SWTOR Conquest Changes Coming in Patch 5.8
Bioware is making some changes to conquest with Game Update 5.8. Here are the details.
|Conquest Changes Coming in 5.8 | 03.01.2018, 10:05 AM|
In Game Update 5.8, we’re giving the Conquest system a pretty big overhaul. This thread is meant to talk through all of the changes that are coming and to answer any follow-up questions that you have! For starters, we wanted to resolve the reward delivery issues we have had in the past. While the team was in there, they decided to give the system a touch up.
The user interface (UI) is the first place you will notice changes, as the entire Conquest UI has been reworked. You will notice that the top bar has been updated to separate your Solo and Guild Conquests from each other. The solo tab will clearly list the current Conquest Objectives and your progress towards your personal goal. The Guild tab (called Guild Invasions) will show the planetary leaderboards and Guild rewards along with two new things. A section which shows a contribution leaderboard within your Guild and a button ‘Current Conquerors’ which is a list of what planets are being conquered by what Guild.
There are a number of changes coming to Conquest objectives:
We made this change to encourage more leaderboard competition among similarly sized Guilds, smaller Guilds going after smaller Yields, etc. Note that this is not a restriction, just a recommendation. If a larger Guild wants to go for lesser rewards in a smaller yield, they can, and the same is true of a smaller Guild trying to go for the highest yield.
This is an overview of the Conquest changes you can expect to see in Game Update 5.8! Let us know your thoughts and any questions you may have.
|Conquest Changes Coming in 5.8 | 03.01.2018, 10:28 AM|
Anyone can get them now.
Six empty Strongholds does mean 150% bonus, yes.
|Conquest Changes Coming in 5.8 | 03.01.2018, 10:35 AM|
Let me try to let it out with an example and see if I can make more sense of it. Let’s say a Conquest has 3 planets that you can invade…
If you look at planet 1, since there is a lower point requirement to complete the Conquest, it is loosely targeted at smaller guilds. However, since it is easier to complete, it means less rewards. If a large Guild still wanted to go for it, they still can. It will obviously be easier for them with larger player contribution, but they would be sacrificing conquest rewards to do so (since planet 2 and 3 would reward more).
TLDR – Small planets mean small rewards, big planets mean big rewards.