GW2

GW2 Spelunker’s Delve Caledon Forest jumping puzzle guide

GW2 Spelunker’s Delve Caledon Forest jumping puzzle guide

GW2 Spelunker’s Delve jumping puzzle guide with detailed explanations and video walkthrough. Spelunker’s Delve is a puzzle on the south east end of Caldeon Forest, just west of Sleive’s Inlet. The entrance is rather well hidden (hole in the ground hidden by a bush).

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Puzzle start

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Puzzle Walkthrough

Once you fall through the hole, you will need to swim through a water tunnel and you will emerge at the start of the puzzle. The goal of this puzzle is to jump through the mushroom/leaf pads and wood logs handing in the air. If you come across an intersection, always go left.

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This is the first interaction you will encounter.

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The second interaction is near the end of the puzzle, you will want to jump on the mushroom to the left rather than the log on the right.

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GW2 Spekk’s Laboratory Caledon Forest jumping puzzle guide

GW2 Spekk’s Laboratory Caledon Forest jumping puzzle guide

GW2 Spekk’s Laboratory jumping puzzle guide with detailed explanations and video walkthrough. Spekk’s Laboratory is a jumping puzzle located on the west end of Caledon Forest, just west of Sandycove Beach. This is a timed puzzle that requires fast pace jumping but has checkpoints if you do miss a jump.

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Puzzle start

You can get to the puzzle either via Mabon Waypoint in the north or Brigid’s Overlook Waypoint in the east. Follow the river near Sandycove Beach to the source and that should lead you to the puzzle start.

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Puzzle walkthrough

The puzzle itself is very straightforward. You go to the control panel, activate it and transparent steps appear that you can jump on top of. These steps are timed and will disappear shortly. This means that you have to basically keep moving as stopping even for a moment can lag you behind and cause you to fall in the lava below.

The lava will kill you so it is recommended that you take off your armor to save on the repair costs. If you die in the lava, you will get a popup window that will port you back to main entrance. From there, talking to the Lab Assistant will port you back to a checkpoint.

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Second to third checkpoint is a tough jump as you will need to jump quite a few steps before you can reach the third checkpoint. The key here is to not stop and just jump from one step to the other.

Fifth to sixth checkpoint is another tough one. Some of the steps are turned vertically so you will need to jump on the ledge to the left. The ledge itself isn’t very easy to navigate either. Try hug the left wall as a misjump can throw you down the lava below. Once you reach the end of the ledge, jump onto the step nearby quickly before it disappears.

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Once you get past the sixth checkpoint, you will make it to the final platform. You will need to activate the four golems by using a control panel to your right (make sure you equip your gear if you took them off). The best way to fight the four golems is standing where Spekk’s was. This spot is safe from the lasers.

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GW2 Swashbuckler’s Cove Gendarran Fields jumping puzzle guide

GW2 Swashbuckler’s Cove Gendarran Fields jumping puzzle guide

GW2 Swashbuckler’s Cove jumping puzzle guide with detailed explanations and video walkthrough. Swashbuckler’s Cove is a jumping puzzle located on the south side of Gendarran Fields, near the SE corner.The puzzle itself does involve some tough fighting so bring a friend if you don’t feel comfortable beating up pirates alone.

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Puzzle Start

The nearest waypoint is probably Almuten Waypoint in the north. It is a long run back if you die during any part of the puzzle. You will find a hidden cavern in the spot marked on the map.

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Puzzle walkthrough

You will come across a sign that says Greed is dangerous not far from the entrance. This is the warning that the chest in front of you is a trap! Instead, jump in the water and swim right past the dragonhead traps.

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You will want to turn a left past the traps and swim down. If you look up, you will see an opening at the top that you can swim through. This will bring you across another set of traps and allow you to surface.

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You will see a whole bunch of ghost pirates once you surfaced, kill them and lit the first torch.

