GW2 Patch notes

GW2 March 26 Game Update Patch Notes

GW2 March 26 Game Update Patch Notes.


Super Adventure Festival

Moto’s world-renowned Super Adventure Box returns again when the Super Adventure Festival kicks off on March 28! Explore two worlds of excitement, peril, and educational entertainment to earn holographic weapons and a variety of loot. Travelers can visit the Super Adventure Box in Rata Sum, and temporary portals have been placed in each major city to facilitate easy travel to the scenic hub of asuran culture!

  • Festivities begin on March 28 at 9 a.m. Pacific Time (UTC-7) and continue until April 18 at noon Pacific Time (UTC-7).
  • New adventures have been added to each zone! Look for adventure flags and their racing attendants to embark on a timed coin hunt.
  • Two new achievements have been added to unlock new tool upgrades. Seek out hidden secrets and trade items with the denizens of the Super Adventure Box to earn your way up to the powerful mega bomb and stunning boomerang!
  • A new vendor has been added for the duration of the festival in Rata Sum, trading a limited supply of valuable prizes each week! The inventory will be restocked when weekly rewards reset, so be sure to spend your Bauble Bubbles before 12:30 a.m. Pacific Time (UTC-7) each Monday.
  • New Super Adventure Box–themed guild decorations have been added! Rebuild your guild hall with the daunting cliff faces of Storm Top!
Moto’s Bug-Fix List
  • To allow adventurers to earn the Crimson Assassin Backpack Cover faster, it is now sold by the Super Adventure Box Trader. The achievement that rewarded it, The Crimson Assassin, will now reward an ascended-quality version of the Super Assassin Backpack.
  • Wind effects in World 2, Zone 3 have been improved and now move the player at a steady rate rather than knocking them backward.
  • Fixed a bug that caused the Super Adventure Box rewards vendors to sometimes swap positions.
  • Updated the descriptions when entering World 1 and World 2 to state that their adventures are appropriate for 1 to 5 adventurers.
  • Fixed areas where players could take damage from toxic water while standing on safe terrain.
  • Fixed areas where players could stand in rapid water without being moved.
  • Fixed a bug that could cause two copies of a Cage boss to appear.
  • Reduced the number of pointing hands in some sections of Infantile Mode.
  • Fixed a bug that could cause the Infantile Mode achievements to stop progressing in rare cases.
  • Fixed a bug that prevented some text boxes from properly displaying.

World Polish

Across Guild Wars 2, gear has been through countless changes and iterations. Generally we’ve sought to improve the player experience and smoothness of bag management so that more active gameplay can take center stage. With the Path of Fire expansion, several rarities of unidentified gear were added to the game to replace the reward supply of uncommon, masterwork, and rare drops. Today’s release rolls out the unidentified gear reward system to the rest of Tyria.

There are three major goals that we hope to achieve with these changes. First, we want to separate regional drops more clearly, so players get jungle loot in the jungle, desert loot in the desert, and so on. Secondly, we want to make unidentified gear worth equal value to all players, and not worth more to players with higher magic-find potential. And last, but definitely not least, we hope to improve the play experience by reducing the number of times players need to stop and deal with full bags!

  • Updated level-80 rewards in most areas of the game to drop unidentified gear instead of common, masterwork, or rare items. Some items that are only available in certain areas or tied to specific content will still drop directly.
  • Removed the chance to acquire Eyes of Kormir, Congealed Putrescence, and Pulsing Brandsparks when salvaging unidentified gear. These will now drop occasionally as loot from creatures in the Crystal Desert instead.
  • Magic find no longer affects the identification of unidentified gear.
  • Significantly reduced the chances of acquiring rare Sunspear weapons from pieces of rare unidentified gear.
  • Added fine and masterwork Reclaimed weapons to the pool of items available from fine and masterwork unidentified gear.
  • Fixed a bug that caused several crafting materials to appear as though they had discoverable recipes remaining when they did not.


  • The right-click menu for legendary equipment will now include the Select Stats option while the item is equipped.


