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SWTOR 5.4 Fury Marauder/Concentration Sentinel Class Changes

Bioware has posted the 5.4 Fury Marauder and Concentration Sentinel Class changes.

Class Changes: Fury Marauder / Concentration Sentinel | 08.08.2017, 04:36 PM

Hey folks,

Here are the changes for Fury and Concentration coming in 5.4.

 

Quote:
Note: All changes below are currently in development and are subject to change before being released.

Marauder
Fury

  • Increased the damage done by Bloody Slashes by 35%

Sentinel
Concentration

  • Increased the damage done by Burning Slices by 35%

DevNotes: The Fury / Concentration discipline only needed a small boost to bring it up to its target DPS, so increasing the damage dealt by Bloody Slashes / Burning Slices was all it took to do the trick.


-eric

By Dulfy

MMO guide writer and blogger. Currently playing and covering SWTOR, GW2, and TSW.

21 replies on “SWTOR 5.4 Fury Marauder/Concentration Sentinel Class Changes”

as if concentration need any buff at all, i bet they will nerf combat stupidly they really love to buff what don’t need and nerf other disciplines, stupidity at his best…

Doesn’t solve the spec having way too many attacks in its rotation, but I suppose that sort of change happens in expansion packs, not mid-year patches, so I can’t be too disappointed.

Nerfs: Receive unrelenting amount of criticism, both vaild and invalid
Buffs: Not good enough, horrible buff, not even worth the effort. Just nerf it.

Weird.

I still get why bloody slashes is on fury it use to be on carnage which made no sense either, it make sense for Annilation though

Nerfs … buffs … cartel market … is this so important?

When they are finnally going to FIX BROKEN STUFF?

Achievements?
Codex Entries?
Bugged Quest that cannot be aborted or reseted (and the only answer from support is nonsense like “well, just delete your char and start a new one” … WTF?)
Grafik clitches?

Once I was a hardcore swtor gamer, nightmare raider … meanwhile I’ve become a casual player and the time I spend in the game becomes less and less attractive. Is this really the way swtor is going down?

Quests and glitches are important, but achievements and codex entries? Those are propably the least important parts of the game.

When you have done all the quests a million times… how do you motive yourself to keep playing the game? Right. You complete Achievements.

Maybe they should make focusedraged burst replace (forget whats this area attack) and make it aoe hits 8 targets in 5m radius?

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