with the combo has a high Sparking Interest since if the combo Knowledge has a Sparking failure it won’t apply the combo.

Conversation Mini Game Strategy

Requirements

To succeed in the mini game, you must follow the requirement. Otherwise you will be kicked out of the mini game and not gain any Amity. There are four types of Requirements

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Consecutive successes/failures

  • Check the Sparking Interest of the Knowledge available and pick high% for consecutive success and low% for failures. Sometimes you can get screwed over if you don’t have enough low & Sparking Interest Knowledge.
  • If you are short on high % Knowledge and need to do Consecutive Success, place high % Knowledge right before the low% ones for the carry over effect.

Reach a certain Accumulated Favor Level (AFL)

  • You want to place your Knowledge with the highest Interest and Sparking Interest % in front. The reason for this is that AFL adds by adding the previous AFL so if you have the big Favor numbers first they will get added multiple times.

Reach a Maximum Favor Level (MFL)

  • The order of which you place the Knowledge does not matter for MFL. Pick your Knowledge with highest Interest/Sparking Interest. A single Sparking Interest failure can reset your Maximum Favor Level so beware of that.

Free Talk

  • You can’t really screw up this one. Try reach a high Accumulated Favor Level for more Amity.

Continuous Interact vs Exit

Continuous Interact requires no energy and give you bonus Amity but if you fail one of the Requirement you lose all the amity you have earned. If you don’t have a good selection of Knowledge then you can play it safe and use Exit when you feel you have a high enough Amity and rather not take the risk of losing it.

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You can only do Continuous Interact twice per conversation.

Amity Gain

There are no hard calculations for Amity Gain but it seems to be around 10% of the Accumulated Favor Level. In addition, if you do Continuous Interact, it appear to give you extra Amity.

If you have the same Zodiac sign as the NPC you will also gain extra Amity.

  • Maphyr Helbane

    Sounds very confusing….

  • Charl van der Merwe

    jeez, its too complicated

  • BDO

    You’ve made this article way too complicated. You don’t need that math and shit. Here’s what you do: if you have enough knowledge/interest level, choose the highest percentages to use in a conversation. If you’re not feeling too confident on the percentages (70% and lower), then don’t hit “continue,” just stay and keep what you’ve earned. Almost like Black Jack.

    • When you have limited or bad selection of knowledge and you get a requirement like getting to a certain Maximum Favor Level or Accumulated Favor Level, it helps to know how the system works so you can plan out your cards. Not understanding the system and always go by some rule that may or may not work in all situations will lead to failure. If you don’t like to know how the system works, don’t read it. Simple as that.

      • Aralitex

        The article makes perfect sense, people just have to take their time reading it. Thank you for the guide!

    • styopa

      Unless, of course, the GOAL of the contest is to FAIL to spark interest, then your advice would be precisely, totally wrong.
      Having the math included is useful, and anyone can ignore it if they can’t/don’t want to understand it…

  • MSC

    This has got to be the most convoluted boring MMO feature ever.

    • Its a shame that so much of the game seems to revolve around it.

    • Rose_Otoribashi

      I actually enjoy the conversation system. I think it’s interesting.

  • Erlexx

    This is actually a very helpful guide. Most guides on this do not cover some important factors like how gained favor is calculated. When getting end game weapons is built around this simple mini game – its important not to just “click the high % ones first” all the time. Thanks for the great guide as usual Dulfy!

  • styopa

    If it sounds convoluted, it’s because it IS.
    Each NPC has a set of things they’re interested in, and how much knowledge they already have about that subject. That interest probably varies over time, so it’s a giant, fluctuating database of relationships* and values. There’s no “simple” way to present that interaction. Like a real conversation, if you want to be friendly, you talk about the things they want to talk about.

    *what I expect is that they’re not necessarily mirrored, either. So Jim is interested in talking about Sue, but Sue is not at all interested in talking about Jim.

    The wiki explicitly says the zodiac symbol you pick affects this; it seems that the symbol you have to fill is the one from your birth sign? Is that every time? Or is that THEIR sign? It’s unclear how your sign impacts this.

    • No each NPC has a specific zodic sign. If your zodic you picked at character creation match theirs, you will get an amity bonus.

  • TatsumakiJim

    Thanks for this! I had deduced most of this before and it’s good to get confirmation. The MFL tallying part was what I couldn’t figure out — so that helps lots!

