SWTOR Behind the Scenes Look At Ossus

Bioware published a behind the scenes look at Ossus.

In December, Game Update 5.10 ‘Jedi Under Siege’ went live, where players can decide the fate of the Jedi hidden away on Ossus. We sat down with Charles Boyd, the Creative Director for Star Wars: The Old Republic, who is responsible for overseeing the game’s design and narrative, to talk about this update.

In Game Update 5.10 ‘Jedi Under Siege’ we saw the return of several characters. How did you decide which of these familiar faces players would see?

Probably the biggest example here is Darth Malgus; I always felt he was a bit shortchanged in the core game’s storyline, given that he’s easily our most iconic and recognizable Sith character. That said, I didn’t want to bring him back until his return would feel like a natural part of the story. Now that we’ve returned to the core conflict of Republic versus Sith Empire that Malgus himself originally kicked off, it seemed like the right time to bring him back into the fold.

Master Gnost-Dural is an interesting case, in that he never actually appeared in the game before this update, but was a major character in our pre-release timeline videos as well as Drew Karpyshyn’s SWTOR novel, Annihilation. It was actually Drew who suggested using Gnost-Dural when I was first outlining the Jedi Under Siege storyline! Given the setting of Ossus and the goal of preserving the Jedi and their teachings for the future, he was just a perfect fit of character and story.

Malora was probably the one character in this update that no one expected to see again, given that her previous role was fairly minor. I needed a Sith who was focused on biology, and ideally someone whose “career” had started around the same time as a Sith player’s so that they would feel more like a contemporary rather than a superior. And I loved that Malora would automatically have a bit of history with players who had completed her mission on Korriban, so she was a perfect fit.

On a similar note, what about the new characters?

With Tau Idair, my goal was to introduce someone who could grow to become an iconic hero in the same vein as Satele Shan, since Satele has moved beyond her role as the Republic counterpart to Malgus at this point. Tau personifies a lot of the inherent conflicts and challenges of being a Jedi, so I think she’ll be a fun and interesting character for players to interact with as the storyline continues to unfold.

Along with Tau, we also introduced General Daeruun on the Republic side. I feel like we’ve historically overdone it a bit on the number of Republic authority figures who are morally questionable, ends-justify-the-means types (probably because they’re so fun to write!) So Daeruun is meant to go the other direction, embodying all that’s good and noble about the Republic and its goals.

The last of the new characters is Major Anri on the Imperial side. Anri is meant to show how the Empire has evolved over time, to the point that an alien and former slave can now become a decorated military officer. I also really wanted to include the perspective of an everyday citizen (rather than a Sith) as a part of this update, so that players could feel like they were getting a more complete picture of the Empire’s current status.

What were you most excited to have players experience in this update?

It’s hard to pick just one thing – I’m really proud of the whole update! Seeing players connect with the new storyline and start theorizing about where things will go from here is always really exciting for me. I’m also particularly proud of the little hidden elements we were able to include, like the various references to the Tales of the Jedi and Dark Empire comics that are scattered around.

What were some things you wanted to do differently with Ossus compared to previous planets?

It had been a while since we featured a big, wide-open planet where you can just wander around and explore freely, so I wanted to be sure we hit that note. I also wanted to be sure we had a strong difference in feel between the Republic and Imperial storylines, with very different motivations involved for each side. We were also able to get some dynamic weather effects on Ossus, something that’s totally new for SWTOR – I’m looking forward to expanding on that more on future planets.

Last question Charles, what are you most excited for with SWTOR in 2019?

Mostly stuff I can’t talk about yet 😉 Ask me again at our Community Cantina at Celebration in Chicago in April!

Thank you for your time Charles! If you haven’t been to Ossus yet, be sure to check it out with Game Update 5.10 ‘Jedi Under Siege’!

By Dulfy

MMO guide writer and blogger. Currently playing and covering SWTOR, GW2, and TSW.

37 replies on “SWTOR Behind the Scenes Look At Ossus”

Eric interviewing Charles about what great job they are doing and their love for players seeing new content……BS

Interesting enough read. Still, wish they were this chatty when it came to what’s coming rather than what’s been.

So Eric and Charles are sitting there in Austin, and are bored, because all Devs are working on Anthem anf so there is nothing to do…

“Hey, stop sharpening pencils, how about you interview me?!”

We can’t talk about the interesting stuff, because every time we said we had interesting stuff it upseted 90% the player base or it was underwhelming, i guess this is spot on ….

What the f*ck. who cares about this behind the scenes?! Ossus was bellow average in terms of content. Rushed planet, rushed story, and i don’t understand where he gets the idea that we can explore the planet. There is no god damn exploration … A huge library, half the place is not even explorable, like so many other gigantic buildings in swtor. The new raid boss: basically 50 guys to kill before you reach it and then 2:30 minute fight on sm and 5 minute on hard mode, yes very entertaining …

I would say no. There is no real reason to resub, i did it to try the new raid boss and i was quite sad with the result. Took me 3 minutes to kill it on sm and 5 minutes on hard mode with a few random players i pugged. Must say we were one man short ( we did it with a 7 men team), would have been quicker if we hada full team.

If you don’t care about this stuff, why are you here? Does someone have a gun pointed at your head or are you just a moron?

So if i’m displeased with the game i can’t express myself, but you can make stupid and comments aboiut me being displeased with it ? Way to go boy ….

Judging by your comment i would say the moron here is easy identifiable, now if you are happy deffending the shit work biofail has done over the years feel free to go and post on the main forums where you have the same ppl praising keith’s and charle’s balls …

“It had been a while since we featured a big, wide-open planet where you can just wander around and explore freely”

Yeah, it’s been a while since Makeb.

You people (most of you) are pathetic…bitching to her yourselves bitch….

He speaks of the future…new planets…new content…I find that exciting.

Looking forward to any reveals in April.

If you freaking people are THAT miserable just leave already…Jesus….

Trouble is, he speaks a lot, then BW deliver very little. Maybe once you’ve been around a little longer you’ll get it.

Ouch, we got another one who came in 4.x or 5.x and thinks game is frequently getting tons of content. Just throw yourself of the airlock, please.

But next time, make it without all the stupid dev team bugs that have nothing to do with the planet (people not getting credit for WB kills, gear set stacking issue, new MDC mission not working for GSF weeks, etc)

“Anri is meant to show how the Empire has evolved over time…”

Yay our poor imperial culture is now enriched!

Yeah, he can piss right off with his whining. I don’t feel sorry for him or his $4 billion payday in the slightest. He gave up control willingly to a mega corp and that was after doing his own hard work to mess things up by thinking he somehow learned how to write after never being able to in the past.

“What are you most excited about in SWTOR in 2019?”……
answer: “In two months we’re going to have a cantina event and talk about things which will come in 2020!”

I’m most excited that they’re going to keep being the clown shoes MMO that they’ve been for the last 3+ years and give me many more laughs and fun times here on Dulfy.

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