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Don’t jump into the water just yet, you will need to lit three other torches before a wall underwater opens.Take a left and jump on the rocks. This will grant you access to two levels, both filled with pirates. Each level have a torch that you can lit after you defeat the pirates.I recommend that you lit the one on the bottom level first and then go back and hit the top level torch.

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After you lit the torch at the top level, you can jump down on the roof of the houses to your left and lit the last torch marked here.

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After all four torches are lit, the top level will spawn a veteran mob that you will need to defeat. Doing so will unlock the wall underwater.

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Going through the new opening underwater will lead you to surface. Once there, you will need to run past some skales and dodge the falling rocks as you run up.

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Finally, after you get out, you will want to grab the moa feed to your left. This feed will give you swiftness that you need to jump across a gap and allow you to open a chest without a pack of hostile moas chasing you.

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After you get to the Moa area with the chest, just drop the feed on the ground and all the moas will come running for it instead of attacking you!

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GW2 Fawcett’s Bounty and Revenge Harathi Hinterlands jumping puzzle guide

GW2 Fawcett’s Bounty and Revenge Harathi Hinterlands jumping puzzle guide

GW2 Fawcett’s Bounty and Fawcett’s Revenge jumping puzzle guide with detailed explanations and video walkthrough. Fawcett’s Bounty is a jumping puzzle on the NE corner of Harathi Hinterlands. The achievement Fawcett’s Bounty is obtained if you successfully complete the puzzle while the achievement Fawcett’s Revenge is obtained if you fail a specific part of the puzzle and die.

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Puzzle start

The puzzle is located on the NE corner of Harathi Hinterlands. Players will need to take Arca Waypoint and swim there (getting there on land is not recommended as there is a huge cliff jump). Entrance to the puzzle is up top, behind a gated door.

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Puzzle walkthrough

The 2nd gate isn’t won’t open until you place boulders on three pressure plates located around the room.

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Once you get the second gate open, you will come across this area. The rock floor here is not stable and will collapse as you run over it. Falling down here will reward you with the Fawcett’s Revenge achievement (also kills you).

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Once you make it past the falling rocks, you will need to go through a long hallway filled with ghost pirates and spike traps (red circles). You can fight your way through or just run past all of it if you have swiftness.

Once you get past the hallway, you will need to run through a boat thingie filled with ghost pirates and then run across a beam connecting it to a ledge on the wall. It is recommended that you fight your way through the pirates as running through them might be dangerous as the mobs can immobilize you.

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Once you get past the pirates, the jumping intensive part of the puzzle starts. It may take you a few tries to get it down as you might over or underjump the first couple times. If you fail the jump, landing below on the ground won’t kill you.

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Once you get to the last beam, aim for the center of the mast and make the jump for it.

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Kill the couple pirates on deck and then drop down below the latch.The chest is near the front of the ship below the deck.

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GW2 Only Zuhl Timberline Falls jumping puzzle guide

GW2 Only Zuhl Timberline Falls jumping puzzle guide

GW2 Only Zuhl jumping puzzle guide with detailed explanations and video walkthrough. Only Zuhl is a jumping puzzle on the NE corner of Timberline Falls, directly north of Foundation 86 Waypoint.

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Puzzle Start

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Puzzle walkthrough

Run through the cave, there will be some bats and grubs you can skip. You will need to take a right and enter the ice portion of the cave.

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Once you are inside the ice caves, hug the left wall and you can skip most of the Murellows. You need to grab the snowball on the ground and head up the ledge above it.

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You get three charges with the snowball, so don’t waste them. As you head up the ledge, you will need to hit Pressured Ice with the snowball so they don’t knock you off.

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The next part is pretty tricky. You need to jump down but a lot of the ledges are trapped. You will need to go around to the other side and jump down to a ledge below the entrance that is safe. From there, jump on the rusty pipe and get down.

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The next part of the puzzle gets slightly harder as you will need to avoid exploding mob running at you and various traps. Here is the route to take.