    Another thing that would help this guide is also explaining the comboing and how you can see the light blue lines that indicate which knowledge affects another knowledge — you can mouse over the item to see the impacts of the combos before you even start the conversation.

  • Kodiak

    I’m still hopelessly lost despite how good this guide is!

  • Violetdea

    Thank you so much for this. I’d been looking at guides all day but none of them really got deep enough into the mechanics, at least those that were based on the NA version. Now I really finally understand the system. Really find your guides helpful, thank you for doing them.

  • Tristan

    Wonderful guide ! I learned a lot thanks to you.
    I have some problems with the quests of amitiy. Example : The req on the NPC amity is 10 red. I have 150 points. But he don’t want to give me the quest. Why ?

    PS : i’m sorry for my bad english. I’m french

    • There might be some other requirement to unlock the quest like completing another quest or something. It is hard to tell sometimes.

    • Ivaylo Kovatchev

      You have to have MORE than the number listed. Even 1 point is enough. So you need 11, not 10 in your case.

  • Zeldain

    I think this made it more confusing that it already is.

    Essentially, you use your highest percentage of Interest “knowledge” when asked to gain anything or spark anything. And do the opposite when it asks you to fail.

  • JNighthawk

    Excellent guide. I’m currently writing a simulator/solver, and I’m curious if you know the exact math behind the carry-over when spark interest would be calculated >100%? My solver currently handles everything but that and combo effects.

  • Eli

    “If you place a Knowledge with a 100% Sparking Interest before a
    Knowledge with say 30% Sparking Interest on the Zodiac Sign, that 30%
    Knowledge will more likely to succeed than if you place the 30%
    Knowledge in front of the 100% Knowledge.”
    place 100% before 30% = place 30% in front of 100% 😐 they are both the same thing or i got it wrong

    • Rose_Otoribashi

      Getting a success gives a higher chance for the next Spark to succeed. So placing that 30% after the 100% means the 100% will succeed, then give a bonus to the 30%, making it higher than a 30% chance at succeeding.

  • Mike Fatchett

    One thing to be aware is the order of the conversation. The new vendor in Altinova that has the Grunil armor start the conversation with the 4th person you select not the 1st! In this case the 1st person selected will be the 4th person in the conversation. You need to watch this on other horoscope signs.

    1-4
    2-2
    3-3
    4-6
    5-5
    6-1

    Thanks for a great guide. This really helped me understand some of the pieces I was missing.

    • Fanatoli Guyoff

      wat

  • Doobin

    All I can say is fack this. I just want to increase my energy

    • Aenya Hiri Silverleaf

      Talking to NPCs to increase their amity often can unlock new quests and new knowledge topics (see the ‘wheel’ on the left when you talk to them; there will be icons around it if an npc unlocks things at certain amity levels). Your maximum energy is based directly on the amount of knowledge you have, and quests generally restore your energy, so… With all due respect… No. I will not ‘fack this’.

  • Ygglune

    Looking for a gamer girls for a play? http://ow.ly/10iAqt )

  • Nicsanar

    Hey! Awesome guide! have you thought about make a guid of the contribution reward quests? The daily quest, one time quest, etc. Thanks!

  • Caffeine Addict Wizard

    Thank you for a very detailed and easy to follow guide! Well needed!

  • Max van den Elsen

    Thanks this claryfies alot
    Now i can get much higher amity scores.
    Got an small question cause it seems when you use the exact same combination the second time you dont get any points.
    Is that true or did i just get really bad roles?

  • Misteeka

    wow i fell like i am back in math class, ok i will do what i use to do it in school and read this over and over and over until it clicks then i will fully understand. WOW in depth mini game i must say. Great guild thow.

  • Ammar Huzaifi

    Wow, never failed once, love you dulfy-chan <3

  • Fanatoli Guyoff

    Well I’m more confused than before I read this. RIP. Almost 40 years old and I’m too stupid to understand simple interpersonal communication in a video game reality.

    • ymhayuociotlc .

      Same here, I didn’t understand anything. I don’t even know what Maximum Favor Level means. I just read bits here and there. But I searched for “maximum favor” and read what I found and none of them made me understand exactly what maximum favor even is.

      • Fanatoli Guyoff

        I watched a really long step by step video guide on youtube where he spells everything out and shows examples of everything with the math and all. Then I promptly forgot it and started using bdotools amity calculator instead lol

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