A guide to the Life Skills and Crafting system in Revelation Online.[toc]
Intro to Life Skills
Life Skills in Revelation is a comprehensive system that benefits greatly from having multiple characters. The whole system is limited by your Energy and Mind Power, a limited resource that regenerates slowly. Everything is character specific and not shared between characters.
Alts and Crafting
The is probably the biggest question that a lot of players will ask. You won’t be able to do everything on one character because you get a limited amount of Energy, Mind Power and Learning Points. Gathering and crafting share everything so if you gather too much you may not have enough energy/mind power/learning points left for crafting.
At the minimum you want to have two characters, one for gathering and one for crafting.
Energy and Mind Power
All gathering and crafting spends mind power and energy. Some crafting/gathering consume one more than the other. You can keep track of how many energy and mind power you current have by the numbers on the top of your screen when you are out in the open world. Once your energy/mind power are depleted, you can no longer craft or gather.
You regenerate energy and mind power every 6 minutes but this can be shorted down to 5.5 minutes via an ability on the crafting tree. How much you regenerate depends on your crafting attributes. Currently on the CN server you only regenerate them while you are logged into the game on that character and online. However, you can bypass this by buying the premium service in the cashshop, which allow you to regenerate energy & mind power offline. This also doubles your energy & mind power max, allowing to craft and gather more. The premium service is also character based but there exists a bug that allow your character on the same account to also benefit from the offline regeneration. Overall, if you are a serious crafter, having the Premium service is a must.
The base amount of Energy and Mind Power you will regenerate every tick (5.5-6 mins) is 0.6 but you can increase this by having some of the crafting attributes.
- Every 10 Robust give you +0.1 Energy per tick
- Every 10 Knowledge give you +0.1 Mind Power per tick
You can also increase the maximum amount of your Energy and Mind Power by increasing your attributes (Robust, Dexterity, Knowledge and Perceive). See the crafting attributes below.
Energy/Mind Power Buff
You can get 15 Mind Power/Energy every 8 hrs from some fog water fountains in Mushroom Village. You get a debuff after drinking for 8 hrs.
There are 6 crafting attributes you need to pay attention as they affect all aspects of crafting. These can be found on the 3rd table of your character sheet (press C).
When an attribute is the Main Attribute of a crafting sub profession, it will increase its success rate, reduce the crafting time and give you better chance at higher quality crafts. Crafting professions also uses a secondary attribute. This secondary attribute won’t confer any benefits but will also increase in value when that profession levels up.
- Every 1 point of Robust increases Energy maximum by 1.
- Every 10 points of Robust increase Energy regeneration by 0.1 per tick.
- Main attribute for Logging, Mining, Construction and Blacksmith
- Every 2 points of Dexterity increases Energy maximum by 1
- Main attribute for Harvesting, Machinery, Silversmith and Clothier.
- Every 1 point of Knowledge increase Mind Power maximum by 1
- Every 10 points of Knowledge increases Mind Power regeneration by 0.1 per tick.
- Main attribute for Pharmacy, Alchemy, Woodworking and Winemaker
- Every 2 points of Perceive increase Mind Power maximum by 1
- Main attribute for Toolmaking, Fashion, Chef and Herbalist
- This affects your crafting experience gain when making items and how often you can get double experience when you craft
- This attributes affects your success rate in crafting, your chance to learn hidden recipes and your chance to make an unidentified item.
- Mostly a social attribute that has no use in crafting.
Increasing your attributes
There are a couple ways to increase your attributes.
- Each social rank increase will give +1 to all attributes
- Crafting profession rank up will increase the main and secondary attributes by +1
- Crafting tree have nodes you can learn to increase specific attributes by +2, +3 or +4
- Equipping tools for your crafting profession will increase attributes. Some attribute increase are immediate while others are only applied when you use the tool for a specific craft.
- You can get temporary buffs while crafting that give you a boost to your attribute points.
There are 5 main crafting professions and also three professions devoted to gathering, fishing, and treasure hunting. Each crafting profession also have several sub professions where it specialize in various items.
