GW2 Helpful Hero Current Events and Riftstalker Weapons Guide

GW2 Helpful Hero Current Events and Riftstalker Weapons crafting guide.

Helpful Hero

When a rift is closing, escape through a portal with a lost keepsake and return it to its owner. There is another achievement for completing 10 Rifts as well called Rift Stalker.

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How the event works

Every 10 minutes on the clock (i.e. xx:40, xx:50), all of the maps will have a Rift Barrier spawning at a specific location (see maps below). You need to defeat the Rift Barrier by throwing the crystals it spits out back at it (stand in the white circles to grab the crystal). Once it is defeated, interact with the defeated Rift to enter the Mists Rift instance and battle the Champion Riftstalker inside. To defeat the Riftstalker, it willl become invul every 25% and spits out crystals marked with white circles on the ground. Stand in the white circle to receive the crystal, then walk within range of the Riftstalker (400 range) to throw the crystal at the Riftstalker (need to throw 4 crystals to break the invul shield).

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After the Riftstalker is defeated, one of the four corners of the instance will have an event icon with an escape rift. Run to that location while the instance begins to fill up with toxic gas. You need to run to that escape rift within 30 seconds while doing a simple jumping puzzle on the way. Exit through the rift and it will port you to the next map in the sequence. You will receive the credit for the appropriate item in the collection and a Branded Satchel that has a chance to give you a Riftstalker Carapace rarely (you are limited to 3x Satchels per day it seems).

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After you get ported to the next map (it will port you directly to the location of the upcoming Rift), talk to the NPC right next to you to finish the collection for that map.

Rift Map Sequence

If you need an item from a particular map, make sure you do the Rift Barrier event in a map before it in the sequence (i.e. if you need item from Snowden Drifts, start the Rift Barrier event in Diessa Plateau)

Kessex Hills –> Lornar’s Pass –> Iron Marches –> Brisban Wildlands –> Dredgehaunt Cliffs –> Diessa Plateau –> Snowden Drifts –> Kessex Hills

Kessex Hills – Lost Statue

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Lornar’s Pass – Lost Greatsword

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Iron Marches – Lost Rifle

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Brisban Wildlands – Lost Golem

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Dredgehaunt Cliffs – Lost Cat

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Diessa Plateau – Diessa Plateau

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Snowden Drifts – Lost Dolyak

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Crafting Riftstalker Weapons

There are three Riftstalker weapons available to craft:

  • [&CsohAAA=]    Riftstalker’s Talon – Sword
  • [&CswhAAA=]    Riftstalker’s Core – Scepter
  • [&Cs8hAAA=]    Riftstalker’s Sunderer – Greatsword

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The recipe for crafting these weapons in the mystic forge is as follows: (credit to this Reddit thread)

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  • MastaGambit

    There is no sequence. The location you end up on is random, and it’s also possible for you to end up back in the same map you hopped into the rift from. I entered from Brisban and ended up back in Brisban.

    • That tend to happen if you do 2x rifts in a row within the 10 minute spawn (i.e. you do one in map 1, exit to map 2 and there is a rift in map 2 still so if you do that rift it will port you back to map 2 instead of map 3 in the sequence

      • Kajoken

        I just did Kessex as a starting point and instead of getting ported to Lornar’s Pass I got ported to Snowden Drifts. Did the event there and got ported to Kessex again.

        • Karagianis

          I’ve just done my first rift, Lornar’s pass. we killed the stalker and exited as we were meant to. I got sent back to Lornar’s pass

          • Potato

            Wasted 1hr to get last thing I need – gs and none of these work as they suppose to

            • Darth Shepard-Picard

              it’s kind of annoying that you can’t really tell where you’ll come out until you’re in -_-

      • Scutilla

        I’ve also encountered this by opening and entering very quickly after spawn. It sends you to a rift instance already in progress which returns you to the previous map on completion.

    • HealyUnit

      Yep, it’s completely random which one you get ported to, though it seems to be determined partially when you enter the rift map, as that’s when (I think?) the “lost” item spawns. For example, if there’s a melandru statue near the exit platform, you’re gonna exit at Kessex. There’s unfortunately no way to actually tell before you are in the rift where it’ll exit (and thus which you’ll get credit for).

  • Aerinndis Athyrium

    Drop of the Satchel appears to be 3x per character per day. I got my first 3 on one character and changed to another character and got a Satchel drop on the second character.

  • Meech

    There’s a global cycle for everyone with the rifts. So, wherever you enter the rift from you are jumping to the point in the cycle that everyone is at. After finishing that first rift the sequence will match.

    • Scutilla

      This matches my observations as well. So once you do one rift you will be following the sequence outlined in the guide. But you won’t know where the global cycle is unless we can get something up on /wiki et.

      However if you need one specific item for the achievement, once you know the sequence you know how many more rifts until it spits you out at the map you need.

      • Ares Zax

        I don’t think that’s what’s occurring. Rather, I think the problem is that the game is simply filling Rift instances with players regardless of where they originate from. When an instance is originally opened, that sets which specific instance it is (i.e. the Rifle, the Dolyak, the Statue), but once opened, the game automatically populates it with the next 5 players to enter a Rift regardless of where they enter it from. So if you have players waiting at two locations, say, Kessex and Lornar’s, you could wind up in a situation where this happens:

        1. Player 1 enters from Kessex, new Rift instance with Greatsword item created.
        2. Player 2 enters from Lornar’s, gets put into the Kessex instance as it’s not full.
        3. Player 3 enters from Kessex, gets put into the Kessex instance as it’s still not full.
        4. Players 4 & 5 enters from Lornar’s, also gets put into the Kessex instance.
        5. Player 6 enters from Lornar’s. The Kessex instance is now full so a new Lornar’s instance with Rifle item is created.
        6. Players 7 & 8 enters from Lornar’s. They get put correctly into the Lornar’s instance.
        7. Player 9 enters from Kessex, gets put into the Lornar’s instance as it is not full.

        This results in a situation where Player 2, 4 and 5 all report that they got put into the wrong past instance, and once it’s over get spat out back into “the same map”. Meanwhile, player 9 gets put into one instance ahead of where he normally is, and thus perceives the rotation as random.

        • Winterbay

          I think it’s more that the game has a set rotation as in the list and that just keeps going so when you enter a rift you will get the one that is currently active in the server list, which may not correspond to the map you entered from, but the next one after that should be correct in accordance with the list.

          Since there are 8 maps the cycle repeats every 80 minutes (which is great because it means that if you play during the same time every day you’ll still get different rifts).

  • Is “Helpful Hero” repeatable?

    • Mmmmkay, looks like it’s not.

  • Karagianis

    The order is not fixed. Today I started at Lornar’s pass as I did on the 9th, exited to Kessex hills, and then, on completing Kessex went right back to Lornar’s again.

  • No Relocation

    Golem/GS is not working for me; doing previous map in series never gives the right object….

  • turkeyspit

    How big a group do you need to take down these champs? I often play at odd hours, so don’t want to head in and get stomped.

    • Raizel

      Not many, 5-10 ppl are more than enough!

      • Ares Zax

        The instances are capped at 6 people in any case. If you happen to head into a Rift solo via one of the Rift Brandstone drops, you can wind up fighting a Riftstalker solo. In my case, I got it down to about 25% solo before the next portal wave started and 5 more players poured in, and we wrapped it up within seconds.

  • Kata Stroff

    You cant actually do a rift to get a specific item, they are on a timed rotation. Any rift you do, no matter where will get you the same item on a given time.

  • Burn Bicz, BURN

    Rotation is weird for me, and not like Dulfy wrote :/

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