This is a full map for Dredgehaunt Cliffs in Guild Wars 2 with location for all the tasks, vistas, POIs, skill points as well instructions for getting to some of the tricky areas/vista.
Obsidian Sanctum in Guild Wars 2 is a long jumping puzzle in the middle of Eternal Battlegrounds (EB) map in GW2. This is a fairly long jumping puzzle and enemy players from other servers can kill you or grief you as you doing the puzzle. The end of the puzzle is a large chest that often give you 2-3 siege equipment blueprints and as well a nice sum of Badges of Honor (chest reset daily).
Guild Wars 2 Twilight Arbor explorable mode dungeon guide. This guide will cover all the paths with the best path selection for Deadly Bloom farming. Twilight arbor explorable dungeon is a level 55 dungeon with three paths. Two of the paths are moderately difficult while the third one is severely overtuned, in both boss difficulty and trash difficulty. This dungeon is designed with anti-zerg mechanics in mind with only two waypoints (you don’t unlock the final waypoint until you kill the third boss) and volatile blossoms along the path to slow you down.
Tribulation Rift Scaffolding is a fairly easy jumping puzzle located on the SW corner of Dredgehaunt Cliffs. The jumping puzzle is right near the vista, allowing you to hit two birds with one stone.
GW2 Vizier’s Tower is a jumping puzzle and vista located on the south end of Straits of Devastation. The achievement itself is actually easier to obtain than the vista, which is at the very top of the top. This guide will show you how to obtain both the jumping puzzle achievement and the vista.
GW2 Shaman’s Rookery is a simple jumping puzzle located on the west end of Wayfarer Foothills right below the Zelechor Hot Springs Waypoint. There is a cave entrance that you need to locate that will lead you to the puzzle.
Once you are inside the puzzle, you need to navigate the platforms, avoid the red circles from the ravens (they will knock you off the platform, forcing you to start over), and fight any NPCs that become active (they all have a nasty knockdown/knockback so it is best to not fight them near the edges). This puzzle is short and a serves as a good learning experience for later ones.