Here is a chart of the main crafting professions, their specializations and the attributes it uses.
|Profession||Specialization||Main Attribute||Secondary Attribute||Description|
|Gathering||Foraging||Dexterity||Knowledge||Collecting herbs. Used in Synthesis and Cooking|
|Gathering||Logging||Robust||Knowledge||Collecting timber. Used in Artisan and Synthesis.|
|Gathering||Mining||Robust||Perceive||Collecting ore. Used in Artisan, Forging and Tailor and Synthesis|
|Synthesis||Pharmacy||Knowledge||Perceive||Making drugs that enhance various combat capabilities|
|Synthesis||Alchemy||Knowledge||Perceive||Making components required in other crafts|
|Artisan||Woodworking||Knowledge||Robust||Processing lumber, components for equipment crafting and furniture crafting.|
|Artisan||Machinery||Dexterity||Knowledge||Making siege equipment|
|Artisan||Construction||Robust||Knowledge||Making siege defenses|
|Forging||Blacksmith||Robust||Dexterity||Making ingots, components for equipment crafting and minor furniture crafting|
|Forging||Silversmith||Dexterity||Robust||Making chains and bars for accessories crafting and tailor|
|Forging||Toolmaker||Perceive||Robust||Making tools for all crafting professions|
|Tailor||Clothier||Dexterity||Perceive||Making bags, furniture and equipment crafting|
|Tailor||Fashion||Perceive||Dexterity||Making items for costumes|
|Cooking||Chef||Perceive||Dexterity||Making various food items that enhance combat capabilities and Hot Springs food|
|Cooking||Winemaker||Knowledge||Robust||Making various wine items that enhance combat capabilities and Hot Springs wine|
|Cooking||Herbalist||Perceive||Dexterity||Making tea that replenish your mana and allow to to grind more mobs|
Gathering and Crafting increase your social experience, which in turn increase your social ranks. You can also gain social experience via eating Hot Springs food. Increasing your social ranks give you more attributes as you gain +1 towards all attributes when you level up a social rank.
You can see what social rank you currently have in the 3rd tab of your character window.
Getting your social rank to Level 20 is essential to unlock the material storage in your inventory/bank, which will save you from the clutter of gathering mats.
The current max cap for social ranks is Level 79.
There is a portable material warehouse to store all your crafting materials but you need to reach Level 20 Social rank and unlock it via the crafting tree. Once you get to level 20 social rank, you will get a quest to open up the material storage (see essential unlocks for the crafting tree below for more info).
The material storage can be accessed via the inventory and has a one click button to take all the crafting mats from your inventory and place it into the portable material storage. The game will also take mats from there as well when you craft so you don’t need to take mats back out.
Crafting Interface & Tree
You can open up the crafting interface by pressing V. This opens up the crafting interface.
The first tab has all your crafting/gathering professions. You can also see what level each of your professions is at via interface.
The second tab has the crafting tree, which is very important. Here you can learn recipes, attribute increases, and some functional things like bank warehouse, material warehouse, vendor stall, and same sex kissing. This will be discussed in detail below.
The third tab show you all the resources you can gather, you can click on this button to see materials you can gather for your gathering level. Hovering over each item’s tooltips also give you a general description of where you can find the item. You can also see how much energy/mind power to gather each material and your success rate. There are separate tabs for mining, logging, and grass.
The fourth tab shows all the crafting recipes for every crafting profession with tabs on the left for every crafting profession and tabs on the right for each sub-profession within. There is also another button here to hide/unhide the recipes for items you cannot make yet. Something very handy is the buy/make button for each of the materials used in a recipe. Clicking on those buttons will either open up the auction house interface directly and search for the item automatically or show you the recipe to make it. On the bottom the two orange buttons are for making bulk or single. These orange buttons will be greyed out if you don’t have the materials or absent entirely if you have not learned that recipe.
The last tab is for the fishing and treasure hunting stuff.
The crafting tree is a complex branching tree of recipes and unlocks. It is divided into tiers, which is unlocked automatically by increasing your social and crafting profession levels. As you earn more social levels and profession rank ups, you will get more of the experience to increase your green bar, which in turn unlocks more tiers.
