patch notes SWTOR

SWTOR Game Update 5.0.1 Patch Notes

SWTOR Patch Notes for Game Update 5.0.1 that is scheduled to arrive on Dec 13, 2016.



In-game Event Schedule! There is a whole host of events going on in the galaxy this December! All events start and end at 4AM PST (12PM GMT):

  • Life Day (Dec 13 – Jan 10)
  • 5th Anniversary (Dec 13 – Jan 17)
  • Rakghoul Resurgence on Corellia (Dec 13 – Dec 20)
  • Bounty Contract Week (Dec 20 – Jan 3)
  • Relics of the Gree (Jan 3 – Jan 10)


  • Fixed an issue that was causing poor performance in the Zakuul Spire area.
  • The method of tallying points for Dark versus Light battles has been adjusted to make them more competitive across all servers.
  • Start @ 65 Characters no longer receive abilities that were replaced by better abilities when loading in Chapter II of Knights of the Eternal Throne.
  • Master Ranos is now summonable by using the holocommunicator and by completing the Alliance Alert “The Light Triumphant.”
  • Shay Vizla is now summonable by using the holocommunicator and by completing her Alliance Alert.
  • The client no longer crashes when exiting the game from Full Screen mode.
  • In-game music no longer plays on top of the Betrayed cinematic when starting Knights of the Eternal Throne for the first time.
  • Female body types are no longer distorted when knocked down.
  • Bipedal mounts are no longer causing female characters’ bodies to distort.

Cartel Market

  • The Command Experience Boost and Leveling Experience Boost no longer share a cooldown timer.
  • Command Experience Boosts can no longer be stacked to increase the percentage of boost gained.

Flashpoints + Operations

  • Silaraz, a Dark vs Light World Boss, no longer remains spawned on Tatooine, and now only appears during a Light Side victory state as intended.
  • Veteran Battle of Ilum now grants 300 Command Experience (up from 100).
  • Veteran Czerka Core Meltdown now grants 300 Command Experience (up from 100).
  • The Command Experience values of Command Experience items dropped from Flashpoint encounters has been increased.

Missions + NPCs

  • The KT-55 and PR-98 droids in the Crimson Fang Uprising will now do much less damage in Story Mode.
  • Command Experience gained by completing Uprisings has been increased. Story Mode Uprisings now give 340 Command Experience (up from 160), and Veteran Mode Uprisings now give 680 (up from 200).
  • Players who are defeated during the final encounter of the Fractured Uprising are no longer blocked from entering the final room, making them unable to collect their loot.
  • The Imperial Spy in Uprising: Inferno is now accessible as intended.
  • The highlighted Galactic Command activity now grants bonus Command Experience as intended.
  • Heroic and Daily missions completed on previous days will no longer count toward or autocomplete Galactic Command Planetary Mission activities. All Heroic or Daily missions must be completed that day in order to count toward Planetary Mission activities.
  • Gold Elite enemies now reward 2 Command Experience (up from 1).
  • It is no longer possible for a player to end up in a state where they can see two highlighted Galactic Command activities.
  • Players starting Knights of the Fallen Empire now have their Class Companions removed as intended.
  • Fixed a number of issues in Class Story cinematics that were causing faces to appear distorted.

Classes + Combat

Jedi Consular

Jedi Shadow

  • Using Mind Maze no longer grants Martial Prowess if the corresponding Utility is not selected.
Sith Inquisitor

Sith Assassin

  • Using Mind Trap no longer grants Hand of Darkness if the corresponding Utility is not selected.
Bounty Hunter

Shield Tech

  • Flame Engine passive ability proc now removes the Heat cost from Firestorm.

Shield Specialist

  • Pulse Engine passive ability proc now removes the Energy Cell cost from Ion Storm.

Crew Skills

    Endgame modifications now use the Operation Material instead of exclusively requiring the Conquest Material.

By Dulfy

MMO guide writer and blogger. Currently playing and covering SWTOR, GW2, and TSW.

179 replies on “SWTOR Game Update 5.0.1 Patch Notes”

Shae herself seems to think she encountered the player character on Denova, so I’d say BW don’t know or care about the lore.

It is obviously Kephess in disguise. He is seeking to retake control of the Warstalkers from Qyzen and raze the Odessan base as one of their future Uprisings with bosses that have fight mechanics.

We first meet Shae on Tracyn island during SoR. Second time, on Yavin,when we kill Revan. Third time, on Darvannis. But never on Denova..

Yup, I know. She’s not exactly been a regular character until recently so you’d think they’d be able to remember where she was.

