SWTOR 5.0 Corruption Sorcerer PvE Guide by Seetsu

SWTOR 5.0 Corruption Sorcerer PvE guide written by Seetsu.

Intro to Corruption Sorcerer

Sorcerer healers have always been good at single target burst healing or triage, it’s your job to keep people alive and bursting people up quickly, though your AOE isn’t as good as our other healer friends Mercenary and Operative, we are able to keep up in nearly all aspects.

Though personally you will be best at quickly bursting someone up with a few healing combos you and your friends will be sitting pretty on health and you are nearly endless in your energy regen as you can sit fairly low and be fine.

In my opinion this class is a lot easier to play than other healers just due to the easy energy management with hardly any drawbacks from your energy regen, but there are definitely some tips and tricks that I will fill you all in on – on how to make yourself a better Sorc healer!

Gearing

6 peice Force Mystic set bonus.

Stats, you will want to look under ‘Force’ not melee. Experiment with your Critical and Alacrity, there is really no ‘Right’ or ‘Wrong’ here but here are some of my suggestions.

  • Critical: Shoot for 40% Critical; and 67-70% Critical Multiplier, can go higher or slightly lower, this is mainly up to your personal preference.
  • Alacrity: This is mainly up to personal preference, though I recommend at least 8-10% alacrity minimum, I personally run 15+% , Alacrity but this is just my personal preference, because it simply feels like it flows better.
    • As if fairs right now you want to aim for both Alacrity and Critical to be in similar stats, but you can definitely favor one more than the other.
  • Accuracy: Your heals will never miss!
  • Shield Rating, Defensive Absorption: Completely useless to healers.
  • Relics: Serendipitous Assault & Focused Retribution are the great relics for healers. If you have to prioritize upgrading one before the other, Focused Retribution is impacted by your alacrity and therefore has greater up time. However the click Relic Boundless Ages (Power) Can be also used in tight heal checks, , however it has about a minute cooldown and lasts 30 seconds, so you will have to use it wisely. I prefer Serendipitous Assault over Boundless Ages simply because it has a chance to activate more during a fight.

Mods:

Mods are fairly easy to understand, as a healer and most classes will want mods that have a higher power rate than endurance, specifically the purple mods will have higher power v endurance. Always go with the higher power!

Enhancements:

For Enhancements you will be balancing between Critical and Alacrity enhancements. For Alacrity you will want to go with Quick Savant for the higher Alacrity rating and Adept for your Critical Rating

Augments:

Similar with mods and enhancements, you will be using Alacrity and Critical Augments! Hitting that DR rate while gearing will definitely take awhile because you will need a lot of it to hit there.

Stim:

Advance Polybiotic Versatile Stim specifically the red stim! f48992da9b5ab1fee3f340179a34d804 This stim will give you 240 Mastery and 99 Power for 8 hours!

Utilities

SKILLFUL

Force Suffusion: Overload heals you and 7 affected allies for ‘X’ amount of healing. (X being dependant on gear)

Useful
Sith Defiance: Increases damage reduction by 3%

Useful

Tempest Mastery: Increases the damage dealt by Force Storm by 25%

Useless.
Empty Body: Increases all healing received by 5%. Does not affect redistributed life

Mandatory

Dizzying Force: Reduces target’s accuracy by 20% for 8 seconds after Whirlwind ends. Additionally, your Whirlwind affects up to 2 additional standard or weak targets within 8 meters of the target

Completely Useless.
Dark Speed: Dark Heal increases the movement speed of the target by 50% for 6 seconds. This effect cannot occur more than once every 12 seconds

Somewhat Situational. but useful

MASTERFUL

Suppression: Activating Cloud Mind grants Suppression, which increases damage reduction by 25% for 6 seconds

Useful

Corrupted Flesh: Reduces the damage taken by all periodic effects by 15%

Very Situational.

Dark Resilience: Reduces the damage taken by the target of your Extrication by 25% for 6 seconds after you Extricate then. Additionally increases the healing done by Unnatural Preservation by 30%

Useful
Conspiring Force: Targets affected by your Affliction are slowed by 30% for its duration

Completely Useless.

Lightning Barrier: Your Static Barrier crackles with electricity, shocking attacks for energy damage when it absorbs direct damage to you. This effect does not affect Static Barriers placed on allies and cannot occur more than once each second

Useful
Torturous Tactics: Reduces the cooldown of Electrocute by 10 seconds. In addition targets stunned by your Electrocute deal 25% less damage for 10 seconds when Electrocute wears off.

Useless, but can be situational.

HEROIC

Emersion: Force Speed grants Emersion, removing all movement-impairing effects and granting immunity to them for the duration.

Very Situational.

Shapeless Spirit: Reduces all damage taken while stunned by 30%. Additionally reduces damage taken from area effects 30%

Very Useful, but also situational
Surging Speed: Reduces the cooldowns of Force Speed by 5 seconds, Force Slow by 3 seconds, and Force Barrier by 30 seconds. In addition, Force Speed lasts 0.5 seconds longer, Polarity Shift increases your movement speed by 100% while active, and the active cooldown of Force Speed is finished when Force Barrier ends.

Useful
Backlash: Static Barriers you place on yourself erupt in a flash of light when they end, blinding up to 8 nearby enemies for 3 seconds. This effect breaks from direct damage.

Completely Useless.
Haunted Dreams: If your Whirlwind breaks early from damage, the target is stunned for 2 seconds. In addition, Whirlwind activates Instantly.

Completely Useless.
Electric Bindings: Overload binds its targets in electricity, immobilizing them for 5 seconds. Direct damage dealt after 2 seconds ends the effect prematurely.

Completely Useless.

LEGENDARY

Force Mobility: Thunder Blast, Innervate, and Force Leech can be activated while moving.

Mandatory
Galvanizing Cleanse: Expunge grants Galvanizing Cleanse, making your next ability with an activation time activate instantly. The effect cannot occur more than every 30 seconds and lasts up to 15seconds.

Very Situational
Corrupted Barrier: Your Static Barrier, Force Barrier, and Enduring Bastion heal you for 1% of your total health every second for as long as they last. This scales up to 4% with the charges for Enduring Bastion.

Completely Useless.

Unnatural Vigor: Unnatural Preservation increases your damage reduction by 15% for 6 seconds. Additionally, reduces the cooldown of Unnatural Preservation by 5 Seconds

Useful
Shifting Silhouettes: Using Phase Walk to return to its marked location grants Shifting Silhouettes, keeping you from being leapt to or pulled and making you immune to interrupts and ability activation pushback for the next 10 seconds. Additionally the cool down of Phase Walk is Reduced by 15 seconds and all defenses are increased by 30% for the duration of Shifting Silhouettes

Useful
Enfeebling Strike: Lashes the Target with your lightsaber, dealing x weapon damageand immobilizing it for 3 seconds. When the Immobilization effect ends, the target is slowed by 50% for 5 seconds.Replaces Saber Strike.

