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GW2 LWS4 Episode 2 Delayed due to difficulties

Arenanet is delaying the release of Living World Season 4 episode 2 and its trailer due to issues in quality.
Hey everyone!

We are fast approaching the end of our 2-3 month cadence window for Living World Episodes and this morning we were hoping to unveil the Episode 2 Trailer along with the announcement of its release date. However, as we were preparing the episode for launch we discovered issues that we want to take additional time to address, to make sure it lives up to our standards. Once we have nailed down the last few details, started the process for moving the build to Live, and are confident when the episode will launch, we will release the trailer. Thank you for patience and bearing with us as we put the finishing touches on Episode 2. We look forward to playing the next chapter of Living World with all of you once it is released.

Thanks!
Mike Zadorojny

Source: https://en-forum.guildwars2.com/discussion/29546/an-update-on-episode-2

By Dulfy

MMO guide writer and blogger. Currently playing and covering SWTOR, GW2, and TSW.

44 replies on “GW2 LWS4 Episode 2 Delayed due to difficulties”

I appreciate the announcement. Atleast we know they indeed have it almost done and not just simply keeping us in the dark. So far the last LS episode didnt dissapoint and im sure they want to make sure this one only adds to that.

id rather a finished story instead of a buggy one so im not bad and they took the time to message it so yer all good sometimes id rather more game company’s delayed stuff before reselling half finihed games

On the one hand, I like that they intend to fix whatever the issue is not just stick it out there anyway with a promise to patch later, but I have to wonder just how things got this late in the development before anyone noticed there was a problem. Spaghetti issues I suppose.

It would be cool if an mmo released “bugs” as a crafting resource. Make them exceedingly rare but make them appear across the games in medium to large swarms for a short duration every time a major bug was found and patched by the devs. It wouldn’t justify the game crashing or low quality development but it would introduce an awesome dynamic where people would be excited as well as miffed whenever something new broke horribly – and would give them reason to rush to odd corners of the game to collect bugs every time something broke ^^

I would have preferred they notified the community sooner then on the day… unless the issue only became apparent now. Either way, hopefully the delay wont be too long.

I’ve also hit that point. I like the content but I’m fine with not having to play it till new stuff comes out. Oddly, the idea of having an entire episode released (which are really large these days) with no indication of whats going to happen is really appealing to me. It would be terrible marketing for a company that does close to zip traditional marketing but definitely a lot of fun.

Still, I wonder what part of the scarab plague they managed to break -.-

If you believe the conspiracy theorists, it’s because ANet actually rushed out Daybreak in order to distract people from the Mountgate controversy (according to the theorists, Daybreak wasn’t actually supposed to be released till like 6 months after PoF. It came out after just 2), and they’ve been trying to play catch-up ever since then.

You realize that
A) it was announced thered be lil to no time between Exp release and LS release WAAAYY before POF came out.

B) Mountgate happened AFTER they announced the no drought period between releases

C) Its not catch up this ” WIll release when ready” Policy has always been and ANet are one of the few companies very open into their development of content

I firmly believe that the pr departments of most mmos engage in greater works of fantasy then their actual game development teams. That said, if theres no solid proof of something, its utterly worthless conspiring about it.

Games like Eve have had some beautiful examples of pr bullshit – like a leak which showed an apology from the CEO was actually written by the story team without his knowledge and the time they claimed ship skins could not be shared across different models a week before a bug let players share skins across different models. Anyone who actually read the mountgate non-apology could smell the bull and while it would be amusing if they rushed the next episode because of that, I’ve seen absolutely nothing to suggest thats the case.

I firmly believe that the pr departments of most mmos engage in greater works of fantasy then their actual game development teams. That said, if theres no solid proof of something, its utterly worthless conspiring about it.Games like Eve have had some beautiful examples of pr bullshit – like a leak which showed an apology from the CEO was actually written by the story team without his knowledge and the time they claimed ship skins could not be shared across different models a week before a bug let players share skins across different models

id rather a finished story instead of a buggy one so im not bad and they took the time to message it so yer all good sometimes id rather more game company’s delayed stuff before reselling half finihed games

this is anet so quality means more trading post items as i see it, if you think episode 2 wont be bug riddled and almost unplayable at day 1, your fooling yourself >_> –

“A bad game that is postponed is eventually good. A bad game that is released is bad forever.” –Paraphrased from I think one of the big cheeses at Nintendo. Mike is good people, keep truckin’.

It’s more along the line of ‘A late game is only late until it is released, but a bad game is bad forever.” It was said by Shigeru Miyamoto I think.

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