SWTOR Patch 5.10.2 Heralds of Victory Coming In April

Bioware has announced that Patch 5.10.2 Heralds of Victory will be landing in April and feature guild heraldry and preview window changes.

When Game Update 5.10 ‘Jedi Under Siege’ launched, guilds received a boost in the form of new guild leveling and PvP challenge systems, as well as new management tools. Seeing guilds flourish from this, with Game Update 5.10.2 ‘Heralds of Victory’, we are planning to add even more for guilds!

This new feature is called Guild Heraldry and it will be another tool for guilds to rally behind! Each guild can create their own emblem to represent them throughout the game. Between the combination of icons, background details, and variety of colors, guilds will be able to create something truly unique. A guild’s emblem will be displayed in the general guild window, on the conquest planetary leaderboards, and many other places!

On top of that, there will also be a general quality of life improvement as the Preview Window been dramatically improved!

  • Characters are now displayed on mounts instead of to the side.
  • New animation button!
  • Unlocks like emotes, moods, and rest-and-recharge abilities are now able to be previewed.
  • Visual effects are better displayed.
  • The window now will have a panel showing what combination of gear is currently being shown.

Leading up to the release of ‘Heralds of Victory’, there will be additional articles that will go more in-depth about these changes that you can expect to see in the future. Join your most trusted allies and make your mark on the galaxy with ‘Heralds of Victory’ coming in April 2019!

  • Nice.

  • simurgh559

    Sweet!

  • LucasFaun

    kewl 50 years later. in 100 years we might get an guild search function.

  • Cosmetic Crap does NOT equal content. Stop putting lipstick on the pig bioshit and give us an xpac….

  • Illusive Man

    I mean.. yay for the extra customization and previews being upgraded after so long but I seriously hope that’s not all that’s coming in almost 2 months. And I wish they’d do something interesting with conquest to make it more bearable and actually fun rather than a point mill only for the largest guilds trying to top each other by the millions.

    Seriously, that crap hasn’t done anything for the game’s social climate besides make people drop an alt or two in the better faring guilds and kill small guilds.

  • Fred Garvin

    “Seeing guilds flourish from this…”

    Still trying to pretend you’re reacting to what players are doing in game, I see. Not to mention I highly doubt guilds are flourishing…lol.

    This is the same as them being so gracious as to give us HK back as a companion and make months of sub extras centered around him because of some lame survey after he was the only character to die in the initial chapters of KotFE and OF COURSE that’s who players would vote for. You know damn well they had it planned all along just like this.

  • AbnerDoon

    Pushing a non content update into April? I appreciate them finally fixing the preview window but this is looking like another sparse year. I will not be surprised if they just high five each other at the Celebration Cantina in April and once again tease about a big year with content they just can’t talk about.

    https://uploads.disquscdn.com/images/a2b9d1be91e1bb22cf309f83de17073c748bea12c6b784678981faab7f395231.jpg

  • Mariański

    yet another bullshit thingy that nobody asked for

  • pig benis

    release date: april 1st

  • v22y

    Stuff that Guild Wars already had in 2006, amazing new in SWTOR in 2019. Yay!

    How about companions that move in range while fighting? Guild Wars even let you place your TWO companions on the minimap.

    And you could put marker on the minimap for your group members.

    A game from 2006 had more features at launch than a BioWare game in the 5.10.x update after 7 years! Look at this Anthem players! Now you know what you can expect for your money. LEL!
    SWTOR players already know: they are slow, lazy, they don’t listen, they don’t get it, they never deliver.

  • Mopsthem

    Let me guess, symbols and details can be found in the Cartel Market.

    Strange that there is a color wheel, because this means no heraldy dyes to buy? That’s a strage decision.

    • Tom

      Please don’t give them ideas.

    • Darth Twinge

      They’ll probably come out with some sort of Tabard type item that displays your guild colors but itll cost CC to buy and more CC to update it. 😛

      • Pyre

        Maybe even cc to equip it , cc to unequip it, and the most important, cc to see it.

        Dictacted but not read by Naq, on her sexy lifemate’s account because lazy.

  • Ben Gimson

    I can’t be excited about this. A) It’s pretty dull. B) At this point, is there much point wasting time on something like this when the game probably doesn’t have all that long left? and C) It’ll likely be like most areas of swtor; a good concept that falls massively short of its potential.