Completely Useless

SUGGESTED BUILDS

Build A:

  • Skillful: Force Suffusion , Sith Defiance , Empty Body
  • Masterful: Suppression, Corrupted Flesh (If fight has dots, if not then Dark Resilience)
  • Heroic: Shapeless Spirit, Surging Speed
  • Legendary: Force Mobility

Build B:

  • Skillful: Force Suffusion, Empty Body
  • Masterful: Dark Resilience , Lightning Barrier
  • Heroic: Shapeless Spirit, Surging Speed
  • Legendary: Force Mobility, Unnatural Vigor

Build C:

  • Skillful: Sith Defiance, Empty Body
  • Masterful: Dark Resilience , Suppression
  • Heroic: Shapeless Spirit, Surging Speed
  • Legendary: Force Mobility, Shifting Silhouettes

*Utilities can be changed around slightly for each fight but it’s not that necessary to change for each fight but it can definitely help.

Think of it like this, Will there be dots? Corrupted flesh is helpful to reduce some of the damage of dots! Will there be a lot of AOE in the fight Then take Shapeless spirit,Shifting Silhouettes and Suppression to reduce some AOE damage or simply reduce damage in general!

Abilities & Rotation

Cooldowns

Offensive Cool Downs:

clip_image002 RecklessnessCooldown: 90 seconds. Two charges of Recklessness increase Force Critical Chance of your direct attacks and heals by 60%Stacks are consumed with each force ability.Good combos:Resurgence <Recklessness> + Roaming Mend<Recklessness> Dark Infusion + Insta Dark Heal (especially good with the set bonus proc of Dark Infusion)<Recklessness> Innervate, this will not only build stacks quickly without using your resurgence buff, but will also do a great amount of healing!
clip_image004 Polarity ShiftCooldown: 120 seconds Increases Alacrity by 20% and eliminates push back, good when you need to do a lot of healing at once and quickly. Recommend activation attempt whenever encountering a sustained incoming damage.

Defensive Cool Downs:

clip_image006 Static Barrier Cooldown: None, but can only be placed on a target every 15 seconds. Absorbs a large amount of damage for 30 seconds, with a 15 second lockout.When placed, applies 10 charges of Sustaining Darkness clip_image008 to the target. If the barrier breaks before duration ends without using it’s full ten stacks the target will healed for whatever stacks they had left over.Charges are removed whenever you heal the target directly. (All but Revivification will affect this)
clip_image010 Force BarrierCooldown: 3 Minutes. Makes you completely immune to incoming damage, however you cannot move or do any abilities while this is being channeled or it will break prematurely. Grants stacks of enduring bastion, which absorbs a massive amounts of damage based on how long you hold it and lasts shortly after used. Should be saved as a last resort defensive due to it’s long CD.This can be used to cheese certain one shot mechanics! Such as dread guard’s doom! Or simply there will be a lot of incoming damage at the time. Shouldn’t be used as a last resort if most of the team is down as it would be most likely already be a wipe.

Healing Abilities

clip_image002[4] Dark Heal Short cast, heals for a moderate amount.Can be instant cast with a proc from Dark Infusion, Lightning Strike, Crushing Darkness or Revivification.
clip_image004[4] Innervate Healing over a channeled cast, builds Force Surge clip_image018, which can be used to restore your Force
clip_image008[4] Dark Infusion Long cast large heal, has the chance to proc an instant cast Dark Heal.
clip_image010[4] Revivification AOE heal that heals over time, can affect up to 8 targets. Once Target receives healing effect they can leave the AOE and still receive healing, used with clip_image018 Force Surge will reduce the cast time of this ability, it will Reduce the activation time by 0.25 seconds for the first two Charges and at 3 stacks it will be instant, this however will consume all charges of Force Surge.
clip_image012 Roaming Mend Instant Cast heal that bounces from target to target once they take damage, grants resistance which grants a 3% resistance to internal and elemental damage
clip_image014 Resurgence Instant cast heal over time, grant’s Force Bending clip_image006[5], and protected which grants target a 10% armor increase for 45 sec
clip_image016 Unnatural Preservation Powerful off-gcd self heal with 30 sec cd; should be used to top off whenever available and you’re missing more than 20% health so you can focus on the party/raid

Resurgence grants Force Bending clip_image006[6]for 15 seconds, which will be consumed but increase the effect of your next healing ability in the following ways:

clip_image014[1] + clip_image002[5] Resurgence + Dark Heal will give Dark Heal a 60% Critical Chance Increase. Not the best to use on it’s own, used best when Dark Heal is able to be instant cast, because it will do a surprising amount.
clip_image014[2] + clip_image004[5] Resurgence + Innervate, Critical chance increased by 25% This is the best way to build Force Surge clip_image018which is used to regenerate your energy without penalty, great sustained heal.
clip_image014[3] + clip_image008[5] Resurgence + Dark Infusion activation time is reduced by 0.5 seconds Not as great but can come in handy if both Innervate and Roaming Mend is on cool down.
clip_image014[4] + clip_image010[5] Resurgence + Revivification the force cost is reduced by 30% Probably the least used, as your Force Bending stacks can be used best else where during encounters.
clip_image014[5] + clip_image012[1] Resurgence + Roaming Mend, instantly bounces between its targets without having to wait for said target to take damage. This will be your most used, this effect is great for burst healing. Always pair Resurgence and Roaming Mend together. Only certain fights will easily allow you to use Wandering Mend with all stacks without the proc. This is from alot of AOE damage, Brontes Final Phase, Styraks dog 2nd time around, and Dread Council burn phase…

Force Regeneration & Optimal Force Management:

When your Innervate clip_image002[8]crits, either simply on it’s own or with Resurgence it will build stacks of Force Surge, clip_image004[8] which stacks up to three times, these can be spent to to activate Consuming Darkness clip_image006[10] without reducing your force regeneration rate and will apply Reverse Corruptionclip_image007 (2 force/s regen buff over 10s) . If no Force Surge stacks are available, you can also purge your Reverse Corruption buff as an additional stack, it’s recommended to do this near the end of its duration if the need arises.

On average you will need one Consuming Darkness per Innervate to maintain force-positive rotation or 2-3 when catching up after a burst phase. During healing downtime, you should attempt to maintain force above 80%. During burst phases you may need to skip some Consuming Darkness, but keep in mind that falling too far behind will lead to Revivification (causing missed gcds) and longer heal down times as you recover.

Using Consuming Darkness without stacks of Force Bending will cause you to become Weary clip_image009(25% reduced force regen, stacks up to 4 times) and should be avoided at all costs as the Weary debuff will end up costing you more healing loss over time. If you find yourself in a stressful situation and debuff gets stacked, Force Barrier can be used to purge the debuff. This tactic can be useful for reliable Regen between tight burn phases or after being revived during combat.

