SWTOR Yavin Ruins Warzone Overview
An overview of the SWTOR Yavin Ruins Warzone map added with Dec 12 Game Update.
Yavin Ruins is basically a reskin of the Alderaan Civil War map with identical three point capture mechanics. The difference is the scenery, cross-faction and a speed up mechanic that can turn the tides.
The central area is very similar to Alderaan Civil War’s center. You got an objective that you need to click to capture (takes 8s normally) and doing so will focus the turret on the enemy’s ship. Unlike Alderaaan, however, the objective you need to click is only on one side (it is a small panel). Also like Alderaan there is an upper ramp section that allow you quick access to the turrets on either sides and plenty of cover to LOS.
Below the center arena is also a tunnel exactly like Alderaan that allow you to quickly get to the other side but it houses a very important mechanic. Inside the tunnel is a yellow pickup. This pickup grant you a buff for 1 minute and 15s that is very powerful. It shortens the time it takes to capture the turret from 8s to 4s. This makes it very risky for a single player to guard a turret as an enemy player with the buff can easily CC you for 4s and capture the turret you are guarding. The pick up also have a short respawn time so it can be used frequently.
- It is very important to focus the player carrying the pickup as they can quickly capture or recapture a turret if not watched.
The two ends of the map houses the tree and statue sides. One end has two rows of statues while the other side has trees instead of statues. One team will have an easier access to one end and need to go through the center to reach the other end much like Alderaan Civil War.
Each turret you capture will deplete enemy team’s score by 2 every tick. If you have two turrets, the scoring will tick down twice as fast. Each side starts with 600 score and once that score goes down to 0, the match ends. Since this is a cross-faction map, one team is purple and the other team is yellow.