    Great for those who’re excited for this and all, but yeah… this is as meaningful to me as backend maintenance.

  • biower pls
  • disqus_8fGMCuJwj0

    Don’t care about guilds. The preview improvements are ok, but we could really use an audio preview for the weapons. I’ve had to ditch blasters because they simply didn’t have the right pew-pew for me.

  • Honestly, I’m surprised that they’re making UI improvements. It means they haven’t fully pulled investment from the game yet – it’s not much, but it’s not pulling the plug yet either.

    • Galathir Darkstone

      The UI ‘team’ (one guy now, right?) have probably been combing the code for something to do so they don’t get laid off during the content lull 😛 Someone got lucky and found something useful. Darkness knows that no one who actually knew how anything was put together at launch is still on the team. Even money, by the way, that this was the same guy that saved his job figuring out how to make Flair to sell on the CM.

  • Ha

    “Seeing guilds flourish from this”

    I’m glad that they can still blatantly lie to everyone and themselves.

  • IronSalamander8

    The title of this update ‘Heralds of Victory’ sounds grandiose and yet it’s just this? I mean it’s not like this stuff is bad but that title sounds impressive and it’s just some minor stuff that should be a sideshow for a real update.

    More appropriate names:

    “We haven’t shut it down…yet”
    “Please don’t leave, here’s a little bone for you”
    “But, the Cartel Market!”
    “We’re still here!”

    • AbnerDoon

      “We’re still teasing companion returns (four years later)!”

      • Levi Morandi

        Just summon the missing ones from Odessen terminal.. they return to your ship too.

        • gua543

          The worst part is that they both return to your ship and move their mouths when talking to them only if you summon them from the Odessen terminal. The versions you get through KotFE/KotET/Alliance alerts/whatever don’t do that.

      • SSJ Godemis

        Literally was thinking this also. Its been 4 years now and still do not have all our characters.

  • Dk-io

    please, this game is already dead, stop bioware

    • Fubarz

      Not allowed to die… It’s cinematic’s are still better then Disney SW movies 😛

      • KShrike

        That’s not exactly a very tall bar to pass….

      • Vergansito

        LOL, true.

        • Sam Sarvour

          OOF! You’re right…

    • 平賀才人

      Your brain is dead, servers are still up. lol

    • jaman1234

      go play wow bro swtor is far from dead troll

      • Dk-io

        refusing to see the obvious

  • Need2Crash

    cause this is what was needed this is what we asked for ! *ended sarcasim*

    I look dev post and saw and update saw what the update was and was like WTF

  • Adam Haynes

    How about fixing the Vette glitch and just forget all the guild stuff no one cares about? It might be nice to not have the game lock up at least once every time I do Ossus story mission on a new toon too. Just some thoughts…

    • gua543

      I read a thread on the forums about that, some guy, Musco probably, said it will be fixed in the next patch, which should be this one. The fact that such an insignificant bug needs more than a month to be fixed is another thing entirely.

      • Levi Morandi

        It took them more than an year to fix the Torian bug.. so do not believe anything said by that retarded midget Musco.

    • Secundum

      Vette glitch is already fixed.

  • Jizam

    Can’t wait to see how many symbols are in the shop! Also I am totally expecting a prompt before that screen even pops up asking for either cc or a stupid amount of credits to even start editing

  • Alexander Delorean

    They wont get my sub anyway. Its time to say that my sub (since the game start i never cancelled it) died like the game. One operation since when?? Ages??

    • kek

      4 years, VotMG is the first operation we got since SoR. But hey, people who play this game for year or two will tell us it’s doing good.
      (spoiler: 50k players worldwide is less than mobile games have)

      • Shawn Hargrave

        according to bob and the few fanbois left theyll claim 5 million LOL

        • Vergansito

          LIES!!

    • 平賀才人

      ops are retarded, we need actual content not more of that shit.

      • johndullebawniii

        OPs are anything buy retarded if done correctly, and put out in a timely manner

      • jaman1234

        you are a tard we need ops and a full real x pac

        • 平賀才人

          nope, no one needs that retarded shit

  • Flogging Barbie’s dead horse

    Hood toggle plox.
    Or release some ‘covert headwear’ to force ugly hoods into submission.
    Because this request is just as inane as fixing preview stuff/creating tabards.