I can help him answer, because the game USED to be really good??!! They took a fantastic MMO that is Star Wars related and said fuck you to any and all end game players, especially those that play multiple characters…

Trooooooooll! If that were really Smedley, it would hit the fan like that scene in the movie Airplane! Haha

it’s not the GC itself per say, that COULD be an interesting thing. it’s more the fact that they forgot to come up with actual NEW content to go along with the GC lol. the RNG in loot i could totally do without though >.>

That increase in Uprising xp is much appreciated.

I like the new leveling up (feels again like leveling) but this will surely help with multiple chars.

I imagine they are considering and planning out ways to make the RNG less punitive, if not eliminate it outright, but here’s a rule of thumb to remember:

Tuning changes? Those can happen fast. Which is what we’re seeing here, doubling the CXP for SM Uprisings, over tripling the CXP for VM Uprisings, boosting the CXP from FP bosses by unknown amounts, those are just changing some numbers in the client and server.

Structural changes, like how you actually get items from GC or really anything that’s not simply changing numbers? That’s going to take a lot longer, it needs to be designed, created, tuned and tested. BW needs to start talking about their plans, but don’t expect to see any implementation until January or, more likely, February.

They still didn’t fix the glitch where crafted armor in outfit slots turns into the opposite faction set when you’re in a vehicle or controllable character section, like a walker or that giant droid during the KOTET story. That was really annoying, my badass armored Jedi Guardian constantly turned into a pure white Imperial Guard.

Oh that’s what that is! My white flow-y Jedi robes became scary red and black spiky things. They’re not crafted, but they’re the same model as craftable armor.

ho-ly SHIT, I could not figure out why my gear kept changing to some random armor I didn’t recognize , it’s because I had some old school discontinued fp drop armor on my jedi, it looked SO weird on him when it went imp, evne the headpeicechanged…. that is so crazy, I thought I was the only one… Now I get why not everyone had the issue.

They still haven’t fixed beta glitches like caps clipping through everything and dead mobs freezing in standing position. I’m shocked anytime they fix any bug that’s not an exploit.

wow the buff to gold mobs is impressive when you think about. When they nerfed them it was a 90% reduction in cxp and now they have given us a 100% increase in the cxp that we currently get. So we should be thanking them for the massive buff to cxp on the gold mobs. /sarcasm

Don’t have The Answer you’re looking for, but if my Inner Logic is correct then it’s still Broken and you’ll have to Suffer for a while longer as BW seems to have No Direction when it comes to avoiding Incomplete patches since that’d be Too Much To Ask apparently…

I don’t see a fix for Shae being able to use custom armor listed. Hopefully they didn’t fix that as it was not seen as a bug by the player base.

They listened to us about the DvL achievements. Well, by listened to us I mean they said they’re going to see about fixing that in January. But I think if they wanted to fix that, they’d have done it already.

I wonder if they are going to stealth nerf it and didnt want to put it in the patch notes so anyone (somehow?) still not aware of it can’t do it for a day.

Bestia was farmed for XP all through last expansion…doubtful they care, mobs are being killed in exchange for experience.

we have been farming bestia since sliced bread.. besides, its a great alternative for people with a toncraps of alts that just want to gear them up and be done with it..
now, i dont know about KP, only heard about it.. its ok by me as long as people don’t spread the word too much around..

Bestia xp work since 3.0, so 2014. Why they should nerf it in 2016 when xp a toon is the most boring thing in the game ? And more when you have 25+ charac on different serv

The CXP Tuning changes here are a good start.



Yes, they have a great deal left to do. But the two biggest problems in my book, the lack of support for Alts and the too-aggressive RNG that means you can have a 6 piece set bonus and still using KotFE Boots?

Those are structural changes, significant ones, ones that can’t be fixed just by adjusting some numbers in databases. There’s certainly more tuning changes that should be made (FFS, Bioware, boost the Disintegration values, if I’m getting nothing of use from a pack I should be getting more than 200 CXP from destroying the stat’d gear, make it like 500+), but again.

A good start.

you’re being very unrealistic. A more realistic scenario would be to get twice the lvl 70 set bonus boots and the rest either green or blue lvl 70 gear. Or still use lvl 65 gear.

Meanwhile, playing 5 year old content that wasn’t even good then because there’s no new content and a new stupid grinding system. I can’t believe anyone actually is falling for this sith…

Bear in mind that patch notes are rarely complete. There’s bound to be things in the patch that aren’t listed. For instance, heroic missions will no longer be repeatable, a fact they conveniently haven’t put in the patch notes.

