SWTOR Game Update 5.5 Patch Notes

SWTOR Patch Notes for Game Update 5.5.

Highlights

  • Double Rewards is back! Receive double experience, Command experience, and more from October 10th – October 17th.

Cartel Market

  • The Cartel Market has had its User Interface improved. In addition to a new look, there is also expanded functionality including filters and search.

General

  • In preparation for United Forces, the server select interface has been updated to only show five servers at a time. If a player needs to access a server which is not displayed, the scroll wheel will move through the list. Servers are displayed by last used, number of characters, and server name.
  • In preparation for United Forces, the maximum Stronghold cap has been increased to 10.
  • The Stronghold completion bonus for Conquests is now totaled from all active Strongholds. The bonus cap remains 150%.
  • A change has been made to the introduction cinematics for all Strongholds to make them consistent. All Strongholds will play the cinematic the first time the player zones into them on a character. A terminal has been added to all Strongholds so that a player can re-watch the intro. These changes do not affect Guild Strongholds.
  • Taxi points have been added to the Yavin 4 and Tatooine Strongholds to make traveling across them easier.
  • Addressed an issue where some players Conquest objectives would not reset properly.
  • Completing a Daily Bonus Activity now grants 200% bonus alignment (up from 150%).
  • The Dark vs Light pop-up which indicates the status of the war now appears every 90 minutes (up from 30).
  • When one side wins the Dark vs Light war, the victory state now lasts 18 hours (up from 1 hour).
  • New Achievements have been added for gaining Command Rank 300 with each Class.
  • New Achievements have been added for killing other players on Iokath while in other forms, such as piloting a Walker.
  • The “Commanding Legacy” perk has been modified to allow a player to get a 25% CXP bonus for each character they have in their Legacy at Command Rank 300. This buff stacks up to 100%.

Classes +Combat

  • Utility points will no longer reset upon logging in to certain Classes.
  • Creature Companions that use the ability “Power Swipe” will no longer interrupt enemies that have Boss Immunity.
  • Corrected a Combat Log issue for when someone died, it would sometimes display as “revived.”
Jedi Knight

Sentinel

Watchman

  • Reduced Overload Saber’s damage by 6%
  • Juyo Mastery now gives burn effects an additional 1% critical hit chance per stack of Juyo Form, down from 2%,
  • The temporary burn damage bonus applied by Merciless Slash due to the Smoldering Burns passive has been reduced from 5% to 3%

Focus

  • Force Lash now deals 100% more damage
  • The bonus critical chance given by Swift Slash to Dispatch and Concentrated Slice has been increased from 5% to 10%

Guardian

  • The damage done by Freezing Force due to the Persistent Chill utility has been reduced by 60%

Vigilance

  • Increased the burn damage bonus given by Burnmaster per burning effect from 3% to 5%, now stacking up to 15%
  • Increased the melee bonus damage given by Master Focus from 3% to 5%
  • Burning Blade now deals 45% more damage
Sith Warrior

Marauder

Annihilation

  • Reduced Deadly Saber’s damage by 6%
  • Juyo Mastery now gives bleed effects an additional 1% critical hit chance per stack of Juyo Form, down from 2%,
  • The temporary bleed damage bonus applied by Annihilate due to the Devious Wounds passive has been reduced from 5% to 3%

Juggernaut

  • The damage done by Chilling Scream due to the Piercing Chill utility has been reduced by 60%

Vengeance

  • Increased the bleed damage bonus given by Bloodmaster per bleeding effect from 3% to 5%, now stacking up to 15%
  • Increased the melee bonus damage given by Ravager from 3% to 5%
  • Draining Scream now deals 45% more damage

Rage

  • Force Lash now deals 100% more damage
  • The bonus critical chance given by Brutality to Vicious Throw and Furious Strike has been increased from 5% to 10%
Jedi Consular

Sage

Telekinetics

  • Fixed a bug where Mental Momentum and Telekinetic Momentum’s secondary attacks weren’t doing 25% of the original ability’s damage
  • Reduced Reverberation’s critical damage bonus from 10% to 5%
  • Magnifying Vibrations now gives Project a 35% damage increase when the enemy is affected by Mind Crush, up from 20%
  • It is no longer possible to have the Tidal Force proc remain active indefinitely for Tidal Wave.

