A guide to the new SWTOR guild perks and guild levels being introduced for patch 5.10.
[toc]
Revamped Guild Window
The first thing to note is the newly redesigned guild window. It has four tabs: general, roster, perks, and ranks.
General tab give you a good overview of guild activity and conquest leaderboard for guild members.
Roster have not changed much from the older version. Pretty much identical
Perks is completely new in 5.10 and will be expanded on below. Note that to use guild perks you must own a Guild Flagship and unlock the various rooms in the ships. Guild flagships have their prices lowered from 50 mil down to 15 mil.
You can now set custom ranks and give specific permissions for each rank you set.
Guild Levels
Guilds can now earn levels. Guild levels are earned via conquest points with every conquest point = 2 guild XP. There is a weekly cap of 8 million guild XP (4 million conquest guilds) that only very large guilds will reach. It is expected that guilds that are hitting the Small Yield Planetary targets will be gaining ~ 3 levels per week.
There is no cap to guild levels but hitting above level 65 will not unlock additional benefits other than Guild Commendations. As a guild gain levels, they will also earn XP, Reputation and CXP bonus up to a max of 15% for XP/Reputation and 10% for CXP.
Key Milestones
- Level 6 – Guild reaches 10% bonus XP and Reputation
- Level 12 – Guild qualifies for Tier 2 Guild Perks
- Level 32 – Guild qualifies for Tier 3 Guild Perks
- Level 40 – Guild has capped XP and Reputation Gains at 15% bonus
- Level 49 – Guild qualifies for Tier 4 Guild Perks
- Level 51 – Guild has capped CXP Gains at 10% bonus
- Level 64 – Guild qualifies for Tier 5 Guild Perks (current highest tier)
- Level 65+ – Guild will continue to earn Guild Commendations but there is no gameplay benefit beyond level 64. There will be cosmetic rewards that may be introduced in a later patch tied to Heraldry that will take Guild Level into account.
Guild Perks
Basic Info
To use guild perks you must own a guild flagship. Flagship costs have been reduced in 5.10 from 50 mil to 15 mil. Perks are part of “nodes” on flagships, which are unlocked as you unlock additional rooms on the flagship. Each node will have a selection of perks available for purchase. Bridge nodes are unlocked automatically by default.
Nodes
- Bridge 1
- Bridge 2
- Engine Room
- Starboard Command Room
- Port Command Room
- Forward Command Room
Purchase Currency
There are three types of currency used to purchase guild perks
- Credits
- Guild Commendations
- Reinforcement Modules
Guild Commendations are earned in two ways: when the guild gains a new level (5-10 per level) and when your guild reaches an Invasion Yield target
- Small Yield – 70 Commendations
- Medium Yield – 80 Commendations
- Large Yield – 90 Commendations
Reinforcement Modules are acquired by combining 10 Reinforcement Components. These components are BoP and acquired in various ways
- As a part of completing your Weekly Yield Target.
- A rare chance to acquire during harvesting if you have the “Harvesting Yield I / II / III” Guild Perk equipped.
- Can be earned by completing specific Heroic Missions on Ossus if players are in a Guild group with the “Ossus Reinforcement” Perk active.
Perk Types
There are two types of perks: Core and Cycling. Core is always available and typically only cost credits. Cycling guild perks are only present for a few weeks and are typically more powerful with more purchase requirements.
Set Bonus
Perks belong to one of five set bonuses. This adds another layer of choice as you can either pick the best perks or pick perks that fit into a set bonus
- Prestige Set Bonus: Increase CXP, XP, and Rep earned by 1%. In addition, healing an ally or preforming a damaging attack on an enemy both have a 1% chance to grant a Mastery Surge for 30 seconds. This effect can only occur every 30 minutes and will not be triggered in PvP
- Power Set Bonus: While in a guild group, your basic attack does 20% more damage and grants companions a Power and Healing Surge whenever the controller uses an adrenal. In addition, grants small chance of summoning a powerful attack that decimates your enemies. This effect is not applied in PvP
- Health Set Bonus: Increases healing received by 5% and reduces the cooldown of all in-combat resurrects by one minute. In addition, grants a small chance to pop a shield bubble when taking damage that would put you below 20%. This effect is not applied in PvP.
