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GW2 Jumping puzzles

GW2 Conundrum Cubed Mount Maelstrom jumping puzzle guide

GW2 Conundrum Cubed jumping puzzle guide with detailed explanations and video walkthrough. Conundrum Cubed is a jumping puzzle in the NW corner of Mount Maelstrom, directly north of Govoran Waypoint. The puzzle itself is very short and easy but may take a couple tries to get used to the “cubed” atmosphere.

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Puzzle Start

Directly north of Govoran Waypoint is a tight gap that you will need to get through.

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Puzzle walkthrough

[youtube=https://www.youtube.com/watch?v=mDpSdLF2TYk&w=448&h=252&hd=1]

Your goal is to make it to the first teleport portal

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Jump across these cubes. Watch the spike trap pattern carefully and jump once the spikes go down. These spikes won’t kill you but they will knock you off the cube, forcing you to repeat the jump.Once you get to the end of the three cubes, jump to this cube and then onto the branch.

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Once you make it past the first portal, you will need to get past two swinging log traps. Just run through on the inner wall so you don’t get knocked off if you do get hit.

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Once you made it past the 2nd portal after the log traps, do not take the portal immediately in front of you. Instead, jump to the cubes on your left. Your goal is the portal at the end of the cube jumps. The portal is a bit hard to activate, you need to jump on the otherside of the pillar (becareful that you do not fall off).

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Once you get through the 3rd portal, jump down and go through the 4th portal.

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Passing the 4th portal, look at your right and jump on these cubes.The last portal is right after.

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GW2 Jumping puzzles

GW2 Morgan’s Leap Caledon Forest jumping puzzle guide

Guild Wars 2 Morgan’s Leap jumping puzzle guide in Caledon Forest with detailed explanations and video walkthrough. Morgan’s Leap is a jumping puzzle in the SE corner of Caledon Forest. The puzzle itself isn’t too hard but can be a bit frustrating for those new to jumping puzzles. If you are looking to get the Dark Reverie achievement, be sure to not take off after you get the achievement for Morgan’s Leap as the puzzle is right after. Check out this guide for Dark Reverie jumping puzzle.

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Puzzle Start

The jumping puzzle starts at the tree in Morgan’s Spiral, which is in the SE corner of the zone. If the tree is not active (leaves not climbable), you will need to wait for for an event to occur to activate it (you can try brute jumping it).

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Puzzle walkthrough

[youtube=https://www.youtube.com/watch?v=4BP3A5KDVtA&w=448&h=252&hd=1]

Most of the puzzle is actually quite linear and straight forward once you get up the tree. The only portion of the puzzle worth mentioning is here where you need to jump on the rock and then onto the tree branch above it. Beware of narrow branches and make sure your double tap to evade is turned off in the options

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GW2 Jumping puzzles

GW2 Grendich Gamble Diessa Plateau Jumping puzzle guide

Guild Wars 2 Grendich Gamble jumping puzzle guide with detailed explanations and video walkthrough. Grendich Gamble is a jumping puzzle in the middle of Disessa Plateau, a level 15-25 starter zone for the Charr race. The jumping puzzle itself is fairly short and rather easy.

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GW2 Jumping puzzles

GW2 Craze’s Folly Blazeridge Steppes jumping puzzle guide

Guild Wars 2 Craze’s Folly detailed jumping puzzle guide with full video walkthrough. Craze’s Folly is a jumping puzzle in NE corner of Blazeridge Steppes. It is an easy jumping puzzle but you do have to fight some mobs along the way.

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Puzzle start

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Puzzle walkthrough

[youtube=https://www.youtube.com/watch?v=ABBAsq45N_c&w=448&h=252&hd=1]

There is a tunnel behind Jahr Duskrend that will bring you into an open area filled with Separatists. You will want to stick to the right in that area and go through another tunnel (entrance indicated marked by a torch)

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Passing through the tunnel will bring you to another small open area filled with Separatists, including a veteran. It is recommended that you fight them if you don’t have swiftness as running through them put you into combat mode and make you jump a lot less further (you can also relog once you are up at the top).

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Once you are up there, you will need to make this jump that lead you into another open area filled with stone ruins!

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Once you are out in the open, climb the big rock right in front of you and make these jumps.

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You will need to jump across here and then just follow the ledge on the left and keep going until you are at the end.

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Here, you will need to turn around, jump on the left wall, then right, and then go up on the right wall to go all the way up the top.

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Once you made it across, go to the stone ruin near the waterfall and use it to jump on the big rock nearby. This will take you to a very large cavern filled with Cave Trolls. Here, you just need to keep to the right and run up the stone ledges.

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Once you are at the top, you will see a chest right in front of you.. that chest, however, is trap! Instead, turn right and jump onto the rock here.

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Follow the ledge until it ends and then drop down, you will see a cavern down below guarded by a Veteran Cave Troll. The real chest and the achievement is there.

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GW2 Jumping puzzles

GW2 Griffonrook Run Jumping puzzle guide

Griffonrook Run in Guild Wars 2 is a jumping puzzle located on the west side of the Lornar’s Pass. This is a guide for that puzzle with the most optimal route for carrying the bomb.

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GW2 Jumping puzzles

GW2 King Jalis’s Refuge Jumping Puzzle guide

Guild Wars 2 Jumping puzzle guide for King Jalis’s Refuge. King Jalis’s Refuge is a jumping puzzle on the east end of Snowden Drifts, just slightly north of Drakentelt Point of Interest inside a cave entrance.

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Puzzle start