Shadow

Infiltration

  • Reduced the damage done by Psychokinetic Blast by 5.15%
  • Fracturing Force no longer increases the damage of Force Breach, but retains the rest of its effects
  • Prevailing Strikes no longer increases the damage of Spinning Strike and the damage bonus it gives to Whirling Blow and Clairvoyant Strike has been reduced from 10% to 5%
  • Reduced the critical damage bonus given to Force Breach and Psychokinetic Blast by Deep Impact from 10% to 5%
  • Reduced the low-health damage bonus given by Judgement from 5% to 3%
Sith Inquisitor

Sorcerer

Lightning

  • Fixed a bug where Forked Darkness and Forked Lightning’s secondary attacks weren’t doing 25% of the original ability’s damage
  • Reduced Reverberating Force’s critical damage bonus from 10% to 5%
  • Convulsing Currents now gives Shock a 35% damage increase when the enemy is affected by Crushing Darkness, up from 20%
  • It is no longer possible to have the Lightning Storm proc remain active indefinitely for Chain Lightning.

Assassin

Deception

  • Reduced the damage done by Ball Lightning by 5.15%
  • Amped Voltage no longer increases the damage of Discharge, but retains the rest of its effects
  • Dominating Slashes no longer increases the damage of Assassinate and the damage bonus it gives to Lacerate and Voltaic Slash has been reduced from 10% to 5%
  • Reduced the critical damage bonus given to Discharge and Ball Lightning by Crackling Blasts from 10% to 5%
  • Reduced the low-health damage bonus given by Sith Executioner from 5% to 3%
Smuggler

Gunslinger

Sharpshooter

  • Honed Shots now grants a 3% bonus to critical hit chance and damage done by Charged Burst per stack, down from 5%

Scoundrel

  • Kolto Pack no longer applies a heal over time; instead, the initial heal now heals for 44.51% more
  • Sly Surrender now changes Kolto Pack back to its heal over time version, and the rest of Sly Surrender’s effects are unchanged

Sawbones

  • Each tick of Kolto Cloud now heals for 12% less
  • The critical chance bonus given to Diagnostic Scan by Prognosis: Critical is now 10%
  • Accomplished Sawbones no longer affects Emergency Medpac, and the critical healing bonus it grants to Underworld Medicine and Kolto Pack is now 10%, while its other effect remains unchanged
  • Homegrown Pharmacology no longer increases the healing done by periodic effects, but its other effects remain unchanged
  • Puissant Poultices no longer increases the healing done by each tick of Kolto Cloud, but still increases its duration
  • Emergent Emergencies no longer increases the healing done by Emergency Medpac, but its other effects remain unchanged
  • The chance of getting an Upper Hand from a Kolto Waves, Slow-release Medpac, or Kolto Cloud tick granted by Medpac Mastery is now 10%
Imperial Agent

Sniper

Marksmanship

  • Honed Shots now grants a 3% bonus to critical hit chance and damage done by Snipe per stack, down from 5%

Operative

  • Kolto Infusion no longer applies a heal over time; instead, the initial heal now heals for 44.51% more
  • Curative Agent now changes Kolto Infusion back to its heal over time version, and the rest of Curative Agent’s effects are unchanged

Medicine

  • Each tick of Recuperative Nanotech now heals for 12% less
  • The critical chance bonus given to Diagnostic Scan by Prognosis: Critical is now 10%
  • Accomplished Doctor no longer affects Surgical Probe, and the critical healing bonus it grants to Kolto Injection and Kolto Infusion is now 10%, while its other effect remains unchanged
  • Medical Therapy no longer increases the healing done by periodic effects, but its other effects remain unchanged
  • Durable Meds no longer increases the healing done by each tick of Recuperative Nanotech, but still increases its duration
  • Surgical Precision no longer increases the healing done by Surgical Probe, but its other effects remain unchanged
  • The chance of getting a Tactical Advantage from a Kolto Waves, Kolto Probe, or Recuperative Nanotech tick granted by Medical Engineering is now 10%
Bounty Hunter