- Quickness Set Bonus: Grants 5% increase to Alacrity and a 1% chance to proc an Alacrity Surge after taking damage, greatly increasing your Alacrity for 20 seconds. Can happen once every 30 minutes. In addition, grants your companion an Alacrity Surge whenever you use an adrenal. This effect is not applied in PvP.
- Luck Set Bonus: Increases critical chance by 5%. In addition, increases Efficiency and Critical Chance for all professions by 2%. This effect is not applied in PvP.
Keep in mind that perks with the same name cannot be used together (i.e. Gathering Efficiency I and II does not stack)
Bridge 1 Core Guild Perks
Perk Name | Perk Description | GLevel | Unlock Cost | Set |
Commander I | Increases CXP earned from all sources by 3% | 1 | 900k credits | |
Flashpoint Conquest I | Unlocks a new Flashpoint based Conquest objective | 1 | 750 k credits, 50 Guild Comms |
|
Reputable I | Increases Rep earned from all sources by 5% | 1 | 900k credits | |
Experience Powerhouse I | Increases XP earned from all sources by 3% | 1 | 900k credits | |
Efficient Crafting II | Increases efficiency for all crafting skills by 5% | 12 | 1.25 mil credits, 52 Guild Comms |
|
Tax Evasion II | Reduce commission cost for items sold on the GTN moderately | 12 | 1.25 mil credits, 52 Guild Comms |
|
Mount Improvements III | Increases mounted speed by 20% | 32 | 900k credits, 33 Guild Comms |
|
Reduces damage taken while stunned | Reduces damage taken while stunned by 10%, effect not applied in PvP | 49 | 2 mil credits 58 Guild Comms |
|
Experience Powerhouse IIII | Increases XP earned from all sources by 7% | 64 | 1.5 mil credits 36 Guild Comms 1 Reinforce Module |
Bridge 2 Core Guild Perks
Perk Name | Perk Description | GLevel | Unlock Cost | Set |
Gathering Efficiency I | Increases efficiency for all gathering skills by 3% | 1 | 900k credits | |
Conquistador I | Increases points earned from Conquests by 5% | 1 | 750 k credits, 50 Guild Comms |
|
Efficient Missions I | Increases efficiency for all mission skills by 3% | 1 | 900k credits | |
Efficient Crafting I | Increases efficiency for all crafting skills by 3% | 1 | 900k credits | |
Experience Powerhouse I | Increases XP earned from all sources by 3% | 1 | 900k credits | |
Efficient Repair II | Reduces the repair cost on items moderately | 12 | 1.25 mil credits, 52 Guild Comms |
|
Efficient Missions II | Increases efficiency for all mission skills by 5% | 12 | 1.25 mil credits, 52 Guild Comms |
|
Ossus Reinforcement | Adds a Reinforcement Component as a reward for [Heroic] Hold the Line or [Heroic] Supply Heist if completed while in a guild group | 12 | 1.25 mil credits, 52 Guild Comms |
|
Tax Evasion III | Reduce commission cost for items sold on the GTN significantly | 49 | 2 mil credits 58 Guild Comms |
|
Critical Gathering III | Increases Critical for all gathering skills by 3% | 64 | 1.5 mil credits 36 Guild Comms 1 Reinforce Module |
|
Harvesting Yield III | Increases harvesting yield significantly | 64 | 2.5 mil credits 60 Guild Comms 1 Reinforce Module |
Engine Room Core Guild Perks
Perk Name | Perk Description | GLevel | Unlock Cost | Set |
Mount Improvements I | Increased Mounted Speed by 10% | 1 | 750 k credits, 50 Guild Comms |
|
Flashpoint Conquest I | Unlock a new flashpoint based conquest objective | 1 | 750 k credits, 50 Guild Comms |
|