Tiers in the crafting tree are divided by a vertical bar, any tiers not yet unlocked will appear in grey.
As you gain professional ranks and social levels you will also get Learning Points. Learning Points are used to unlock recipes, attributes and other things on the crafting tree. You get a limited amount of Learning Points so you need to pick which profession you want to specialize in. Luckily if you mess up the point allocation you can always buy an item to reset everything (covered below).
To unlock an recipe in a tree node, you must first unlock that node first. To unlock it, you first need to make sure any nodes to the left of it and connected to it are unlocked first. Then you spend learning points into the leftmost item on that node.
Lets look at example. Say I want to unlock this particular pharmacy recipe marked by an arrow, I first need to make sure the previous nodes connected to it are unlocked first.
Then I need to spend points to activate the bottle looking thing which increase my pharmacy success chances by 2%.It will cost 20 Learning Points.
Once that is done, the node is activated and I will be able to click on that recipe and spend additional Learning Points to learn it.
If you just want to activate a particular node in order to learn a recipe on another node following it, just invest points on the leftmost item, you don’t need to open up any recipes.
While some of the recipes can be unlocked this way, starting at Tier 2 there are hidden recipes that are only unlocked by chance via crafting within the specific sub-profession. You can get lucky and get it after a few crafts or unlucky and have to craft hundred of items before you unlock the recipe. The Luck attribute seems to increase the chance of learning these hidden recipes.
You can see what the hidden recipes are available within a tier by looking at the bottom of the tree. It lists all of them.
Additionally, if you are trying to craft a specific item and don’t see a way to unlock it via the crafting tree, it means that the recipe is hidden and only unlocked by the method mentioned above.
Unlock Types in the Crafting Tree
There are 5 general types of unlocks in the crafting tree.
These unlocks increase the value of a specific attribute. Most are +2 increases but some are +3/+4 increases in the last couple of tiers.
2. System Functions
Warehouse, material warehouse, same sex kissing etc. Very important unlocks that are covered below. They are usually present in the top branch for easy find.
3. Profession specific enhancements
Most are to increase the the luck or experience gain while crafting items for a specific crafting profession or sub profession.
4. Resource Identification
Most of the very basic gathering materials don’t require this but some special basic materials and most of the materials that require gathering grade 5+ will need to be identified first by spending points unlocking them on the crafting tree.
Recipes that are not hidden or granted as basic recipes will be to be unlocked this way.
Essential Unlocks in the Crafting Tree
There are some essential unlocks in the crafting tree that are important even for non-crafters. These are in the top branch and present in tier 1-4.
Within the first tier there are 5 essential unlocks. Bank storage is absolutely essential and is unlocked via this crafting interface.
The first node has unlocks for warehouse/bank, fashion bag (store cashshop costumes), and portable material warehouse. You will need 20 Learning Points to open the warehouse and 10 Learning Points each to open up fashion bag and portable material warehouse. However, even though you can activate the portable material warehouse this way, you won’t actually get to use it until you reach Social Level 20. At Social Level 20 the warehouse maid will have a quest for you to finally unlock the portable material warehouse.
Once you unlock the first node, the second node has the unlock for the material storage option in your warehouse and the option for vendor stalls that you can use to sell items in cities without using the auction house. The stall takes 3% cut on your transactions and turns you into a little mushroom where you can sell goodies within cities.
Mind Power/Energy Tick Reduction & Friends Increase
Mind Power/Energy Tick Reduction and Friends are available on the second tier of the crafting tree. You must have unlocked Practical Science branch in tier one to unlock these nodes on the second tier.
The Mind Power/Energy Tick reduction is absolutely essential because it reduce the tick interval from 6 minutes to 5.5 minutes so you are getting new Energy/Mind Power refilled more often.The 30 seconds reduction really adds up in the end.
Friends increase is handy to have if you have a lot of friends but you will need the first tier anyways to unlock the practical science nodes in the next tier. This will give you 50 more friend slots.
Portable Auction House/COD Mail
Tier 3 essentials are portable auction house that allow you to sell items remotely without having to go to the Auction Maid. Additionally, you get the option for sending Collect on Delivery (COD) mails.