Mercenary

Bodyguard

  • Healing Scan now heals for 6.45% less
  • Progressive Scan now heals for 7% less
  • The heal-over-time provided by Proactive Medicine is now 50% less effective, but its armor-increasing effect remains unchanged
  • The healing bonus given to Emergency Scan and Rapid Scan by Empowered Scans is now 3%
  • The healing bonus given to Kolto Missile, Kolto Pods, and Progressive Scan by Peacekeeper is now 3%
  • The critical healing bonus given by Warden is now 5%
  • Bodyguard (the passive skill) now increases the healing each charge of Kolto shell does by 3%

 

Powertech

  • Corrected an issue where the sound effect for Incendiary Missile wasn’t playing.
Trooper

Commando

Combat Medic

  • Advanced Medical Probe now heals for 6.45% less
  • Successive Treatment now heals for 7% less
  • The heal-over-time provided by Preventative Medicine is now 50% less effective, but its armor-increasing effect remains unchanged
  • The healing bonus given to Bacta Infusion and Medical Probe by Field Medicine is now 3%
  • The healing bonus given to Kolto Bomb, Kolto Pods, and Successive Treatment by Frontline Medic is now 3%
  • The critical healing bonus given by Potent Medicine is now 5%
  • Probe Medic now increases the healing each charge of Trauma Probe does by 3%

Flashpoints + Operations + Uprisings

Flashpoints

Crisis on Umbara

  • Falling off the train will now kill the player, always.
Operations

General

  • Master Mode Operation bosses now drop Unassembled Components in addition to their existing drops.

Scum and Villainy

  • The Cartel Warlords encounter will no longer reset while Sunder is being moved around the room.

Explosive Conflict

  • During the Toth and Zorn encounter, players can no longer right click to remove the stun effect.

Galactic Starfighter

Ships

General

  • Decimus and Sledgehammer now have the “EMP Field”
  • Rycer, Quell, Star Guard, and Pike now all have Feedback Shield as a shield type
  • Rycer, Quell, Star Guard, and Pike now all have “Efficient Targeting” as a magazine minor component. This minor component reduces the Lock-On time for missiles

Strike Fighter

  • Power Pools Adjustments:
    • 25% more engine power
    • 18% more shield power
    • 10% more blaster power
    • 5% blaster power regeneration rate
    • 10% shield regeneration rate
  • Hull Adjustment:
    • 5% hull increase
  • Base Evasion Increased:
    • 5% evasion increase
  • Blaster Adjustment:
    • 15% primary laser range increase (on Strike Fighters only)
  • Blaster Power Management:
    • 25% bonus when active (up from 10%)
    • -10% when other systems are active (up from -5%)
  • Shield Power Management:
    • 30% bonus when active (up from 20%)
    • -15% when other systems are active (up from -10%)
  • Engine Power Management:
    • 30% bonus when active (up from 20%)
    • -15% when other systems are active (up from -10%)

Gunships

  • 20% range increase on missiles and torpedoes

Scouts:

  • Engine Power Management:
    • 30% bonus when active (up from 20%)
Components

Engines

  • Power Dive:
  • Tier 2 Upgrade:  Ability cooldown time reduced by 3 seconds (down from 5 seconds)
  • Shield Power Converter:
  • Active ability now also increases the shield power pool regeneration rate by 10% for 8 seconds.
    • Tier 3:  Shield power pool increased by 8% and Engine power pool increased by 8%. (down from 15% shield power increase)
    • Tier 3: Shield power disables missile lock of enemies currently targeting you and the cooldown is adjusted to 15 seconds (previously 15% engine power increase).
  • Weapon Power Converter:
  • Active ability now also increases the primary weapon damage increased by 6% for 6 seconds.
    • Tier 3:  Blaster power pool increased by 8% and engine power pool increased by 8%. (down from 15% blaster power increase)
    • Tier 3: Weapon power converter disables missile lock of enemies currently targeting you and the cooldown is adjusted to 15 seconds. (previously 15% engine power increase)
  • Koiogran Turn:
  • Active ability now also increases accuracy by 50% for the duration of the effect after the maneuver is complete.
  • Effect duration increased to 4 seconds (up from 3).

