SWTOR Utility Changes in Patch 5.9

Bioware is making some changes to utilities in Patch 5.9.

Utility Changes in Game Update 5.9 | 04.05.2018, 01:22 PM
Hey folks,

Following the damage adjustments we made last year, we have been monitoring each Class’s performance to see where additional changes would be needed. Right now, we are quite close (but not perfect) on the overall damage output of each Class. One thing that has come to forefront after these changes is the lack of survivability for some of our Disciplines.

In Game Update 5.9 we are planning Utility changes which aim to address the survivability concerns for some Disciplines. Here is the detailed breakdown:

Imperial Agent
Sniper
Virulence

  • In addition to its other effects, Toxic Regulators now increases your damage reduction by 15% for 6 seconds after your Shield Probe collapses or expires

Operative
Lethality

  • In addition to its other effects, Toxic Regulators now increases your damage reduction by 15% for 6 seconds after your Shield Probe collapses or expires


Smuggler
Gunslinger
Dirty Fighting

  • In addition to its other effects, Concussion now increases your damage reduction by 15% for 6 seconds after your Defense Screen collapses or expires

Scoundrel
Ruffian

  • In addition to its other effects, Concussion now increases your damage reduction by 15% for 6 seconds after your Defense Screen collapses or expires


Sith Inquisitor
Sorcerer
Lightning

  • Convection now gives 10% damage reduction while Deionized (up from 5%)
  • Fulgurous Fortification now grants 5% damage reduction per stack (up from 3%)


Jedi Consular
Sage
Telekinetics

  • Clamoring Force now gives 10% damage reduction while Force-imbalanced (up from 5%)
  • Telekinetic Refuge now grants 5% damage reduction per stack (up from 3%)


Bounty Hunter
Mercenary
Innovative Ordnance

  • • Degauss now also grants interrupt immunity (Unshakable) for its duration

Powertech
Pyrotech

  • • Flame Suit provides 30% periodic damage reduction (up from 15%)

Trooper
Commando
Assault Specialist

  • Degauss now also grants interrupt immunity (Unshakable) for its duration

Vanguard
Plasmatech

  • Assault Frame provides 30% periodic damage reduction (up from 15%)


Sith Warrior
Juggernaut

  • Enraged Defense healing now scales better and heals for more at level 70

Rage

  • Enveloping Rage now grants 10% damage reduction (up from 5%)


Jedi Knight
Guardian

  • Focused Defense healing now scales better and heals for more at level 70

Focus

  • Protective Focus now grants 10% damage reduction (up from 5%)


Thanks everyone!

-eric

  • Not bad. Get rid of that RNG and it might be straight…

  • Adam Haynes

    De-nerfing… not quite new content but I’ll take it.

    • John Kosto

      It’s not de-nerfing, because it comes with a cost, which is all the horrific class changes.

  • Davrel Kex

    Still no tangible buff to powertech survivability after almost two years. Cool.

    • branky

      yup pt still in jail for being op in pvp

      • Davrel Kex

        PT hasn’t been OP for a good while now. Nothing but steady nerfs since it’s godmode days in early 3.0.

  • Need2Crash

    after reading this all i have is WTF, merc dcd remain broke, sniper dcd get increase in one spec, these look to be buffs that dont fix anything that actual needs fixing >>

  • Meelis S

    Lol they still buff a bit survivability for sorc/sage but leave dps miles behind rest with that spec

    Totally clueless at Bioware.

  • Nathan

    De-nerfing… not quite new content but I’ll take it.

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