Destiny 2 This Week At Bungie Post Osiris Launch

Bungie have released the weekly This Week at Bungie following the post-Osiris launch.

The Eater of Worlds

Tomorrow, the race will begin once more. Players from around the globe will be seeking the title of World’s First, looking to solve puzzles and conquer enemies with speed.

https://twitter.com/Bungie/status/938467984741318657

It has become a ritual for the Raid team to gather in our studio theater to watch, in real time, as the community progresses through these lovingly-crafted challenges. I’ll be joining them to share their reactions as players make their way through the belly of the beast.

As a note, there are some known issues that may provide players with a leg up in the competition. While we were not able to address these prior to release, we did not wish to postpone the availability of this content.

Keep it clean, lest ye be judged.

Prepare to Rally

The first Faction Rallies for Season Two begins on December 12, running through December 19. This time, the armor you’ve won from your leaders will have new ornaments you can apply to make them look even more awesome. You’ll earn them by completing specific challenges issued to you by your faction of choice.

Dead Orbit

Future War Cult

New Monarchy

If you’re new to this event, the faction that awards the most engrams will be declared the winner. For the duration of the Victory Week that follows, the vendor of the winning faction will have a Winner’s Offering available for purchase. The amount of Glimmer you’ll be expected to pay depends on your loyalty. Check out the guns that hang in the balance this time.

We’re excited to see who comes out on top. So far, Dead Orbit and New Monarchy have seen their banners waving in the wind over the City. Will this be the moment for Future War Cult? It’s up to every player on every platform.

The Balance of Power

Whether you’ve met Osiris or not, Destiny 2 has some changes in store for you. With the beginning of Season Two, some of the ways that all Guardians fight have changed. The Patch Notes tell the full story, but the game designers can tell you to story behind the notes. Jon Weisnewski has some developer commentary about the updates to combat.

Jon: Hello Guardians. First item of business: We know about the Prometheus Lens. It’s not what we intended. The weapon shipped with a bug, which we intend to fix with Destiny Update 1.1.1, along with everything else in the December update. Until then, please go easy on the players who have yet to get their hands on one (we know you won’t, but it’s been said).

As for the rest of the sandbox, whether you’re a long time player or reading one of these for the first time, we’re glad to have the chance to give you a quick update on the first of many Destiny 2 tuning passes. Our process for making these changes relies on a combination of absorbing raw player feedback, consulting detailed player data, and reconciling those learnings with our own experiences as players of the game. We then playtest and fine tune the changes we make as much as possible.

In terms of DPS output, our data from the first few months of gameplay is showing that various categories of weapons are reasonably balanced. A resounding theme from players has been to address the stronger outliers without making them too weak or changing their identity. We agree. We hope this update reflects that.

Rather than try to address every feedback item with a potentially disruptive kitchen-sink update, we’re taking a more targeted approach for this first round of changes. The main focus was bug fixes, tuning adjustments, and a few specific changes meant to address common feedback items.

Just because we aren’t addressing a feedback theme in this release doesn’t mean we aren’t aware of it or have no plans to address it in the future. This was a calculated and stable approach for 1.1.0. We’ll see how this one plays in the wild and reevaluate going forward.

Thanks for reading. Thanks for playing.

Feedback Frenzy

Since taking on the role of Acting Community Manager, I’ve temporarily relieved Cozmo on the front lines of player feedback. (Don’t worry, he’ll be back soon.) As part of keeping our promise for more communication between players and developers, I’d like to give an example of our process. How is feedback collected? How is it shared across the studio?

Whether it’s a post on Bungie.net, a community forum, or social media, feedback starts with a conversation. You and your fellow players chime in, expressing agreement or disagreement with the given feedback. As the conversation grows, we share emerging trends with the entire team in a report that we deliver about twice a month. When we identify a more pressing matter, we share it directly and immediately with the teams that can make a difference. Here’s one example:

  • As a player, I wish to earn more meaningful rewards from pinnacle activities.

Next week, Masterworks will be implemented to add more value to rewards that can be obtained from a variety of sources, including gear from end-game activities – but the work doesn’t stop there. Planned for early 2018, we’ll be looking at how Raid rewards can be updated to create more meaningful experiences. How exactly this will be realized in-game is something we’ll detail closer to deployment, but this is one example of feedback being investigated by our team. We’ll talk more about all the changes you can look forward to in the New Year once it arrives.

You won’t need to wait until next year to track our progress in responding to your feedback. Next week, we’ll be deploying a batch of changes in Update 1.1.1. that are based on your chatter. You can find an itemized list of what’s included in the same article linked above, including some updates to the way Vendors play a role in your hobby as a Guardian.

Keep the feedback coming! We’ll keep reading it, even during the holiday break. And we’ll talk again once it’s over.

The Age of Osiris

With the addition of Mercury to your Director, the Destiny Player Support team has been investigating issues as they are reported to the #Help forum. We identify issues, confirm their existence in the game, and forward them to the appropriate teams to be addressed.

This is our report.

HDR

Shortly after launch, an issue was discovered that impacts the functionality of HDR settings for PlayStation 4 and PlayStation 4 Pro. When enabling HDR settings through platform or in-game settings, changes are not properly applied by the Destiny 2 application. We are seeking to address this issue with Destiny Update 1.1.1, which we have targeted to become available next week.

Eater of Worlds Prestige Raid Ornaments

While Prestige mode for the ‘Eater of Worlds’ Raid Lair has not yet been announced, ornaments are currently available for preview. We have identified an issue where the unlock requirements displayed in ornament tool-tips are currently false. We are seeking to address this issue as soon as possible.

    • These ornaments require completion of the Eater of Worlds activity on Prestige difficulty
    • The descriptions for the Head and Leg objectives are currently reversed

Trophies and Achievements

We are aware that there are some Destiny 2 trophies and achievements that have become unavailable to players who have not purchased Curse of Osiris. We are committed to fixing this issue, and are currently investigating a solution. Please stay tuned for more updates on this topic as progress is made.

Other Known Issues

Since launch, we have been updating our Curse of Osiris: Vital Information and Known Issues thread in the #Help forum. The following have been the most frequently reported since launch:

      • The Prometheus Lens Exotic Trace Rifle is currently impacted by an issue where the damage output is higher than intended.
        • Note: We’re addressing the issue as soon as we can. Trials of the Nine is still on this weekend.
      • Players who are running Destiny 2 on PC above 60 fps cannot reach Public Event pillars, as they die on impact after launching through cannons.
      • Some players are unable to launch Heroic Adventures, as they’re noted as “Already Active”.
      • Players may encounter issues where textures from the Future War Cult Simulator Gloves intercept their camera.
      • Emblems may not be present within the Emblem Collection when players collect over 84 emblems
      • Increased reports of PC framerate stutters or performance drops.
      • Players can temporarily lose access to previously owned gear if they infuse items with a higher level requirement than the current level of their character.
      • When completing Infinite Adventures, players are sometimes required to fast travel back to the Lighthouse to exit the Infinite Forest.

Stay tuned to @BungieHelp for updates on these and other ongoing investigations.

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