patch notes SWTOR

SWTOR Game Update 5.3a Patch Notes

SWTOR Patch Notes for Game Update 5.3a that fixed some bugs from Patch 5.3.

  • Operations will now show in Group Finder as intended.
  • Corrected an issue where Companions were not receiving Influence when being sent on a Crew Skill Mission.
  • Powertech
  • Advanced Prototype
    • Prototype Missile Silos no longer increases the damage dealt by Deadly Onslaught (down from 10%), reduces Deadly Onslaught’s cooldown by 5 seconds (down from 15 seconds), and makes Shatter Slug deal 25% more damage (down from 50%) – all other effects remain unchanged.
  • Vanguard
  • Tactics
    • Grenadiership no longer increases the damage dealt by Artillery Blitz (down from 10%), reduces Artillery Blitz’s cooldown by 5 seconds (down from 15 seconds), and makes Flak Shell deal 25% more damage (down from 50%) – all other effects remain unchanged.
  • Multiple Stronghold Decorations which are not currently available in-game have been hidden from the Decorations UI.

By Dulfy

MMO guide writer and blogger. Currently playing and covering SWTOR, GW2, and TSW.

45 replies on “SWTOR Game Update 5.3a Patch Notes”

What about utility for vanguard when you use stealth scan its increases allies movement speed 50% ? It works for powertech, but not on vanguard.

I should also increase speed of allies by 50%, but it doesnt. Powertech mirror class works.

Should have been fixed in the 5.3 patch:

>Improved Speeder Piloting 4 and 5 now works for all mounts.

I never saw a real difference between 1, 2 and 3 so I’m not bothering.

And what did they with my bounty hunter? They reduced many skill’s damage, which was not necessarily.

they basically killed the tanks in this game. RIP Biofail. on their way to becoming unknown .. xD

He wants the game to do all the work for him so he can sit back and sip his drink while catching up on his DVR?

Lightning sorc shit in 3.x? Heeeell no. It was bugged and almost overpowered for half of the entire expansion, uninterruptable burst god. Maybe you were just a bad sorc DPS?

Or you thought you were doing a good job on your Lightning Sorc DPS in those raids that weren’t flexed up yet so you were just OP because EVERYONE was, or because the other DPS you knew were even shittier?

Really ?
Shatter Slug on AP was acceptable as an AoE (pure garbage on ST and PT) and now they are nerfing it !?! You guys are fucking clueless.

I think the reason for nerfing shatter slug is that with the gut refresh it was preferable over magnetic blast even for single target

True, but so does shatter slug. With the forced tick it would be preferable over magnetic blast unless mb would proc set bonus

Shatter Slug over Magnetic Blast on single target ?
Where is this info from ?
It just sounds weird for a DPS to use it in a single target fight.

It refreshes bleed effect giving an extra DoT tick. That + Shatter Slug damage was higher than Magnetic blast. Well, not anymore, so back to usual rotation.

It does seem weird, but Shatter Slug plus refresh tick would slightly beat Magnetic Blast, that’s according to the AP guide on dulfy at least. The author said with this change it won’t be worth it anymore though

It’s still acceptable and you got godlike Deadly onslaught now, with just 15sec cooldown. PTs AoE is currently better than ever.

Kinda besides the point =)
My beef with Shatter Slug (SS) is that it doesn’t fit in anywhere outside Advanced Prototype.
Base stats on SS is 15 second cooldown and less damage than Rapid Shots, in an AoE sense Flamesweep outshines it by far.
Only reason why SS even is on my toolbar is because it’s the closest thing I come to a shotgun on my PowerTech ^^

It knocks them down, can be useful sometimes. But yeah, pretty much an AP only ability. Many classes have skills like that though.

I know, but it only knocks down weak and standard mobs.
Not trying to be a douche here and I know it’s not really my place to say whether a skill is useless or not…but making a rotation/mechanic comparison of our skills and SS is near the bottom of the list.

The old Rocket Dart scored higher only because it had a 30m range.
My opinions though =)

If you are talking about “Anarchy” and “Mischief,” the two blasters with holsters, then you’ll have to wait until the next pack. I’m ASSUMING it will release next Tuesday, the 25th.

They have completely nerfed the class yet again…..25% less damage from shatterslug and removed the damage bonus from an aoe that we needed great thanks bioware you clearly have no idea how to maintain a game.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.