Other Abilities

image Consuming Darkness: Force management on gcd. Restores 40 force and applies regen debuff unless used with stacks of Force Bending (read above for more on force management)
image Static Barrier:Likely the most forgotten ability in fights. Static Barrier is an instant cast and low cost. It will remain on the target for 30 seconds or until it absorbs approximately 13k, but it can be put on any player every 15 seconds. As of 5.0, placing Static Barrier on a target also applies 10 charges of Sustaining Darkness which will heal the target if the bubble collapses for 6-11k (depending on gear/crit). Charges are removed whenever you heal the target directly, so it’s best to swap targets or start a cast after placement to ensure effective use.Take advantage of this ability, place liberally on targets who are actively taking damage and currently missing some health or in anticipation of a big hit on the target. It can also be effective as a precast or during healing downtime (but ensure force % is high first) on any targets expected to take damage or as simply a filler. So bubble my friends! Bubble them all!
image Reanimation: Combat-rez; only one can be used raid-wide every 5 minutes, If Reanimation is down, notify your co-healer just in case. CD proceeds through death.
image Phase Walk: Teleport. Mainly used strategically but can also be used to get away from something if you have it already placed. It marks a location for 10 minutes, when the ability is activated and if you are within 60 meters of the location, you will return instantly to said location. If you are 60 meters away from the location the ability will not activate and the location will be lost, resetting the cooldown.Should be set strategically to improve mobility in certain ops or in pvp, it should be set out of LoS before engaging an enemy* If you click it while too far away, or you manually click off the buff from your buff bar, it will not go on cooldown.
image Expunge: Cleanse on 12s CD, can be used to remove up to 2 negative status effects including certain DoTs in pve and force stuns/roots/slows in pvp
image Unlimited Power: Raid buff- increases mastery/endurance/pres by 5% raid-wide for 10 seconds (5 min cd)
image Jolt: Interrupt – used to stop the cast or channel of enemy abilities most bosses are immune, but it is use occasionally for pve mechanics, if you are to interrupt something as a healer you will usually be notified on what.
image Cloud Mind: Threat drop on 45s cd (can also be used as a dcd, mitigating 25% dmg for 6s if you take the Suppression utility)
image Extrication: Friendly pull with 30m range that will lower threat of target (and reduce their damage taken by 25% for 6s if you take the Dark Resilience utility)
image Overload: Knockback cone on 20s CD – typically used defensively for kiting in pvp (especially w/ Electric Bindings utility for root) or as an aoe heal in pve w/ Force Suffusion utility (effective when 4 or more players within the cone of effect are missing health)
image Whirlwind: 8 second stun, this stun can be broken if target takes damage, used to manage certain adds, don’t be afraid to use it on certain trash packs, it can make everyone’s life a little bit easier.
image Electrocute: 4s hard stun on 60s cd; can be used offensively to lock down a target or defensively to get an enemy off you (especially melee)
image Force Slow: Another valuable kiting tool, slows target by 50% for 6s (12s cd), bosses are immune to this effect.
image Force Speed: Increases movement speed by 200% for 2s (30s cd); should be saved for when you need to escape or quickly reach a player who needs healing
image Unbreakable Will: CC breaker (2m cd) should be used to avoid mechanics in certain ops or when resolve is filled (white bar) in pvp and you need to escape

Priority System:

Primary

#1 Resurgence on cd for Force Bending buff
#2 Proc’ed Roaming Mend with next available Force Bending
#3 Innervate
#4 Consuming Darkness (Force Regen, see notes above on proper force management)

AoE

#1 Revivification
#2 Overload (position yourself to hit the most targets) * If taking the utility, if not skip.
#3 Resurgence Proc’ed Roaming Mend
#4 Instant Dark Heal (Will be proc’ed off of Revivification, on lowest health target.)
#5 Static Barrier
#6 Innervate (If Low on force Priority will move up)
#7 Consuming Darkness

Single Target

#1 Resurgence proc’ed Roaming mend.
#2 Resurgence Proc’ed Innervate or not.
#3 Dark Infusion
#4 Instant Dark Heal (Should be proc’ed off of Dark Infusion)
#5 Static Barrier (Priority will move up if target is taking Active Damage)

Healing Rotation Examples:

Primary Healing Rotation:

clip_image002

Static Barrier -> Resurgence( Force Bending Proc) Roaming Mend -> Innervate(Force Surge) – > Consuming Darkness

  • The Primary healing rotation focuses mainly off of a good balance of single target healing and force management, always keep an eye on your force and make sure you do not drop to low or you can put yourself in a corner, try to keep yourself around 40-50% force.
  • You can bubble more than one person in the Primary Rotation, try to always keep bubbles up on your tanks and dps that seem to be taking damage , or have an uncleanable dot on them.

AOE Rotation:
clip_image004

Revivification-> Overload (If taking utility) -> Static Barrier -> Instant Dark Heal (Will have proced off of Revivification, on target with the lowest health) -> Resurgence -> Roaming Mend.

  • Static Barrier in AOE situations is greatly beneficial, our party members will receive Sustaining Darkness clip_image006[12] and even if you do not directly heal them they will receive a moderate heal from the bubble bursting even with full stacks.
  • Sustaining Darkness stacks are affected by anything except Revivification and Overload heal, This makes it a lovely ability in AOE situations because it is low cost and spammable, don’t be afraid to throw out many bubbles!
  • Even when doing AOE remember to throw in a Innervates to build Force Surge stacks to sustain AOE healing

Single Target Rotation:

clip_image002[6]

Static Barrier -> Resurgence -> Roaming Mend -> Dark Infusion -> Dark Heal (Proced) -> Resurgence-> Innervate

  • Even if you do not have the Dark Infusion set bonus and it does not proc, Dark Infusion is still a good way to get a good chunk of health left, and after a Resurgence proc’ed Roaming Mend your target should be in a decent place
  • Following up with a Resurgence and Innervate to build Force Surge is always a great option in case you need to restore force or quickly switch to AOE healing.
  • If you don’t have the time to wait for Resurgence to come off cool down to use with Innervate, you can use it un-proc’ed as it will still heal for much.

Of course these rotations are simply examples and recommendations, there will always be adjustments in your ‘rotation’ simply because healers don’t necessarily have rotations simply guidelines they should follow, such as Resurgence and Roaming Mend or Innervate for large burst or sustained healing, always make sure you are using your Force Bending buff in one way or another.

There will be times where you accidentally dry yourself out of force, I have done it on more than one occasion, but don’t panic because force is easy to get back, even if you have to spam Consuming to get it back you can easily drop the stacks by using your Force Surge stacks as they will remove a penalty stack one by one.

Before fights always expect some sort of damage and try to bubble up your team before engaging in a fight.

DPS

AOE: You necessarily don’t have that much powerful AOE in your arsenal, however you can spam Force Storm clip_image002[10] on adds with low health, and tab target (Rotate between targets) and place a Affliction clip_image004[10]on said targets. However this can drain your force surprisingly fast so use with caution while spamming.

Single Target:

2

 

Shock -> Crushing Darkness -> Affliction -> Force Lightning -> Force Slow

  • With dpsing , you can easily drain away your force without realizing it. Keep an eye on your force.
  • When you can, and at the minimum it is good to keep a Affliction on the boss or larger targets, even though it is low hitting it will add up over time. clip_image007[4]
  • Try to always use abilities that either have short casts or are instant, your dots Affliction, and Crushing Darkness and your instants Force Slow and Shock
  • Lightning Strike is not really a good damage ability for you as a healer, it has a slightly longer cast and the damage is a lunch bag let down, always prioritize your instant damage abilities and dots, or abilities that start damage as soon as you cast (Force Lightning and Force Storm)
  • Force Storm is fairly reliable because it starts instant damage and can be canceled with little drawback in case of needing to heal suddenly.

