SWTOR Conquest Changes in Game Update 5.9
Bioware is making more changes to the conquest system with Game Update 5.9.
|Conquest Changes in Game Update 5.9 | 03.30.2018, 10:50 AM|
With the 5.8a Conquest changes out the door, let’s talk about what we have planned for 5.9. We hope to address concerns over the viability of completing Conquests on alts, points for crafting, and ability to run Operations more frequently. We are going to address this through a few different changes:
As always, keep your feedback coming! We will continue to monitor the state of Conquests and make changes as needed. Thanks everyone.
Detailed breakdown of changes:
Each Objective falls into one of three categories: Repeatable, Daily Repeatable, and One-time. Inside of each category, there are three point tiers: low, medium and high. Here are the new values (these are base values, without including Stronghold bonus).
Repeatable Objective Changes
|Conquest Changes in Game Update 5.9 | 03.30.2018, 11:08 AM|
The Conquest system is based around Legacy, so it looks like this:
|Conquest Changes in Game Update 5.9 | 03.30.2018, 01:08 PM|
Good question, let me try to lend some clarity to that question. The pre-5.8 Conquest system worked almost identically in this regard. Objectives were either infinitely repeatable, or you could only complete them one time per Legacy. The only “restriction” change that happened with 5.8 is we added Daily Objectives, and then shuffled around what Objectives fell into what category. Technically, the system is either infinite, or by Legacy, there isn’t actually a “by character” component to Objectives. Which may seem strange since Conquest points are tracked by character, but Objectives are all Legacy based.
Now, this could mean that when we reshuffled, we ended up with too many Objectives which had Legacy restrictions. That would hamper the viability of alts which definitely seems to be the feedback we are hearing. We can continue to address that by adding more Objectives which can be infinitely repeated. This would directly mirror the alt viability of the pre-5.8 system, which was separated only by repeatable and once per Legacy.
I think what is most helpful for us (and many of you on the forums have been doing this) is providing specifically what you felt you could do on alts previously, that you can’t do now. This way we can look at the areas where you feel the changes are impacting your daily play and ability to play multiple characters.
My post ended up longer than I planned, but hopefully that adds some clarity.