GW2 Vizier’s Tower is a jumping puzzle and vista located on the south end of Straits of Devastation. The achievement itself is actually easier to obtain than the vista, which is at the very top of the top. This guide will show you how to obtain both the jumping puzzle achievement and the vista.
GW2 Shaman’s Rookery is a simple jumping puzzle located on the west end of Wayfarer Foothills right below the Zelechor Hot Springs Waypoint. There is a cave entrance that you need to locate that will lead you to the puzzle.
Once you are inside the puzzle, you need to navigate the platforms, avoid the red circles from the ravens (they will knock you off the platform, forcing you to start over), and fight any NPCs that become active (they all have a nasty knockdown/knockback so it is best to not fight them near the edges). This puzzle is short and a serves as a good learning experience for later ones.
Guild Wars 2 jumping puzzle guide for Weyandt’s Revenge. Weyandt’s Revenge is a jumping puzzle located in the SE corner of Lion’s Arch, behind one of the vistas. This puzzle is a multi-step one, requiring you to run through mazes, dodge traps, and jump over areas with very little light.
GW2 Troll’s End is a jumping puzzle located in Lion’s Arch in Guild Wars 2. This puzzle is slightly harder than Urmaug’s Secret and can be very annoying for tall races like Norns and Charr as a lot of the puzzle requires you running over planks with a low ceiling.
Urmaug’s Secret is a jumping puzzle in Guild Wars 2 that starts at the NE corner of Lion’s Arch, in a cave behind Urmaug. It is the one of the easier jumping puzzles in Lion’s Arch and serves as a practice for the other two puzzles.
Guild Wars 2 Jumping puzzle guide for King Jalis’s Refuge. King Jalis’s Refuge is a jumping puzzle on the east end of Snowden Drifts, just slightly north of Drakentelt Point of Interest inside a cave entrance.
Guild Wars 2 Antre of Adjournment jumping puzzle. This is a jumping puzzle located in Malchor’s Leap (75-80 zone).
This jumping puzzle can be accessed by running west of Pragga’s Waypoint and dropping down to the water just before the bridge. There is a circular looking structure with a hole, which you can enter and it leads you to a hidden area where you can start the puzzle.
The puzzle isn’t very hard and has little chests scattered along the path that give you cooking supplies. Thus, this is a good jumping puzzle to do daily just for the chests.
Guild Wars 2 Ascalonian Catacombs dungeon guide for the explorable mode, which is available to characters level 35+ and rewards 30 Ascalonian Tears per run. There are three paths: charr, human, and asura, with the charr path being considerably easier than the other two and a good option if you are looking to farm Tears. Note that this guide currently covers only the Charr path but writeups for the Human and Asura will come shortly.