Weapons

  • Ion Cannon:
    • Base range increased by 1000 meters (max range from 4000m to 5000m. +15% Range increase for Strike Fighters to make it a total of 5750m max range).
  • Rapid Fire:
    • Damage increased to 236 (up from 215)
    • Damage at mid-range increased to 86% of damage (up from 84%)
    • Accuracy at mid-range increased to 93% (up from 85%)
    • 40 degree firing arc (up from 32 degree)
    • Tracking penalty reduced to -0.7 per degree (down from 0.8 per degree)
    • Tier 3 upgrade now “Ignore Armor” (previously “Increased Rate of Fire”)
  • Light Laser:
    • Weapon power draw 19 (down from 21)
    • 5% better baseline accuracy and an additional 7.5% better accuracy at medium range.  (Now: 115.0-102.5-95.0)
    • Tracking penalty reduced to -.65% per degree (down from -1.0 per degree)
  • Laser Cannon:
    • +5% damage against shields (previously damage had been the same against hull and shield)
  • Heavy Laser:
    • Max range increased by 500m (max range from 6000m to 6500m. +15% range increase for Strike Fighters to make it a total of 7475m max range)
    • Damage increased to 350 (up from 300)
  • Quad Laser Cannon:
    • Damage on critical hits increased to 55% (up from 50%)
    • +2% efficiency against hull (previously damage had been the same against hull and shield).
    • +5% shield piercing (up from 0%)
    • Tier 4 – Increased critical hit damage to 70% (previously critical hit chance increased by 8%)
    • Tier 5 – Critical hit chance increased by 10% (previously blaster damage to enemy ship shields increased by 18%)
  • Burst Laser Cannon
    • -9% damage at mid-range 420 (down from 650)
    • -12% damage at long range 280 (down from 495)
    • Close range extended to 750m (up from 500m)
    • Upgrade “Ignore Armor” is now tier 3
    • Upgrade “Improved Firing Arc and Tracking” is now tier 4
  • EMP Missile:
    • Effect radius increased to 4000m (up from 3000m)
    • Lock-on time reduced to 2s (down from 3)
    • Reload time reduced to 8 seconds (down from 12)
    • Duration based effects reduced to 10s (down from 15) This includes:
      • Disabled mines/drones
      • Disabled systems
      • Tier 5 disable engine
      • Tier 5 disable shield
    • 10% Damage increase
      • Tier 3: Critical damage chance increased by 8% (previously 8% damage increase)
      • Tier 4: Missile damage increased by 8% (previously ammo increased by 3)
    • Concussion Missile:
      • Lock on time reduced to 2.5 seconds (down from 3)
      • Firing arc increased to 24 degrees (up from 20 degrees).
    • Proton Torpedoes:
      • Lock on time reduced to 2.75 seconds (down from 4)
      • Reload time reduced to 8 seconds (down from 12)
      • Damage is now: 800 damage to hull with 200 more damage applied over 4 seconds (previously 830 with no damage over time)
    • Thermite Torpedoes:
      • Lock on time reduced to 2.75 seconds (down from 4)
      • Reload time reduced to 8 seconds (down from 12)
    • Interdiction Missile:
      • Reload time reduced to 10 seconds (down from 12)
    • Ion Missile:
      • Lock on time reduced to 2.5 seconds (down from 3)
      • Firing arc increased to 24 degrees (up from 20 degrees)
      • Reload time reduced to 8 seconds (down from 12)
      • Max range increased by 1000m to 8000m (up from 7000m)
      • Deals 1738 shield damage or 434 hull damage to the target (up from 1580 shield or 197 hull)
    • Sabotage Probe:
      • Damage increased to 336 (up from 280)
    • Ion Railgun:
      • Tooltip bug fixed on AoE effect fixing range to its correct 5000m (previously showed 3000m for the effect)
      • Tier 4: Railgun hits arc to hit up to 4 enemies within 6000m, doing 55% damage. (previously 8% critical hit chance)
      • Tier 5: Railgun hits slow target’s speed by 40% for 8 seconds. (was previously showed inconsistent value between the tooltip and the effect)
      • Tier 5: Railgun reduced energy regeneration to 65% (down from 100%)
      • Reload/Cooldown time increased to 2 seconds (up from 1)
    • Slug Railgun:
      • Tier 4: Railgun deals 6% more damage to hull (previously railgun accuracy increased by 3% and tracking increased by 5%)
      • Base accuracy increased by 5% at medium and long range to 110.0-105.0-100.0 (up from 110.0-100.0-95.0)
    • Plasma Railgun:
      • Base effect now does 1080 damage upon hit with 720 damage over time
      • Tier 5: Shield piercing increased by 12% (previously 1 additional tick on the damage over time effect)
      • Tier 5: Intense plasma damage increased to 19% to accommodate for the lower damage over time effect
      • Tier 4: Railgun accuracy increased by 3% and tracking increased by 5% (previously -20% to damage reduction)
      • +5% base accuracy to 115.0-105.0-100.0 (up from 110.0-100.0-95.0)
      • Reload/Cooldown time increased to 2 seconds (up from 1)
    • Ion Mine:
      • Deals 900 shield damage or 225 hull damage to all enemy ships within 2000m (up from 112 hull damage)
    • Missile Sentry Drone:
      • Range increased by 500m (500m-3000m-5500m up from 500m-3000m-5000m)
      • Rate of fire increased to 162 (up from 135)
    • Seeker Mine:
      • Damage reduced by to 756 (down from 840)