Reduces damage taken while stunned | Reduces damage taken while stunned by 5%, effect not applied in PvP | 12 | 1.25 mil credits, 52 Guild Comms |
|
Mount Improvements II | Increased Mounted Speed by 15% | 12 | 1.25 mil credits, 52 Guild Comms |
|
Warzone Exploiter II | Increases XP, CXP and Rep Rewards from Warzones by 7% | 12 | 1.25 mil credits, 52 Guild Comms |
|
Operations Looter II | Moderately increases drop rate while in Operations | 32 | 1.5 mil credits, 55 Guild Comms |
|
Operations Exploiter III | Increases XP, CXP and Rep Rewards from Warzones by 9% | 32 | 901.5 mil credits, 55 Guild Comms |
|
Critical Crafting III | Increases Critical for all Crafting Skills by 3% | 64 | 1.5 mil credits 36 Guild Comms 1 Reinforce Module |
|
Reputable III | Increases reputation earned from all sources by 15% | 64 | 1.5 mil credits 36 Guild Comms 1 Reinforce Module |
Forward Command Room Core Guild Perks
Perk Name | Perk Description | GLevel | Unlock Cost | Set |
Hasten | Increases movement speed by 10% for 60 minutes. Cannot be used in PvP. (cooldown 6 hrs) | 1 | 750 k credits, 50 Guild Comms |
|
Endurance Enhancement | Increase Endurance by 3% for 60 minutes. Does not stack with class buff. (cooldown 6 hrs) | 1 | 900k credits | |
Summon Guild Bank | Summons your Guild Bank (cooldown 1 hr) | 1 | 900k credits | |
Reputation Surge | Increases all reputation gained by 15% by 1 hr (cooldown 6 hrs) | 12 | 750 k credits, 50 Guild Comms |
|
Professional Training | Increases Critical Chance for all professions by 5% for 1 hr (cooldown 6 hrs) | 12 | 900k credits | |
Cleanse | Cleanse self of up to 2 negative effects. Cannot be used in PvP. (cooldown 1 hr) | 12 | 750 k credits, 50 Guild Comms |
|
Mastery Realization | Increases mastery by 3% and internal and elemental damage reduction by 5% for 60 minutes. Does not stack with class buff. (cooldown 6 hrs) | 12 | 1.25 mil credits, 52 Guild Comms |
|
Power Amplification | Increases all damage done by 3% for 60 minutes. Does not stack with class buff. (cooldown 6 hrs) | 32 | 1.5 mil credits, 55 Guild Comms |
|
Major Critical Boost | Increases critical hit chance by 5% for 60 minutes. Does not stack with class buff. (cooldown 6 hrs) | 49 | 1.2 mil credits 35 Guild Comms |
|
Major Power Amplification | Increases all damage done by 5% for 60 minues. Does not stack with class buff (cooldown 6 hrs) | 64 | 1.5 mil credits 36 Guild Comms 1 Reinforce Module |
Port Command Room Core Guild Perks
Perk Name | Perk Description | GLevel | Unlock Cost | Set |
Flashpoint Exploiter I | Increases XP, CXP and Rep Rewards from Flashpoints by 5% | 1 | 750 k credits, 50 Guild Comms |
|
Operation Fortitude I | Increases Endurance when in Operations by 6% | 1 | 900k credits | |
Flashpoint Looter I | Slightly increases drop rates while in Flashpoints | 1 | 750 k credits, 50 Guild Comms |
|
Operations Mastery I | Increases Mastery when in Operations by 4% | 1 | 900k credits | |
Space Pirate II | Increases XP, CXP and Rep Rewards from GSF by 7% | 12 | 1.25 mil credits, 52 Guild Comms |
|
Flashpoint Biochemist I | Increases the duration of Adrenals and Stimpacks in flashpoints by 10% | 12 | 1.25 mil credits, 52 Guild Comms |
|
Starfight Commandeering II | Increases requisition gained from Galactic Starfighter by 7% | 32 | 1.5 mil credits, 55 Guild Comms |
|
Operations Fortitude II | Increases Endurance when in Operations by 9% | 49 | 2 mil credits 58 Guild Comms |
