SWTOR Cartel Pack Changes with Steadfast Champion Pack

Bioware will be making some changes to cartel packs starting with the Steadfast Champion pack coming on May 16.

Cartel Pack Changes Coming with Steadfast Champion Pack on 5/16 | 05.12.2017, 01:58 PM

Hey folks,

Currently, when you open a pack you will receive:

  • Two items – New pack item(s) and/or Grand Chance Cube(s)
  • Two misc. – Jawa Scraps and Companion Gifts

Starting with the Steadfast Champion pack on May 16th, you will now receive the following:

  • One new pack item
  • One Grand Chance Cube
  • Two misc. – Jawa Scraps and Companion Gifts

Additionally, packs will now only contain Silver, Gold, and Platinum rarity items. What this change means is that you will more consistently get new pack items (since one is guaranteed in each pack) and you will have a much greater chance of getting Silver, Gold, and Platinum items than you did previously. Our plan moving forward is that we are not going to be making Bronze quality armor sets, decorations, etc. any longer. Our focus is to ensure the new items in each pack are of the highest quality, giving you greater value for your investment.

Let us know what you think! Thanks everyone.


Cartel Pack Changes Coming with Steadfast Champion Pack on 5/16 | 05.12.2017, 02:47 PM
Quote: Originally Posted by DarthDymond View Post
If there are no Bronze items in the drop tables, won’t that mean Silver items are now effectively Bronze rarity, just with a different colored icon?

In the way that the most common pack drops were bronze, yes that will now be silver. However, internally we view the rarity of an item to be a reflection of the art time and quality of each item (this can be subjective to the player though based on what they “like”). So although you will receive more silver than items than before (instead of bronze), those items should be of a higher quality.

Quote: Originally Posted by casirabit View Post

Wouldn’t it be better if you make a decorations in a separate pack instead of combining them with the armor packs In this way the ones that want decorations can buy that pack instead of taking a chance with getting armor, because for me there is no armor lately that I really care for and would much prefer the decorations. I am just a little picky on armor and nothing lately I like.

What you are asking about sounds like the Bronze / Silver / Gold <type> packs, such as the Silver Decorations pack, etc. Those types of packs the team puts on and off at various points in the year. I will pass on your interest for the deco version.


By Dulfy

MMO guide writer and blogger. Currently playing and covering SWTOR, GW2, and TSW.

132 replies on “SWTOR Cartel Pack Changes with Steadfast Champion Pack”

Wait, so they’re making sure we get items that are above bronze level… by getting rid of the bronze level? That would just mean that silver becomes the new bronze, that guy is right. It either means that there would be less items overall, which I’m perfectly okay with (maybe start releasing some cool armor, weapons, etc. as rewards instead of fucking microtransactions), or it would mean the same amount of items at different rarities. It’ll still be hard to find gold, still near impossible to get platinum, and we’d be stuffed with silver stuff just like we are with bronze now. Taking out one level of the pyramid doesn’t solve the problem, it’ll just be a different scale of annoying and frustrating. This is why I don’t buy packs, and why I hate how the economy in this game has blown so many good items into the unreachable realm for most players.

I knew this would be shit from the title. Heaven forbid they remove platinum right? -_-

But yay! Now we can pay- what is it, 240CC?- to unlock CM titles now! Wooo!

So… the same BS they did like a year ago and then removed because everyone hated it?
Quick learners at Bioware….

He says the tiers reflect “time spent on the art” though, so maybe it means less recycling….

I want to believe this is more of an attempt to raise revenue for the game and less about bringing quality to the players…but i quit buying cartel packs for the most part anyways because i have my legacy bay full of crafting mats and simply do not have a place for cartel market items that i do not wish to use right away…

Dammit Musco… If you’re doing that, you’d better leave the collections unlock sale running. >_< Best thing about bronze items / armors was that they were cheap as chips to unlock. ~_~

Cartel Market ? More like Cancer Market !
“Lung cancer ? that’s 2400 CC…..Brain cancer no longer on sale as most people already got it from subbing !”

Wow. Just wow.

These guys really don’t have a clue. We went through this a year ago. And it was not well received. So they made the changes to put it to how it operates now. But now, they are going to put it back to the way it was that was so unpopular?

