Fallout 76 workshop locations and resources guide.
Workshops in Fallout 76 are a great way to acquire a lot of the resources you need to craft your weapons/armor. All it requires is that you stay online and stay in the same server as your ownership claim to these workshops only remain as long you stay on the server. You will also need to do a bit of micromanaging when your workshop gets attacked periodically but it is a great way to get some fast fast event XP and get some plans at the same time.
- Pros: free travel to workshop, resources, fast xp and furniture plans
- Cons: you lose the workshop if you go offline or switch server, requires a bit of micromanagement
Claiming a workshop
Fallout 76 Workshops out in the world have a special icon and when you hover over it it will tell you exact what it produces. Usually to claim a workshop you will need to make sure it isn’t claimed by another player and then do the event around the workshop areas to clear out enemies. You will need to also spend a little bit of caps to claim the workshop (20-30 caps) which is easily compensated by the clearing enemies event that give you back some of the caps you spent.
- Other players can claim the workshop after you have claimed it but them doing so will put them in PvP and you can attack them to get your workshop back.
- You can claim more than one workshop, there isn’t a limit but it might get tedious fast travel back and forth to defend them.
Interact with the workshop bench, pay the caps fee for claiming and then remain near the workshop bench until the claiming progress bar completes. Now you can build structures and defenses just like a regular CAMP.
The nice thing about claiming a workshop is that you are given some free resources to help build the defenses and excavators you will need to generate the resources. The resources you are given can be only spent on this workshop and the quantities are limited so can’t go crazy and build everything. When you go into the build menu and try build something, you will see resources highlighted in green. This means that building this item is using the stash of “free” resource you are given and won’t use anything from your own stash. However, becareful that if a resource isn’t in green, that means it is drawing from your own stash. Generally you are given enough to build a couple of turrets, generators, and resource excavators which is sufficient for most cases.
Usually a few minutes after you claim a workshop, there will be an event to defend your workshop as waves of monsters attack it. It is a great event to do to get some XP and the monsters are usually fairly easy to deal with. These attacks will come perioidcally and you will be given a warning as a new event when that happens so you have a minute to fast travel to your workshop. Fast travel to your workshop is always free so it is a great way to get around the map as well.
Building Resource Excavators
Claiming a worrkshop is great but it doesn’t generate resources. To do that you will need to build resource excavators. Go to Resources section of your build menu and look at the excavators available. What is available here will depend on what resources the workshop offers. If your workshop offers Nuclear for example, then you will have the option to build Nuclear Mineral Excavators. These excavators do not require plans to build. When you select these resource excavators, you will see a corresponding green outline of the excavator appearing near your workshop. This tell you where the resource is so you can place your excavator on top of it, saving you from having to search for these resources.
The resource excavators get filled up pretty fast and have a cap on how many items they can store (~20 for mineral excavators) so you need to check often and empty them or they won’t produce more resources.
Don’t forget that these excavators all use electricity so you will also need to build generators and link wires from the generators to the excavators (press the spacebar on the PC version when you are in edit mode to link two items together with wires). Most excavators will only use 10 electricity so a Large Generator will be sufficient. The best way to get plans for these generators is by doing the event to repair the Nuclear Energy Plants in Fallout 76. There are three of these Energy Plants in Fallout 76 but the third one is in the Mire so the two in the Forest and Savage Divide part of the map is the easiest. You can get either the Large Generator plan or the Fusion Generator plan from completing these events.
All of the workshops also offer food/water as a resource but there usually isn’t a resource excavator you can build for them. Some of them may have water purifiers nearby and you just need to connect generators to it.
Make sure you lock your excavator after building (go into edit mode and hover over the built excavator, you will see the option to lock it) and place turrets next to it. This will deter other players from stealing your items from the excavator as picking the lock make them wanted and causes nearby turrets to attack them.
Destroyed structures can be repaired (look on the ground for the remains) and it is cheaper to repair a destroyed structure than build a new one.
Some of the workshops are unique and do not require you to build excavators and uses existing structures instead.