|
Operations Profiteer | Bosses in operations have a chance to drop a cartel market item on death | 64 | 1.5 mil credits 36 Guild Comms 1 Reinforce Module |
|
Operations Mastery III | Further increases Mastery when in operations by 8% | 64 | 1.5 mil credits 36 Guild Comms |
Starboard Command Room Core Guild Perks
Perk Name | Perk Description | GLevel | Unlock Cost | Set |
Warzone Exploiter I | Increases XP, CXP and Rep Rewards from Warzones by 5% | 1 | 750 k credits, 50 Guild Comms |
|
Warzone Valorous I | Increase Valor rewards from warzones by 5% | 1 | 750 k credits, 50 Guild Comms |
|
Flashpoint Mastery I | Increases Mastery when in flashpoints by 4% | 1 | 900k credits | |
Flashpoint Fortitude I | Increases Endurance when in flashpoints by 6% | 1 | 900k credits | |
Flashpoint Exploiter II | Increases XP, CXP and Rep Rewards from flashpoints by 7% | 12 | 1.25 mil credits, 52 Guild Comms |
|
Warzone Valorous II | Increases Valor rewards from warzones by 7% | 32 | 1.5 mil credits, 55 Guild Comms |
|
Flashpoint Biochemist II | Increases the duration of Adrenals and Stimpacks in flashpoints by 20% | 49 | 2 mil credits 58 Guild Comms |
|
Flashpoint Fortitude II | Increases Endurance when in Flashpoints by 9% | 49 | 2 mil credits 58 Guild Comms |
|
Flashpoint Looter III | Increases drop rates while in Flashpoints | 64 | 2.5 mil credits 60 Guild Comms 1 Reinforce Module |
|
Flashpoint Mastery III | Increases Mastery when in flashpoints by 8% | 64 | 1.5 mil credits 36 Guild Comms |
List of Potential Guild Perks
Bioware has provided a list of potential guild perks in the future
- Group Resurrection – Grants an ability to all guild members which resurrects your entire party. Can only be used outside of combat. 6 hour cooldown. 14 day duration.
- Summon Guild Bank – Summons a guild bank for the player. 15 minute cooldown. 28 day duration.
- Cleanse Negative Effects – Remove all negative effects from the player. 6 hour cooldown. 14 day duration.
- Movement Speed Boost – Increases speed by 10/20% for one hour. 6 hour cooldown. 28/14 day duration.
- Stat Boost – Increases Damage or Crit or Mastery or Endurance by 3/5% for an hour. 6 hour cooldown. 28/14 day duration.
- Passive Stat Boosts – Increase Endurance by 6/9/12% or Mastery by 4/6/8% in Flashpoints or Operations. 28/28/14 day duration.
- Increased Energy Regeneration – Increases energy regeneration by 3% for 1 hour. 6 hour cooldown. 28 day duration.
- Increase Received Healing – Increases incoming healing by 3% for 1 hour. 6 hour cooldown. 28 day duration.
- Profession Research/Crit chance bonus – Increases Efficiency or Crit Chance for all professions by 5% for 1 hour. 6 hour cooldown, 28 day duration.
- XP Increases – Increases experience gains by 3/5/7%. 14/14/28 day duration.
- CXP Increases – Increases Command experience gains by 3/5/7%. 14/14/28 day duration.
- Rep Increases – Increases reputation gains by 5/10/15%. 14/14/28 day duration.
- Conquest Point Increase – Increase conquest points awarded by 10/20%. 14/28 day duration.
- New Mount Skills – Adds a shield/AoE knockback/speed boost ability usable while mounted. 14 day duration.
- New Conquest Objectives Adds new Conquest objectives to your available list, based on which type of game activity you like doing. Can add Flashpoints, Operations, Warzones, GSF, or Crafting objectives.