Same Sex Kissing
If you want same sex kissing, this is available on tier 4 of the crafting tree and require you to unlock all previous nodes on the same branch. You will also need 80 Learning Points.
Resetting the Crafting Tree
If you screw up the point allocation on your crafting tree, there are options to get some of those points back. You will need to talk to a Life Skill Tutor, who can be found in south Su Lan.
He sells a number of potions that can used in different ways. Right click them in your inventory after purchase and they will bring up the crafting tree where you can wipe out recipes, nodes, or everything.
Forget Recipe potion – 2000 Asterion Taels. One purchase per day. Allow you to forget a specific recipe/unlock and get the learning points back. You can only erase an unlock/recipe that is not the leftmost unlock in a node.
Forget Node potion – 10000 Asterion Taels. One purchase per week. Allow you to forget an entire node and all the associated recipes and unlocks. You can only erase the right most unlocked node in a branch.
Forget All potion – 200 to 20000 Asterion Taels. Can be used only under social level 40 or below. Allow you to unlearn everything in the crafting tree and get all the learning points back.
- The cheaper potion (200 Asterion Taels) is only useable for social level 20 and below
- The middle potion (4000 Asterion Taels) is for social level 30 and below.
- The more expensive potion (20,000 Asterion Taels) is for social level 40 and below.
Gathering & Crafting Professions
Leveling up your crafting or gathering profession is fairly simple. All you need to do is to craft or gather things related to your profession and you will gain the experience to level up the relevant profession. However, there are a couple of key things to mention.
All recipes have a usage requirement. You must meet the correct profession level and the correct attributes. This is a hard check and if you don’t the requirements they will appear to red and you simply cannot craft it.
Recipes are color coded from white, grey, green, orange to red. Red recipes are ones you cannot use, either because you don’t have the recipe, the right profession level or the right attributes. Orange recipes are those you can craft but you might fail because the recipe level is higher than your profession level. Green, grey and white recipes are recipes you can craft with 100% success but you get less profession XP for making white or grey recipes. You get the most profession XP for using orange recipes.
Recipe Success & Difficulty
On orange and red coded recipes, there is a success chance. This is determined by your profession level relative to the recipe level and also the luck crafting attribute. This means that you have a chance to fail the craft and lose all the materials you used.
Another thing you may have noticed is the stars ranking the difficulty of the recipe. This simply tells you if the recipe is a high or low level recipe and doesn’t have much usage if you are within the appropriate levels.
Mind Power & Energy Requirement
All recipes and gathering require mind power and energy. Some will cost both resources equally while others favor one over the other. All the crafting/gathering professions except for Foraging, Synthesis and Cooking uses more Energy than Mind Power.
Some crafts have a chance to make an unidentified version of the item that requires identification scroll. Doing this can yield a better version of the product.
Take this Mind Power potion for example. There is 10% chance I will get an unidentified version of the potion. If I take this potion and identify it by using an identification scroll purchased from the Lifeskill vendor, I can get a better quality potion that give me more Mind Power back when used. You can increase the chance of making an unidentified product by increasing your Luck attribute or use specific tools that boost this chance.
If you are making handcrafted armor/weapon/accessories, most of them will require identification as well. You cannot use a common identification scroll for this and need to make KAM solutions via alchemy to identify them.
At Level 9, 19, 29, and 39, you won’t increase your profession level to the next level until you do your advancement quest. Fear not as you won’t lose any experience gained.
You will get a notification on screen and can click on a new button that appears on your crafting menu to be directed to the NPC for your advancement quest. The quest will just have you make some materials related to your crafting profession.
When you finish your advancement quest, you will able to jump to the next “tier” and can equip tools (they require level 10, 20 and 30). You get a free set of basic tools for your profession through the advancement quest.
The resource nodes you gather in this game have a static and a random element. They have a set number of locations where they can spawn but not all of the locations will be used. So keep this in mind when you look at a gathering resource map with node locations as the resource will not spawn in all of the locations
Resource nodes tend to respawn after 10-15 minutes but sometimes could be longer. They have a green highlight over them and you need to spot them by eye as they don’t show up on maps or your minimap.