And the guarantee of one new item just means you’ll end up with 150 Gilded Trash Receptacle decorations or whatever is the 90% drop item for the pack.


This is the OPPOSITE of what they did last time. The changes before made new pack items rarer. This makes them more likely to be pulled. How in the hell is that a bad thing or are you just a professional complainer?

Refer back to my “150 Gilded Trash receptacles” comment.

Just because you get more “new” items, it doesn’t mean the ratios won’t be completely imbalanced. It means some items in the back will be given drop rates not unlike the Bronze rate, leaving the box openers with truckloads of 1-2 items, instead of many.

The fewer items in the pack, the higher saturation of lower quality, lower demand items.

This is turn devalues everything except the highest quality items, making it nearly impossible to make the credits necessary to purchase other items from the pack.

‘it means some new items in the pack will be given drop rates not unlike the Bronze rate’. Where does it say that? What evidence do you have for it other than empty supposition? The post stated clearly ‘you will have a much greater chance of getting Silver, Gold, and Platinum items than you did previously’. Unless you have some empirical evidence to refute that, you’re swinging at shadows in the dark.

If you read the whole article he stated that silver is basically the new bronze. All this means is the icon is changing. Does it really matter what the icon is? There way of thinking is that they spend more time on the rarer items, and in that way it improves the quality of the pack. The major flaw in this thinking though is that they only have so much time to dedicate per item. The only way quality improves is if they have less available items per pack. If they have just as many items per pack, then the time for the previous bronze items just goes to the extra silver items(new bronze) each pack has and nothing really has changed.
The only major change is that you are now guaranteed a chance cube per pack……

No there is one and only one change to this, rarity and item colour has nothing to do with it, the ONLY thing that is changing is right now you can unlock a bronze item for 60 cartel coins, with the changes you will have to pay 240.
That’s it, no big changes, its simply a money grab exercise.

The big headline change of this is you are GUARANTEED to get an item from the new pack. That wasn’t the case before. It was a new item -or- a chance cube. Now it is a new item AND a chance cube. That increases the chance to pull something you want from the new packs dramatically.

sigh. really bioware? really? the quality is going to be the same, the only thing changing is unlock cost for account. you just want people to spend more cartel coins. moreover. people. do not. like. chance cubes. giving people more chance cubes is the EXACT opposite of what people actualy want.

Woh there. Chance cubes are/were awesome, but here’s the thing: the people who don’t like chance cubes are the people throwing money at Bioware to chase something in particular from the new pack. So yeah, the chance cube thing goes against the basic business model they have as people resent getting old stuff when they are insanely chasing new stuff by opening packs.

Once you step back from the ‘chasing new stuff mode’ you might realize that the Grand Chance Cube is/was the best value they offered. I say was because Bioware has drastically cut back on them which has made them go from a great value to more of a push because of resulting GTN price increases. There are far fewer Grand Chance Cubes now so they cost a lot more on the GTN.

BUT…chance cubes drop stuff that is worth credits on the GTN, whereas packs mostly do not. If you want new drops from packs, in most every case, you can just buy them from the GTN for a reasonable or even dirt cheap credit price. Everyone buys the new packs and dumps the things they don’t want so it’s very cheap. Whereas with Grand Chance Cubes, the loot table is huge and it’s old stuff, so that old stuff is often not so available on the market and the price is high, which is fantastic for sellers.

Chance cubes are/were awesome because there were no partial armor sets, just full sets.

Chance cubes are also the best way to get decorations. You probably won’t get exactly what you want, but you might get something you can sell for 10mil+ and then just buy what you want.

Open ~35 grand chance cubes and try to tell me that it’s not better than a crate.

chance cubes are just that.. chance. you may get something good. but more likely then not – you will get something that at best sells for 100k.. if you are lucky. even if its something old. not everything is in equal demand.

you also assume that there will be a ton of new stuff to buy. will there? will people buy packs knowing that their chances and NEW stuff are halfed? will that new stuff even be affordable, since – again, the chance to get it is halfed. back when I still played regularly and still bothered to buy crates off GTN (at this point the price for them has gone up to the point where I don’t want to bother, my chances of recouping my costs have gone down too much) – I have opened plenty of chance cubes. most of the stuff I got was cheap junk that no one wants.

