GW2 Upcoming Balance Patch PvP/WvW Skill Split

GW2 is doing another upcoming balance patch soon to split PvP/WvW skills.

A message from the Competitive and Skills & Balance Teams:

Hi folks! The Competitive team and the Skills & Balance team have been working together closely on a future balance release that focuses almost entirely on PvP and WvW skill splits. As part of this, we wanted to switch things up and approach this release similar to how we approached the PvP sigil changes we did a while back, when we released our first draft of the proposed changes.

With this set of proposed changes, we’d like to get your thoughts and ideas on both our high level goals and how we’re going about accomplishing them. You guys may bring up concerns or thoughts we didn’t consider. While reviewing these changes, please consider them as a whole rather than focusing on individual classes.

We’re looking forward to a productive discussion!

High Level Goals

Reduce influence of passive traits. (PvP not WvW)

  • Passive skills make the game less skillful.
  • The prevalence of passives is a common competitive player complaint. (PvP only)

Increase build diversity

  • By decreasing the power of some of the more dominant builds, we hope to give increased viability to builds that previously were pushed out by these dominant specs. We’re also increasing power levels in some targeted areas that previously were underperforming.

Reduce effectiveness of offensive instant cast skills/traits

  • Instant cast spells don’t give players an opportunity to respond. While we don’t want to remove combos utilizing instant cast abilities, we wanted to reduce the impact they have.

General

  • Rune of Surging has been removed from the PvP build panel
  • Magi Amulet has been removed from the PvP build panel

Warrior

Skills

  • Full Counter: Reduced the power coefficient from 1.75 to 1.5 (-14%) in PvP and WvW
  • Dagger Autoattack chain: Reduced the power coefficients from 0.55, 0.55, 0.85 to 0.4, 0.4, 0.85 (-15% overall) in PvP and WvW
  • Aura Slicer: Increased cooldown from 6 seconds to 8 seconds in PvP and WvW
  • Disrupting Stab: Reduced stun duration from 1.5 seconds to 1 second in PvP and WvW
  • Breaching Strike: Reduced the power coefficient from 1.5 to 1.2 (-20%) in PvP and WvW
  • Break Enchantments: Reduced the power coefficient from 1.0 to 0.5 (-50%). Increased the number of boons removed from 2 to 3 in PvP and WvW
  • Featherfoot Grace: Increased the cooldown from 30 seconds to 40 seconds in PvP and WvW
  • Frenzy: Reduced the cooldown from 50 seconds to 40 seconds in PvP and WvW. Increased Might granted from 5 stacks to 10 stacks in PvP and WvW
  • Rampage Reduced the cooldown from 180 seconds to 100 seconds in PvP and WvW. Reduced transform duration from 15 seconds to 10 seconds
    • Kick: Reduced the cooldown from 6 seconds to 4 seconds in PvP and WvW
    • Dash: Reduced the cooldown from 6 seconds to 4 seconds in PvP and WvW
    • Throw Boulder: Reduced the cooldown from 12 seconds to 8 seconds in PvP and WvW
    • Seismic Leap: Reduced the cooldown from 15 seconds to 10 seconds in PvP and WvW
  • Battle Standard: Reduced the cooldown from 240 seconds to 180 seconds in PvP and WvW
  • Crushing Blow: Increased the power coefficient from 1.2 to 1.5 (+25%) in PvP and WvW. Adjusted Vulnerability applied from 10 stacks for 10 seconds to 15 stacks for 6 seconds in PvP and WvW
  • Tremor: Increased knockdown duration from 2 seconds to 3 seconds in PvP and WvW
  • Sword Autoattack chain: Increased the power coefficients from 0.6, 0.6, 0.6 to 0.6, 0.6, 1.0 (+22%) in PvP and WvW
  • Flurry: Increased the power coefficient from 1.04 to 2.0 (+92%) in PvP and WvW
  • Savage Leap: Increased the power coefficient from 0.75 to 1.0 (+33%) in PvP and WvW
  • Flaming Flurry: Increased the power coefficient from 1.04 to 2.0 (+92%) in PvP and WvW
  • “To the Limit!”: Increased endurance granted from 50 to 100
  • Blood Reckoning: Increased damage to healing conversion from 20% to 25% in PvP and WvW. Increased Adrenaline gained from 10 to 30 in PvP and WvW
  • “On My Mark!:” Adjusted Vulnerability applied from 10 stacks for 10 seconds to 15 stacks for 6 seconds in PvP and WvW. Reduced ammo recharge from 30 seconds to 25 seconds in PvP and WvW.
  • “For Great Justice!”: Adjusted Might granted from 6 stacks for 25 seconds to 12 stacks for 15 seconds in PvP and WvW
  • “Shake It Off!:” Increased the number of conditions cleansed from 2 to 3 in PvP and WvW

