SWTOR Game Update 5.9.2 Patch Notes

SWTOR Patch Notes for Game Update 5.9.2.

Highlights

  • New Stronghold: The Rishi Hideout – Escape the daily grind of galactic life by traveling to your own personal slice of paradise! This Stronghold features multiple customizable structures, a flying Patrol Carrier, a cliffside apartment, and its own private beach. Plus, for the first time, Player versus Player gameplay is fully supported inside the Stronghold, allowing for 1-on-1, Team Deathmatch, and even Huttball scenarios!
  • New Arena: The Mandalorian Battle Ring – Conquer your foes with the ferocity and skill of the infamous Mandalorian warriors in this new arena!
  • Warzone and Matchmaking Changes – Numerous improvements have been made to increase the frequency of Warzone matches and ensure that all matches are more fun and engaging.
  • Double XP Event from 8/7 through 8/19 – The popular Double XP event is back, earn double XP, CXP, and more!

Cartel Market

  • A new slot has been added to the Featured tab of the Cartel Market. This slot will contain a random item each day which is on sale for 50%. There is a countdown timer alongside the item to let you know how long you have remaining on that item’s sale.
  • All Cartel Market (CM) Reputations have been combined into a single Reputation, the Underworld Exchange. All items which previously required any CM Reputation, will now require Underworld Exchange.
  • All Cartel Market Reputation items now grant Underworld Exchange Reputation.
  • Cartel Market Certificates and Underworld Exchange Reputation items can now drop in Ultimate Cartel Packs.
  • A large number of Collection plate images have been updated.

General

  • The body color for female Cathar will now match the selected head fur color as intended.
  • The Daily Bonus Activity will resume as intended.
  • The Stronghold Interface list will now be sorted with the most recently logged into Stronghold showing at the top.
  • Corrected an issue where the Collections and Cartel Market windows could not be opened after an area transition.
  • Players who earned Darth Hexid will once again be able unlock her via the Alliance Alert on all characters.
  • Corrected an issue where some Conquest Objectives would not properly reset each week.
  • Conquest Objectives will no longer auto-complete or grant repeat completion when changing zones.
  • The end of Conquest review period will now begin on Tuesday at 1100 GMT / 4AM Pacific (back from 1200 GMT / 5AM Pacific on Monday) and lasts one hour (down from 24).
  • Guilds must commit to a planetary Conquest by 1200 GMT / 5AM Pacific on Sunday (moved up from 0600 GMT / 11PM Pacific Monday / Sunday).

Classes +Combat

General

  • Z0-0M’s Kolto Shot ability now heals for the correct amount. Previously this ability was healing for less than was indicated in the tooltip.

Jedi Consular

Shadow

Kinetic Combat

  • Players will no longer receive an error message when attempting to use Force Breach between levels 12 and 16.

Sith Inquisitor

Assassin

Darkness

  • Players will no longer receive an error message when attempting to use Discharge between levels 12 and 16.

Crew Skills

  • Biochem will no longer have duplicated Conquest materials.
  • A new tier of Universal Prefabs can now be crafted! Visit your local Crew Skill Trainer to pick it up.

Flashpoints + Operations + Uprisings

General

  • The entire Forged Alliances Mission chain can now be completed starting at level 53 (down from level 55).

Flashpoints

The Nathema Conspiracy

  • The Kolto Station near the entrance of the Gemini 16 encounter will now activate properly when a player runs over it.
  • Players who have romanced Lana Beniko and finished The Nathema Conspiracy prior to 5.9.2 will receive a new Mission upon login to confirm their relationship status with her.

Traitor Among the Chiss

  • As much as they would like to be humanoid, the droid enemies in the Traitor Among the Chiss Flashpoint will no longer be affected by Sleep Dart, Tranquilizer, Mind Trap, and Mind Maze.

Items + Economy

  • Stronghold Decorations can now be used to block Line of Sight in a Stronghold.
  • The Assassin’s Touch Sniper Rifle now has a tuning slot.
  • The Automatic Bowcaster now has a tuning slot.
  • The Kashyyyk’s Legacy Blaster Rifle now has a tuning slot.
  • The Light Bowcaster now has a tuning slot.
  • The Precision Bowcaster now has a tuning slot.
  • The Hypersonic Shredder Blaster Rifle now has a tuning slot.
  • The Life Day Wampa Rug will no longer list as bind on equip.
  • A new decoration vendor has been added to each fleet which accepts the new Universal MK-4 Prefabs.

Missions + NPCs

  • Completing Section X Daily Missions in a specific order will no longer reset character alignment.
  • Players on the “Return to the Sagehouse” step of the Frontal Assault Mission will no longer see multiple copies of characters in the cutscene.