They did say it was unintended, but that doesn’t necessarily make it true. It may have been “accidently” done to appease us while they nerfed the elites’ cxp and had a look at how to adjust cxp gains in other areas. After all, that way they don’t have to admit they knew they were doing something that would be unpopular, and can’t get blamed when they take away the repeatable heroics since they’re “fixing a bug”.

That probably sounds like angry conspiracy theorist stuff, but I personally don’t really care one way or the other about this whole command business.

At least for now, he isn’t. From what was said in the Livestreams, it still sounds possible that we’ll see some new Alliance Alerts sometime next year.

I’d like to also see a larger increase in the number of companions that we can send out on Companion Missions, since with the number of companions that we recruit brings us to having up to 25 to 40 companions [5 class; 13 or so as ‘Main Companions’; 6 recruited through the Star Fortresses; and 10 to 15 or so as ‘Other Followers’]

Cool, I’ll keep up hope for Scourge. Agreed on the companion missions as well… that would be a nice change.

But you can try to get him via console on Odessen. He is just not going to be part of story or have any new dialogs for now

Oh awesome! I’ve been awol so long I didn’t even realize that was an option. I’ll check it out tonight, thanks!

What about the repairing companion console on Odessen? I could get Torian back, i saw the conversation option but there was the Scorpio option so i clicked that first and now i cant go back for Torian, the option to bring back lost Kotfe, Kotet companions is grey and unclickable 🙁

Thats bit unrealistic, at least all dead, destroyed companions should be renamed to : Clone, Prototype, Scorpio Mk2,etc,etc. It might be a droid, and rebuild later, but not the mandalorian, he is human.Still plot gap.

Yes, it’s not story-friendly, like they did with class companions that have still not returned. Dulfy claimed that we should be able to get companions considered as dead or gone (for example Torian/Vette, Senya, Scorpio) back via console but because of this glitch we can get only one i suppouse :/


Datamine shows kp mobs got updated…

So get ready to farm EV I guess.

Never seen a community so united in purpose… Defeating the GXP 300 hour grind as purposed by devs…

Yeah thanks but noooooo.

well, if there was actual new content to do this grind wouldn’t be quite as bad… as it is though, people will do whatever it takes to minimize the hours required to grind through the levels… well if they care enough that is lol

It was based on which side of the Force won the DSC Vs. LSC Event by November 15, 2016 [at least for this first time the event was held]. Since the Light Side won, players who had completed the Eternal Level [Tier 5] of the DSC Vs. LSC Event were rewarded with Master Ranos.

Since they now said that they might run the DSC Vs. LSC Event again in the future, that might make it possible for players to earn Darth Hexid [provided that time the Dark Side wins].

Had they not tied the reward into which side won over all, and just had it based on your character’s individual alignment choices — it could have been possible to earn both on two different characters [meaning one character making Light Side Choices to get Master Ranos; and another character making Dark Side Choices to get Darth Hexid].

[Veteran Battle of Ilum now grants 300 Command Experience (up from 100).
Veteran Czerka Core Meltdown now grants 300 Command Experience (up from 100).]
… why just these 2???

[Veteran Mode Uprisings now give 680 (up from 200).]
sigh, another boring thing to farm just cause it gives more CXP than other things.

I am sorry, but all those changes change NOTHING. Here’s a simple math why:
– you need a decent group with decent gear for veteran mode uprisings
– it then takes anything between 6-15 Minutes.
– Result 680 CXP.
Compare that to non-ranked PVP:
– no group required
– takes anything between 3-12 Minutes
– result 300-800 CXP
In the long run PVP just is faster and I am not even talking about ranked pvp here…

yes… there may be some EV farming for the trash Up to Gharj but it is not quick and easy like the KP Piggies.

So PvP will be the new go-to… get ready for even more AFK!

But ranked is way better than regs… it’s all arenas.
600-1000 CXP for 5 min of play.

There is no AFKing of course and the community can be quite demanding… also no guarantee for a quick pop.

Grats again to bioware. This EPIC patch has people playing content they don’t really like… PVE forced to PVP because FP and UP* CXP is a joke.

Forces us to not really play… mindless trash mob farms**

Or not play at all… AFKers and those who have unsubbed

*UP – can’t think of a good abbreviation for uprisings… then again, I doubt anyone will ever spam chat to group for em either.