Traits

  • Defy Pain: Increased the cooldown from 60 seconds to 90 seconds in PvP only
  • Last Stand: Increased the cooldown from 40 seconds to 90 seconds in PvP only
  • Shrug it Off: Increased the cooldown from 25 seconds to 60 seconds in PvP only
  • Dead or Alive: Increased the cooldown from 30 seconds to 60 seconds in PvP only

Revenant

Skills

  • Coalescence of Ruin: Reduced the power coefficient of the second impact from 1.75 to 1.5 (-14%) in WvW only. Reduced the power coefficient of the third impact from 2.25 to 1.75 (-22%) in WvW only.
  • Razorclaw’s Rage: Increased the Bleeding duration from 2 seconds to 4 seconds in PvP and WvW
  • Icerazor’s Ire: Increased the Power coefficient from 3.7 to 4.6 (+24%) in PvP and WvW
  • Soothing Stone: Increased the number of conditions cleansed from 3 to 5 in PvP and WvW
  • Vengeful Hammers: Reduced the upkeep cost from 7 to 6 in PvP and WvW
  • Forced Engagement: Reduced the energy cost from 25 to 10. Increased the cooldown from 10 seconds to 20 seconds in PvP and WvW
  • Embrace the Darkness: Increased the attribute bonus from 10% to 15% in PvP and WvW
  • Banish Enchantments: Increased the number of boons removed from 2 to 3 in PvP and WvW
  • Pain Absorption: Reduced the energy cost from 35 to 30 in PvP and WvW

Traits

  • Eye for an Eye: Increased the cooldown from 45 seconds to 90 seconds in PvP only
  • Versed in Stone: Increased the cooldown from 60 seconds to 90 seconds in PvP only
  • Soothing Bastion: Increased the cooldown from 25 seconds to 60 seconds in PvP only

Guardian

Skills

  • Tome of Resolve – Epilogue: Eternal Oasis: Reduced the bonus heal effectiveness from 33% to 20% in PvP and WvW
  • Tome of Resolve – Chapter 2: Radiant Recovery: Reduced the healing power coefficient per condition cleansed from 0.77 to 0.5 (-35%) in PvP and WvW
  • Tome of Resolve – Chapter 1: Desert Bloom: Reduced the healing power coefficient from 0.96 to 0.8 (-17%) in PvP and WvW
  • Signet of Resolve: Reduced the cooldown from 35 seconds to 30 seconds in PvP and WvW
  • Leap of Faith: Increased the power coefficient from 1.1 to 1.25 (+14%) in PvP and WvW
  • Signet of Mercy: Reduced the cooldown from 150 seconds to 90 seconds in PvP and WvW
  • Sword of Justice: Reduced the ammo recharge time from 25 seconds to 20 seconds in PvP and WvW
  • Bow of Truth: Reduced the ammo recharge time from 30 seconds to 25 seconds in PvP and WvW
  • Hammer of Wisdom: Reduced the ammo recharge time from 30 seconds to 25 seconds in PvP and WvW
  • Feel my Wrath: Reduced the cooldown from 45 seconds to 35 seconds in PvP and WvW

Traits

  • Virtuous Solace: Increased the cooldown from 75 seconds to 90 seconds in PvP only
  • Hunter’s Determination: Increased the cooldown from 75 seconds to 90 seconds in PvP only
  • Zealous Blade: Increased the bonus damage from 5% to 10% in PvP and WvW

