Hey everyone, one of the big movements within the MMO sphere we have seen in recent years is the focus on storytelling. One aspect of this, personal story, hit mainstream with the release of Bioware’s SWTOR back in December. Arenanet’s Guild Wars 2, scheduled to be released sometime later this year, also have a big focus on personal storytelling. The idea of this article is to look at the two games and examines the similarities and differences. Hopefully this should give SWTOR players an idea of the GW2 system and vice versa. Please note that this article is not to argue the superiority of one game over another, or who copied who; it is merely an examination of the two different systems.
Hey everyone, one of the big features of Guild Wars 2 are the dynamic events. There are over 1500 unique dynamic events available in GW2 at launch and you will encounter a fair bit of them as you level up in the various zones. When the word dynamic comes to mind, one cannot help but remember another MMO that was launched last year – Rift. Rift was the MMO that really brought the idea of a dynamic world to the MMO market. At any one time, there are legions of monsters invading peaceful outposts all over the world and adventurers must band together to push back the invading forces. The purpose of this article is to give both Rift players and potential GW2 player an idea of the similarities and differences of dynamic content between the two games.
Hey everyone, the first beta weekend for Guild Wars 2 had just concluded and I had an awesome experience playing as a mesmer (got her to level 27)! While playing, I noticed that a lot of the things were not immediately obvious to a new player (especially one that never played GW1) so I decided to check out some features and compile a list of tips & tricks you might find useful for the next beta or when the game launches (no ETA yet)!