Power Plant Workshops
These Power Plant Workshops that produces Fusion Cores have a Fusion Core Processor already in place so you just need to connect a Generator to them. Alternatively, if you do the event to repair these Power Plants they will provide a Power Box that can generate 100 power Do keep in mind that these Fusion Core processors require 100 electricity so you will need a Fusion Generator to power it or 10 Large Generators unless you do the repair event.
Mount Blair is an unique workshop that only produces ore (random assortment). It is actually a huge excavator in the middle of the Ash Heap region. .
Instead of building an excavator, you need to craft four Ignition Cores, place them in the giant excavator and then start the excavator from the terminal. The excavator will run for 30 minutes as part of the Earth Mover event and then it will stop, requiring you to move in four more cores and repeat the process
Sunshine Meadows Industrial Farm
This workshop is the only workshop that produces Packaged Foods. There is a generator inside that provides 100 electricity next to the assembly line if the nearby Poseidon Power Plant is repaired so you just need to connect them together or build your own generator (requires 40 electricity)
Converted Munitions Factory
This is the only workshop that produces ammunition. Much like the Industrial Farm, if the nearby Power Plant is repaired then you won’t need a generator but otherwise you will need to supply power via generator. There is a terminal to select what kind of ammo you would like.
Here is a list of the workshops in Fallout 76 and their resource yields. A couple of the workshops are unique being the only ones producing resources like ammo, ore, titanium. Fusion Core is also a highly desired resource with only 3 workshops producing them.
The numbers you see next to resources doesn’t mean much for food/water but if you see it next to other resources this might mean there are more than one vein for resources. For example x3 junk means that there are spots to place three Junk Excavators. The numbers are pretty meaningless for water/food.
Workshop Resource Chart
Complete Workshop List
||Crystal, Gold, Copper production|
||Only place for Black Titanium production|
||Crystal, Lead, Silver production|
|Poseidon Energy Plant Yard||Forest||
||One of the early popular spots for Fusion Core. Note that the Nuclear Waste vein can sometimes be bugged and won’t let you place an extractor|
|Sunshine Meadows Industrial Farm||Forest||
Packaged food and Fertilizer production
|Tyler Country Dirt Track||Forest||
||Silver, Aluminum production|
||Oil, silver, copper production|
|Grafton Steel||Toxic Valley||
||Oil, Copper, Lead production|
|Hemlock Holes Maintenance||Toxic Valley||
||Acid, gold, crystal production|
|Beckley Mine||Ash Heap||
||Two spots for Oil extractors here that are literally side by side, making them easy to defend.|
|Charleston Landfill||Ash Heap||
||Junk, Aluminum, Copper, Steel production. There are three spots for Junk extractors here.|
|Mount Blair||Ash Heap||
||Mass ore production, produces ore of every kind|
|Converted Munitions Factory||Savage Divide||
||The only place that produces ammunition and you can pick the ammunition you want to be produced|
|Federal Disposal Field HZ-21||Savage Divide||
||High Nuclear material production along with Oil and Acid|
|Monongah Power Plant Yard||Savage Divide||
||Alternative to Poseidon Energy Plant Yard for Fusion Core production if that spot is already claimed|
|Red Rocket Mega Stop||Savage Divide||
||Nuclear material and Aluminum production|
|Spruce Knob||Savage Divide||
||Gold, Cooper, Acid production|
|Berkeley Springs West||Mire||
||Crystal, Lead, Aluminum production|
||Fertilizer, Junk, Copper, Concrete|
||Waste of a workshop|
|Thunder Mountain Power Plant Yard||Mire||
||The third and last place that produces Fusion Core|
|Abandoned Bog Town||Cranberry Bog||
||Cranberry Bog’s only workshop, if you don’t mind the Scorchbeasts|
Here are the locations of the workshops in Fallout 76 sorted by region (level range)
Forest Region (Level –10)
Toxic Valley (Level 10-25)
Ash Heap Region (Level 25-35)
Savage Divide (Level 15+)
The Mire (Level 30+)
Cranberry Bog (Level 35+)