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Once you are at the top, drop down to a pipe below and keep running forward until the end of the pipe. You will need to dodge some traps here. Once you get to the end, immediately take a right and just run into the room.

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Inside the room is a group boss that you will need to defeat if you want the chest. Otherwise, you should get the achievement as soon as you enter the room.

GW2 Conundrum Cubed Mount Maelstrom jumping puzzle guide

GW2 Conundrum Cubed Mount Maelstrom jumping puzzle guide

GW2 Conundrum Cubed jumping puzzle guide with detailed explanations and video walkthrough. Conundrum Cubed is a jumping puzzle in the NW corner of Mount Maelstrom, directly north of Govoran Waypoint. The puzzle itself is very short and easy but may take a couple tries to get used to the “cubed” atmosphere.

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Puzzle Start

Directly north of Govoran Waypoint is a tight gap that you will need to get through.

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Puzzle walkthrough

Your goal is to make it to the first teleport portal

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Jump across these cubes. Watch the spike trap pattern carefully and jump once the spikes go down. These spikes won’t kill you but they will knock you off the cube, forcing you to repeat the jump.Once you get to the end of the three cubes, jump to this cube and then onto the branch.

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Once you make it past the first portal, you will need to get past two swinging log traps. Just run through on the inner wall so you don’t get knocked off if you do get hit.

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Once you made it past the 2nd portal after the log traps, do not take the portal immediately in front of you. Instead, jump to the cubes on your left. Your goal is the portal at the end of the cube jumps. The portal is a bit hard to activate, you need to jump on the otherside of the pillar (becareful that you do not fall off).

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Once you get through the 3rd portal, jump down and go through the 4th portal.

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Passing the 4th portal, look at your right and jump on these cubes.The last portal is right after.

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GW2 Endgame gearing guide

Comprehensive GW2 endgame gearing guide for new and returning L80 players. Updated for Feburary patch.

Updates

  • Updated Dec 20 to include the new items from Halloween, Lost Shores and Wintersday update
  • Updated Feb 10 to include the new items from the Flame and Frost Prelude January update
  • Updated Feb 27 to include new items from the Flame and Frost: Gathering Storm February update

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GW2 Cooking Material farms

Guild Wars 2 cooking material farms list with map and detailed instructions for every zone.”Farms” in GW2 refers to a collection of eight identical cooking material nodes all clustered together. They provide crafting materials that may not find elsewhere. Farm will reset every 23 hrs.

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GW2 Collapsed Observatory Kessex Hills jumping puzzle guide

GW2 Collapsed Observatory Kessex Hills jumping puzzle guide

GW2 Collapsed Observatory jumping puzzle guide with detailed explanations and video walkthrough. Collapsed Observatory is a jumping puzzle in the SE portion of Kessex Hills. This puzzle is fairly short and simple but might be confusing for first timers. Hopefully this guide will make it easy.

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Puzzle start

You will want to head to Cereboth Waypoint on the SE corner of the zone. Once you are there, head south, towards the waterfall.Soon enough, you will see a bunch of oozes that you can just run past and skip.

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Puzzle walkthrough

Once you get past the oozes, jump on the wooden plank below and go through some broken stairs.

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At the end of the stairs, you will see this large beam. Ideally, you will want to make it onto the beam as it is the fastest path to the chest. I find the jump fairly difficult personally and I always fall below anyways so I just jump down to the left.

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Once you are down there, just run up the stairs on your left and jump on the rocks covered by the waterfall (make take a couple tries).

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From here, you can just jump on the beam on top of the tower.

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Run down the beam, make these jumps

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At the end of these jumps, you will see this little building with an ooze inside it. Kill it so that it doesn’t bother you when you need to jump over the building.Around the building is the wooden plank that will take you to another plank across.

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Go up the stairs behind the wooden plank and make this long jump to the staircase here.

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Go up the stairs, jump down this hole to fight a baddie and get your chest & achievement!

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