GW2 Patch notes

GW2 July 11 Game Update Patch Notes

GW2 Patch Notes for the July 11 Game Update

07/11/2017 – July 11th Release Notes

  • Significantly increased the chance that Bloodstone-Warped Hides may be salvaged into Hardened Leather.
  • Fixed an issue in which some of the attack spots for the Mouth of Mordremoth encounter were located incorrectly.
  • Fixed an issue in which Defiance bars would not appear on players.


  • Exotic backpacks acquired from the Druid Stone collections in the Flashpoint release now have an upgrade slot.
  • Fixed an issue in which killing the Eye of Zhaitan, in the Promenade of the Gods in Cursed Shore, would not progress the Flameseeker Prophecies III collection.
  • The Jade Maw Lens is now required to test items at the Metal Forest for the Bifrost III collection.
  • Players who have deleted or misplaced the Humming Krait Crystal without crafting the Krait Focusing Crystal for the Kraitkin III collection can now purchase a replacement from Grandmaster Craftsman Hobbs.
  • Players who have deleted or misplaced components for the Incinerator III collection can now purchase replacements from Grandmaster Craftsman Hobbs.

Structured Player vs. Player

  • Daily Automated Tournament: Increased rewards.
  • Monthly Automated Tournament: The first-place team no longer receives a reward-track potion. Instead, the first-place team will receive a unique gizmo that will enhance the user with a special effect.


  • The free-for-all arena has been updated to prevent players from firing into the arena from safe locations.
  • Fixed an issue that allowed players to get outside of map boundaries.
  • Fixed an issue in which personal-story markers were inaccurately displayed.

Revenge of the Capricorn

  • The Maritime Defense achievement will now progress as expected around the Archway control point.

World vs. World

  • Outnumbered is now applied each scoring tick (every 5 minutes). Swapping to a map right before a tick will no longer grant an Outnumbered pip bonus. Instead, you must play on an Outnumbered map for an entire tick to earn the bonus.
  • Consume All now works for Badges of Honor.
  • The Skirmish Chest now opens a vendor window instead of an item-selection window. This will allow multiple items to be selected from the chest.
  • Participation decay timers have been adjusted so that players must be more active to keep participation from decaying.
  • Three new commander icon colors have been added: cyan, magenta, and white.

New Items and Promotions

  • The improved Gem Store is now available in the Black Lion Trading Company.
  • A new Dynamics Exo-Suit Glider Backpack Combo is available in the Style category of the Gem Store for 700 gems.
  • A new Dynamics Exo-Suit Outfit is available in the Style category of the Gem Store for 700 gems.
  • A new Dynamics Exo-Suit Appearance Pack is now available in the Style category of the Gem Store for 1,500 gems. This pack contains 1 Dynamics Exo-Suit Outfit, 1 Dynamics Exo-Suit Glider Backpack Combo, and 1 Total Makeover Kit.
  • For a limited time, Shadow weapon skins are available from Black Lion Weapons Specialists for 5 Black Lion Claim Tickets. Keys are available in the Utility category of the Gem Store for 125 gems each.
  • The Scruffy Backpack is now available for 30% off and can be found in the Style category of the Gem Store for 280 gems for one week.

Bug Fixes

  • Fixed an issue in which the God Slayer Bow appeared to fire arrows in reverse for a few skills.

Mac Client

  • Improved memory usage.
  • Improved text rendering in cinematics.

By Dulfy

MMO guide writer and blogger. Currently playing and covering SWTOR, GW2, and TSW.

16 replies on “GW2 July 11 Game Update Patch Notes”

oh yeah – they fixed the Mouth of Mordremoth hit locations… after only 18 months^^ /sarcasm OFF

Goddammit, why must they nerf gold mines all the time?
It’s perfectly okay to have overpriced items for us to sell!

So we had 4 options this week:
a) they would give us a trailer for episode 6, two weeks prior to release day. Since it’s the last episode and we all know that it will be also day of 2nd expansion announcement, so two weeks of hype would be good. That did not happen though.
b) another message from Mike about how it’s the last episode, they need a full 3 months to make it right etc. That did not happen either.
c) a new “current events” that would prep us for episode 6 or maybe would just check from the list one of MANY things that need and should be answered in ep 6. Maybe a walk around Black Citadel were we could read some reports about Rytlock’s trial. It’s been a couple of months since episode 2 and GW2 timeline more or less follows ours, so it’s been couple of months and not a single word from Rytlock. Wouldn’t that worry “Commander” to at least send a letter with “what’s up?” or just check? BUT, that also did not happen.
d) not a single word, whatsoever AAAAND they went with that one…

I’m sad, mad and disappointed puppy.. the wait continues.

The trailers tend to go up only one week before the episode release, so there’s still hope of it getting out this month.

They used to be two weeks before episode. I think they’ve changed that in season 3. And I did say that it would be a good move now because episode 6 is more important than the other ones.

Well, the Outnumbered changes are both good and bad. The good news is that it seems the ON buff, once applied, will now persist all the way to the end of the tick regardless of if the numbers on the server change. The bad news is that if you arrive after the buff is applied (even if it’s only, say 30 seconds into the new tick), you won’t get the buff until the next tick (by which time it may be gone if the numbers have shifted).

On the whole, I’m really disappointed with ANet in how they handled this. They’ve once again done a bandaid solution without addressing the core issues that caused the problem in the first place. This change won’t stop so-called “AFK farmers”; if you’re in a quiet map with ON, there’s still no incentive for you to leave to answer calls for help. Why would you, when it means losing out on the precious ON buff? The changes to participation decay look like they’ll hurt genuine WvW’ers more than the farmers; you now only have a 2 min grace period after your last WvW activity before decay sets in. That means that stopping to empty your bags or take a toilet break will result in the decay starting. It’s entirely possible that during protracted sieges/defenses, players might see their participation drop to 0 if they can’t get any kills (very possible if the enemy team is good about heals and sticking on the tag). On the other hand, the ON farmers will just continue doing what they’ve been doing, which is running around capping sentries/shrines/camps to keep their participation up.

Maybe the WvW team will come to their senses eventually and follow the PvP team’s lead in making the rewards more sensible in terms of time/energy to acquire. I’m just flabbergasted that they haven’t seemed to learn their lesson after the PvE backflip that was the 2016 Spring Update, and then the PvP backflip that was the reward changes in Season 7.

On a positive note though, the change to Skirmish chests was excellent, as well as the Badges fix and the new Commander colours.

Duuuude, what’s your problem with roaming (“farming”)? Or maybe it’s just your tone and you are simply pointing to anet’s possible mistake on investment-to-reward while shittalking some players?
In your opinion everyone who enters wvw should immediately go do blobbing?
And why would i leave what i’m doing in one map (even before pip update) to help on another when i simply do not care for this server vs server squabble?

Completely broken my game with the “patch” which has left me unable to connect to the server

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