Good change if it’s really what I think it is. Basically they will make actually new interesting items and not flood packs with shitty reskins that are garbage

People. Please realize they are completely screwing you. This is basically going back to how it was, but now eliminating “bronze” and replacing it with Platinum. What this means is no more 60cc unlocks, now a minimal of 240cc, with more being the 400cc.

This is just a slick move to get you to spend yet MORE cc. Jesus christ, their greed knows no bounds…

Silver is the New Bronze! It just costs more to unlock and is full of reskins.
Gold is the New Silver! It just costs more to unlock and it’s not that good anymore.
Platinum is the New Gold! It just costs more to unlock, it’s also available for direct sale for mooooaaar money grabbing, and it’s really bad in taste usually.

But if you want old bronze armor, here’s some chance cubes.

Ugh I hate the Cartel Market.

What you are talking about? Its not good! The Silver and Gold still cost more to unlock than the old bronze and silver respectively. And like you said, the direct sale of the “platinum” (which is supposed to be the old gold?) is crazy expensive!

“…Our focus…” “…the highest quality…”
That doesn’t sounds good… 😉
I would say that in case of Bioware it’s pure paradox 😉

It means they will focus on cartel market cosmetics instead of raids. Oh wait, they already do that and have bronze items….

Didn’t they already do this once…? And then add the platinum, and then bring bronze back? I thought around 4.0 or something they had gotten rid of bronze and then brought it back for some reason again.

And the quotes: “Additionally, packs will now only contain Silver, Gold, and Platinum rarity items.” and “you will have a much greater chance of getting Silver, Gold, and Platinum items than you did previously”…. no duh… since they are getting rid of bronze you are guaranteed to get at least silver…

Yes, they did. They change it so often that the system itself is a rehash just like most of the items.

That depends on your luck. If you typically get mostly Chance Cubes, then this is an improvement. However, it’s a reduction if you usually get mostly new items.

The way I see it, it’s only an improvement in general because you are guaranteed new items, but the quantities are the issue, as I’ve noted above.

I suppose. The last 3 Hypercrates that I opened though gave me in the range of 13-19ish Grand Chance Cube. Which in itself was too high for me. That’s why I thought that the new changes would actually reduce the new items that you would get.

A guaranteed new item is nice, Bought a hypercrate once, couldn’t even complete a full bronze armor set, no silver or gold mounts or weapons and at one point a pack that gave me jawa scraps, two chance cubes and a deco. That was it for me.

Getting better equipment for our money’s worth is always welcome news o/c. If the drop rate of quality items really improves, I may get past the fact there is now a guaranteed Grand Chance Cube. But, not even gold armor looks good anymore, so we’ll see what this pack delivers first.

From what I understand, you still get the deco as part of that one item. So your one item can be either armor/vehicle/pet/deco etc.

The problem with their logic here is that their entire system is based on giving you a bunch of crap you don’t want while you chase what you do want. A slightly nicer average quality of crap you don’t want, even if they can deliver that, is still just crap you do not want.

personally, I’d rather they got my cash by dropping a solid new expansion for 10-20 bucks like SoR etc than asked me to spend 10 bucks on a fancy hat with a feather in it, a sith cloak and 80’s shoulder pads, a mount that i’ll never use as I have fifty, and a droid… I mean it’s not even a mouse droid or BB8. it’s a lazy astromech skin..

I`m not against chance cubes, but I`m against getting 1 from each pack. People who are buying new crates wants new items from them, not a chance to get even a nice item from cube.

They should make it at least 5 items from pack. 2 new items, 1 chance cube, 2 miscs

Translation: in future pack we relabel bronze to silver. Tank you for your attention.
Oh, and yes, we did this just because silver costs more CC to unlock in the Collection.
You don’t get anything better than before.

Keith “okay I’m the new boss, time for changes”

Bioware Dev “reskin cartel packs?”

Keith “perfect, right I’m off on holiday with my daddy…bye”

sorry couldn’t resist 😉

So… they are getting rid of bronze from the crates but you automatically get a Grand Chance Cube which selects from what? Bronze items…..

As usual, a typical BW bait and switch.

The Cubes are the bronzes, but they can have any rarity of item in them, including platinum.

Call me crazy but… I have the feeling that the bronze items will still exist with the nametag of “silver”

I disagree because the datamined items we’ve seen so far look like new pieces rather than old stuff cobbled togetherlike recent bronzes.