**KP Mob farming was way more challenging than Vet Uprisings… to perfect the timing to pull all the mobs, not have the piggies massacre at spawn camp and also have little dps down time, was actually fun. At least more fun than their new group content. Actually… although it was unintentional, this was new and original group content… the 8-4 man KP SM Trash mob uprising.

well. there is also a lot of mobs before the pylon boss >.> though getting to it takes long too.
i guess we’ll see after the patch. but i really hope they let us keep our piggy farm =) it’s BBQ season in swtor after all lol

No that’s already going on in this GIF. It feels like there should be some interesting plot development after this short sequence and I wanna know what that is going to be! Will the kitten and the ducklings become friends? Will there be a no holds barred throwdown? Will they have a deep and searching discussion of the nature of kitten-ness? Is this scene a reenactment of the Matrix part 3, with the kitten as Neo and the ducklings as an army of Mr. Smiths? These are the questions that plague me!^^

oh well. the RNG is against u when it comes to groupfinder lol. chances are you will be stuck babysitting either 1) clueless newbies or 2) stuck up pricks that rage quit at the drop of the hat.
so first 1) sit in queue long enough for it to pop 2) hope no one declines 3) pray to RNJeezuz ur group isn’t retarded 😛 that’s how fps and uprisings usually go for me lol

Some nice fixes. But…
“Gold Elite enemies now reward 2 Command Experience (up from 1).” That one changes absolutely EVERYTHING. I enjoy SWTOR and have nothing against creators team, but that one… I bet they had a good laugh.

Strage. Normally BioWare would say: “Gold Elite enemies now grant 200% Command Expierience.” because it sounds like they are generous.

Everything below 5 CXP is not acceptable for me and an insult.

We found that many in our guild didnt realise that you had to use planetary missions in command window to get the heroics CXP award. So, you get 20pts per HC if you do it the old way but 20pts plus the award if you do it via the command window.

huh. okay will have to try that. but through the GC it’s random which planet i have to go to right?
also. when i tried to choose flashpoint in the GC… it automatically made it solo. is there no way to q for tacticals through it? 0.o

you can refuse until you get the planet you want. however. you only get that extra reward when you finish the requisite number of heroics on a planet (which is usually either all of them or like all but one) and its still somewhat minor, IMO

to change flashpoint difficulty – there is a drop down menu, select difficulty you want. though personaly, I prefer doing them solo nowadays. faster and less annoying that way.

thank you. though story or veteran it is still solo anyway. dunno. i prefer to do stuff in a group. when i solo it, i alt-tab every five minutes and forget that i’m actually in game… cause … kinda…. boring lol

I usually just catch up on some TV shows on a second screen so 😛 my problem when it comes to doing it with other people is that unless I’m lucky or with friends, it can be such a drag sometimes. and its weird that it didn’t change? because I have been able to run veteran (which I have found is just fancy name for tactical >_>) though GC. I did find it that it reset back to story if I changed role selection after picking difficulty. it also would reset to story if I moused over any other GC task.

Random but you decline and try again until you get what you want. It gives you an extra mission that says “coruscant heroics 0/5” and gives a quick travel icon to the heroic terminal on the planet. When you get the number required, the mission grants the or extra CXP. Cant recall the base figure but it is in the hundreds.

“Crew Skills
Endgame modifications now use the Operation Material instead of exclusively requiring the Conquest Material.”

Read: Now every person can get endgame gear. Wait – every person who is doing operations… so basically we are saying: “Sorry, was bad idea, we want you to do operations, even if you can’t – like before… back to square one. And no – no tokens. Not yet.”

Yes and no.

If you are willing or able to buy, tier 1 and 2 mods should be more affordable. A toon can only do conquest once but can raid all week. Most guild crafters I know are planning to make a bunch because the new recipe is much easier.

But if you prefer to craft yourself and don’t raid much…. well, unfortunately Bioware does not think you should play that way.

The Metrics show all crafters love raiding.

Also, The Metrics show that PvP only players love getting schematics they will never use.

So the scematics from CXP crates are now useless for someone like me, who doesn’t run Operations…?

(I don’t have all day to wait till a group is formed, waste of time for a PUG like me. Nobody uses GF for OPs.)

So I can now buy the materials from the GHN (which are as expansive as buying the item, so it makes no sense t craft them.)

And… what can I craft with the GC materials? Are they of any use?

