SWTOR Conquest Changes in Game Update 5.9

Bioware is making more changes to the conquest system with Game Update 5.9.

Conquest Changes in Game Update 5.9 | 03.30.2018, 10:50 AM

Hey folks,

With the 5.8a Conquest changes out the door, let’s talk about what we have planned for 5.9. We hope to address concerns over the viability of completing Conquests on alts, points for crafting, and ability to run Operations more frequently. We are going to address this through a few different changes:

  • Increasing points gains for Objectives for repeatable and daily repeatable Objectives.
  • An additional buff for GSF, Warzone, and Flashpoint Participation Objectives.
    • The “Play a Flashpoint” Objective is being changed to “Play a Flashpoint or Uprising.”
  • The “Kill X Enemies” Daily Objective will now be split into three Objectives. Kill 50 / 100 / 150. Additionally, progress on this Objective will not reset everyday (if you killed 40 enemies, it won’t reset back to 0).
  • We are going to introduce a new repeatable Daily Objective for completing 3 and 5 Activity Finder Activities (FP, Op, WZ, GSF, Uprising).
  • We are introducing a new Daily Repeatable Objective to “Defeat the Final Boss in an Operation.”
  • We are introducing a new repeatable Objective for “Craft 50 items.”
    • This Objective gives another path for crafters to earn points and is also a mechanism for characters of any level to participate. We will monitor the number of items required to craft closely and will make changes in the future if it is too high, or too low.

The goal of these changes is that if you complete the bigger value one-time Objectives on a given character, you have a lot more ability to earn points via repeatable Objectives. Not only are there more Objectives to work towards, they are worth more points as well. One of our goals is to encourage that you play multiple types of content and so that will always remain the most optimal path to Conquest points. However, these changes will allow a player to more easily get their Conquest points even if they just play one type of content on repeat.

As always, keep your feedback coming! We will continue to monitor the state of Conquests and make changes as needed. Thanks everyone.


Detailed breakdown of changes:

Each Objective falls into one of three categories: Repeatable, Daily Repeatable, and One-time. Inside of each category, there are three point tiers: low, medium and high. Here are the new values (these are base values, without including Stronghold bonus).


  • Low is now 120, up from 85
  • Medium is now 180, up from 130
  • High is now 290, up from 205


  • Low is now 400, up from 330
  • Medium is now 600, up from 500
  • High is now 825, up from 750

Repeatable Objective Changes

  • Complete a Warzone Objective is now worth 180, up from 85
  • Complete a GSF Match Objective is now worth 180, up from 85
  • Complete a FP or Uprising is now worth 290, up from 130

New Objectives

  • The “Kill 50 enemies” Daily Objective will be worth 400 points
  • The “Kill 100 enemies” Daily Objective will be worth 600 points
  • The “Kill 150 enemies” Daily Objective will be worth 825 points
  • The “Complete 3 Activity Finder Activities” Daily Objective will be worth 400 points
  • The “Complete 5 Activity Finder Activities” Daily Objective will be worth 825 points
  • The “Kill the Final Boss of an Operation” Daily Objective will be worth 825 points
  • The “Craft 50 Items” Repeatable Objective will be worth 120 points
Conquest Changes in Game Update 5.9 | 03.30.2018, 11:08 AM
Originally Posted by curulz View Post
are the repeatable and daily repeatable objectives per toon? or per legacy?

The Conquest system is based around Legacy, so it looks like this:

  • Repeatable – Infinitely repeatable on anyone
  • Daily Repeatable – Once per day, per Legacy
  • One-time – Can be completed one time, per Legacy, per Conquest
Conquest Changes in Game Update 5.9 | 03.30.2018, 01:08 PM
Originally Posted by HKtheindomitable View Post
Thank you for the clarity on that.

Query: Why are Daily Repeatables once per day, per *legacy*, rather than per toon?

The reason I ask, is because it makes sense for the one-time to be per legacy. But the daily does not. Even if it were restricted to five or ten toons, it would still make more sense than Legacy only. And this is what we have the hardest time understanding.

Good question, let me try to lend some clarity to that question. The pre-5.8 Conquest system worked almost identically in this regard. Objectives were either infinitely repeatable, or you could only complete them one time per Legacy. The only “restriction” change that happened with 5.8 is we added Daily Objectives, and then shuffled around what Objectives fell into what category. Technically, the system is either infinite, or by Legacy, there isn’t actually a “by character” component to Objectives. Which may seem strange since Conquest points are tracked by character, but Objectives are all Legacy based.