Acknowledgments

Special thank you:

Thank you Chess for always always encouraging me to be a better healer and looking over this to fix my grammatical and spelling errors and also for keeping my head on straight, because I’d sure as heck would lose it.

Thank you to Process, for helping me write this or simply adding in things and helping me work out the numbers when I was too busy to work on it on my own

A even bigger thank you to Rydarus for letting me join Aisthesis and making me an overall better healer with endless fun and laughter.

Also a thank you to Neheon for introducing me to Rydarus and noticing me in pvp and encouraging me ever since to be a great healer and a better person, you’ve been a constant instance of encouragement and good vibes, you made me into such a great healer by introducing me to others.

Thank you to everyone who gave me a little advice here or there , I love you all!

About Writer:

I am Seetsu from the Ebon Hawk Server and mainly a Republic Player though I have a Imperial side toon named Clementiné, I currently reside in the Aisthesis Guild and am often seen trailing behind Rydarus and co. and this is the first guide I have written, and I really hope someone somewhere learned something.

I have cleared much NIM 4.0 content , including 4.0 nim Brontes with Ebon Hawk’s Shadow Council, thank you for wanting me to heal with you Chess and thank you for graciously giving me my first set of wings at the end of our progression.

Though I really started to seriously raid in late 2.0 I like think I have progressed to be a fairly good healer. I’ve been sage healing since I started playing in 2.0 , it’s been a long road but I have gotten a handle of the class through endless support, and I look forward to continue to improving my skills.

  • Chess
  • Andre Kol

    Thank you for this

  • Dianiss RG

    /salute

    • Seetsu

      AA thank you Dianiss 😀

  • Salt Machine 3000

    Clearly you have no idea what you’re writing about. Healing checks in 5.0 are an absolute joke minus like 1 or 2 fights. Most NiM (Master Mode) healers are now running accuracy capped gear to help out with dps checks which is really the only thing relevant now. You don’t mention Force Slow in your DPS rotation which is one of the most force effective dps abilities. Also why is Mastery and Power not mentioned in the gearing section? Lastly I don’t even know why in the hell Corrupted Flesh is a recommended utility in the 1st build, there’s not enough DoT damage in any fight that warrants using it over other utilities.

    • Chess

      This is a GUIDE meant for those that may have some amount of difficulty healing in this game. Maybe one of you 5.0 gods will bless us with a better guide next time 😀

      • Salt Machine 3000

        I’m just pointing out things that could make the guide better and can apply to all players, because why release a subpar guide? Also can the actual writer of the guide respond instead of some getting some butt buddy to do all the work while you sit in your safe space?

        • Matthew

          The guide writer may not be on at the moment, plus discussion is good to avoid confusion when they do show up.
          The comment above yours (by Mac) seems to be a tad more popular today, so you might check it out for answers too.

          Genuine question, why would mastery/power be mentioned in the gearing section? Every DPS/Healer piece has at least one of these stats, so it will add up on its own. All they have to do is say the names of the mods and/or enhancements they should have and it all gets cleared up naturally.

          From the comment above:
          ———
          Now onto something relevant. Mac is right (for his group) They know
          what’s hard to heal through, they know what’s easy. That’s why “raid
          teams” were a thing to begin with; removing variables from the
          Operation.

          You knew what specs your team played, you knew what
          gear they had, you knew what tactics they could cheese through
          (Underlurker Cross) and what they couldn’t. This entire discussion is
          basically a repeat of the “Fake Tank” concept, just with more toxicity.
          ————

          The guide is made simple for people who are getting into healing, and has exact numbers and things for those who want to go to the next level. Plus, as you go and get experience, you find things that work for you that may not be on here. It’s one of the reasons that this is a Guide and not a Code.

          • Chess

            Just feeding the troll mate, they just wanna stir up however much salt they can. Its in the name.

            • Matthew

              Yea I know that. But Mac’s comment is genuinely the more popular one today, so anyone else reading this one looking for answers should check it out too.
              Same discussion (somewhat) more detail.

  • Mac

    So I know there’s a lack of guide writers volunteering and someone has to do it and it’s good you have done so. However, there’s a lot of misinformation in this guide and I figured I’d just make a comment to explain some areas. If you want some credential..I healed every timed run in 4.0 and every nim boss in 4.0 as every healing class. I’ve healed every 5.0 NiM boss and am a member of the only team currently in the game to have full cleared 5.0 NiM. Some of this has been mentioned by ‘Salt Machine 3000’ but I figured I’d include everything in my comment.

    You haven’t mentioned mastery/power at all, given how deep we are into DRs. These are stats that are worth considering now.

    Right now there’s 1 group of raiders which has cleared all 5.0 nim, our group. We have 3 healers, 2 of whichrun 110% accuracy because of how easy heal checks are. I’m the other. In most fights I’m doing around 2/3 of the healing myself and the other healer is spamming dps because that’s how easy heal checks are in this game.

    Relics: boundless ages is amazing for healers. Healing is not hard in this game, spike healing is literally almost all there is and the reliability of a BA relic is extremely powerful. I’m not saying BA is necesarilly better than SA or FR but it can be and thus it should get a mention, particularly given the rng gearing system we have right now.

    Utilities: corrupted flesh is almost pointless, there is no significant dot damage to healers in this game. Surging speed is largely useless, healers have very few positional mechanics in this game. Shifting silhouette is not mentioned, this can be used as an additional defensive cd, furthermore this can be exceptionally useful in controlling brontes positioning in burn in nim (given that this is one of the hardest phases right now, it’s worth a mention).

    Recklessness usage. Your 2nd combo listed is very weak ehps. You should ideally be using recklessness>innervate (it’ll be 100% crit even without your resurgence buff)> dark infusion
    This is higher healing output and allows you to get more benefit out of your resurgence buff as you don’t need to use it on this innervate. This is also exceptionally useful for reliable force return.

    Force barrier: I wouldn’t say use it as a last resort, at that point a pull is likely a wipe. Instead you should plan its usage to avoid dangerous situations eg. a fire and forget on brontes, saving it for when people are dying in brontes burn to allow dots to tick and potentially kill the boss, saving it for any significant damage. Proactive usage of defensives typically leads to faster clears as you get fewer messy pulls.

    Notes about force bending usage. Resurgence+wandering mend is not healing output increase, its purpose is to reliably get all 4 ticks off before roaming mend comes off cd. However there are quite a few phases in which you don’t need this, in particular most healing intensive phases. Brontes burn, council burn, 2nd styrak kell dragon, warlords p1 are all significant healing phases in which you don’t need this. Thus you can use force bending on dark heal or dark infusion because the buff these heals gain are actually healing output increases.

    Your aoe rotation should really get all your aoe healing abilities on cd asap. I know you have single target abilities in there because someone may be really low but that’s a result of a mistake most often. As far as healing output in a aoe healing rotation, roaming mend should be higher up.

