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GW2 Patch notes

GW2 August 23 Game Update Patch Notes

GW2 Patch Notes for the August 23 Game Update.

08/23/2016 – August 23 Release Notes
New Activity: Basket Brawl
Citizens of Tyria! The Captain’s Council is happy to announce Tyria’s newest and greatest sport, basket brawl! The council has sponsored a public court for all to use for the next two weeks. Speak to Morris Podaulff, our first appointed commissioner of basket brawl, in the Grand Piazza to try it today!
World Polish

  • Cursed Shore
    • Fixed a bug that caused the corrupted statues of the gods to fire at the wrong times and display the wrong effects.
  • Straits of Devastation
    • Fixed a bug that caused the content guide to direct players to an unexplored map sector when all map sectors were already explored.
    • Fixed a bug that caused the corrupted statues of the gods to fire at the wrong times and display the wrong effects.
  • Tangled Depths
    • Moved the locations where some chak sappers appear to keep them out of the walls in the chak tunnels.

General

  • Flame Legion Effigy: Fixed a bug that cause this creature’s portrait to cover its target information.
  • Dragon’s Stand: Fixed a bug that caused the zone name to be displayed twice on the map.
  • Fixed a bug that prevented hungry cats from meowing at players.
  • Tremors are coming from the north.

Raids

  • Stronghold of the Faithful
    • Keep Construct
      • Added a ring effect to the death explosion of projections to help clarify their radii.
      • Fixate applied by projections now has a longer duration and will resolve itself better to prevent target swapping. Stealth and similar effects, as well as being downed, will continue to remove Fixate.
      • Fixate applied by projections now lasts 5 minutes, up from 90 seconds.
    • Xera
      • Removed erroneous collision on the center tower that caused players to get stuck inside if they missed the ley line.
      • Players will have their gliders disengaged if they somehow manage to jettison their way into the stratosphere.

Structured Player vs. Player
General

  • Updated the Wall of Champions.
  • Updated the Revenge of the Capricorn map layout.
    • In the red and blue bases, removed the house in the center to increase visibility while in spawn.
    • In the red and blue bases, adjusted the respawn radius and location to be consistent on both sides.
    • Added a wall to block visibility in the blue base’s side exit, making it consistent with the red base’s side exit.
    • On the path from the blue base to the bazaar, removed the beached ship and replaced it with a ramp.
    • On the path from the red base to center of the map, removed the wall drop-off and replaced it with a ramp.
    • At the center point, made the jump to get up to the ledge more consistent for both sides.
  • Players can leave matches during the 15-second team party phase if they do not opt in to joining a party.

World vs. World
General

  • There are now mixed borderlands!
    • The red borderlands are now always the Desert borderlands, and the green and blue borderlands are now always the Alpine borderlands.
  • Added green and orange commander tags.
  • Fixed a bug in which guild golem blueprints would not refund players the blueprint correctly.
  • Shortened the leash range on WvW keep lords.

Desert

  • Added a new hay bale to the southeast side of the Desert borderlands.

The following changes have been made to the Desert borderlands since it was last in the game. These changes have appeared in previous release notes.

  • Camps: Reduced the number of base guards from 4 to 3.
  • Camps: Base guards are now a combination of both scouts and guards.
  • Camps: Guards have been moved inside the capture circle.
  • Southeast Camp: Fixed a bug in which the guards weren’t sharing hate properly.
  • North Camp: The capture point’s size has been increased, and it is now rectangular.
  • Fixed a bug with the teleporter on the dunes above the Fire Keep.
  • Fixed a bug with automatic blessing at the east Earth Shrine.
  • Fixed a bug with a jump pad on the north side of the Air Keep.
  • Fixed a bug with a floating mortar in the Air Keep.
  • Changed the jump platforms at the Air Keep so that they launch players similarly to how jump mushrooms work in the jungle maps.
    • Removed some of the jump platforms since the new jump platforms launch players farther.

BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions

  • For a limited time only, the Peacock Scepter is available in the Style category of the Gem Store for 600 gems.
  • A new Mini Garm is available in the Toys category of the Gem Store for 350 gems.
  • A new Bloodstone weapon set is available from Black Lion Weapons Specialists for the limited-time price of 1 complete Black Lion Claim Ticket from a Black Lion Chest. Keys are available in the Special category of the Gem Store for 125 gems each.

Source: https://forum-en.guildwars2.com/forum/info/updates/Game-Update-Notes-August-23-2016

By Dulfy

MMO guide writer and blogger. Currently playing and covering SWTOR, GW2, and TSW.

22 replies on “GW2 August 23 Game Update Patch Notes”

Tremors in the north? That better not be Jormag, I’m too out of practice to attempt a full hearted complement right now :/

Anyone else got a bug where all your weapons in your inventory are stated to be soulbound to another character?

“Tremors are coming from the north”…hope that’s teasing us for a Jormag expansion. I am pretty tired of all this Mordrem content.

I would imagine Primordus, unless ANet is making us fight two active dragons, a Mursaat and a power hungry human trying to take over a nation. lol

They might as well. Pour it on! If Anet waits multiple years between each dragon, the game could fold before completing the ED story.

“Fixed a bug that prevented hungry cats from meowing at players.”

These are the fixes that make me happy:)

Uh…wouldn’t it have been better if the green borderlands got the desert map? You know, them being the winners of the matchup and all…thus having players that can actually navigate that crazy map?

Or it is a little protection for the server that usually gets gangbanged by zergs? XDD

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