Gathering is divided into three categories: Foraging, Logging and Mining. Foraging uses equal amount of Mind Power and Energy but Logging and Mining uses more of the Energy. Overall Gathering is a heavy Energy profession that will be balanced out by some of the Mind Power heavy professions like Synthesis.
If you go into the third tab on your crafting interface, you will be able to see all the gathering resources in the game. They are divided into grades. Most of the Level 1 gathering materials can be gathered freely without investing points in the crafting tree but anything higher will require investment. Generally you can gather resources that are 5 levels higher than your gathering level.
This menu will list out the energy/mind power cost for gathering each resource node. Hovering over their tooltip will tell you the resources you can get from there as well as the attribute requirements to gather. In addition, a rough location of where you can locate the raw resource node is also provided.
Common and Uncommon Resources
Whenever you gather a resource node, you have a chance to get a common and an uncommon resource.
Fishing is required if you want to make food via Chef as you will need fish for most of the recipes there. You can start with Hot Springs as there is a little pond there in the back where you can learn to fish. The beaver fisherman sells the bait you will need to start catching fish (you get your fishing road, hook and buoy automatically).
Right click on the pool of fish and you will get a prompt to use your bait for either manual fishing or auto fish (AFK Fishing). Manual fish get you the best results but AFK fishing works if you need to be away from the game for the night for example.
With manual fishing, your goal is land your rod inside the fish circle by holding and then releasing the F key at the appropriate time. How do you know when to release F? First you hover over the fishing circle with your mouse, it will tell you your distance from the fishing circle. In this example it is 6.8 meter. You hold down F and let the bar oscillate, when it reaches the middle (6.5m), it is a good time to release the F button. It doesn’t have to be exact, as long your hook lands inside the circle. If your hook lands outside, you can just press esc and retry without penalty.
Once you get a notification that a fish has took the bait, press F to hook the fish up.
As you get higher in fishing, you can use longer rods that can reach fish circles that are far out in the water. A good spot to fish outside the spa is here by the Xi gulf. There is another beaver to sell the baits and everything.
If you need a specific fish for your cooking recipe, make sure to look for appropriate fishing circles as they are different in what fish they contain.
Synthesis is one of the most useful crafting profession to have. Not only does it make beneficial drugs for your characters via Pharmacy, it also make crucial sub components for other crafting professions via Alchemy. This is a Mind Power heavy profession, which fits in perfectly with the Gathering profession.
Pharmacy makes several important items essential for your character. It uses mostly herbs from harvesting and subcomponents crafted by Alchemy.
- HP pots for your character on a 75s Cooldown.
- Physical Defense, Magic Defense, Crit Resist, Physical Damage,. Magic Damage, Crit, Crit Power, Attack Potions that lasts for 30 mins. These potions do not stack with each other but they do stack with the Elements made by Alchemy.
- Various damage immunity, damage reduction potions (requires Level 50 to use)
- Cod Liver Oil for increasing your savvy
- Potions that restore Mind Power
- Potions that exchange Mind Power for Energy and Vice Versa
Alchemy makes the sub-components required for other crafting professions and potions that increase various stats. It uses materials from pretty much all the gathering sub professions.
- Subcomponents (most are hidden recipes). Some notable ones are Charcoal, Lime, Stabilizer and Stain.
- Stats elements, they grant +13 to +20 stats (int, power, spirit etc) for 30 minutes.
- KAM solutions for identification of handcrafted armor and weapons.
Artisan is a profession that uses mostly lumber and ore from logging/mining to make furniture, siege equipment, and siege defenses. It is divided into Woodworking, Machinery and Construction. Machinery and Construction are not important for most players unless they are doing guild/territory wars and sieges.
Woodworking is probably the most important subprofession in Artisan for most players as it allow you to make scrolls that are required for handcrafted armor, weapons and accessories. Weapon scrolls require materials from mining, armor scrolls require materials from logging, and accessory scrolls requires materials from foraging.
For those interested in furniture for their houses, woodworking have a bunch of recipes for those but they are all high level recipes (workworking level 15+) and require high level materials.
