Preface for 3.0: This article has NOT been updated for 3.0. The debate on the best augments has changed dramatically. While the methodology and concepts presented here are still correct many of the other factors are out-of-date. Thus, it may be wrong to draw conclusions from the examples outlined below. I will endeavor to update this sometime in the near future.
Preface for 3.0: This article has been updated for 3.0. The concepts outlined here are still accurate although the sample math for Rail Shot has not been updated to its 3.0 levels. The standard damage and healing numbers have changed at level 60 as well to 3,185 and 1,4520, respectively.