SWTOR 3.0 new crafting mats and schematics compiled by Exile
Hey everyone, I am sure you all know by now that there is a new way to add augment slots to gear in 1.3. I am going to walk you through the process currently on PTS right now so you will be well prepared once 1.3 lands on the live servers.
Hey everyone, I see quite a few questions daily on the swtor forums on how to obtain schematics for armormech and synthweaver crafted orange armor. With 1.3 coming out soonish adding boots and glove schematics to complete some of the existing orange sets, I thought this would be a good time to compile an easy to read/reference list for all the orange armor schematics that synthweavers/armormech can craft from Underworld Trading. Note that this list does not include the Battlemaster/War Hero/Campaign gear – schematics for those come from the PvP vendor or from REing (Campaign)
Hey everyone, with patch 1.2, you can finally gain affection with your annoying ship droid and make him get better at certain crafting skills. I thought this would be a good time to update all the previous companion gift information and add in all the crafting bonuses in one page. All of the data here directly came from the client files and therefore should be fairly accurate unless I made a typo.
Hey everyone! Patch 1.2 has finally made a lot of the endgame exotic crafting materials (Alien Data Cube, Biometric Crystal Alloy, Self-Perpetuating Power Cell and Rakata Energy Node) tradeable and also added an entirely new list of crafting materials (Molecular Stabilizer, Synthetic Energy Matrix, Baradium Flux). What is neat is that you can also obtain these materials via methods other than raiding, like doing space missions!