  • AragarVarnus

    I remember back in 2016 (I believe it was that year), Eric said, at the start of that year, that they had very exciting news for GSF players. I am still waiting. And why are we moving closer and closer to 6.0 without an expansion pack reveal????? I don’t want to give up on this game, I’ve put years of effort, hunting down achievements, progressing on operations, farming 25 flashpoints each just to get stupid achievements, and still nada…

    Ossus is GREAT, one of the best daily zones they have made (thank God they learned from their mistake with Iokath), and I just hope that if they ever make an expac, that it will be as good as Ossus, *MAYBE* there’s still hope, it’s what I thought when they released Ossus.

    I still want to believe that.

  • Vergansito

  • Shawn Hargrave

    anthem as you can see below in a dumpster fire their banning people for loot farming in any other game thats ok no anthem then ps4’s cant handle anthem and bricking them LOL so id be surprised at this point if tor has much of anything added. I hope ea is tangled up in court for years for all the ps4 crap lolz smh

    • SSJ Godemis

      No consoles were actually bricked. People are just dumb and dont know how to reset them lol. Sony confirmed this.

  • DualBlastersGuy

    If y’all have been following the Anthem débacle, then i wonder why you’d bother with anything that has “BioWare” mentioned in the same context.

    I am quite certain that BioWare is now living on borrowed time, and that time is running low.

    Unlike EA’s past victims, they will 100% deserve their eventual pistol-shot to the back of the head out behind the shed.

    Remember:

    This is what six years got us, and this concurrent with the similar time wasted on the Andromeda trash-fire, but at least that was a more-or-less complete game, and fully functional after all the patches. Hell, people are even still doing the multi-player, at least occasionally.

    Really, Borderlands 3, Cyberpunk 2077, DOOM Eternal, and The Outer Worlds are the only games I’m looking forward to, like, at all anymore.

    (Aside: Notice how none of those are MMOs? Yeah, there’s a reason for that, especially after it came to light just how incredibly, atrociously, downright comically mis-managed Wildstar was from literally day-1. I’m thinking more and more that MMORPGs as a genre are over, it pains me to say…)

    • Bakgrind

      I think Anthem really lit the fire under a couple of Devs in the SWTOR forums because there are currently 6 threads to which they have commented on game issues where as before they had been rather silent.

      • DualBlastersGuy

        They know their days are numbered.

        They’re desperately trying to justify themselves and their ongoing employment. I’ve seen this a few times in my life, and it’s always just pitifully transparent.

    • Markus

      I had fun in Andromeda, and I am looking forward to Jedi Fallen Order.

  • Fubarz
  • Jep Fareborn

    Another dumb ‘feature’ that ‘someONE’ asked for that was more pertinent than ‘new content’. Clueless fuq’n devs. BioWare can’t get closer to being shuttered and shittered fast enough.

    • Bakgrind

      Oh, it gets better. Here is what they are pushing along side of this…
      https://www.swtor.com/info/news/article/20190319

      03.19.2019
      Under the Hood with SWTOR
      Today we want to pull back the curtain about the development process a bit, in order to talk about two feature updates that our engineers have been feverishly working on – better dynamic placeable objects and a more robust Preview Window. Both will be included with Game Update 5.10.2 ‘Heralds of Victory’. To really explain the breadth of this update, we’re going to try something a little different from what we normally do and go deeper into the tech-side of our explanations. With that, let’s dive in!

      Dynamic Placeable Objects (DYNs)

      First off, let’s talk about what DYNs are. DYNs are objects that designers place in the world that can change or be changed, based on how they’re set up. Nearly everything you interact with in-game is based on a DYN. Really! A Mission item that a player interacts with, or an elevator switch are both examples of interactive DYNs. Lights on a wall or a neon sign, while they aren’t interactable, are DYNs that help us build the game world. In the past, every single element and property of these objects had to be individually hand-crafted by a designer.

      This made creating DYNs a complicated, unwieldy, and lengthy process. It also made it much easier for bugs to slip through and make their way into the live environment. Imagine that a bug appeared when interacting with an NPC and the fix was to move them to another location on the map. On paper that sounds easy, but unfortunately, it’s not always that simple.