Shields

  • Distortion Field:
    • Tier 3 Upgrade:
      • Distortion field now only breaks missile lock-ons currently in process (previously evaded missiles already launched)
    • Quick Charge Shields:
      • Shield power regeneration rate increased to 55% (up from 45%)
      • Engine power recently consumed regeneration rate increased to 55% (up from 45%)
      • Shield power recently consumed regeneration rate increased to 75%
      • Shield regeneration delay reduced by 15%
        • Tier 2 Upgrade: Shield power pool increased by 10%. (previously 15% shield regeneration rate)
        • Tier 3 Upgrade: Shield regeneration rate increased to 100% of normal while taking damage (up from 60%)
      • Active ability now also does the following for 4 seconds upon activation:
        • 100% max shields
        • 200% Shield regeneration rate recently consumed
        • 200% Shield regeneration rate
      • Charged Plating:
        • Shield bleed through is now 33% (up from 30%)
      • Engine Power Converter:
        • Active ability now also boosts ship speed by 10% for 6 seconds
      • Shield Projector:
        • Shield power regeneration rate is now 35% (up from 30%)
        • Shield power recently consumed regeneration rate is now 35% (up from 30%)
        • Area of effect radius increased by 2500m to 5500m (up from 3000m)
        • Duration based movement or power regeneration effects from ion weapons are dispelled on all allied ships effected throughout the duration of the effect
      • Fortress Shield:
        • Active ability now additionally dampens sensors by 1500m
        • Base shield value increased by 20% max capacity to 120% (Previously 100%)
      • Feedback Shield:
        • Damaging effect now:
          • +10% shield piercing (up from 0%)
          • +110% hull efficiency (up from 100%)
          • Critical hits do 157.5% damage (up from 150%)
          • 100% armor penetration (up from 0%)
        • Directional Shields:
          • Base shield value increased to 120% (up from 100)
        • Overcharge Shield:
          • 50% max shield capacity (up from 40%)