Thief

Skills

  • Dagger Autoattack chain: Reduced the power coefficients from 0.8, 0.85, 1.1 to 0.6, 0.65, 1.1 (-15% overall) in PvP and WvW
  • Heartseeker: Increased the power coefficients at all thresholds by 20% in PvP and WvW. The new values are as follows.
    • Above 50%: 1.0 to 1.2
    • Below 50%: 1.5 to 1.8
    • Below 25%: 2.0 to 2.4
  • Sword Autoattack chain: Reduced the power coefficients from 0.8, 0.8, 1.3 to 0.6, 0.6, 1.3 (-14% overall) in PvP and WvW
  • Roll for Initiative: Increased the cooldown from 35 seconds to 40 seconds in PvP and WvW
  • Shadow Shot: Increased the initiative cost from 4 to 5 in PvP and WvW. Increased Increased the power coefficient from 1.325 to 1.8 (+36%) in PvP and WvW
  • Infiltrator’s Strike: Increased the power coefficient from .75 to .9 (+20%) in PvP and WvW
  • Cloak and Dagger: Reduced the initiative cost from 6 to 5 in PvP and WvW
  • Signet of Shadows: Reduced the cooldown from 30 seconds to 20 seconds in PvP and WvW
  • Assassin’s Signet: Reduced the cooldown from 30 seconds to 20 seconds in PvP and WvW
  • Smoke Screen: Reduced the cooldown from 30 seconds to 25 seconds in PvP and WvW
  • Dagger Storm: Reduced the cooldown from 90 seconds to 60 seconds in PvP and WvW
  • Hide in Shadows: Increased the base healing from 5240 to 6026 (+15%) in PvP and WvW
  • Skelk Venom: Increased the venom heal per hit from 965 to 1206 (+25%) in PvP and WvW

Traits

  • Pulmonary Impact: Reduced the power coefficient from 2.8 to 2.0 (-29%) in PvP and WvW
  • Upper Hand: Increased the cooldown from 3 seconds to 5 seconds in PvP and WvW
  • Panic Strike: Increased the cooldown from 20 seconds to 30 seconds in PvP and WvW. The WvW version of this trait will now use the PvP immobilize duration of 1.5 seconds
  • Instant Reflexes: Increased the cooldown from 40 seconds to 90 seconds in PvP only
  • Pain response: Increased the cooldown from 16 seconds to 40 seconds in PvP only
  • Hard to Catch: Increased the cooldown from 45 seconds to 90 seconds in PvP only

Ranger

Skills

  • Seed of Life: Increased the cooldown from 1 second to 3 seconds in PvP and WvW
  • Rejuvenating Tides: Reduced the base healing per pulse from 650 to 550 (-15%) in PvP and WvW
  • Solar Beam: Reduced the power coefficient per strike from 0.3 to 0.25 (-17%) in PvP and WvW
  • Signet of Stone: Reduced the duration from 6 seconds to 3 seconds in PvP and WvW. Reduced the cooldown from 80 seconds to 40 in PvP and WvW
  • Celestial Avatar: Increased the cooldown from 15 seconds to 20 seconds in PvP and WvW
  • Ricochet: Increased the power coefficient from 0.7 to 0.8 (+14%) in PvP and WvW. Increased Might duration from 5 seconds to 10 seconds in PvP and WvW
  • Winter’s Bite: Increased the power coefficient from 1.25 to 1.5 (+20%) in PvP and WvW. Increased the Bleeding duration from 8 seconds to 12 seconds in PvP and WvW
  • Splitblade: Increased the power coefficient per axe from 0.3 to 0.4 (+33%) in PvP and WvW
  • Instinctive Engage: Increased the power coefficient from 0.6 to 1 (+67%) in PvP and WvW
  • Healing Spring: Increased the number of conditions cleansed per pulse from 1 to 2 in PvP and WvW