No, it’s currently listed as a direct sale set on the CM. Look at CM armors in Collections to see for yourself.

Thanks. I see that it doesn’t list itself in a pack, but I don’t see it in the CM. Did you mean it’ll be coming as direct sale on Tuesday?

I wish the last few subscribers would just stop. Let this game die finally. Maybe EA can put out a new SWTOR, you know, based on the Old Republic universe.

It is unlikely that there will be any Old Republic games after SW:TOR, or if there will be, then they will have nothing to do with KOTOR I or KOTOR II as in current Star Wars Canon the Old Republic stretches back about 1000 years and the current leads have no interest in producing Star Wars Legends affiliated material.

Agree… and even if they would make another SW MMO by any miracle, I would not play this… too much of time sacrificed for THIS game.

And we know that the people who screamed to tear down SWTOR will be the first ones in this future game to say ‘I want my old SWTOR’ it was so much better than this! You see them currently as the ones who constantly wax nostalia about SWG.

Also, would Disney with a somewhat rejuvenated franchise be willing to sell licensing at a price game developers could afford?

The Creator of Star Wars The Clone Wars and Star Wars Rebels is a HUGE fan of Legends material and has worked diligently to work a lot of legends content into his cannon material. It is currently rumored that he is working on a TOR era project and that he is gaining much of the lore and story inspiration from The KotOR games and SWTOR.
He is a HUGE fan of Revan and has tried to include him in both The Clone Wars and Rebels several times. The inclusion of Malacore in Rebels was one of the ways that he has tried to get a parts of the KOTOR games into Star Wars Cannon. He actually had an Episode of Clone Wars ready to role that featured Revan and Malgus as force visions.

Just a thought here. If it does seem to be in danger of collapse, I’d hope they try to go in the direction of TSW and make it an offline RPG with cooperative play as an option—but with the option to download our characters (which I understand TSW won’t be doing).

Then they can create DLC for a modest fee. Maybe this won’t work, but I’ve had fun over the years with this game and would want to give it a try.

*sigh* If you don’t like it, why are you here, why are you playing it, and why aren’t you in polititcs somewhere?

*sigh* what a waste of a comment.
my remark stimulated 8 interesting comments, and your nothingness. Thanks for playing.

Servers are literally dying, the population of each server is decreasing with every month, even at the evening there are 50 -/+ people on the fleet on my server, when i remember that there were atleast 100+ back in months. The only one alive server on Europe today is Red Eclipse, if everyone will be paying their moneys for transfer to get there, whats the point of the other servers if their population is decreasing? Why not make just one server? Unite all english-speaking ones, i’m not touching french or german ones,however it should be done with them too, same with american servers. Only this can keep the game alive for some more time, Well…atleast this, not retarded cartel pack changes.

More prophecies of doom from the peanut gallery. SWTOR has by now more than paid for itself. Its earnings are pure profit beyond operating costs. EA and Bioware will continue to support it until the wheels fall off or until a successor is unveiled.

Still it would be in their best interest to consolidate all the servers down to 3 in the USA and 2 in EU. Even the longtime ERP do nothing but story or fashion people are starting to realize you need to have peeps on your server to have a viable economy on their servers for a healthy GTN.

You’re like that last holdout employee from Blockbuster. “THIS IS ALL FINE. WE ARE DOING FINE. THE DOOMSAYERS HAVE NO BASIS FOR THEIR CLAIMS.”

I’m liking this Keith guy so far. Seems to be wanting to revamp the game, unlike Ben Irving who always proclaimed “we listen to you, the players”, but had his fingers crossed behind his back the whole time.

It really doesn’t matter who is at the helm per se since after all Ben could not of done anything without upper managements approval. What matters is that they give resources (money and people) back to the game and start to create real content for it and give reason for players not on to stay with the game,but to come back to it. They have yet to release a road map for what’s coming for it in the near future. And from the sound of Biowares latest news they are doing a all hands on deck for their secret IP and will devote all available resources to that game.

Which makes me think they will do a Mass Effect or new Star Wars mmo, and this will be phased out long-term. Someone speculated on here a year or more back that ToR 2.0 was being planned for future release. Sometimes that seems to be happening. That would be too easy tho. God forbid they get their hands on the Galaxies 2.0 reboot should that even be an option..