Now, this could mean that when we reshuffled, we ended up with too many Objectives which had Legacy restrictions. That would hamper the viability of alts which definitely seems to be the feedback we are hearing. We can continue to address that by adding more Objectives which can be infinitely repeated. This would directly mirror the alt viability of the pre-5.8 system, which was separated only by repeatable and once per Legacy.

I think what is most helpful for us (and many of you on the forums have been doing this) is providing specifically what you felt you could do on alts previously, that you can’t do now. This way we can look at the areas where you feel the changes are impacting your daily play and ability to play multiple characters.

My post ended up longer than I planned, but hopefully that adds some clarity.


By Dulfy

MMO guide writer and blogger. Currently playing and covering SWTOR, GW2, and TSW.

17 replies on “SWTOR Conquest Changes in Game Update 5.9”

See. I told you the game isn’t dead. Bioware is the best company ever. Other developers should sit down and take notes on how to make a game last with the least amount of resources available.

And now, cue the usual suspects ready to hate on the game. You know who you are.

See. I told you the game is dead. Bioware is the worst company ever. Other developers should sit down and laugh their asses off at how they have destroyed and squandered one of the highest potential games ever conceived.

And now, cue the usual suspects ready to defend the game. You know who you are.

The composition of your message doesn’t make sense.
I don’t believe you believe the first part and your last baited paragraph is then at odds with your opener.
A double bluff?

So basically if you have multiple characters in one guild it’s only worth running with one of them per week for the sake of conquests? Isn’t this even less incentive to play the game now? Maybe people on here are right after all and they really are trying to quietly kill the game.

Seems to be, yes. As long as they’re going to make defeating the last boss in an operation a once-a-day goal, they should tweak the ‘complete an operation through group finder’, making it ‘defeat all regular bosses in a group finder operation’ and make it unlimited; the existing lockout mechanism keeps individual characters from running an op repeatedly, and being able to run the op with alts both encourages people to run full ops and, with the time involved, keeps ops from being spammed for conquest.

Does anyone know how the conquest points are calculated in the guild window? There is a drop-down list that allows you to see the conquest points of guildmates, however it did not reset to 0 when a new session of conquest begun. How do you interpret this?

They are constantly trying to come up with new ways for players to repeat all content, this is ridiculous. The new changes do not fix nothing at all. It will still be impossible for people to do Conquest on multiple toons.

Exactly! Which is why my guild has fully dropped Conquest.

They are down to a handful of Ops groups and PVP group activities a week. These changes pretty much wreck small guilds and using alts to compete. You’d think they would have learned from CXP making the game alt unfriendly is a bad thing.

The rewards suck too. Lol, seriously you can’t give away those deco nodes on SS. The other stuff is piling up too. Who wants ship frameworks when having a ship doesn’t offer any benefits over a guild SH now?

Indeed! With each new patch they offer us new grinding options! The next expansion pack will be called “Knights of the Eternal Grind”

I liked conquest, our Guild is a conquest guild and I was really looking forward to new ideas and in some ways we got some, a new interface, new objectives etc.
But overall it’s simply just not as good as before and needs tweaking (again sigh).
I don’t like the way the interface is laid out, it’s not as instantly easy to see your objectives as before (change for changes sake even with the fancy drop down menu).
Its good to see the recent guild leaders displayed in points but it should be legacy based, not top alt as its misleading for guilds/players and the points focus is geared for less points overall and appears single alts biased.
And worse now, if they’re wanting to encourage Op group play why then promote “We are introducing a new Daily Repeatable Objective to “Defeat the Final Boss in an Operation.” Fleet has become a debacle of last boss runs, why are they encouraging this?
Rather than encourage this points grab and circumnavigating their own content (WTF!!!) why not give a bonus for all the bosses in the run in turn.
It did need changing. they’ve nerfed the overall crafting which I like as the crafting frenzy guilds were dominating the conquest by tens of millions, and the tiered planets are good for us smaller guilds but the truth is this should have been a quick and easy transition but now instead of focusing on new content I feel they’re going to be tweaking this for a while yet.

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