Traits

  • Stoneform: Increased the cooldown from 70 seconds to 90 seconds in PvP only
  • Shared Anguish: Increased the cooldown from 60 seconds to 90 seconds in PvP only
  • Protective Ward: Increased the cooldown from 18 seconds to 30 seconds in PvP only
  • Refined Toxins: Increased the cooldown from 5 seconds to 15 seconds in PvP and WvW
  • Rugged Growth: Reduced the healing power coefficient from 0.245 to 0.1225 (-50%) in PvP and WvW
  • Grace of the Land: Reduced the number of Might stacks applied from 3 to 2 in PvP and WvW
  • Fortifying Bond: Reduced duration of shared Might stacks from 10 seconds to 5 seconds in PvP and WvW
  • “We Heal as One!:” Reduced duration of copied Might stacks from 10 seconds to 5 seconds in PvP and WvW
  • Fresh Reinforcement: Reduced shared Might duration 10 seconds to 5 seconds in PvP and WvW
  • Ambidexterity: Increased the Condition Damage granted from 150 to 240 in PvP and WvW
  • Two-Handed Training: Increased the bonus damage from 5% to 10% in PvP and WvW

Engineer

Skills

  • Crystal Configuration: Eclipse: The stability portion of this trait will now be applied only upon successful hits of Corona Burst
  • Light Strike: Reduced the power coefficient from 1.0 to 0.6 (-40%) in PvP and WvW
  • Holo Leap: Reduced the power coefficient from 1.8 to 1.5 (-17%) in PvP and WvW
  • Corona Burst: Reduced the Might stacks granted per pulse from 2 to 1 in PvP and WvW
  • Holographic Shockwave: Reduced the power coefficient from 0.96 to 0.75 (-22%) in PvP and WvW
  • Spectrum Shield: Increased the shield duration from 3 seconds to 4 seconds in PvP and WvW. Increased the cooldown from 30 seconds to 40 seconds in PvP and WvW
  • Poison Dart Volley: Reduced the cooldown from 10 seconds to 8 seconds in PvP and WvW
  • Glue Shot: Reduced the cooldown from 25 seconds to 20 seconds in PvP and WvW
  • Mortar Shot: Increased the power coefficient from 0.8 to 1.0 (+25%) in PvP and WvW
  • Poison Gas Shell: Increased the power coefficient from 0.75 to 1.0 (+33%) in PvP and WvW. Reduced the cooldown from 12 seconds to 10 seconds in PvP and WvW
  • Endothermic Shell: Increased the power coefficient from 0.75 to 1.0 (+33%) in PvP and WvW. Reduced the cooldown from 20 seconds to 15 seconds in PvP and WvW
  • Flash Shell: Increased the power coefficient from 0.75 to 1.0 (+33%) in PvP and WvW. Reduced the cooldown from 25 seconds to 20 seconds in PvP and WvW
  • Box of Nails: Reduced the cooldown from 10 seconds to 8 seconds in PvP and WvW
  • Magnet: Reduced the cooldown from 25 seconds to 20 seconds in PvP and WvW
  • Throw Mine: Increased the damage from 1.8 to 2.0 (+11%) in PvP and WvW
  • Static Shock (A.E.D.): Increased the stun duration from 1 second to 2 seconds in PvP and WvW
  • Elixir X: Reduced the duration of Tornado and Rampage transforms from 15 seconds to 10 seconds in PvP and WvW. Reduced the cooldown from 105 seconds to 75 seconds in PvP and WvW

Traits

  • Aim Assisted Rocket: Reduced the power coefficient from 1.0 to 0.5 (-50%) in PvP and WvW
  • Minesweeper: Reduced the power coefficient of each mine from 1.0 to 0.67 (-33%) in PvP and WvW
  • Vent Exhaust: Reduced the power coefficient from 1.1 to 0.75 (-32%) in PvP and WvW
  • Protection Injection: Increased the cooldown from 10 seconds to 20 seconds in PvP only
  • Self-Regulating Defenses: Increased the cooldown from 75 seconds to 90 seconds in PvP only
  • Reactive Lenses: Increased the cooldown from 40 seconds to 90 seconds in PvP only

