Categories
GW2 GW2 News

GW2 Upcoming Changes to Alacrity

GW2 balance team is making alacrity into a boon and reducing its effectiveness.

A message from Robert Gee, Guild Wars 2 Systems Team

With the changes to phantasms coming soon, I’m sure many players are wondering what this means for alacrity since phantasms are one of the key contributors of this buff in the current game. I wanted to take a minute to talk about alacrity and where things are headed in the next update.

A Lack of Alacrity

When we first started making changes to phantasms, we quickly realized that the new system would have a huge impact on alacrity uptime for chronomancers due to the changes to Phantasmal Avenger. We were actually okay with this since the whole point of the phantasm update is to make mesmer play more engaging. However, we didn’t want to leave a huge gap in the duration of alacrity uptime for chronomancers. At first, we tried increasing the amount of alacrity provided by the avengers to compensate for the lower uptime, but we weren’t very happy with this solution. The amount of alacrity uptime had to be pretty high to compensate for the limited uptime of the phantasm, and the change still meant that the alacrity application relied on an NPC entity. Moving some alacrity onto the other shield skill, Tides of Time, helped a little, but it wasn’t quite enough, either.

Boon of Recharge

After some discussion, we decided that in addition to replacing quickness with alacrity on Tides of Time, we also would change alacrity into a boon. Originally, alacrity was built outside of the boon and condition system in order to make it feel like a unique buff. But as its use became more prevalent—to the point that it now enjoys nearly 100% uptime in certain game modes—we felt that the boon system was a better place for it to live. By being a part of the boon system it works better with the concentration stat, and it also has more counters and interactions throughout the game.

Time Distortion

With the conversion to a boon, we decided to lower the amount of recharge speed alacrity provides from 33% to 25%. We chose to lower this value because at 33% we felt it was a little too powerful compared to other boons and that easier uptime (due to interactions with traits and the concentration stat) should be met with a small decrease in power. For those who prefer alacrity with a bit more punch, we’ve updated the Chronomancer trait “Improved Alacrity” which now increases the potency of alacrity while decreasing the duration of incoming alacrity for the chronomancer only.

Clocking in Soon

As with phantasms, we also have done a pass on skills and traits that grant or interact with alacrity. You’ll find alacrity in some unexpected places, such as the Thief’s stolen bundle “Consume Plasma,” and on the condition conversion list for skills like “Contemplation of Purity.” We expect that there will be an adjustment period, but we think that these changes will be positive overall for alacrity use throughout the game while allowing chronomancers to maintain their current levels of alacrity uptime in a group. For additional reading about the upcoming update, look for our forum post about phantasms. We’ll be watching for your feedback!

By Dulfy

MMO guide writer and blogger. Currently playing and covering SWTOR, GW2, and TSW.

26 replies on “GW2 Upcoming Changes to Alacrity”

Thank you Dulfy for posting these great news so quickly. With the updates on WvW, Mesmer, and Alacrity, GW2 sure proves itself to us that it is a fine wine, getting better by each passing year. I really hope that narrow-minded people will be small in numbers so that these great updates come to pass.

I don’t know about alacrity (meaningless if you don’t play group content most of the time) but the phantasm change looks pretty bad… unless they do something like charges with mantras.

Still a bit too early to tell whether the phantasm change will hurt or help Mesmer DPS. Essentially, phantasms are now clone summon skills that have a special additional attack that they use once, before turning into a normal clone. It does basically remove the playstyle where you summon and keep 3 phantasms up at all times, but I agree that it basically meant not using your shatters at all, which kinda neutered the class mechanic of Mesmers.

Since phantasms now basically give all Mesmers additional clone summons, what I really want to know is how other traits/weapons that boost clone generation will be altered, because this could result in a situation where it’s extremely easy for a Mesmer to have 3 clones up 24/7 (you can spawn them faster than you can shatter them).

Don’t know about Alacrity… and don’t really care either to be honest. If they gimp the personal dps any further, the class will be worthless in LS content since some solo story instances require a certain dps to get timed achievements. I said it must have been sarcasm because “praising” the devs for making a wet noodle class even weaker in personal dps is not a sign that the person has ever played that class.

Nothing sarcastic about what I typed there. If you really think GW2 is getting worse, then you should just quit already.

Eating any shit that comes out of dev’s ass without critisizing is not a sign of a concerned player that wants the game to improve.

This definitely makes concentration a more relevant stat to a few classes, which is nice. The only design issue I have with it is that all alacrity meta builds I’ve seen focus on getting concentration from oversized direct % buffs instead of the actual concentration stat – which forced people into some specific rune/sigil sets instead of making them consider different stat combinations. Seems they’ve nerfed alacrity twice and only buffed it once though and its not nice to have to spec more specifically into a niche without getting rewarded for it :/

Now if they could just change the reaper ultimate which gives bleed stacks back to giving the chilled stat a damage co-efficient – cause that was really cool. Just allow reapers to additionally apply “stacks” of chill as well as increasing duration to get over the old 1 application cap issue.

Thank you Dulfy for posting these great news so quickly. With the updates on WvW, Mesmer, and Alacrity, GW2 sure proves itself to us that it is a fine wine, getting better by each passing year. I really hope that narrow-minded people will be small in numbers so that these great updates come to pass.

Changes are probably good.
The hurricane of terrible terrible puns in last two posts is definitely not.
Get a grip, Anet.

Im just wondering what alacrity will convert into? Does this mean we could potentially see a new condition coming into the mix. Or would it simply convert into chill and resistance convert into something else?

chill is the obvious solution, since its the exact opposite. im actually surprised it took them this long to make that connection.

I don’t know about alacrity (meaningless if you don’t play group content most of the time) but the phantasm change looks pretty bad… unless they do something like charges with mantras.

Phantasm change is atrocious, its essentially taking the whole class and flushing it down the toilet. Its worse then going to rangers and removing their pets permanently or the aigis from guardian, or stealth from thieves.

This definitely makes concentration a more relevant stat to a few classes, which is nice. The only design issue I have with it is that all alacrity meta builds I’ve seen focus on getting concentration from oversized direct % buffs instead of the actual concentration stat – which forced people into some specific rune/sigil sets instead of making them consider different stat combinations

I don’t know about alacrity (meaningless if you don’t play group content most of the time) but the phantasm change looks pretty bad… unless they do something like charges with mantras.

Nothing sarcastic about what I typed there. If you really think GW2 is getting worse, then you should just quit already.

and is it getting worse or not?.. I get hooked up after a lot of changes and then I leave game for 2-6 months.. so I still see it same.. not worse / not better

Nothing sarcastic about what I typed there. If you really think GW2 is getting worse, then you should just quit already.

I’m actually still waiting on actual Guild Wars like in the first game cause I dunno it’s in the fucking name…whatever.

Pretty sure Guild Wars is referring to ‘The Guild Wars’ in the lore… https://wiki.guildwars.com/wiki/The_Guild_Wars

So if you think the title Guild Wars 2 is an implicit promise for Guild Vs Guild (GVG which, btw, is NOT the name of the first game), then have fun grumbling over your misguided expectations for a long time…

If they happen to add it, it won’t be because of the title, but because people enjoyed the game mode

Lol this game’s balance is fucking bad it’s pathetic, pretty easy fix too separate the skills into PvP and PvE so you don’t upset the balance on both game modes but Anet’s balance team is made up of freshly off the short bus community living retards.

Personally I’m not a Mesmer player so i can’t say much to it. But alac being a buff is a welcomed change. I hate the fact that every squad is depended on 2 chronos.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.