      To explain all of this, we are going to set up an example involving a Non-Playable Character (NPC) and some triggers, things that set off an event or action. This NPC could have several DYNs tied to it – lighting, audio triggers, an interaction trigger, etc. Taking it a step further, all those triggers could then be tied to others, thus creating a much more complicated web of fixes. Let’s put all of this into an actual situation now. Taking our mentioned NPC, let’s say when you interact with it, a nearby wall blows up. That wall is another DYN with its own set of effects, connected to this sequence of events, each of which may be tied to yet another DYN with its own set of effects. You can see how this could quickly get out of hand and require hours of work for what would be, in theory, an otherwise “simple” fix.

      Why Now?

      While the team was looking down the road at future content, it was clear that these changes to the DYN system would be very beneficial to help facilitate those plans. By improving on this system now, it helps our designers with the future content we have planned.

      So, how are DYNs going to be changed? We’re taking what are all individually separate entities (our previously mentioned NPC and wall for example) and packaging them together into a single item. By doing this, we will refine, polish, and optimize the entire process. In turn, this makes the development process for making new DYNs much shorter! This all leads to us being able to to build and work with objects in the game more efficiently, while lowering the chances of introducing new bugs throughout the process.

      What does this mean going forward?

      In general, the system is highly expandable, which opens the doors for our team to create and implement a lot of things that were previously impossible. Something the community has requested for a long time are interactable Stronghold decorations. Imagine your whole Guild meeting up and leaning across the bar, sharing drinks after the latest successful run. While this idea is not a guarantee, it should help paint the picture for things that we can do that never used to be possible!

      Preview Window

      Now let’s talk about one of the most longstanding frustrations that both players and members of our team have struggled with since the game launched: the preview window. The preview window has been part of the game since its release and has had its fair share of bugs over the years. For example, did you know that the preview window is currently incapable of showing any visual effect (VFX) in the game? This weird limitation shows itself in several ways, from the previewer showing black textures in place of the VFX, to not showing anything at all (we’re looking at you, A7 Surveillance Drone and your missing arms).

      The way the preview window was originally built didn’t lend itself well to being expanded upon with new functionality or item types. When Strongholds came out, for example, the decorations previewer had to be built from scratch, rather than being integrated within the existing window. Over time, the window became so complex that we had built up a backlog of over a thousand bugs. Unfortunately, we knew we’d never be able to fix all of these, since it would mean less time devoted to developing new features for the game.

      A few months ago, we decided that enough was enough and this was the right time to rebuild it from the ground up. In order to lay the groundwork to make our system sustainable for years to come, we wanted to rebuild the Preview Window at the same time we were updating our DYNs.

      What changed?

      In addition to a full rewrite of the underlying code, our engineers have also added lots of new functionality to the preview window! These range from slight changes like player characters now appearing on mounts, instead of standing off to one side, to bigger ones. An exciting feature that we’ll be adding is a button for animating the previewed object – running, mount flourishes, and weapon/combat animations. You’ll also see that there’s an entirely new UI to better relay what equipment, mounts, and pets are currently being previewed in the window. Want to know how a specific emote or mood would look on a character before purchasing? Emotes, moods, and rest and recharge actions will also be supported by the new Preview Window. Decorations with VFX like the Dread Fortress Portal will now show their actual effects, rather than a big, black blob. And A7 finally got his arms back!

      Optimizing DYNs and rebuilding the Preview Window allows us to move forward with some exciting plans we have in the future, all while improving the efficiency of the tools we work with. Better quality features that also reduce the chances of encountering bugs? Sounds like a win/win situation! We can’t wait for everyone to get their hands-on Game Update 5.10.2 ‘Heralds of Victory’ and we hope you’ve enjoyed this peek behind the curtain into how some of our systems work.

  • Bob the builder

    The game is getting shutdown in 2023. Before the triggered fan boi starts screeching like an autistic person would, i have inside information and i will happily message you on 2023 to say “i told you so”.

  • bogey2230

    It’s the people I’ve meet in this game that makes me log in not anything the Devs have pushed in three years. Content, content and new Operations is what I enjoy, not playing Star Wars Ken and Barbie dress up.

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