    Your single target priority lists innervate far too low. Innervate is higher output than infusion and dark heal and it is more vital to maintaining your force.

    Your single target dps priority is really bad. Shock is extremely force negative and not much dps. Highest priority should be crushing darkness,followed by affliction, followed by force slow (almost same damage as shock but far less force cost)

    • Rydarus

      With the accuracy you’re making the assumption that every person who reads this guide is going to be running 110 accuracy because healchecks are a joke and the group can take less damage. That is not the case.

      Group variety is extremely high, you yourself mentioned you’re the only group that’s fullcleared NiM. A lot of players at this point are simply trying to get people into the instance and live. Telling the general populace / entry level NiM groups who aren’t geared and maybe haven’t seen the fights as a group to hamstring their healers while DPS are learning the fights is not a bright idea.

      The guide is fine for the audience it’s meant for.

      Also, Force Management on a sorc is a joke, lmao Force Slow?

      If healchecks are a joke like you say they are, the 1.3k damage delta between Force Slow and Project should mean that Project is better, considering healchecks are easy, Sage resource management is a joke, and more DPS from project than Force Slow.

      • Ironballs

        lol Rydarus, I commend your ability to write so much bullshit *clap*

        • Chess

          Rydarus made very good points, care to articulate an actual response?

          • Matthew

            I would prefer not to have either of them continue this after that toxic comment section on the old scoundrel guide.

            Now onto something relevant. Mac is right (for his group) They know what’s hard to heal through, they know what’s easy. That’s why “raid teams” were a thing to begin with; removing variables from the Operation.

            You knew what specs your team played, you knew what gear they had, you knew what tactics they could cheese through (Underlurker Cross) and what they couldn’t. This entire discussion is basically a repeat of the “Fake Tank” concept, just with more toxicity.

            Anyway, my point being: If you know that one of your healers can handle it, then the other can be a DPS with offhealing. If you know that one of your tanks can handle it, then you can have a DPS with a taunt as offtank.

            Bottom line: If you don’t think they can handle/they cant handle solo heals/tanking, then you give them a teammate. If they can handle it alone, by all means let them do it.
            ————————————————————–
            Onto the rest of Mac’s post. Given the rng gear system, having more “passable relics” to use than just SA/FR is nice info to have.
            Query: If Surging Speed is useless, what do you recommend we replace it with? Shifting Silhouette doesn’t count, as it is in the tier above, inaccessible until you take a lower one to replace Shapeless.

            Recklessness+Innervate to save a use of Resurgence proc is a good combo to mention in the guide.

            Planning defensive to help out the fight falls under “knowing what tactics you can cheese though” (kinda) But the guide uses last resort in the sense of “don’t make this your go-to defense ability, use others first. That on its own is acceptable.

            Heavy multi target healing phases will finish Roaming Mend without using Resurgence, so another thing to mention in the Resurgence proc combo section.

            That same statement applies to the AoE rotation section, as Roaming Mend should wander anyway, but I see what you mean on use AoE heals asap to keep people up. The single target that you use in that phase should be Innervate, partly to help if someone is low, and for energy management.

            That energy management line is part of why you said Innervate should rank higher on Single target section, so I agree there.

            Not much argument on single target dps. I think they left out Force Slow because the slowness effect isn’t effective on Bosses, but that’s just my assumption and not the actual reason.
            ————————————————————–
            Onto Rydarus’s post:

            Like I said earlier in this post, group variety kills the “this is a joke/easy” stuff as it might not be a joke with every class/spec. So I agree with that.

            Wow, that was most of your post, reiterating in different words/examples. Doesn’t make it wrong, just means I have less to reply to.

            Force management.. It is entirely possible that it is a joke. Depends on how much healing you are doing, since those cost energy. As long as you keep a good uptime on Innervate for Stacks, you should be fine with energy as long as you don’t go overboard.
            (Granted, the one time I went overboard, I had double digits of energy and took aggro. Shots fired at group-finder flashpoint DPS)

            • Mac

              I’m not replying to every comment individually so here we go.

              Honestly these replies are hilarious. Notice how the people arguing against what I’ve said happen to be the writers’ guildies AND they only argue against a couple of the many changes I listed. Probably because they know those others are 100% right and they have to cherry pick their arguments.

              Yours is the 1st open-minded response I’ve seen Matthew.

              Everything I said was to give the guide the information necessary for a player to become a good player. It doesn’t matter what your group is, a guide should have everything within it. If your group takes so much damage you can’t afford to put accuracy in your gear then don’t. But saying that you shouldn’t consider accuracy at all is extremely narrowminded. These guides are aimed at players who seek out information and you’re giving them a very limited set of tips with no room to go beyond. Heck I even said that out of the 3 healers in my core group of raiders, I’m the one who doesn’t run any accuracy. Here I am following the same thing that these guys are arguing to me about but I’m the one open minded enough to say that there are alternatives that can be thought about. Never did I say you have to run accuracy cap. All I said was that it is definitely helpful and should be considered instead of saying something as blunt as forget about accuracy, you’re a healer…

              Rydarus’ comments about force slow. You say force management is a joke. It is a joke if you’re a player who only does what their role asks of them on a baseline level. I’m simply trying to get players into the mindset of thinking about their group output rather than their own. Force management isn’t a joke when you’re pushing the class to achieve the best possible results for your group; at that point you have to be careful about which gcds you choose to heal with because the higher your skill there, the more gcds you are given to dps with. I’ll draw back to better players than me who have long gone; Tefia in 3.0 made an effort to show healer dps on all 3 specs. Sorc healer dps was so force negative that if you went full dps literally your rotation contained innervate because you needed it. That’s how dumb it is; you use a healing ability in your dps rotation. Now the dps:force ratio of shock is so terrible compared to that of force slow. By using force slow you actually get a dps gain because you use fewer gcds to regen your force and thus create more dps gcds.

              In response to Matthew’s question regarding utilities; the utilities I gave extra info about were utilities that are useful but were not mentioned as utilities to use in the guide. They’re not something I’d use every fight. In the general case my recommended utilities would be; empty body, sith defiance, suppression, dark resiliance, shapeless spirit, lightning barrier, force mobility and unnatural vigor. Something like shifting silhouette is for a fight such as Brontes.

              I know I already mentioned it but I just want to reiterate. It doesn’t matter who this guide is aimed at, be it SM, HM, or NiM players. You should be giving as much information as possible and letting the reader decide what to do with it. Feel free to write disclaimers. The people commenting aren’t necessarily wrong, they’re right to say that a group being overwhelmed with damage should not have healers worrying about dps. But, I believe I am right to say that as much information as possible to clear content should be included.

              Last note: For those who say why not just write your own guide. Look at the length of my comments. If I was to write a guide, the level of detail I’d want to include is just something that few would actually read through and it would likely be in a hugely different format to what these guides typically have followed. If there was a notable need I would, but given that guides that are close enough to correct are being written I don’t see the point. Even in this guide I mentioned a total of 10 changes (some of them just being additional info rather than changes) so overall quality is still good.