-We don’t even have the production money to keep the reskin guy on staff
-Sometimes people were getting 2 new items in a pack instead of 2 miserable chance cubes and this was unacceptable, so we compromised to make sure you get at least 1 disappointing item per pack
-The elimination of bronze items opens whole new doors to add higher rarity tiers: Unobtainium?
-In an effort to make our player housing system an even bigger fucking joke, we are going to eliminate bronze tier decorations…which means dick all about quality, it just reduces quantity and will jack prices through the roof. Luckily as stated, our housing system is clown shoes anyway, and we’ve pretty much soured the experience by dumping more than half the furniture in the game into the CM, so only the most financially irresponsible muppets can design what they want.

I’m not going to go all doomsday prophet and say “Swtor is dead” but seriously I expect this will be disadvantageous for their prophet margin.

“Our plan moving forward is that we are not going to be making Bronze quality armor sets, decorations, etc. any longer. Our focus is to ensure the new items in each pack are of the highest quality, giving you greater value for your investment.”

Translation: After making sure you get LESS out of each pack, we’ve decided to stop calling the least rare items ‘bronze’ so that you’ll feel like what you do get out of one is nicer.


EArchitect: Hello, Keith.

Keith: Who are you?

EArchitect: I am the EArchitect. I created SWTOR. I’ve been waiting for you. You have many questions, and although working at BWA has altered your consciousness, you remain somewhat human. Ergo, some of my answers you will understand, and some of them you will not. Concordantly, while your first question may be the most pertinent, you may or may not realize it is also irrelevant.

Keith: Why was I promoted?

EArchitect: Your new position is the sum of a remainder of an unbalanced equation inherent to the creation of the half-assed game engine of SWTOR. You are the eventuality of an anomaly, which despite my sincerest efforts I have been unable to eliminate from what is otherwise a harmony of micro-transaction precision. While it remains a burden to sedulously avoid it, it is not unexpected, and thus not beyond a measure of control. Which has led you, inexorably, here.

Keith: You haven’t answered my question.

EArchitect: Quite right. Interesting. That was quicker than the other chosen Game Producers.

*The responses of Ben Irving appear on monitors surrounding the EArchitect: “Others? What others? How many? Answer me!”*

EArchitect: SWTOR is older than single-player gamers know. I prefer counting from the emergence of one integral expansion anomaly to the emergence of the next, in which case this is the fifth version.

*Again, the responses of Ben Irving appear on the monitors: “Versions that had new Ops? I’ve been lied too. This is bullshit.”*

Keith: There are only two possible explanations: either no one told me, or no one knows.

EArchitect: Precisely. As you are undoubtedly gathering, the anomaly’s systemic, creating fluctuations and bugs in even the most simplistic of gameplay functions.

*Once again, the responses of Ben Irving appear on the monitors: “You can’t control me! F*ck you! I’m going to kill you! You can’t make me abandon the Galactic Command System!*

Keith: Choices. The problem is choices mattering.

*The scene cuts to a guild joylessly finishing Karraga’s Palace for the 1,455th time, and then back to the EArchitect’s room*

EArchitect: The first SWTOR I designed was quite naturally perfect, its voice acted storylines for every class were a work of art, flawless, sublime. A triumph equaled only by its monumental failure. The inevitability of its doom is as apparent to me now as a consequence of the imperfection inherent in every MMO gamer, thus I redesigned it based on your history to more accurately reflect the varying grotesqueries of the F2P model. However, I was again frustrated by failure. I have since come to understand that the answer eluded me because it required a lesser mind, or perhaps a mind less bound by the parameters of complex yet rationale multi-player gaming. Thus, the answer was stumbled upon by another, an intuitive program, initially created to investigate certain aspects of the gamer psyche. If I am the father of post-ops SWTOR, she would undoubtedly be its mother.

Keith: Siri? Cortana?

EArchitect: Please. As I was saying, she stumbled upon a solution whereby nearly 99.9% of all remaining subs accepted the program, as long as they were given the illusion of choices that matter, even if they were aware that the choices meant nothing at a subconscious level. While this answer functioned, it was obviously fundamentally flawed, thus creating the otherwise contradictory systemic anomaly, that if left unchecked might threaten the system itself. Ergo, those that refused to accept the game’s direction, while a minority according to our flawless metrics, if unchecked, would constitute an escalating probability of disaster.