Forging is a profession that specialize in working with metals and ores. It produces intermediate products used for Fashion, handcrafted equipment and tools that are used in every crafting profession.
Blacksmithing makes ingots and metal sheets used for equipment crafting & toolmaking. It is just as important as Woodworking for those interested in making handcrafted armor/weapons. It uses mostly materials from mining and alchemy.
- Nails, Gears and Bolts for Machinery and Winemaking.
- Billets for handcrafted weapons (mainhand and offhand)
- Metal Sheets and Ingots used in handcrafted equipment and tools.
- A few furniture items
Silversmith deals with silver and gold from mining exclusively. It uses those in addition to alchemy components. Its products are used in handcrafted accessories and fashion items such as costumes and bags.
- Silver Bars and Gold Bullions
- Billets for handcrafted accessories
- Intermediate products used for fashion costumes and bags.
Toolmaking makes tools for every crafting profession as well as repair items to repair your tools.These tools are better than the tools you can purchase from the lifeskill vendors. Tool usage will be discussed below.
It also make a large list of furniture that requires at least Level 15 in Forging to make.
Tailor mostly deals with hides and cloth that drops off beasts and humanoid mobs in the open world. It has two sub-professions, clothier and fashion. It is the only profession that can make bags and items required for costumes.
Clothier process the cloths and hides with alchemy products. More importantly it makes 4-16 slot bags and billets for handcrafted armor. Something to keep in mind though is that making these bags require a very high level of tailoring and the materials aren’t cheap. You might be better off buying the 18 slot bags off the Bronze Feather NPCs.
- Billets for handcrafted armor
- Bags with 4-16 slots
Fashion mostly makes Fashion Units that are required to purchase various non-cashshop costumes. It can also craft a few costumes. It uses materials crafted by clothier, silvermaker, and alchemy.
- Fashion Unit Items
- Repair tool that adds 30 days to your costumes/acessories
- Hakuho, Mexican Crow, Adventurer Hat,
Cooking is subdivided into chef, winemaker, and herbalist that makes teas.
Chef makes various food to enhance your combat capacities. These stack with the potions made by Pharmacy and Alchemy. Most of the materials comes from fishing and some from foraging.
- Food to enhance Magic Defense, Healing, Block, Magic Damage, Crit, and Penetration (lasts for 30 mins)
- Hot Springs food to enhance your social experience
- Pasta for Energy replenishment.
Winemaker makes various alcohol to enhance your character that stacks with food and potions. Most of the material are from logging and blacksmithing.
- Wine to enhance Physical Defense, Block, Physical Damage, Crit Power, Penetration, and Special Skill Resource (lasts for 30 mins).
- Wine that restores Special Skill Resource
- Hot Springs wine to enhance your character experience.
The herbalist makes tea that perform two functions: MP restoration and allowing you to kill more in the daily monster grinding area. It uses materials mostly from foraging and fishing.
What Profession To Pick?
You will definitely need the gathering profession, that is a no brainer.
Synthesis is probably the most useful profession since many of its components are used in other professions. You can just sell the alchemy materials to other players (i.e. charcoal) and make drugs to sell or use on yourself.
Cooking is good to pick up even if you don’t like fishing as you can make wine and tea for yourself to replenish your MP and other combat stats.
If you are looking to handcraft equipment for yourself or other players, you will need to pick up Forging, Artisan and Tailor. Artisan make the scrolls for weapons, armor and accessories. Forging makes the billet for weapons and accessories while Tailor makes the billets for armor.
Forging is good profession to level up if you are a serious crafter due to the tools it can make for all other crafting professions.
Do not pick tailor if your goal is to get bags ASAP. It is a very long process and quite expensive. To make the largest bag you also need Obsidian reputation with Flat Sea Town which takes several months of doing reputation quests. You are better off buying the bags off the Bronze Feather vendor. If you are into collecting costumes though, Tailor is a must for the Fashion Unit Items that are needed to buy most of the non-cashshop costumes.
