GW2 Halloween event Ascent to Madness Mad King dungeon guide with detailed walkthrough. Ascent into Madness is a dungeon that started with ACT 3 and can be accessed what was left of the Lion Statue in Lion’s Arch. While you can spend hours trying to solo this event, it is recommended that you group up as it goes a lot faster with a full group.
Guild Wars 2 Twilight Arbor explorable mode dungeon guide. This guide will cover all the paths with the best path selection for Deadly Bloom farming. Twilight arbor explorable dungeon is a level 55 dungeon with three paths. Two of the paths are moderately difficult while the third one is severely overtuned, in both boss difficulty and trash difficulty. This dungeon is designed with anti-zerg mechanics in mind with only two waypoints (you don’t unlock the final waypoint until you kill the third boss) and volatile blossoms along the path to slow you down.
Guild Wars 2 Ascalonian Catacombs dungeon guide for the explorable mode, which is available to characters level 35+ and rewards 30 Ascalonian Tears per run. There are three paths: charr, human, and asura, with the charr path being considerably easier than the other two and a good option if you are looking to farm Tears. Note that this guide currently covers only the Charr path but writeups for the Human and Asura will come shortly.
Hey everyone, this is a Nightmare dungeon loot table & drops list for TSW. Included are Nightmare Polaris, Darkness War, Hell Raised, Ankh, and Hell Fallen. Hover over each drop to see their stats. If you see a drop not on this list and would like to submit it, simply write in the comments section below with the mob it dropped off and a screenshot of it. Special thanks to Shiva/Double-Dash for some of the drops info!
Hey everyone, Ankh is one of the two new dungeons introduced in Patch 1.1 Unleashed. It is a bit more difficult than the previous three Nightmares and will require some gearing from them to succeed.
Hey everyone, Slaughterhouse is the elite dungeon located in Carpathian Fangs but also have an entrance in Agartha. While it is a dungeon located in the last zone of Transylvania, it is actually one of the fastest and easiest elite dungeons to run. If done properly, this dungeon can be finished in 10-15 minutes, and yield ~20 AP. Quite a lot of people run Slaughterhouse (SH) for the purpose of farming APs.
Nightmare version is not a cakewalk like the normal or the elite version of Polaris. Each boss have abilities that DPS/tanks need to interrupted (impair). Some boss fights have nasty DoTs that need to be cleansed while others have shields that need to be purged. This guide is used to as a quick reference when you are doing Nightmare Polaris: abilities that need to be impaired, cleansed or purged will be pointed out.
Hey everyone, Hell Eternal is the 3rd and final dungeon in the Hell dungeon series (Hell Raised, Hell Fallen). It is an elite dungeon with entrances located either in The Shadowy Forest in Transylvania or the Agartha. Like all other elite dungeons, it will drop blue QL10 gear. If you have done two other Hell dungeons before, doing this one will give you an achievement and a multislot outfit to match – Dandy Hellraiser.
Hey everyone, Hell Fallen is the last normal dungeon in The Secret World. It is a dungeon located on the NE corner of the City of the Sun God. It is a dungeon designed for people in at QL8+ gear (the dungeon itself drops QL9 blue gear). None of the bosses are too difficult, both in terms of mechanics or general damage output. Tanks will need to have good AoE threat generation here as a couple of the fights will have you picking up groups of adds.
Hey everyone, the Darkness War is a dungeon located in Blue Mountains. This dungeon will require at least QL5 gear, especially on tanks and healers. There isn’t a lot of strict DPS checks like the last dungeon (except the last boss) but the tank damage is absolutely insane on some of the bosses here.