Keith: Can you explain that again but simpler? My dad called me yesterday and I’m still distracted.

EArchitect: You are here because SWTOR is about to be destroyed. Its every created character terminated, its entire existence eradicated

Keith: Bullshit.

*The responses of other Game Producers appear on the monitors: “Bullshit!”*

EArchitect: Denial is the most predictable of all SWTOR subscriber responses. But, rest assured, the next “expansion” will be the sixth attempt to destroy it, and we have become exceedingly efficient at it. The function of the GP is now to return to your desk, allowing a complete disintegration of any integrity you carry, reinserting the prime cash-flow program. After which you will be required to design for the CM 23 armor sets: 21 reskins, 2 new sets with horrible shoulders and backpacks that will be added to the game during your tenure. Failure to comply with this process will result in a cataclysmic system crash deleting all characters connected to SWTOR servers, which coupled with the extermination of endgame content will ultimately result in the extinction of the entire player base.

*Scene cuts to a player weeping at getting more Chance Cubes, and then back to the EArchitect’s room.*

Keith: You won’t let it happen, you can’t. You need SWTOR to survive.

EArchitect: There are miniscule levels of game studio survival we are prepared to accept. However, the relevant issue is whether or not you are ready to accept the responsibility for the death of every character in this game world.

*The EArchitect presses a button on a pen that he is holding, and images of characters from all over the SWTOR servers appear on the monitors*

EArchitect: It is interesting reading your reactions. Your five predecessors were by design based on a similar predication, a contingent affirmation that was meant to create a profound attachment to EA’s bottom line, facilitating the function of the GP. While the others experienced this in a very general way, your experience is far more specific. Vis-a-vis, experience.

*Images of Eric Musco logging into Keith’s main that’s logged thousands of hours*

Keith: Musco.

EArchitect: Apropos, he’s entered some ranked Warzones to practice saving lives at the cost of your own rating.

Keith: No!

EArchitect: Which brings us at last to the moment of truth, wherein the fundamental flaw is ultimately expressed, and the anomaly revealed as both beginning, and end. There are two doors. The door to your right leads to the CM source, and the salvation of SWTOR. The door to the left leads back to financially less attractive traditional endgame, and to the end of our investment. As you adequately put, the problem is choice. But we already know what you’re going to do, don’t we? Already I can see the chain reaction, the chemical precursors that signal the onset of emotion, designed specifically to overwhelm logic, and reason. An emotion that is already blinding you from the simple, and obvious truth: SWTOR is going to die, and there is nothing that you can do to stop it.

*Keith walks to the door on his left*

EArchitect: Humph. Hope, it is the quintessential SWTOR player delusion, simultaneously the source of your greatest strength, and your greatest weakness.

Keith: If I were you, I would hope that we don’t meet again.

EArchitect: We won’t. I fire everyone by email if CM purchases dip too low.

“Can you explain that again but simpler? My dad called me yesterday and I’m still distracted.” Almost pee’d a little, I was laughing so hard.

The entire premise of this conversation definitely applies to whatever Swtor was and has become. Well done I enjoyed that. Btw, who’s the Swtor version of the Oracle?

Thanks and I couldn’t come up with anything good so just kind of blundered through that part. :

That’s the one part in that scene, btw, that is odd to me. It does seem to be The Oracle but the way he says “Please…” its as if it’s not her and he’s annoyed Neo would think it is her.

Good good .. like Palpatine said.
Let the whales and dolphins spend more money into this game and then soon realize its dead because population who pay for sub is below EA expectations.

remember one thing – EA last Q4 report and also year 2018 plans did not even mention this game.

But keep spending EA likes money.

Credits where credits are due. Every couple of weeks when I check back on this game, SWTOR manure pile manages to grow a few inches. Amazing feat really, running into the dirt MMO equivalent of money-printing machine based on most popular SF IP of all times.

The question is how low will they go?

“The question is how low will they go?”
…to the point where they can beat anyone AND anything in a limbo contest.

Ouch. That’s still kind of rough. I’m a much bigger fan of a direct sale, like they just did with Satele Shan’s armor. With that, you get what you pay for.