            • Mac

              I’m not replying to every comment individually so here we go.

              Honestly these replies are hilarious. Notice how the people arguing against what I’ve said happen to be the writers’ guildies AND they only argue against a couple of the many changes I listed. Probably because they know those others are 100% right and they have to cherry pick their arguments.

              Yours is the 1st open-minded response I’ve seen Matthew.
              Everything I said was to give the guide the information necessary for a player to become a good player. It doesn’t matter what your group is, a guide should have everything within it. If your group takes so much damage you can’t afford to put accuracy in your gear then don’t. But saying that you shouldn’t consider accuracy at all is extremely narrowminded. These guides are aimed at players who seek out information and you’re giving them a very limited set of tips with no room to go beyond. Heck I even said that out of the 3 healers in my core group of raiders, I’m the one who doesn’t run any accuracy. Here I am following the same thing that these guys are arguing to me about but I’m the one open minded enough to say that there are alternatives that can be thought about. Never did I say you have to run accuracy cap. All I said was that it is definitely helpful and should be considered instead of saying something as blunt as forget about accuracy, you’re a healer…

              Rydarus’ comments about force slow. You say force management is a joke. It is a joke if you’re a player who only does what their role asks of them on a baseline level. I’m simply trying to get players into the mindset of thinking about their group output rather than their own. Force management isn’t a joke when you’re pushing the class to achieve the best possible results for your group; at that point you have to be careful about which gcds you choose to heal with because the higher your skill there, the more gcds you are given to dps with. I’ll draw back to better players than me who have long gone; Tefia in 3.0 made an effort to show healer dps on all 3 specs. Sorc healer dps was so force negative that if you went full dps literally your rotation contained innervate because you needed it. That’s how dumb it is; you use a healing ability in your dps rotation. Now the dps:force ratio of shock is so terrible compared to that of force slow. By using force slow you actually get a dps gain because you use fewer gcds to regen your force and thus create more dps gcds.

              In response to Matthew’s question regarding utilities; the utilities I gave extra info about were utilities that are useful but were not mentioned as utilities to use in the guide. They’re not something I’d use every fight. In the general case my recommended utilities would be; empty body, sith defiance, suppression, dark resiliance, shapeless spirit, lightning barrier, force mobility and unnatural vigor. Something like shifting silhouette is for a fight such as Brontes. In this case I’d drop unnatural vigor for shifting silhouette. If you’re really worried about healing you can drop lightning barrier for Force suffusion. However; little explanation on force suffusion. I haven’t done the exact math but you need to make sure it’s a fight in which you’ll be hitting enough targets for that gcd to be more effective than your usual healing rotation. So again, force suffusion is more of a specific fight utility. I’d take it on styrak for example since you’re going to be doing knockbacks on manifestation anyway and 2nd kell dragon is a bit of a heal check in which you can get the maximum targets for force suffusion.

              I know I already mentioned it but I just want to reiterate. It doesn’t matter who this guide is aimed at, be it SM, HM, or NiM players. You should be giving as much information as possible and letting the reader decide what to do with it. Feel free to write disclaimers. The people commenting aren’t necessarily wrong, they’re right to say that a group being overwhelmed with damage should not have healers worrying about dps. But, I believe I am right to say that as much information as possible to clear content should be included.

              Last note: For those who say why not just write your own guide. Look at the length of my comments. If I was to write a guide, the level of detail I’d want to include is just something that few would actually read through (even many responses to my comments feel like the writer hasn’t read the whole thing…) and it would likely be in a hugely different format to what these guides typically have followed. You’d have a mini thesis on your hands lol. If there was a notable need I would, but given that guides that are close enough to correct are being written I don’t see the point. Even in this guide I mentioned a total of 10 changes (some of them just being additional info rather than changes) so overall quality is still good.

              • Seetsu

                Yes, I have been reading the comments but for the most part I’ve been ignoring them, there has been only a few I have been reading such as yours. Yes I was definitely missing some things and needed to tweak some. And I honestly was kicking myself in the ass for missing some silly things!

                This is my first guide so yes there will be things I would need to improve on, but screaming HEY SHITTER UR SHIT SUCKS WHY DID YOU WRITE THIS CRAP YOUR BAD UNINSTALL. I’m not even going to dignify a response heck I’m likely just to ignore it. You on the other hand have been very civil about it all! And I like that! Constructive Criticism… not just being a ass y’know :s

                I am slowly working on improving things and have definitely taken most of your words to heart! I’m quietly listening 🙂
                I’m doing my best to keep up and change things when I can to improve this guide.

                Also Question about accuracy: Would you say it is slightly better at a higher tier of gear because of more stats in Crit/Alac? Most people would probably be against this because having new healers, lower tier healers running accuracy would prob be bad. Nim players will be more flexible but I don’t think theres many left :s

                Another Question: What’s the cool down on the Boundless Clickly Relic? Is it the same for all clicky Relics? 1 Minute 45 Seconds, 30 second activation time. Usable every 1 Minute and 15 Seconds?

              • Seetsu

                Guess I should Clarify. I am ignoring some comments because most aren’t even constructive criticism at all. Most are rather Toxic…. :
                Why would I read a toxic comment even? Like??????

              • Ironballs

                Toxic comments are one of the reasons to write guides. Here you post it and here some dumbasses comment with shit they don’t even understand. And in case they understand, they often can’t control their flow of emotions and just burst out with something hilarious. Put a smile on your face and scroll for more salt 😉

              • Mac

                Which do I fall under? 😛

              • Ironballs

                neither?)

              • Ironballs

                2minutes cooldown on Boundless Ages, but affected by Alacrity. So I believe it will be around 1m45s as you said with standard healing gear. Note that using the relic under Polarity Shift or merc’s raid buff will make cooldown even less while not reducing 30s effect duration, so if you plan on using it in a burst healing phase, this will be quite effective.

              • Mac

                Of course as you get higher tiers accuracy becomes more appealing due to DRs. However, if you’re comfortable healing in lower gear tiers you can feel free to put in some accuracy, it’s sort of up to the players’ discretion. Clicky relic CD (as Ironballs has already explained) is 2 minutes, effect duration is 30s. Cooldown is reduced by alacrity whilst the effect duration remains the same. Pairing with polarity shift can give it quite a short cooldown. However, the purpose of using a BA relic is some reliable burst healing (since sustained healing is very predictable and doesn’t quite warrant the use of cooldowns as heavily) and you may want to stagger polarity and the BA relic just to have a safety net for a following spike.

                Mathematically a BA relic is worse than the SA/FR relics, but as explained the purpose is to have it when you need it which is particularly important for healers.

              • Rydarus

                I agree with a lot in this comment, some of it may have actually convinced me to a degree, but a key factor you have to acknowledge is that the average player who reads this guide would simply be inundated by so much information.

                “I know I already mentioned it but I just want to reiterate. It doesn’t
                matter who this guide is aimed at, be it SM, HM, or NiM players. You
                should be giving as much information as possible and letting the reader
                decide what to do with it. Feel free to write disclaimers. The people
                commenting aren’t necessarily wrong, they’re right to say that a group
                being overwhelmed with damage should not have healers worrying about
                dps. But, I believe I am right to say that as much information as
                possible to clear content should be included.”