  • Birds and Slippery Slope have been removed from the list of possible mistlock instabilities. Slippery Slope is still available on the Fractal Console guild decoration.
  • We Bleed Fire will now damage enemies when reflected, and it can now hit player minions. The duration of applied burning has been reduced from 10 seconds to 3 seconds.

Profession Skills

  • Healing Rain: Fixed a tooltip bug in which this skill displayed a radius of 450 instead of the actual effective radius of 480.
  • Gyros: Fixed some tooltip display issues.
  • Blast Gyro: Fixed a bug that prevented Shocking Speed from granting superspeed on the final tick of Blast Gyro.
  • Bulwark Gyro: Fixed a bug that allowed this skill to redirect damage from inanimate objects. Reduced the barrier granted by this skill by 33% in PvP.
  • Sneak Gyro: Reduced the stealth granted by this skill from 3 seconds per pulse to 1.5 seconds per pulse in PvP and WvW.
  • Phantasmal Warden: Added a missing skill fact for vulnerability.
  • Herald of Sorrow: Fixed a bug that caused boons to be corrupted into conditions when using the skill Manifest Sand Shade while this trait was equipped.
  • Harbinger Shroud: Removed an unnecessary skill fact for number of pulses. This skill now appropriately corrupts boons upon detonation.
  • Spirit Skills: Fixed a bug in which the ranger’s active spirit skills reverted to their original skills if the spirits were kept alive long enough.
  • Soulbeast: Fixed a bug that allowed a ranger to merge with their pet and use a different pet simultaneously.
  • Soulcleave’s Summit: Fixed a bug that could cause group-prioritization issues.
  • Silent Scope: Fixed an issue that caused this trait to display the incorrect stealth duration values in PvP and WvW.
  • Winds of Disenchantment: This skill now strikes enemies within its radius on its pulse and reveals the spellbreaker for its duration.

Structured Player vs. Player

  • Fixed a bug in which the spectator announcer for Djinn’s Dominion was being incorrectly used for all maps.
  • Disenchantment Field: This skill now only hits enemies.

World vs. World

  • Superior Battle Maul: This skill now prioritizes finishing downed enemies before inflicting damage on nearby targets.
  • Battle Maul and Superior Battle Maul no longer add bleeding to affected enemies.
  • Players no longer jump when dismounting the warclaw.
  • Players must now unlock the Warclaw Companion achievement collection to unlock the Warclaw Reward Track.
  • Reduced the collision of the warclaw slightly to ensure it can go through certain doorways.
  • Updated the tooltips on the warclaw skills Battle Maul and Superior Battle Maul to reflect the proper targets and damage.
  • Players can now mount up in the rooms containing boxes required for the Perfect Fit achievement.


New Items and Promotions
  • The new Defiant Glass Outfit is available in the Style category of the Gem Store for 700 gems.
  • The new Defiant Glass Backpack Skin is available in the Style category of the Gem Store for 400 gems.
  • The new Sacred Dye Kit containing six exclusive colors is now available in the Upgrades category of the Gem Store for 125 gems.
  • March Madness sales continue! Today’s sale items are the Grand Lion griffon skin, Reforged Warhound jackal skin, Summit Wildhorn springer skin, Resplendent Avialan raptor skin, and Umbral Demon skimmer skin, which can be found in the Style category of the Gem Store for 1,500 gems each—a savings of 25%.
  • To welcome returning players back to Tyria, the Tradesman’s Package (quantity of 1) and the first episode of Living World Season 4, “Daybreak,” are available for free via the Gem Store for all accounts. These will be available for 7 days.
Bug Fixes
  • The Luxurious Pile of Gold novelty chair can now be used in Armistice Bastion.
  • Fixed a bug that caused combat music to play unexpectedly while in Armistice Bastion.
  • Elvie the Warclaw Tender is now available in Armistice Bastion.
  • Added four additional transformations when entering the Mystic Forge in Armistice Bastion.
  • The laurel merchant in Armistice Bastion now offers the same wares as other laurel merchants in WvW maps.

By Dulfy

MMO guide writer and blogger. Currently playing and covering SWTOR, GW2, and TSW.