Warzones

General

  • Characters that reach places they shouldn’t be, such as outside of maps, inside of objectives, or in the ground, will die.
  • Game Update 5.9.2 marks the end of Season 9 of Ranked Arenas! Please refer to our Season 9 Ranked PvP Rewards Blog for details.
  • Corrected an issue where a player could change their Class Specialization before accepting a Ranked Arena queue.
  • Wind Crystal Relics will now be bolstered properly.
  • Player Nameplate Icons for Sages, Sorcerers, Assassins, and Shadows in PvP have had their colors adjusted for clarity.
  • All Warzone and Starfighter queues are now cross-faction.
  • Multiple Warzone scoreboards have had their colors updated to more clearly represent cross-faction teams.
  • The Unranked Warzone queue will now always prioritize Warzones over Arenas. An Arena match will only pop if there are not enough players to populate a full Warzone match at that time.
  • Under typical conditions, matchmaking will try not to place more than two tanks or healers on the same team in a Warzone or one tank or healer for an Arena.
  • Matchmaking will always do its best to balance the number of tanks and healers on each team. If there are two healers, each team will receive one if possible; the same is true of tanks.
    • In situations where there are an odd number of tanks / healers, matchmaking will do its best to place the combined number of tanks and healers evenly (example: there are three healers and one tank, matchmaking will attempt to make the teams two healers vs one tank and one healer).
  • Matchmaking will more strongly take player skill into account when making teams.
  • Premade groups queuing for Ranked and Unranked Warzones and GSF will now have their matchmaking skill based on the highest rated member, not the team’s average rating.
  • Galactic Starfighter matchmaking has been improved to better account for player experience along with their currently selected ship loadout.
  • The damage, healing, and defense targets have been updated to earn Warzone Medals:
    • Combatant – 500,000 Damage Dealt (up from 240,000)
    • Destroyer – 1,000,000 Damage Dealt (down from 2,000,000)
    • Demolisher – 5,000 Damage Single Hit (up from 4,500)
    • Annihilator – 10,000 Damage Single Hit (NOW OVER 9,000)
    • Healer – 750,000 Healed (up from 400,000)
    • Savior – 1,500,000 Healed (down from 3,000,000)
    • Medic – 9,000 Single Heal (up from 5,000)
    • Trauma Surgeon – 18,000 Single Heal (up from 10,000)
    • Shield – 250,000 Defense (down from 300,000)
    • Protector – 500,000 Defense (down from 2,000,000)
    • Guardian – 20,000 Defense in 1 Life (up from 5,000)
    • Paladin – 80,000 Defense in 1 Life (up from 20,000)
  • The damage, healing, and defense targets have been updated to earn Arena Medals:
    • Combatant – 280,000 Damage Dealt (up from 115,000)
    • Destroyer – 760,000 Damage Dealt (up from 460,000)
    • Demolisher – 5,000 Damage Single Hit (up from 4,500)
    • Annihilator – 10,000 Damage Single Hit (NOW OVER 9,000)
    • Healer – 630,000 Healed (up from 250,000)
    • Savior – 1,850,000 Healed (up from 1,000,000)
    • Medic – 9,000 Single Heal (up from 5,000)
    • Trauma Surgeon – 18,000 Single Heal (up from 10,000)
    • Shield – 100,000 Defense (up from 60,000)
    • Protector – 550,000 Defense (up from 200,000)
    • Guardian – 20,000 Defense in 1 Life (up from 5,000)
    • Paladin – 80,000 Defense in 1 Life (up from 20,000)

 

Arenas

  • Players can no longer jump creatively to exit the starting area of the Tatooine Canyon Arena.
  • The Acid that spawns during the sudden death phase of Arena matches has had its functionality changed:
    • Characters will take 1% of their max health in damage every second and reduces all healing done/received by 2% per stack.
    • Characters affected by acid will begin with one stack and gain one stack per second.
    • Acid will still inhibit stealth.

Alderaan

  • Turrets now damage ships for 12 damage per tick (up from 10).

Ancient Hypergates

  • Orbs now score more points and ramp up each round of the game (up from 6, review below):
    • Round 1 = 12 points per orb delivered
    • Round 2 = 15 points per orb delivered
    • Round 3 = 18 points per orb delivered
    • Round 4 = 21 points per orb delivered
    • Round 5 = 24 points per orb delivered
    • Round 6+ = 27 points per orb delivered
  • The frequency in which players can leave their spawn has had their up-time reduced, the forcefield is now down for 10 seconds and up for 15 seconds (previously 30 seconds).

