GW2 Demongrub Pits jumping puzzle guide with detailed explanations and video walkthrough. Demongrub Pits is a jumping puzzle on the SE corner of Queensdale. The puzzle itself is relatively easy and serves as a good introduction for future jumping puzzles. Players do have to beware that the last room with the chest has quite a few mobs and can be fairly challenging to fight them all.
The puzzle starts at SE corner of Queensdale, in a place appropriately called Demongrub Pits. There are a few patrolling centaurs around the entrance so watch out if you don’t want to fight. The waypoints are not too close to the entrance so you do need to run a bit.
Once you get inside the cave, immediately take a right and make this jump here. It is quite a long distance so if you don’t make the jump just run back up.
This will put you into a room with a couple of stone blocks you need to jump through.
Doing these jumps will put you in a room with some shadow skelks, which you can skip by running to the right side of the room and look for a passage to the next room.
This will lead you into a passage that ultimately leads to the final room with the chest. There are quite a few oozes here. You can either fight them all (quite a few veterans) or run left and jump on the platforms. Beware that the oozes do immobilze you occasionally which can get a bit annoying.
Before doing the jumps, it is recommended that you kill the oozes following you to get out of combat (unless you have swiftness) as otherwise you might miss the jump.Once you at at the very top, you can drop down to the chest and avoid most of the oozes in the room.