Systems

  • EMP Field:
    • Now correctly has a 4500 range
    • Now grants a 10% evasion buff for 4 seconds
    • Cooldown reduced to 40s (down from 60)
    • Damage increased to 200 (up from 150) on non-player entities, also applies 100 damage to player targets
    • Duration based effects that previously lasted 15 seconds are now 10 seconds
  • Sensor Beacon:
    • Increases missile lock times by 25%
    • Evasion debuff now 12.5% (up from 10%)
    • Beacon health increased to 650 (up from 350)
    • Allies in range have their lock time reduced by .25 seconds
  • Repair Probes:
    • Repair up to 100 hull every tick (up from 75)
    • Radius increased to 5500m (up from 4500m)
    • Cooldown reduced to 75 seconds (down from 90)
    • Duration based movement or power regeneration effects from ion weapons are dispelled on all allied ships effected when this ability is fired
  • Combat Command:
    • Radius increased to 5500m (up from 4500m)
    • Cooldown reduced to 75 seconds (down from 90)
    • Decreases power draw from primary weapons by 10% of all targets for the duration
    • Duration based movement or power regeneration effects from ion weapons are dispelled on all allied ships effected when this ability is fired
  • Remote Slicing:
    • Cooldown reduced to 45 seconds (down from 60)
    • Now also drains 60 points of engine power upon activation of the ability
  • Tensor Field:
    • Base effect now will restore an additional 1 engine power per second to all allies in the radius
Crew
  • Hydro Spanner: Now repairs 308 hull (up from 245)
  • Slicers Loop: Duration now 8 seconds (up from 6)
  • Lockdown: Cooldown reduced to 45 seconds (down from 60)
  • Lingering Effect: Now does 200 damage over 10 seconds (up from 114 over 6 seconds)
  • Bypass: Shield piercing increased to 18% (up from 16%)
  • Concentrated Fire: Secondary weapons now have a 16% increased chance to critical hit
  • Servo Jammer: Now additionally reduces targets speed by 20%
  • Power to Engines: Power pool increased by 15% (up from 10%)
  • Power to Blaster: Power pool increased by 15% (up from 10%)
  • Spare Ammo: Ammo capacity increased by 30%. (up from 25%)
  • Rapid Reload: Secondary weapon reload and cooldown times reduced by 12% (up from 8%)
  • Quick Recharge: Now additionally reduces the shield generation delay by 15%

Items + Economy

  • The Lieutenant Iresso Customization 9 will now appear under the Companion Customization sub-category of the GTN as intended.
  • Corrected an issue where the Manta Landspeeder (Red) was not unlocking its Stronghold decoration when the vehicle was unlocked.
  • The Manta Landspeeder (Red) and Manta Landspeeder (Blue) are now affected by the Improved Speeder Piloting perks as intended.
  • A Companion Customization vendor has been added to the Cartel Bazaar on both fleets. This vendor sells opposing Faction Companion Customizations. Ex: The Republic vendor will sell Customizations for Vette.
  • The Command Crate slot which previously had a chance to only roll Schematics has been changed. That slot now has a chance to rewards Schematics, Command XP boosts, Command XP consumables, Grand Chance Cubes, and item modifications from Galactic Command gear. The chance of this slot appearing in a Command Crate has been greatly improved.
  • The price for purchasing temporary abilities (such as the Portable Stealth Generator) and vehicle controls (such as the Walker) on Iokath have been reduced.
  • The amount of Iokath Shards a player receives for exchanging crafting materials has been increased.
  • New Stronghold Decorations have been added for purchase on the Iokath Reputation vendors.
  • Two new Arcann Companion customizations have been added to the Dark vs Light vendors. One each for Dark and Light respectively.

Missions + NPCs

  • It is no longer possible to kill the bridge crew before the appropriate Mission step on the Jedi Knight Mission “Uphrades.”
  • The “Fair Play Enforcer” Mission is now only accessible during the Nar Shaddaa Nightlife Event.
  • The Mouse Droid now does more damage during the Mission “The Meek and the Mighty.”
  • Lowered the respawn time for the Black Sun Forces needed for The Face Merchants Heroic Mission on Coruscant.
  • The Command XP Mission rewards for the following areas have been corrected:
    • Czerka
    • Oricon
    • Black Hole
    • Yavin 4
    • Section X
    • Ziost

Warzones

General
  • Bolster in Warzones now raises a character’s item rating to 242, up from 238.
  • Anca Gaspar

    Dying when being thrown from Umbara train? That kind of exercise is ILLEGAL, is something the military does, you shouldn’t even used it in a civilian game!

  • Booya

    I know they showed it already, but still sad to see this patch only delivers tweeks and balance changes. It should be called patch 5.41 and not 5.5.

    • First major dot patch (.1, .2, etc) with no actual content that I can remember.

