GW2 Wall Breach Blitz jumping puzzle guide with detailed explanations and video walkthrough. Wall Breach Blitz is a jumping puzzle in south Diessa Plateau that is required to obtain both the skill point and vista near The Breach Wall.
Guild Wars 2 Chaos Crystal Cavern detailed jumping puzzle guide with full video walkthrough. Chaos Crystal Cavern is a jumping puzzle in the SW corner of Iron Marches, a 50-60 zone. The puzzle itself is fairly straightforward but can be frustrating at times. Luckily there is a shortcut that allow you to skip half the puzzle.
Guild Wars 2 Blazeridge Steppes Karma Vendor list/tasks list. Blazeridge Steppes is a level 40-50 zone east of Plains of Ashford.
1. Aid Legion and Ebon Vanguard soldiers against ogres (level 40)
4. Help Torruh Sweptweave disrupt Separatist activities (level 42)
6. Help the Ash Legion take out ogres (level 43)
9. Help Sentinel Faithspotter deal with skritts (level 45)
10. Help Sentinel Liharn disrupt the Inquest (level 46)
11. Help the peaceful ogres of Degun Shun (level 46)
12. Help Wode with harpy research (level 47)
13. Join the Ash Legion of Tawny Ridge in stealth operations (level 48)
14. Help Jahr Duskrend disrupt Separatist activities (level 49)
15. Assist Sentinel forces against dragonspawn (level 50)
Guild Wars 2 Craze’s Folly detailed jumping puzzle guide with full video walkthrough. Craze’s Folly is a jumping puzzle in NE corner of Blazeridge Steppes. It is an easy jumping puzzle but you do have to fight some mobs along the way.
There is a tunnel behind Jahr Duskrend that will bring you into an open area filled with Separatists. You will want to stick to the right in that area and go through another tunnel (entrance indicated marked by a torch)
Passing through the tunnel will bring you to another small open area filled with Separatists, including a veteran. It is recommended that you fight them if you don’t have swiftness as running through them put you into combat mode and make you jump a lot less further (you can also relog once you are up at the top).
Once you are up there, you will need to make this jump that lead you into another open area filled with stone ruins!
Once you are out in the open, climb the big rock right in front of you and make these jumps.
You will need to jump across here and then just follow the ledge on the left and keep going until you are at the end.
Here, you will need to turn around, jump on the left wall, then right, and then go up on the right wall to go all the way up the top.
Once you made it across, go to the stone ruin near the waterfall and use it to jump on the big rock nearby. This will take you to a very large cavern filled with Cave Trolls. Here, you just need to keep to the right and run up the stone ledges.
Once you are at the top, you will see a chest right in front of you.. that chest, however, is trap! Instead, turn right and jump onto the rock here.
Follow the ledge until it ends and then drop down, you will see a cavern down below guarded by a Veteran Cave Troll. The real chest and the achievement is there.
Guild Wars 2 Behem Gauntlet detailed jumping puzzle guide with full video walkthrough. Behem Gauntlet is a jumping puzzle in Blazeridge Steppes, a level 40-50 zone east of Plains of Ashford. The puzzle itself is located on the right side of the map
This is a full map for Dredgehaunt Cliffs in Guild Wars 2 with location for all the tasks, vistas, POIs, skill points as well instructions for getting to some of the tricky areas/vista.
Obsidian Sanctum in Guild Wars 2 is a long jumping puzzle in the middle of Eternal Battlegrounds (EB) map in GW2. This is a fairly long jumping puzzle and enemy players from other servers can kill you or grief you as you doing the puzzle. The end of the puzzle is a large chest that often give you 2-3 siege equipment blueprints and as well a nice sum of Badges of Honor (chest reset daily).
Guild Wars 2 Twilight Arbor explorable mode dungeon guide. This guide will cover all the paths with the best path selection for Deadly Bloom farming. Twilight arbor explorable dungeon is a level 55 dungeon with three paths. Two of the paths are moderately difficult while the third one is severely overtuned, in both boss difficulty and trash difficulty. This dungeon is designed with anti-zerg mechanics in mind with only two waypoints (you don’t unlock the final waypoint until you kill the third boss) and volatile blossoms along the path to slow you down.