- Harvesting Yield – 5/10/15% chance to gain more items while harvesting. Also can grant Reinforced Components (required for high-tier guild perks). 28 day duration.
- Reduced Harvest Time – Reduces time to harvest nodes in the world by 15/30/45%. 28/28/14 day duration.
- Crew Skill Efficiency – Increases efficiency for gathering/mission/crafting crew skills by 3/5/7%. 28 day duration.
- Crew Skill Critical – Increases critical chance for gathering/mission/crafting crew skills by 1/2/3%. 28/28/14 day duration.
- Crew Skills – Increase harvest yield, harvest time, gathering efficiency, and/or crit chance for Crew Skills.
- Sprint Speed – Increases sprint speed by 50/75/100%. 28/28/14 day duration.
- Mount Speed – Increase mounted speed by 10/15/20%. 28/28/14 day duration.
- Decreased Quick Travel Cooldown – Decreases cooldown time by 60/90/120 seconds. 28 day duration.
- Ossus Daily Quest – Adds Reinforced Components as rewards for Ossus repeatable quests. 28 day duration.
- Reduced damage while stunned – Reduces damage while stunned by 5/10%. 28 day duration.
- Increased group content rewards – Increase XP, CXP, and Rep in Flashpoints/Operations/GSF (and Valor in Warzones) by 5/7/9%. 28 day duration.
- Increased adrenal/stimpack duration – Increase duration of adrenals and stimpacks in Flashpoints/Operations by 10/20/30%. 27 day duration.
- Increased Ops crafting drops – 5/10/15% for crafting kit to drop from bosses while in a guild group. 28 day duration.
- Cost Reductions – Reduce cost of GTN Commission or Repairs,by 5/10/15%. 28 day duration.
- Increased AoE Loot Range – Increase the range at which enemies can be looted by 50%. 28 day duration.
20 replies on “SWTOR Guild Perks and Guild Levels Guide”
Interesting
grind grind grind !
How any ranks I can set ? I though there will be some info about heraldry (emblems , banners or somthing)
I think they said that would not be in 5.10 but maybe a future update.
https://youtu.be/vJnCMN8V1S4
1. Spoilers for people who haven’t read the datamined dialogue.
2. Not exactly relevant.
3. Why would you spoil it for some people?
Why not ? People can chose. It’s not like the Emperor is here to say you are Bad, then lights his saber up 😛
Just saying, since there’s literally a spoiler in the video title.
You are right. People can choose… Why not you ask? For me the reason would be, because I choose not to be an asshole.
Obviously, your choice was a bit different.
Interesting… I get something from you tube to post. Were anyone one can see it that does a search on SWTOR. You feel my posting was an A..hole move ok. Since it was already posted I did not. But will concede I should of put Spoiler Alert. Have a fun day 🙂
your a bit of a prick tbh for linking this even if people did nt want to know the youtube title say about his return . u like posting youtubes in most of dulfy posts
gg
Like the saying goes to each their own right or wrong
finaly miss my old grumpy sith
LOL everything in this game is a massive credit sink and/or over engineered to the billionth degree for no good reason. Look at the guild perks in Destiny 2. How much glimmer and made up currencies do they require? Oh yeah… none. Just play the game. That’s it.
More grind 😀
Temporary boost. Man why i feel so happy ditching this game long ago. I dont mind grind but this?
Wait, did they take away the passive guild xp bonus and re package it into a grind? If so, fuck that
I imagine there are a lot of guilds out there that would never see the full 10% the way things are now. This lets the smaller guilds have the max% (eventually) without having to whore themselves out to strangers to build up membership, while letting the big guilds regain their full max% in a few weeks and never have to worry about losing it if the membership dwindles. Plus, the max goes up from 10% to 15%
That is exactly what they did, yes.
Guild Ships cost is down now from 15 mil to 8 mil
Unlocking rooms on the flagship costs the same, and the cost to buy encryptions is going to go through the roof thanks to the patch today, so that 42 million is meaningless.