      • Booya

        Me neither, but hey at least you can count on them releasing a new cartel market pack every single patch. I quess gambling packs ARE the new content.

      • Seph

        Improved Cartel Market interface though. You can always sit and stare at that in new and fun ways.

      • Paulo Gomes

        You haters… Always bitching. Why do you need content to play Digital Barbie???

        🙂

  • Ramzzess

    Ah yes, the deception nerf.

  • MKDAWUSS

    Star Wars: Knights of the Nerfed Heroes

    😛

  • Laz

    Coruscant Heroic respawns are a good start. Still need to fix Taris on both sides and DK though (including that one mission that should just be instanced).

    • Tomasz Pilch

      They should fix bonus series on Taris as well to not show up before chain quest is began and not lock after reset or abandon

  • Late to the Party

    Did anyone figured out on how to get Shadow Disciple’s armor set? Cant see it in CM.

    • Isyutari

      Don’t think it’s available yet. It’s listed in “SWTOR Upcoming Items from Patch 5.5” but as a direct purchase so I guess it can become available at any time during 5.5.

      • Late to the Party

        I guess during “halloween” like a replacement for Silent Ghost set, but i guess they will just put two of them for sale, i hope Shadow Disciple price on GTN wont be ridiculously high

  • Kubrickian

    For those of us GSF’ing on Harbinger those are some crazy tweaks that are going to make Strikes on par with Scouts. Nerfing Burst and buffing Quad was a very intelligent fix. For so long you would have flashfires get up point blank range and shot gun enemies in the face for a 1.5 shot kill.

  • nUIinterfak

    And again! BioWare proves they are complete UI idiots!

    If there is something you can scroll, give the user some indication that says:
    you can scoll a list (of servers).

    A simple scroll bar would do it.

    This is basic UI 101.
    But even that is too hard for BioWare.

    Srsly. If you don’t know how to make a UI, don’t do it! Ask somebody who knows how. Hire her or him.

    • Kyacho

      And its so annoying when you want to preview things from CM in collections and when you scrolling the character everything in collections is scrolling as well, lol.

      • (0)

        /facepalm

    • Walking Carpet

      well, I understand that they didn’t want to implement a Scrollbar for a list that will shrink to 5 and nicely fit the window in 2-3 weeks.
      otherwise, you are right, of course 🙂

    • DerpDude

      Hiring costs money…that’s not how EA does things.

      • Ann Nonymous

        The time spent paying whatever staff you have left to blanket nerf and thus angering your customer base also costs money. “Less is more” doesn’t work with “upgrades”.

    • Logan

      BW Standard Operating Procedure – 1 Update requires 3 more to fix original fix. If 3rd attempt at fix fails, give up, QoL improvement complete, players will learn to work around it.

  • Лев Сафаров

    Mouse scroll wheel now scrolls collections menu too, when in preview window, i think its not very good.

  • Ben Gimson

    “Lowered the respawn time for the Black Sun Forces needed for The Face Merchants Heroic Mission on Coruscant.”

    Two years. Well done, finally. Now how about the one on DK too?

    • Jonathan Parker

      Right?! They leave these bugs, glitches, and player gripes in the game for years, but they never make an effort to address them all! SWTOR needs a year off from new content to repair everything wrong with the game itself.

    • Angry @ Bioware

      This is a joke, i just went there and counted and the respawn time is 4,5 minutes. WHAT WAS IT BEFORE, 5? -_-

      • Ben Gimson

        Well, that’s disappointing. Wish I could say I was surprised :/

    • Anca Gaspar

      that heroics is going to suck major balls after server merge.. 10 mobs and 100 questers..

  • So that extra 25% CXP bonus for your legacy, up to 100%, is complete horseshit. Mirrored classes only count once (so you can have a Shadow, Sage, Assassin, and Sorc all at cxp 300 and you only get 25% extra). THAT’S AN IMPORTANT DETAIL TO LEAVE OUT YOU MENTAL MIDGETS!!!!! I been grinding characters the last week that won’t get me any extra bonus. Such shenanigans….