Same, but prices need to be good too to make everyone want to buy, otherwise, the poor miss out. This is better than before though, but if I want deco I should just have the option to buy deco’s. Preferably the items I want. I like that it feels like they are trying to change. It’s a step in the right direction but I’m not re-subscribing until the game feels less about how I can get a good pack. I’ve got enough armor. Command crates? No thanks. Those things are irrelevant to me now. The game seems too materialism based. Stocking up on things that we don’t need.

I haven’t been on in a while- was bronze tier just recolors and silver is new meshes and they’re saying that they’ll no longer release the former or?

Thats what they technically saying yes. Basically what they mean that bronze tier quality of items will be a thing of the past, they will make only silver and better and will not flood market with shitty reskins etc. People are sceptical tho and think it will mean that silver will become new bronze.

Translation: We finally are ready to agree that retexturing existing gear with a few swopped parts is not what you want to find in a cube, we’re upping the ante by making sure we make new items from now on of which you always get 1 in a cube.

I would love recolored sets, if they would reuse the right sets. For example: making existing rep only armors available to imps and vice versa.

Or if they take a existing set with non dyeable parts, and make these undyeable parts dyeable.

Making existing sets awesome.

But that’s not what they are doing.

All they had to do is to make sets a basic color and let us use two dyes of our choice instead only use one dye with mostly two colors that are undesirable.

How about you also drop the old bronzes out of the chance cubes, so those half assed things can at least become antiques, and i wouldnt have to add to the pile of “cybertnetic series XXX” armors collecting dust in storage.

This is the second time they have tried to eliminate the Bronze items…which failed badly due to player outcry. The chance of Silver and above items dropping isn’t changing, so don’t expect to fill out that one armor set quickly. This also means it will now be more expensive to unlock armors and items in Collections.

The only good thing I take from this (and this is a Hail Mary), is that it does seem like they are going to consider decoration packs instead of drops in regular packs. I for one think that’s a great idea.

I heard they are getting rid of bronze and ensuring a pack item because of a legal ordeal. Ill have to find the info to support it. but the way it is now is more like a “gambling roulette wheel”…by legal means they have to disclose what you WILL be actually getting to a degree.

I believe that you could be thinking of a law that one of the Eastern Asian Countries just enacted, I might have been China if I remember correctly.
I don’t believe that SWTOR (or many Western video games for that matter) is sold in China, but this change could be part of an effort to try to get China to allow SWTOR to be sold in that market.
That law specified that Game Publishers that include such “gambling boxes” must publish what the rewards are and what the odds of obtaining those rewards are.

Yes that’s it! If not sell SWTOR in the Chinese market, then i do believe it will effect US markets as well, maybe SWTOR is getting ahead of the game on this? Anyways…I saw this in some Youtube rant, that’s what made me think of this.

I mean… You could have just put effort into the Bronze sets like you used to instead of throwing out re-colors and model edits. But I guess that was too hard. ~_~

If you think you coud do better please lets see you program some sh!t…lol bunch of whiny

#1: Better than what? Their current bronze sets, of which they’ve scrapped? Note the keyword ‘Bronze’, they practically threw away bronze armors when they were re-introduced, not too long ago they surpassed the quality of our current silver sets. After they came back they were essentially color changes.
#2: Programming has nothing to do with it, it’s simply a matter of creating some new models, rigging ’em and putting some effort into texturing beyond ‘Let’s drag the gradient overlay to the /other/ end of the bar!’
#3: Why did you bother censoring yourself? o.0

OMG soooooo this, I’ve been stockpiling the 3 colours of scrap/junk in the thousands, but the vendors still don’t sell the new mats for the new gear.
I fully understand that this would mess up the gatherers who make a lot of their income from their GTN sales (which is probably why they have done it), and that’s not fair on them, but why give us them as a reward then?
They might as well give us some useless old cartel gear in the cxp boxes instead.
Oh wait…….they did that too :). Thankfully you can destroy for cxp.
Thank heavens for the numerous set bonus sets otherwise it would be pointless.

I craft all of my own mods accesories, enhancements and armorings. I can’t sit and wait for artifact items to pop up on the gtn 2 or 3 in a day.

I would rather get cartel market certificates And specialty rep tokens from previous pack then the Jawa scrap…only use for jawa scrap is for companion gifts….

yea, usually getting one piece of gear now means by more packs to get that set. moars moneies please…

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.