                I think this idea would be good in theory if you could assume that people simply take in media and rationally process it and utilize it. This is idealistic and frankly probably inaccurate. Many players might assume they are more advanced and are ready to try a more advanced setup before they have mastered a basic one. In a sense, they would run before they can walk, and are still in the crawling phase. Telling someone “gear no accuracy, unless you can handle it, or only part of it, or some of it, or uhm, what?” A player who really should be running 0% accuracy might go, “Oh, I can handle it! I’m a lit healer! LOAD UP THE ACCURACY!”

                You want a guide that teaches everything from crawling to literally transforming into Usain Bolt. The average player wants to be Usain Bolt but really just needs to learn to jog first. Afterwards, they should experiment on their own to become Usain Bolt, and the guide, if it has done it’s job, should convey that such a leap is possible. Experience must be earned, it cannot be spoon fed.

          • Ironballs

            well Mac gave you real advice from someone who has experience. If you cry about ‘im not good enough to use that advice’, you probably deserve what you get. I’m also surprised at how patient and polite Mac was. If I had same experience there would be no way I could put it as easy on guide writer as he did. And Rydarus is just a person I cannot respect at all due to his guild membership and the way he plays on his stream. I could respect Rydarus if he would for once agree that he is wrong and cannot into NiMs. Will that suffice as ‘an articulation’?

            • Chess

              My acceptable 4.0 and 3.0 clears aside, these guides are for new to intermediate players, not to be nitpicked by self important players who don’t realize this.

              • Jaymis

                Shouldn’t post a guide if you’re not open to criticism…..

              • Chess

                Fair points. Shouldn’t steal from other guilds Jaymis 😉

              • Jaymis

                How else am I supposed to buy my Wampa companion

              • Chess

                Most world first guilds can usually get sponsers and brand de- on wait wrong game

              • Jaymis

                Apparently it’s still relevant enough for you to make comments on a guide. “Remember me as I was.”

              • Chess

                Cmon mate, join us in WoW sometime, we got a good thing going, be just like old times

        • Rydarus

          Bullshit is telling people crit’s a useless stat 🙂

    • Chess

      Instead of jerking yourself off so hard why didn’t you explain how your NiM strats apply to SM or HM raiders that don’t have Zorz tanks with the Double Stance bug?

    • RIP

      World first 1.x/2.x/3.x clears or doesn’t matter.

      Rest of the advice is decent, but yeah, no need to jerk yourself off as someone else mentioned on 4.0/5.0 clears. Too easy to master content after it’s so old and others figured it out for you.

      • Mac

        Ok I’ll go get someone from 1.x to explain the 5.0 meta. I never said current content is hard. I merely stated relevant experience showing I may have an idea of the meta in discussion.

      • Paulo Gomes

        As someone who did clear the content at the period you say, yeah. These guys are beating around the bush. (Not world first though. FAR from that…) 🙂

        You are not meant to clear this stuff as a healer in Accuracy gear. The ONLY reason they are able to do it is because NiM right now is a joke. Great that they are able to, but that is besides the point. I’ve read reports of people clearing NiM (screw the new designations, I’m using the old ones) in non-set Bonus gear. Furthermore, the author of the guide is right: if you are starting to get into NiM raiding, putting Accuracy into the equation is just gonna confuse people.

        There was a time I could solo heal with my Operative. And I did just fine. Does that mean I’m better than the rest of the player population? No, it means my class was unbalanced. And yes, overpowered as hell. Just as Ops are unbalanced and under-powered atm…

        Sure, this guy must know his shit, and his raiding party must be a good one. We need raiders in this game, and I rejoice in the fact that there STILL are people running these Ops AT ALL…

        But the target audience this guide is for will not benefit from those advices. This is for people that are beginning to raid at the highest level. Veteran raiders don’t need to follow these guides… As Mac has so eloquently proven.

  • Fallen

    Glad I’m just a casual player that does SM content Was thinking about learning Healing spec for a Sorrc Since I only run dps toons and off tank Thanks for writing this guide I will give it a try As to the genital ppl that have run NiM cool But will stick to what the guide says I do not think I will have time for dps while healing thanks

    • Seetsu

      Thank you
      At the very minamum as I mentioned you should try to keep your affliction up as much as possible! 🙂 it may not seem like much but it can definitely help. But feel free to take it slow and easy if your starting to heal! And relax you’ll do fine 🙂

      Also I didn’t say in the healing rotation That it was a priority system , it’s more of a rotation! :> you can always change it up slightly to fit yourself and or the fight!
      Amd you can do it Fallen! I believe in you!!

    • Fred Garvin
      • Seetsu

        Don’t think too hard on it. It will give you nightmares.

  • Joe Terry

    Dang, all these people from AIDSthesis are good at putting out atrocious guides.

    • Matthew

      You should join the party down here and point out things to be fixed.
      Or better yet, make your own guide and submit it to Dulfy.

      Not doing that? Didn’t think so (Ok, that was a bit rude, so I apologize) These other comments are going downhill and testing my patience 🙂

  • Roscoe

    This meme is getting spicy ( ͡° ͜ʖ ͡°)

  • Niliria

    Innervate so low on your single target healing rotatoe….. i cant even….

    Hope dulfy didnt actually pay for this…

    • Seetsu

      It’s not nessarily low, it is simply waiting for the cool down of Resurgence to come off, if you do not wish to use it as I have mentioned you can use it ealier without the Resurgence buff and use it un proc’ed. But if you don’t have to burst heal someone quickly you can wait for Resurgence to come off CD.

  • Demunoki

    Ignoring the toxic elitists down here, great guide! It’s great that you explained and illustrated the buff situation, that is often somewhat overlooked. One question: why is force slow part of the single target dps rotation? It doesn’t do any damage iirc and the slow doesn’t affect bosses

    • Seetsu

      Well it came to my attention that it does some damage and is very low cost. Using force slow instead of shock at times can be better cost efficient. It also gives that GCD that other abilities need to come off CD.
      And if your bleeding for force and still need to dps you can use slow instead of shock.

  • Philip Thomas

    Good guide and even better comments. TY

  • Duntidun

    FORCE regen?

  • Pyxis

    Hey, just wanted to say thanks for putting this build up, I’m new to SWTOR, and this guides been a ton of help. I see that the comments are getting pretty elite but I’m glad you put this guide up for new guys like myself.

    It’s pretty hard to understand half of it lol but this guides helping out so much so again much appreciated.

  • Dianiss RG

    So, just a couple of proofreading notes:

    – Regarding the Sustaining Darkness effect from Static Barrier, the healing done by Overload-plus-Force-Suffusion WILL reduce the S.D. stacks by one (but you are correct that Reviv does not).
    – Regarding Force Barrier, I would hesitate to call it a threat drop. It seems to actually cause the game to treat you as if you don’t exist while you channel, but your threat will return as soon as the channel ends (or you end it).
    – Innervate builds Force Surge (what we Sages call Resplendence) rather than Force Bending (a.k.a. Conveyance)
    – Just after the “Healing Abilities” section, you refer to Rejuvenate (the Sage ability) rather than Resurgence, which is what I’m sure you meant.
    – Your explanation of Resurgence + Revivification reads like you’re describing the instant-cast effect of Force Surge rather than the Force cost reduction of Force Bending.
    – In the “Force Regeneration & Optimal Force Management” section you again refer to Rejuvenate instead of Resurgence.