You can buy VMCs. Operations dont give you much credits for the time. So, doing heroics etc gives more credits. So, you can buy the VMCs. The better schematics drop in operations though. So, you are going to need to do Ops if you want the best. You will probably find ops will become more likely to be played by pugs now the mat is important again. Or you can join a guild that runs guild ops.

and are the credits for them VMCs supposed to pop out from thin air? even without the CXP grind i’ve always been terra-bad at making money now after an hour or 2 of grind i’m in no shape to go and try to do dailies lol

Before you open the crate, respec to dps and then open the crate. It will give gear on your current ability at time of opening. Not at the point you move up a CXP level.

Cannot disagree with it being made more alt friendly. Not so bad if you have alts of the same role for ops runs but if you heal and dps or tank/dps etc then its a horrible system.

i don’t mind it when i have 15 sages and 10 sorcs lol, but what about my other toons darn it?? lol. oh what am i saying… my first and only set piece came at rank 44. if that’s my RNG rate, then i’ll need like… 528 crates to get a set bonus. and that’s for one tier. so yes. i immensely dislike the RNG the way it’s currently implemented.

its not only about being alt friendly, also respec friendly. having to respec before opening crates is inpractical, and it doesn’t protect you from getting say twice the boots for dps and twice the gauntlets for healers (with tokens you could get one of each for each spec)

It was always meant to be the VMC. It was acknowledged early as a bug on the dev tracker. It has been great buying up VMCs dirt cheap over the last week or so knowing that they were fixing this.

BioWare Employee: What bugs should we fix first?
BioWare Bosses: They ones that make the game less fun!

BioWare Employee:But I could fix some bugs that are annoing people for years! And some that would make the players happy!
BioWare Bosses: No, don’t do this. And never ask that again!

Now that you can’t farm CXP from KP anymore because of the stealth nerf, the best way to hit the 318k weekly CXP cap is to run story mode uprisings with a high dps group.

they should allow pref to get acces to cxp just at lower rate than subs… like half less. But i guess it’s not gonna happen ;/

i dont know, for me a year long grind sounds better than a no access to the new expac gearing system. Which is as it is now a piece of shit, but better than nothing.

yeah i know 🙂 anyway it is the worst try, which will scare more player away from the game than motivate them to play with it. Especially for prefered players who payed for the game. Those who are saying that you can get pref status by purchasing the cheapest cartel coins, well to play with the new expac u have to have the previous ones to get to the appropriate lvl. I am totally understand what they trying to do. but right now i think they are perfectly doing the opposite-

I’d actually vastly prefer nothing. This is just a hamster wheel to distract idiots into thinking there’s an endpoint.

Did they fix the distortion on Vette’s mom’s vagina going out of control. Its almost as if its possessed. Also can they fix the problem with Consular’s storyline with the conference room. Nadia’s face during cut scenes show her head jammed right up her dad’s ass

Sorry made a mistake and forgot. Its not Vette’s mom. Its Vette’s sister’s pimp lady Teilek on Nar Shadaa. Big mistake. Not trying to be inappropriate. I actually had these problems.

Master Ranos is now summonable by using the holocommunicator and by completing the Alliance Alert “The Light Triumphant.”
Shay Vizla is now summonable by using the holocommunicator and by completing her Alliance Alert.

still no Alliance Alerts for me, after using the holocommunicators 🙁

i had no problems summoning both of them even before this patch though 0.o what’s the problem exactly? O.O
if you already used the thingie that came in mail i’m assuming the companion just joined you and therefore you wouldn’t be able to do the alert mission to get them on those characters?

Text while using Holocommunicator says, you can play the Alliance Alert, even if you you use the item. worked the same way with Nico Okarr last yearand is still working. had a shae vizla alert and used the item, then the alert just disappeared. same with ranos.

don’t really care about Master Ranos-Mission but you get a reward of companion customizations after doing the shae vizla-alert.

you get a customization on her by default. And from friends who did the alert, there’s nothing to do but a dialogue, so doesn’t matter really.(and no achievement)

You get 2 customisations for actually doing the alert. If you use the item you don’t get the alert and you miss out on those two customisations.

I find it funny that they advertised this system as “get rewarded for playing how you want to play.”

Then they continue to nerf all the CXP gains that people generally flock to farm.

If someone wants to spend all their free time grinding champion mobs in a daily area to rank up… what difference does that make?

These nerfs just seem like the devs don’t understand the most basic rule of game design: the player is always right. You can’t design a game to be played a certain way. Because it won’t be. Ever.

Design a game to be fun. If people have fun ranking up their CXP doing mundane things… more power to them.

What? The quickest way to get CXP for time invested is Uprisings. Everyone is doing them and the ques take no time at all….and they’re BUFFING what you get from them; but sure, they nerf all the good gains people flock to.

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