Elementalist

Skills

  • Glyph of Renewal: Reduced the cooldown from 165 seconds to 90 seconds in PvP and WvW
  • Stone Resonance: Increased the base Barrier granted per pulse from 972 to 1069 in PvP and WvW
  • Lesser Stone Resonance: Increased the base Barrier granted per pulse from 972 to 1069 in PvP and WvW
  • Shatterstone Increased the power coefficient from 1.0 to 1.66 (+66%) in PvP and WvW
  • Impale: Increased the power coefficient from 0.6 to 0.77 (+28%) in PvP and WvW
  • Ashen Blast: Increased the power coefficient from 0.77 to 1.1 (+43%) in PvP and WvW
  • Steam Surge: Increased the power coefficient from 1.0 to 1.5 (+50%) in PvP and WvW
  • Lightning Touch: Increased the power coefficient from 1.0 to 1.5 (+50%) in PvP and WvW
  • Ring of Earth: Increased the number of Bleeding stacks from 1 to 3 in PvP and WvW
  • Tornado: Reduced the cooldown from 150 seconds to 100 seconds in PvP and WvW. Reduced the transform duration from 15 seconds to 10 seconds in PvP and WvW.
    • Elemental Requiem: Reduced the cooldown from 5 seconds to 3 seconds in PvP and WvW
    • Dust Charge: Reduced the cooldown from 10 seconds to 7 seconds in PvP and WvW

Traits

  • Burning Fire: Increased the cooldown from 40 seconds to 60 seconds in PvP only
  • Tempest Defense: Increased the cooldown from 25 seconds to 60 seconds in PvP only
  • Earth’s Embrace: Increased the cooldown from 75 seconds to 90 seconds in PvP only
  • Soothing Ice: Increased the cooldown from 20 seconds to 30 seconds in PvP only
  • Final Shielding: Increased the cooldown from 60 seconds to 90 seconds in PvP only
  • Gale Song: Increased the cooldown from 60 seconds to 90 seconds in PvP only
  • Pyromancer’s Puissance: Adjusted the Might granted from 1 stack for 15 seconds to 2 stacks for 10 seconds in PvP and WvW

Mesmer

Skills

  • Illusion of Life: Reduced the cooldown from 120 seconds to 75 seconds in PvP and WvW
  • Phantasmal Disenchanter – Increased the cooldown from 20 seconds to 25 seconds in PvP and WvW

Traits

  • Elusive Mind: This trait now applies 4 seconds of Exhaustion when breaking a stun
  • Compounding Power: Reduced the outgoing damage buff per stack from 3% to 2% in PvP and WvW
  • Phantasmal Force: Reduced the Might granted from 3 stacks to 2 stacks in PvP and WvW
  • Mirror of Anguish: Increased cooldown from 60 seconds to 90 seconds in PvP only

Necromancer

Skills

  • Garish Pillar: Increased the cooldown from 15 seconds to 20 seconds in PvP and WvW
  • Desert Shroud: Increased the cooldown from 20 seconds to 30 seconds in PvP and WvW
  • Ghastly Breach: Increased the cooldown from 75 seconds to 90 seconds in PvP and WvW
  • Plague Signet: Increased the cooldown from 30 seconds to 40 seconds in PvP and WvW
  • Trail of Anguish: Increased the cooldown from 25 seconds to 35 seconds in PvP and WvW
  • Signet of Undeath: Reduced the cooldown from 150 seconds to 90 seconds in PvP and WvW
  • Life Siphon: Reduced the cooldown from 12 seconds to 10 seconds in PvP and WvW
  • Dark Pact: Reduced the cooldown from 25 seconds to 20 seconds in PvP and WvW
  • Signet of Vampirism: Reduced the cooldown from 35 seconds to 30 seconds in PvP and WvW. Increased the base heal from 3960 to 4950 (+25%) in PvP and WvW
  • Well of Blood: Increased the base heal from 5240 to 6026 (+15%) in PvP and WvW. Increased the heal per pulse from 280 to 490 (+75%) in PvP and WvW
  • Spectral Grasp: Reduced the cooldown from 50 seconds to 35 seconds in PvP and WvW
  • Blood is Power: Adjusted the Might granted from 10 stacks for 10 seconds to 15 stacks for 6 seconds in PvP and WvW
  • Well of Suffering: Reduced the cooldown from 35 seconds to 30 seconds in PvP only. Increased the amount of Vulnerability applied per pulse from 2 stacks to 4 stacks in PvP only.
  • Signet of the Locust: Increased the power coefficient from 0.65 to 1.0 (+54%) in PvP and WvW. Increased the base heal per hit from 970 to 1455 (+50%) in PvP and WvW

Traits

  • Reaper’s Protection: Increased the cooldown from 60 seconds to 90 seconds in PvP only
  • Last Gasp: Increased the cooldown from 50 seconds to 75 seconds in PvP only

Source: https://en-forum.guildwars2.com/discussion/29690/pvp-wvw-skill-split-release

 

 

  • Ardenwolfe

    Thank God this is only happening in PvP and WvW.