    – In your description of Cloud Mind, you refer to the Sage Blockout utility rather than the Sorcerer Suppression utility.

    I hope that helps. It can be a scary thing to submit your work to the scrutiny and criticism of THE INTERNET, so–from one guide writer to another–I say again: /salute.

  • Dianiss

    So, just a couple of proofreading notes:

    – Regarding the Sustaining Darkness effect from Static Barrier, the healing done by Overload-plus-Force-Suffusion DOES reduce the S.D. stacks by one (but you are correct that Reviv does not).
    – Regarding Force Barrier, I would hesitate to call it a threat drop. It seems to actually cause the game to treat you as if you don’t exist while you channel, but your threat will return as soon as the channel ends (or you end it).
    – Innervate builds Force Surge (what we Sages call Resplendence) rather than Force Bending (a.k.a. Conveyance)
    – Just after the “Healing Abilities” section, you refer to Rejuvenate (the Sage ability) rather than Resurgence, which is what I’m sure you meant.
    – Your explanation of Resurgence + Revivification reads like you’re describing the instant-cast effect of Force Surge rather than the Force cost reduction of Force Bending.
    – In the “Force Regeneration & Optimal Force Management” section you again refer to Rejuvenate instead of Resurgence.
    – In your description of Cloud Mind, you refer to the Sage Blockout utility rather than the Sorcerer Suppression utility.

    I hope that helps. It can be a scary thing to submit your work to the scrutiny and criticism of THE INTERNET, so–from one guide writer to another–I say again: /salute.

    • Seetsu

      Aa thank you so much Dianiss, I too am mainly a sage player so I’d mix the two up once and awhile when refering to Sorc. I knew I was forgetting some here and there. I’ll edit it as much as I can, I’m still not 100% since I’m recovering from the dreaded Flu, and I have been banished from my desktop from the last few days by my partner.

      This is my very VERY first guide I’ve written so having the criticism helps me not only to improve the guide but also myself. ;w;
      Thank you soo much it means alot to me Dianiss!

  • HakuroDK

    I have nothing but the utmost respect for people who write these guides. Nice work!

    One thing I do as a corruption sorc is Resurgence + Innervate in order to get an instant-cast Revivification off as well, especially during boss fights, but I never even THOUGHT to do Resurgence + Proc’d Dark Heal or Resurgence + Roaming Mend. I’ll have to take those strats into account! =D

    • Seetsu

      Resurgence + Roaming Mend is probably my personal favorite out of all of them :3 Mostly because you get all the stacks off of Roaming Mend at once making it quiet the bursty heal 🙂

      • HakuroDK

        After adapting that to my rotation starting after I posted my original comment, I’ve really noticed a HUGE boost in my capability, especially Resurgence + Roaming Mend!

  • Gisella

    I stopped reading the guide after I read that Force Suffusion is “Very Useful”.

    • Seetsu

      It’s VERY low cost, on a reletive low cool down.
      Mine can average from 2900-4800 in a heal. It’s very useful as a mild AOE or a small self heal, as it practically is free and hits you + 7 others. And I didn’t put it in every build as there others you can take in it’s place if it’s not your cup of tea. :Y

  • Mick Duff

    Hey – one small typo… it’s obvious from the table below:

    “Rejuvenate grants Force Bending” should read “Resurgence grants Force Bending”.

    Outstanding guide. My toolbar has changed irrevocably due to your guidance.

    • Seetsu

      Gosh darnit I thought I got all of them >_< aaaa thank you! I always mix them up!

      But thank you ;w;

  • Lee Hambly

    My only wish (and its the same as the seer guide) is you guys need to understand that the word you use for focus healing, ie: “triage”, is actually already an English word with a definition and it is not the one you are using. It’s close, as in its a medical term, but not right. You might as well use the word “appendectomy”.

    Triage is the decision making process for what to do next. It is relevant and it is a vital part of the game play… but it is all done in the head and in the raid roster. There is no ability that can help with triage… it’s simply who you select to do a heal ability to.

    Why does it matter? Well, some guy reading this who doesn’t previously know the definition of triage now thinks it means “focus healing”… and well… imagine in an ops, after a wipe, someone says “you need better triage, mate”, because a dps died when the tank was at full health and in no jeopardy yet receiving all those heals… what’s the healer gonna do, exactly? Focus more healing on the tank?

    • Dianiss

      We’ve been though this already, Lee.

      I still stand by my terminology. There’s a big difference between using a word incorrectly and labeling something using a word that is not the one you’d have preferred.

      Or, to put it another way, triage healing (as I used the term) is the healing that follows making the decision that THIS person goes to the front of the line because THIS person’s current condition is worse than everyone else’s and warrants ALL of my attention right now.

      I use that label PRECISELY because it’s intimately tied to the decision of priority. There’s no other reason to do that kind of healing except as the result of a decision to focus your attention on one and not on another (other than number-fluffing). That’s triage (and this time I *do* mean the word, not the label).

      And in the context of this game, you’ve already lost this pedantic crusade. The Scoundrel’s cleanse ability is called “Triage”. The healer-enhancing adrenals are called “Triage Adrenals”. Take it up with Bioware.

      “You need better triage, mate” . . . “But I’m already using the Grade-10 adrenals!”

  • Frederik D. H. Bech

    love the guide, as someone that just decided to go healer instead of dps
    (and being a brand new player)
    stuff like this helps a lot, when youtube has failed me
    (i like to see what to do)

    but can someone help me with finding this set bonus? i have tried searching and just can’t find on my own

    • Seetsu

      Set bonus gear will drop from command crates and tokens from bosses (Chance drop on this tho) , other than that Versatile armoring will due. :^)

  • Kelly

    Hi, thanks for the guide. I don’t know if this has been asked or not. Dulfy relaly bogs down my pc when running game as it’s constantly running scripts so the page is almost unreadable. Can you tell when utility set A should be taken and B and C? Like what build is good for leveling. I know most lvl as a dps and switch over but I didn’t want to do that.

    • Seetsu

      Hmmm, ‘A’ should be good for leveling, but if you want I swap Force Suffusion with Tempest Mastery for leveling to help mow down mobs a bit faster.

      A is pretty generalized and has a mix of B+C
      B is good if theres AOE, lightening barrier helps by putting some dps back into things if you are getting hit (ngl I usually don’t use lightening barrier because it hurts my eyes)
      C Has a bit more defense built into it
      If you find are taking a lot of damage id take Unnatural Vigor + Suppression for the damage reduction on Unnatural Preservation + Cloud Mind, I’ve been running those two together a lot recently.

      But yeah if your leveling pick up Tempest Mastery it will help you mow down thins a bit faster and utilities can be changed anytime your not in combat.

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