Huttball

  • Giradda the Hutt will become bored of a single ball carrier and kill them after 45 seconds (down from 120 seconds).
  • To win before time expires, the winning team will need to score 10 times (up from 6).
  • Giradda the Hutt will now take mercy on losers. If a team is losing by 6 points, the match will immediately end.
  • Huttball match time is now 10 minutes (down from 13).
  • Players can no longer catch the Huttball while stunned.
  • Receiving the Huttball will now award 250 attacker points.
  • Throwing and Receiving a touchdown pass in Huttball will now equally award both players:
    • Thrower: 2750 Attacker Points total
      • 500 Attacker Points from completing a pass successfully
      • 2250 Attacker Points for throwing a scoring pass
    • Receiver: 2750 Attacker Points total
      • 250 Attacker Points from receiving a friendly pass
      • 2500 Attacker Points for possessing the ball for a score

Novare Coast

  • Players will no longer be able to cap a point outside of the intended 20m range (we’re looking at you, Phase Walk).
  • The intro cinematic for Novare Coast has been updated.

Voidstar

  • Doors now take 6 seconds to arm (down from 8).
  • Defenders now have 15 seconds to disarm door bombs (down from 20).
  • The channel time for extending the bridge and lowering the shields is now 6 seconds (down from 8).
  • Forcefields are now blocking the reactor room doors until the bridges are extended.
  • Doors will no longer show on the mini-map once a team has progressed past that room.
  • The environment and user interface colors have been updated to be white and blue to make player communication easier.
  • The forcefields in the respawn areas have had their timers adjusted to 24 seconds of uptime (down from 30) and 6 seconds of downtime (up from 5).
  • The intro cinematic for Voidstar has been updated.

Yavin

  • Teams now start with 500 points (down from 600).
  • When players die, they reduce their team’s score by 2 (up from 0).
  • Ben Gimson

    “Players can no longer catch the Huttball while stunned.”

    I like pretty much everything apart from this. It’s hard enough getting people to pass the fucking ball, now stuns will void it? Not a good decision 🙁

    • AbnerDoon

      I sometimes think the majority of players don’t even know there’s a ball in that mode. Seems to usually be 75% of both teams on the middle platform duking it out.

      But I agree that can render someone up top to pass it to useless. Have to have full resolve to stand by the edge.

    • deletebioware.exe

      I agree!

      It would be better if they made some rooting abilities useful again in Huttball, like legshot.

    • branky

      Its a stun Ben… how can u catch anything if u r stunned? that doesnt make sense..,so good fix imo. given the fact that passing has become more rewarding in huttball i think ur argument will shrink comming week and u will be getting more passes than u can handle 😛

      • Ben Gimson

        How can you reappear at the start of the map after being killed by someone? Or burnt to death in a fire trap? That logic falls apart pretty quickly.

        This is a bad change. Period. If the new matchmaking system works out well and balances teams, we’re going to see way too many 0 – 0 results now that passing can be easily negated.

        • gua543

          Sorry, can’t agree with you. Too many premades just have a stealther camp at the touchdown zone of the other team. If anything, it will make you plan ahead towards who you want to pass.

          • Ben Gimson

            It’s impossible to plan ahead regarding stuns. Are you going to target all your team mates one by one to check their resolve bar? Just add in a system that removes/prevents stealth on the enemy start area and voila, no more stealther camping.

  • Vincent van der Laan

    What about the fix of the nathema statue,s ?

  • Teddybomber87

    LoL die on yavin and your team will suck.
    Healers will be the most hated players in that mode.

  • Zasz

    “The Stronghold Interface list will now be sorted with the most recently logged into Stronghold showing at the top.”

    WHY?? I already hate it for my character login screen. There is no order in that system!! Just let us decide the order and it will be perfect!

  • Roksik

    “The body color for female Cathar will now match the selected head fur color as intended.”
    HOLY KRIFF, HALLELUJAH! I’ve been waiting for this for years!!!

  • Jep Fareborn

    Gee. I wonder what new prefab ‘garbage’ stronghold decorations will be available this time? Must not be spectacular if unable to sell on Cartel Market ;p Couldn’t be any worse or boring than the Conquest vendor decorations. I will edit this post if I am pleasantly surprised or dazzled – or reply by thinking they are utter $#!+

    • Jep Fareborn

      Update: It’s worse.

      • Risqu’e

        “Update: It’s worse.”
        Bioware’s mission statement right there.

  • Stan Prins

    Its a stun Ben… how can u catch anything if u r stunned? that doesnt make sense..,so good fix imo. given the fact that passing has become more rewarding in huttball i think ur argument will shrink comming week and u will be getting more passes than u can handle 😛

    • Darth Ji’inx

      Looks like the bot got the upvote instead of the original…smh…

      [Hail Lord Ji’inx]

  • All Warzone and Starfighter queues are now cross-faction. Well it took you long enough. Now I can kill people without having to play on multiple servers. Much appreciated.

    • Tony

      what happens if you hate pvp? hell with you then?

      • LoL no but TBH most of the updates are quality of life things that should have been implemented.

      • Nah it’s just something to keep the queues filled and tbh some of the current faction players on the Imperial just dumb as hell. Most the updates favor PVE so we (All around players) appreciate the update.

  • Like NO ONE even notices the promised companions did not come with this patch. No Scourge, No Jaesa and No Kira.

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