Reputation is a major component of crafting as some of the recipes require items purchased from reputation vendors. Luckily you don’t have to grind reputation for these basic crafting as the developers realized that not everyone wants to grind reputation in order to craft.
For any reputation items that doesn’t require a reputation rank, you will still need to purchase them from the reputation vendors. The Rapeseed Oil for example, requires you to purchase them from the Fairy Mushroom reputation vendors. You can be lazy and buy it on the auction house or hunt down a reputation vendor.
The largest concentration of reputation vendors is in Ji City. To find a specific vendor, go to the reputation tab on your character sheet, pick the correct reputation and then click on the vendor icon to be autopathed there.
For reputation items that require silver or gold rank reputation, you can purchase them from this black-market vendor. Beware that the stuff he sells are more expensive but you don’t have much choice unless you want to grind reputation.
Master Crafter & Obsidian Reputation Rank
Once you reach level 30 or above in your crafting/gathering profession, some recipes/materials are not available unless you grind reputation with a specific group to the Obsidian rank (takes a few months). You need a different reputation group for each profession. This costume for example, requires Obsidian reputation rank with Flat Sea Town before you can use the recipe.
Here are the Reputation groups and the crafting profession they cover. You can see this in the reputation interface as well. The NPC you need to talk to has a button on the reputation interface you can autopath to.
- Su Lan – Cooking
- Xi Clan – Artisan
- Fairy Mushroom – Synthesis
- Flat Sea Town – Tailor
- Bear Clan – Gathering
- Whetstone City – Forging
Once you reach level 10, 20 and 30 in a crafting profession, you are able to use crafting tools by equipping them on the 3rd tab of your character sheet. There are tools for every sub-profession as well as fishing and treasure hunting (their tools are acquired differently). Additionally, the tools stack so when you reach level 20, the new locked slot opens up and you can wear both the level 10 and the level 20 tool for more boosts.
These tools have two properties, the first of which is activated when you equip them on the character sheet. The second is activated when you use that tool (i.e. when you craft something in that tool’s sub-profession).
The most basic tools are rewarded as part of your advancement quests. If you need additional ones you can purchase from this NPC in Su Lan. Level 10 tools cost 2000 Asterion Taels, Level 20 tools costs 4000 Asterion Taels and Level 30 tools costs 8000 Asterion Taels. They are basic tools that give extra attributes only.
You can make better tools via Toolmaking in Forging. These tools are green in quality and require a higher profession level to wear (15, 25, 35). They give more attributes than the basic tools you buy from vendors and can be modified to give other crafting properties on use.
Compare these two miner picks, one from the vendor and the other one crafted by Forging
To change the on-use properties of these tools, you need to visit the Lifeskill Tutor in Su Lan.
He will take your green crafted tools and a reform tool you can also craft via Toolmaking to make a blue quality tool. There are 3 different reform tools and which one you need depends on what properties you want you new tool to have.
He has three different dialogue options, and each change the on-use property of a tool to something else and uses a different kind of reform tool. Note that these blue quality tools have lower durability (need to be repaired more often) and may require a higher profession level to use.
- Lucky – Increase success rate when crafting
- Potential – Increase chance to get an unidentified product when crafting
- More Level – Increase the profession’s level by 1
For basic tools,. you might as well throw them out and buy a new one because the cost of the repair material is higher than the tool. For your crafted advanced tools, you need to make the repair stuff via Toolmaking as well. You make 10x at once but the repairs for even the most basic tool take 6 at a time.
There are two versions of the repair one. The basic version can be only used if the tool’s corresponding crafting profession is less than level 30.
To repair your tool, go to the sub profession page of the tool you like to repair, select that sub-profession and then click on the button to the right. It will pop up a window showing the tool and you can click on the window to repair it. You will get a confirmation window. Make sure the repair material is in your inventory and not inside the material warehouse.
Special thanks to Pincushion, LargeFarva, Cheap Uncle Seph, Mirai, Saucy, Vittora of Epiphany Guild for their assistance in making this guide.
If you are looking to purchase Revelation Online founder packs for access to the beta, you can purchase them here and help support the site~ The first closed beta runs from Nov 3 to Nov 17.