    • Jalen Dmello

      Ikr, imagine a cool-down of 90 seconds for a non elite skill o_0

  • AngryPlayer1

    Another nerf for healing guardian…
    Now im sure only retards works in Anet.
    Well done wvw is a garbage mode now.
    p.s. Long awaited “Scourge nerf” is a joke

    • First off i love your name. Sorry the forums couldnt take your salt comments any more lol second.. Fire brand needed that nerf… cause they are virtually invincible next to a scourge. We all should be aware by now that this game is not balanced around 1v1’s its balanced around PvP and PvE but now they recently added PvE/PvP splits in the game(which i think is a great idea). With that being said, no more op unkillable double scourge 1 firebrand pvp matches

  • Salt Collector

    Pretty good changes, can’t wait for some salty boi comments

  • FrycoN

    Dear Anet PLS stop killing only good thing for me in this game which is WvW
    Where is this long awaited “Scourge Nerf” ?
    I still dont see it.
    Increasing cd on sand shade and reducing its range this is a nerf.
    The solution you adding this patch is simply a joke. (“Desert Shroud cd increase 10sec.”)
    And why oh why you nerfing healing firebrand..
    Do you know healing guardians do 0 dmg and have to be very close to its party to share boons etc?
    Instead of boofing some CORE guardians which main purpose in wvw is stability sharing you simply killing its new specialization, this is not the way really.
    Did i ask where is long awaited “Scourge Nerf” ? Ohh i did.
    Shame you still didnt care to nerf most OP class in wvw.

    • Ekimolaos

      You do know that healer firebrand is the easiest, most rewarding and forgiving class an MMO ever had, right? And on top of that, not just ANY MMO, but an MMO that claimed to never have a pure healer.

      Firebrand’s F2 and F3 needed a rework, not just a nerf. Even randomly hitting the keyboard with your nose could make you survive a 1v3. Yeah you don’t do damage. You just make everyone around you unkillable. Damn, people playing Firebrand and Scourge crying for getting SLIGHT nerfs is pathetic. I know, achieving platinum suddenly because of broken classes made you happy, but isn’t it time platinum got rid of you and things get a little better again (not that platinum was ever a paradise, but w/e)?

      • FrycoN

        First of all, firebrand is not a healing class its a support.
        You must be new to this game or you dont play wvw correctly so i explain you something.
        Best healing class in this game is a druid and elementalist, even a Scourge can be decent healer.
        Healing guardian not only is not”unkillable” but also dont do dmg like those healing classes i mention before.
        And if you cant even 3v1 one dude you shouldnt go up in rank anyway, you know why.
        You mention something about being platinum?
        I presume its something from pvp because being “platinum” in wvw is not a thing like i presume is in pvp crap mode where every 2nd player cheats and Anet do nothing about it.
        And nerfing something 17 ,20 and 35% is not a “SLIGHT” nerf, so maybe instead talkin rubbish you should go back to school and lern some mathematic.

  • Thank goodness for a lot of these nerfs. Especially with Holosmith and their infinite pulse stability. Was so annoying fighting that, they would run out of range of your attacks, pulse stab with corona burst , then jump back into combat with Holo leap and just burst . It punishes melee classes cause they cant be stunned. And boon duration up time just makes the stab last so long. especially when its so easy to gain 25 stacks of might

  • Alot

    Could I has my instant cast scourge skills back in PvE seeing as separately nerfing them in PvP and WvW is a thing now? It may be more balanced for application against 12 targets in competitive but against 2 npcs in PvE scourge feels really impactful now 🙁

  • Jalen Dmello

    triple split o_0

  • John Doe

    Ranger Nerfs ? wow dude im glad I uninstalled last week this balance can’t get any worse can it ?

