SWTOR Class Changes for Hatred Assassin and Serenity Shadow in 5.3

Bioware has posted the first set of class changes for Hatred Assassin and Serenity Shadow in 5.3.

Class Changes: Hatred Assassin / Serenity Shadow | 06.09.2017, 03:00 PM
Hey folks,

Below you will find the first set of changes that are planned for Game Update 5.3. Here is a statement from the Combat team on what their plans are for Hatred and Serenity.

Quote:
With the Class changes in 5.3, we wanted to address several balance issues. One Discipline that we found to be lagging behind its target DPS output was the Hatred Assassin / Serenity Shadow. We changed several skills for this Discipline to increase its DPS output.

We wanted to help Hatred / Serenity shine at what it is supposed to be known for: high sustained melee damage. So we increased the damage bonuses granted by Deathmark / Force Suppression and Fulguration / Rebounding Force to boost the DoT damage for the Discipline – increasing the periodic damage it deals and its overall DPS output. We also wanted Hatred / Serenity to be better at finishing off enemy targets, so we increased the effectiveness of Inevitable Demise / Aching Mind (which helps to boost its overall DPS output as well).

Finally, we wanted to make Force regeneration for Hatred / Serenity a bit more consistent and increase the Force cost efficiency of Leeching Strike / Serenity Strike, so we made some adjustments to Leeching Hunger / Serene Poise and the amount of Force restored by Fulguration / Rebounding Force to achieve these goals. This should give players of Hatred / Serenity a smoother and more reliable source of Force regeneration.

In 5.3, players of Hatred / Serenity should find that their DPS output potential has increased and that their Force regeneration is a bit less random and more manageable.

With that in mind, here are the exact changes currently planned for 5.3 in July (subject to change, of course):
Assassin
Hatred

  • Increased Deathmark’s periodic damage boost from 10% to 15%
  • Increased Fulguration’s damage bonus for Creeping Terror from 10% to 15%
  • Fulguration restores 3 Force (down from 5) when Lightning Charge deals damage
  • Increased Inevitable Demise’s low health damage bonus from 15% to 30%
  • In addition to its previous effects, Leeching Hunger now restores 4 Force for each of your damaging periodic effects on a target damaged by your Leeching Strike
  • Clarified the tooltip for Crackling Charge


Shadow
Serenity

  • Increased Force Suppression’s periodic damage boost from 10% to 15%
  • Increased Rebounding Force’s damage bonus for Sever Force from 10% to 15%
  • Rebounding Force restores 3 Force (down from 5) when Force Technique deals damage
  • Increased Aching Mind’s low health damage bonus from 15% to 30%
  • In addition to its previous effects, Serene Poise now restores 4 Force for each of your damaging periodic effects on a target damaged by your Serenity Strike
  • Clarified the tooltip for Force Focus


Please let us know what you think of these changes! Post your thoughts below, thanks everyone.

-eric

  • Deewe

    First?

  • yellow-power ftw

    and of course they will nerf again the vang to make him from 90% to 95% useless, im waiting

  • Laz

    This seems nice for Operations play…not sure how much it’s going to do for more casual combat or PvP.

  • TheCulprit

    This was needed. I noticed my ‘sin was lagging after 5 dropped, back when I was a sub…

    They announce the buffs first. Those are easier for the crowds to take. The howls will start with the first nerf announcement.

    • Disgusted Customer

      I can imagine, all those peoples who’s are grinded the top tier gear for months for their main mando’s/merc’s/sniper’s going to ragequit from this game real quick after the nerf announcement..:D

      • gua543

        Eh, mercs/mandos just got a godlike buff on defensive cooldowns and utilities, their dps output has been the same since 4.0. Lower the dps of arsenal/gunnery or nerf the self heals by, well, any defensive cd and they’ll be alright.

      • Fallen

        LOL been there done that seen so many nerfs it’s not funny but what will happen when it’s over pvp and pve will go crazy since the nerfs will hit in ways that the devs did not see coming. So same old same old every player not happy

      • crrrrrzzzy

        As a marksman sniper since launch in 2012 I can only say: Nerf what? There is nothing that could be possibly nerfed.

        😀

  • Disgusted Customer

    Why these guys mess with the energy managment?! Fix the Shadow Stride instead.

  • Fortissimus

    A secret lightning sorc nerf in the works as well to make sure it wipes on trash now…

  • Tony

    …lighting sorcs have DPS issues making them a liability for DPS checks. Considering the necessity of popping Defensives in order to even survive, our lack of an instant filler and the cast time for two of our most important abilities and that our abilities are not mobile friendly, the baseline DPS abilities need a boost.

    Yet Sins are the priority…

    • Daileon

      Dude… This is the FIRST getting a change, SORCS WILL HAVE THEIR CHANGES.
      You just have to wait, they gonna touch your beloved class don’t worry.

      • Tony

        Do you know these changes are coming as fact? Sorcs are worst DPS, BY FAR. They are a full percentage point lower than the second worst DPS (Marksman Sniper) compared to mean DPS of all classes. This is about raid utility. Everybody and their mother DPS’s. There is little reason to have lightning sorcs as you get the raidwide from the sorc healer and Snipers/Mercs do WAAAAY more damage. That is a problem.

    • Dimitris Vernis

      serenity/hatred is being nerfed patch by patch ever since Shadows of Revan mate, we lost dps, abilities. Rise of the Hutt Cartel was a big blow to balance (then) and mid way from patch 3 to today we see only nerf nerf nerf.

      No one said that sages wont get their turn, and yet you complain because they decided to announced first the changes about shadows…. Didn’t see any sage complain why phase walk was removed from shadows, an ability that was designed for a shadow and yet ended to the sage

      Instead you could wait for your discipline’s turn, how does that sound?

      • Tony

        Are sins the bottom DPS? No. Everything is about composition and raid utility. Everybody and their mother DPS’s. There is little reason to have sorcs as you get the raidwide from the sorc healer and Snipers/Mercs do WAAAAY more damage. Hatred assassins are low, but still not even in the bottom 3 of DPS. Their output potential is roughly 320 points higher than lightning sorc.

        • Dimitris Vernis

          and still you comment on a shadow topic

          • Scythe69

            Funny, the comment and the article address hatred sins. Guess you missed it.

            • Dimitris Vernis

              I suppose you do not know what serenity shadows are, or you are confused since I am not the one talkign about sages…

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