SWTOR PTS Odessen Warzone and Arena Changelist

Here are the list of changes to the Odessen Warzone and Rishi Arena from today’s PTS update.

Odessen Warzone

  • Performed a small optimization pass on Odessen Warzone visuals.
    • Designer Note: We are expecting a slight increase in client performance while in the Odessen Warzone with this update. The update included removing the VFX that plays your team’s color while in a Control Point area. We are still performing additional optimization passes but wanted to get this out into the wild to see how it played.
  • Control Points are active for approximately 90 seconds, up from the previous 75 seconds.
    • Designer Note: We found that players didn’t have enough time to react to changes during a round and that this would allow more time for attackers to remove defenders.
  • In Round 1 only the three middle Control Points (Defense Cannon, Cantina, and Artifact Chamber) will have a chance to become active.
    • Designer Note: This was clearly providing a large head start if the Control Points rolled in a team’s favor at the start of the game.
  • Small walls and crates have been added around Control Point areas to provide Line of Sight blockers and collision.
    • Designer Note: We want to preserve the King of the Hill playstyle, namely removing opposition from the Control Point area to capture it but we feel knockbacks are too powerful in the current iteration. One step we are taking is to place collision around the Control Point area to allow positional counter play.
  • Grace Period and Capture Time has been increased to 4 seconds, from 3 seconds.
    • Designer Note: This is our second step in reducing the effectiveness of pushbacks and other physical movement effects by giving the affected character more time to make it back before the Control Point swaps. This also means that capturing a Control Point takes longer. This is a potentially negative side-effect so we will keep our eyes on how this plays out, and what feedback you provide.
  • There are now 7 rounds in total. Rounds 1-3 have 2 random Control Points active and Rounds 4-7 have 3 Control Points active.
    • Designer Note: We saw that with 4 Control Points active (potential for 5) players were too spread-out and lead to situations where a team that was behind couldn’t stop the team that was ahead from scoring, only to potentially catch up. Less Control Points being active should help game flow and increase the value of the Activation Battle Mod.
  • Battle Mods have had their held duration removed.
    • Designer Notes: We feel the Battle Mods need more tactical play and time is required to set that up. Instead of increasing the timer (and keeping an ‘exploit’ with the Pass Slice ability) we decided to go whole hog and make them last until they are used or dropped.
  • All Battle Mods now have a 3 second cast and suffer from pushback.
    • Designer Note: Consistency between the Battle Mods was an issue and causing confusion. Making them the same lines up expectations and should result in a better player experience.
  • Battle Mods now activate in Round 1 (previously after Round 1).
    • Designer Note: There wasn’t enough action and spreading out in Round 1. Now players will have to spread out.
  • A decal has been added to the Defense Cannon floor showing the Control Point area.
    • Designer Note: Now 100% more useful for knowing where to stand when activating this Control Point.
  • Characters that use Battle Mods will now receive objective points correctly, Attacker for Activate and Deactivate, Defender for Multiply and Speed Up
  • Control Point mini-map icons now pin to the edge of the mini-map
  • Control Point signs around the Warzone now change color based on the owner of the Control Point displayed.
  • Warzone Daily and Weekly quests now complete on valid Odessen Warzone completion.
  • Fixed an issue where sometimes a character would use an ability to move them through a Battle Mod but not receive the Battle Mod.

Rishi Arena

  • Characters that die in the Rishi Arena will now remain dead until the end of the round.
    • Designer Note: RIP Rishi purgatory.
  • Kobane

    First

    • second

      Your life must be sad

      • Rikor

        Yours as well.

        • Ace

          at least they both HAVE lives. Unlike you.

          • Anonymous

            Said the anonymous troll who named himself “Ace”.

            • capt obvious

              said the anonymous troll named “anonymous”

      • Donald Trump

        He is still first and you are second.

        You lose.

        • Marco Rubio

          And you still have small hands…

          • Ace

            and a smaller shwartz

          • Bernie(commie)Sanders

            If you are elected President the game of Marco Polo will forever be changed.

  • pvper

    Good to have new map for pvp.
    Sucks for the little bitches that there is no new operations

    • Andrew

      3edgy5me

    • abaddonsmummy

      What is this ‘pvp’ of which you speak?

      Sounds gay.

  • 888×888+x

    LULZ

    http://www.swtor.com/de/community/showthread.php?t=874690

    Eternal Championship delayed again.

    It was planned for Chapter X, delayed for Chapter XI, delayed.
    Ok. I’ll except it now with Chapter XX and bugged to the ground, because BioWare.

    If they don’t get it out after the first delay, they’ll never get it right.
    Look at the stuff they put out after PTS testing, how bugged even this stuff is, and stays.

    • Лев Сафаров

      Maybe we will get it later.

      • ace

        STFU Lev!

  • Shawn Hargrave

    ….

    • Reply

      I’m already subbed when do they come in the mail. Having a couple human dancers to pair up with my Twi’lek dancers should liven things up a little more in my dance hall, lol.

  • Hey at least they trying to fix it. Hopefully they will get around to that whole Force Barrier delay bug thing sometime this century too….

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