  • Havik79

    LOL, yep don’t fix the possessed hunter heroic on DK with a 5 mins timer, fix a bonus mission.
    What is the point of 2x cxp, yeah great 24 hours you got about 4 levels doing Yavin daily, now it will be 1, maybe 2 if your lucky.

    • Danny Seth

      Well, I did the Face Merchants last night and I can confirm it”s a lie. I got there, no one was around, and waited for 4-5 minutes.

  • Toheen

    Cartel Market
    The Cartel Market has had its User Interface improved. In addition to a new look, there is also expanded functionality including filters and search.

    Man oh man I have been waiting for this since 1.2. Thank you Biofail GOD’s YOU ARE Real!

  • DerpDude

    Wow……
    *BioWankers used Dirty Kick on Sawbones*
    *Critical hit for 157,340 points of NERF*

  • Foff

    wasn’t more simple that instead of all class decrease,coz they are alot,you just increase boss #stuff#,i mean at the rate you release “end” stuff(bosses…),it would be a easier thing to do:3 years to think about which classes are over doing,and wich aren’t,i mean,it looks like a retarded thing to do.ofc,when you start tinkering shit like that you forget the rest:i’m having a hard time to pass a “little! boss in “taking flight” chapter,in vet mode.with 248 gear?!say,
    i’m a noob you fucks
    sry on my english.must be as bad as your dev capability

    • Paulo Gomes

      I don’t know man… Your English is pretty bad, but their dev capability…

      Don’t sell yourself short, that’s what I’m saying. At least I can understand you. I can’t understand the way they develop this game.

      😉

  • Adam Haynes

    All 9 people that play GSF are really excited… the rest of us just sighed and walked away.

    • I rolled my eyes. I couldn’t even bother to sigh. Then I fast scrolled past that section…

      • John

        9.5 some people join for a random match to get a little xp and piss people off by madly flying into things.

  • So wait if I have Cocoabeans on multiple servers, and they merged the servers…then that means….Oh shit (rushes to log in)

    • michael fearless

      LOL, I have a friend who has multiple characters sharing names across servers – he’s looking at the same problem. Makes me glad I never fell into the habit myself…

      • Yeah my account my was all jacked up with crazy character letters and everything…I had to rename everybody. Thanks Bioware.

      • So far it hasn’t been too bad at the very least they kept my style sheets intact.

  • “Corrected the CXP for…” There goes the main reason I have been playing.

    • Arvolenn

      love how they were all “were working to find a middle ground” and yet put it back to 75 NO FUN FOR U

      • Logan

        Yeah but…they brought back the double event early for an apology!! You mean that doesn’t make it all better? LMAO! Everything BW does it “We’re going to put a pin in that and get back to you about it”

  • Emon McCullen

    “Lowered the respawn time for the Black Sun Forces needed for The Face Merchants Heroic Mission on Coruscant.” Nice to have this fixed after – how many? – 6 years

    • Logan

      I didn’t check the actual spawn time, but it used to be around 5 minutes, I think it’s a whole minute faster now….

    • Petan

      Did the mission yesterday. Both rooms were void of NPCs and there were 4 other people cruising around waiting for them to spawn. So not fixed….

  • Syok

    Their ability of making healing classes as terrible to play as possible is just marvelous. Also, majority of patch notes entail GSF. GG.

  • JG

    GOd Damn them for making our favorite classes suck once more by nerfing them down to potatoes !!!

    They are ending the game by doing all this Nerf mania sht.

    Wake up before its too late and stop all the Nerfing sht, leave all classes as they were and start correcting other problems.

    Nerfing never made anyone happy except 10 or 20 stupidity newbilions that never stay on the game too long anyway cos they have quitters sickness in them and they quit everything they start after a month or 2.

    • smiths22

      Its already late.

  • i just wanted check those taxi points but couldnt find them .they forgot about it or am i blind ? 🙂

  • Amodin

    And, I bet the preview window STILL didn’t get fixed…

  • Daniel Rienäcker

    Kuat Mission still not fixed

  • Each large patch reduced Mara damage somehow. Perhaps the devs should actually play with one.

  • HollyCarp

    But remember, kiddies, keep on buying more CARTEL PACKS so we at EA can stroke our dicks ever more briskly!

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