18 replies on “GW2 March 26 Game Update Patch Notes”

“Magic find no longer affects the identification of unidentified gear.”

ehh, two words: FU
well, not like i played more than 1hour in the last couple months, but still, a dick move imho toward people, whom spent gold on MF

I usually don’t get up in arms about patch notes but what is the point of magic find after this patch? it affects virtually nothing now.. feel like a complete chump for spending gold to level it

It is a nerf but magic find still affects the rolls which give you different grades of unidentified gear. Without the back end numbers though, its hard to tell the extent of the damage. Magic find has been getting less and less impactful throughout the years.

Lots of SAB upgrades, no extra worlds. I feel the most important update SAB needs is splitting the ninja and mountain zones into 3 zones. (with a midzone in which you leave ninja zone and start up the montain). Its too clunky to fix without that.

I would like to come back to this game with return of my favorite festival but, again no new world so NOPE.

The right-click menu for legendary equipment will now include the Select Stats option while the item is equipped. <- I'm really excited for this

Though I love GW2.. I find myself playing less ‘n less every day.. I don’t know why.. but I feel like something is missing from GW2.. It doesn’t excite me like it used to.. Now I only log for dailies and that’s all..! 😒

I agree… Ive been playing GW since Nightfall and eagerly waited for GW2…. For me its been my main gaming experience since then…. been rly loving it…. I have noticed a huge shift in the attitude of Anet. At first they were seeking to revolutionise the MMO world and rly i think they did it…. most MMOs since seem to copy heavily from GW. Lately Ive just not been feeling it. It seems like the devs are now just coasting along….. doing as little as possible to keep the money going.

At first they were continuously redesigning systems ingame to make the experience better… now they are just plugging mediocre content into a system that is frankly starting to feel stale. It seems like all the development now is about creating gemstore items that they can cash in on….. and making the game great is an afterthought. … or no thought at all.

With all the uncertainty caused by the recent layoffs…. this lazy approach just wont cut it. We need to see a resurgence of life into the game. I wouldnt be surprised if many people start dropping off as the future of the game looks unstable at best…. or at worst boring.

We need to see a new commitment to the game along side some great new content to pull out of this nose dive. Ive always been a huge supporter of GW… have invested a huge amount into gemstore…. been a huge fan of the game…. If im feeling like this then I expect many others are too. I feel Anet is taking us for granted…. giving us the base minimum to keep us going.

Since things are necessarily gonna change after the shakeup…. Im giving it another chance…. Im hoping Anet will realise where their success is and try to build upon it…. Im hoping they will redirect energy back into GW and revitalise the game. The lazy approach has created huge amounts of dead unrewarding content… and has corralled serious endgame players into a tiny selection of activities…. im just getting fed up and bored.

Items from the gem store do not bother me personally, I think they should give them from the very beginning. For the first year or two there was not much choice when the game was the most popular and could earn the most. And probably that’s why we now have such problems, they no longer have a satisfying profit.

I think there have been improvements, as well as areas of stagnation.

It has been great that they’ve put an increased focus on the Living World stories, the releases are well voice acted, and very interesting and epic! This was much needed.

However, aside from stories and new zones every few months, the mechanics have not changed much, and I find myself getting bored with some content too.

WvW, PvP, guilds missions, guild halls have a lot of potential, but have not received the major updates they deserve to revitalize the player-base. This leads me to also feel that all that’s left to do are dailies and finishing up achievements I procrastinated on using Dulfy.

Gotta take long breaks from GW2. Go play something else for a couple months and then come back when you get the itch back.

Does the change to unidentified gear also change it so it’s no longer more profitable to open them on a low-level character? I always felt that was kind of cheesy.

No MF for unided gear sucks, but with all the temporary bonuses and conditions granting bonus MF (especially the SW buff), it felt like a lot of work to set up the optimal inventory-clearing experience. I’d like to spend as little time vendoring my loot as possible, thank you.

ANet thinks the prcoess ‘get the unided gear ‘and “ID it ” use the MF 2 times. so the effect is power of 2. so they removed one of it.

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