    • dontcare

      Thank god you uninstalled lol

  • nilsvogel

    Dear Anet PLS stop killing only good thing for me in this game which is WvWWhere is this long awaited “Scourge Nerf” ? I still dont see it.Increasing cd on sand shade creation and reducing its range or number of casts this is a nerf.Reduce life force regeneration or Scourge life this is a nerf.The solution you adding this patch is simply a joke

    • Gelu

      You’re repeating yourself.

    • FrycoN

      wtf did you just copy- paste part of my comment ?

  • Mr. Principal

    The whole Skills system needs a re-balance.. They have to scratch it and start with a different system..

  • Answerer

    It haz nummers?
    NERFZZ INCOOOMIIING!!

  • frankietheaxe

    It haz nummers?NERFZZ INCOOOMIIING!!

    • Ayakaru

      Really? Copying comments?

  • asdf

    f*** this game

    • Osu

      Nah f**k you

    • Duhh

      I agree
      lol @Osu butthurt salty drone

  • Ralph Ellison

    Aahhh yiss. The theory crafting continues… condi daredevil it is.

  • 🌻Ellie🌹

    What’s up with removing all the healing amulets, first they were like ok lets make them choose between damage and healing by removing damage from the healing amulet now they’re like ok let’s just remove healing in general, how the hell is that adding more build diversity that’s just taking away what little bit of build diversity there was left. No wonder so many people think this game is too boring to waste time on that and the stupid looking armors and outfits.

    • Ayakaru

      I think it’s because necromancers and rangers have access to them.
      Their selfhealing is ridiculous.
      Ever downed one of them?
      Life Drain and Lick Wounds can often outheal a berserker’s raw damage.
      Your only option is executing them with a stack of stability.

      • 🌻Ellie🌹

        Necromancers yes they are squishy as heck I down them all the time rangers well if they’re really good then no can’t down them unless you focus them with all your teammates which is ok if you’re team cooperates they eventually die. The point tho is some people like to play heal/support builds not everyone just likes to play a hey lets go in and 1 shot everything and get 1 shotted repeatedly type of builds.Lack of diversity and options makes games boring, no idea why they keep taking things away and giving less options that’s just dumb but w/e.

  • Taiwan Wolf

    that’s a big nerf list. too spoopy to read it all

  • Matteo S

    It haz nummers?NERFZZ INCOOOMIIING!!

  • Kite

    Why do they change the skill’s function on specific modes, instead of making them work differently against just human players like every other MMO in existence.

  • Joshua

    First off i love your name. Sorry the forums couldnt take your salt comments any more lol second.. Fire brand needed that nerf… cause they are virtually invincible next to a scourge. We all should be aware by now that this game is not balanced around 1v1’s its balanced around PvP and PvE but now they recently added PvE/PvP splits in the game(which i think is a great idea)

  • Suan

    So am I the only one curious about all these account’s posting comments of others? Like wtf is this all about? I’m not sure if Dulfy is the only moderator here but the past 2-3 weeks there’s a lot of these guys on the site. Do something about it please.

    • Tsar CUBE

      I noticed that too. It’s strange but I think it’s something broken in the coding or something.

    • Alot

      If you’ll excuse the tin foil hat, since America decided a few online trolls did more damage to their election process then countless hours of free media coverage of Trump’s empty podium, there have been some interesting articles on a move to automated manipulation of social media viewers. Stuff like bots which can identify offensive twitter accounts, select tweets with high vote counts and send links to them to people who’d really appreciate them and who’d really despise them – with the bot appearing very human as it doesn’t have to create any content itself.

      My current assumption is that the re-posters are bots which are using discord forums as machine learning training grounds to figure out how to identify emotive posts.

  • Jesse

    Ikr, imagine a cool-down of 90 seconds for a non elite skill o_0

  • Tomás May

    i dont get it, why nerf warrior dagger, its already bad, why more? warrior since beta.

  • Lafush

    Rip Warriors… sad story.

  • William Kious

    So. They made healing a non-option. Great. Nerfed everyone else. Barely touched Scourge… Yup. Business as usual at Anet. They say they want to do X, but then do Y. Are they dim or just professional trolls?

  • ZeroSum1

    lulz lots of Cool down increases, says focus of this balance patch is to be more skill focused basically. thats probably the dumbest shit i ever heard, cool downs means more time standing around throwing fucking rocks at shit. Cool downs= No skill trash.

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