A comprehensive written and video guide to the Winter Wonderland jumping puzzle introduced as part of the GW2 Wintersday event. Updating for Wintersday 2014
GW2 Under New Management jumping puzzle guide with detailed instructions and video walkthrough. Under New Management is a new jumping puzzle in with the Lost Shores update in Southsun Cove (SE corner) (Pearl Islet Waypoint).
GW2 Hexfoundry Unhinged jumping puzzle guide with detailed instructions and video walkthrough. Hexfoundry Unhinged is a new achievement added in with the Halloween patch for an existing jumping puzzle in the SE corner of Sparkfly Fens.
GW2 Coddler’s Cove jumping puzzle guide with detailed instructions and video walkthrough. Coddler’s Cove is a new jumping puzzle introduced with Halloween patch and is located in Timberline Falls SE corner. The puzzle is fairly annoying but thankfully very short. Special thanks to Snow Luna who showed me the location of this puzzle!
GW2 Hidden Garden jumping puzzle guide with detailed instructions and video walkthrough. Hidden Garden is a new jumping puzzle added with the Halloween Patch in an area of Mount Maelstrom called Dierdre’s Steps. This jumping puzzle can be accessed via four portals in Mount Maelstrom and has some of the best scenery out of all the jumping puzzles.
GW2 Scavenger’s Chasm jumping puzzle guide with detailed explanations and video walkthrough. Scavenger’s Chasm is a lengthy jumping puzzle in Malchor’s Leap that requires significant time investment. The terrain can also be a bit confusing for those trying the puzzle for the first time.
The puzzle starts at south end of Malchor’s Leap, east of Valley of Lyss. The nearest waypoint is probably Pagga’s Waypoint as the one closest to the puzzle is often contested. You will need to run through quite a bit of undead to get to the location indicated by the arrow. From there, you will want to stand in the location where my character is standing and then aim for that ledge that pokes out of the wall.
Once you get on the ledge, you can just drop down and head into a cavern that opens up to the puzzle area.
Due the lengthy and tricky nature of the puzzle, it is hard to describe this puzzle in detail with words and pictures. Please consult the video and follow it, it should explain the puzzle.
GW2 Buried Archives jumping puzzle guide with detailed explanations and video walkthrough. Buried Archives is a fairly easy jumping puzzle in the SW corner of Cursed Shores. You basically start the puzzle at the Vista located in the SW corner. None of them jumps are hard but do you have to fight through some nasty mobs in the end if you want get the chest.
There are no waypoints close by so you have to swim quite a distance to get here. Get to the vista here, if you don’t know how, follow the dotted line.
Once you get to the vista, go left and jump down. Keep going left while avoiding the red circles (they hurt!). Once you get to to the area with a bunch of risen eagles and purple/pink platforms leading up, basically follow the platforms and go up. None of the jumps are difficult here.What is tricky is the camera messing with your view.
Once you get to the very top, there are quite a few mobs guarding the treasure chest. If you just want the achievement, you can just run in. Otherwise, you will need to fight them off while avoiding red circles.
GW2 jumping puzzle guide for Sapphire Sanctum, Garnet Sanctum, and Emerald Sanctum jump puzzles in WvW Borderlands. These puzzles are also called Mistwrought Vaults.Full explanations and video walkthrough are provided. All three achievements are referring to the jumping puzzle on the NW portion of each borderlands. The puzzle is identical for every borderlands but each provides a separate achievement. Note that since this is a jumping puzzle in WvW, you can expect some griefing by enemy players. Not all enemy players are hostile as some are just trying to finish the puzzle and may not attack you unless you draw first.
All three puzzles are identical and therefore start at the same location. There is a cave at the indicated location.
Enter the cave and take a left as soon as you can. You will see a waterfall but don’t jump down yet! Instead, follow the path and take a path to get up.
Once you make it to the way to the top, you will want to take a big leap of faith and jump down towards the waterfall. Don’t worry, the jump isn’t hard and there is something to catch you behind the waterfall.
You will need to acquire two sections of a key: top half and bottom half and then unlock a door not far from the entrance. There is a way to quickly get the bottom half of the key once you have the top half if you can make the jump. Otherwise, you will need to start from the waterfall again for the bottom half but luckily there is a shortcut available.
Top Half of the key
As soon as you land, make these jumps. The jump to the big log is a bit sketchy so try not to fall off.
Once you are on the log, follow it up and make this jump here.
On your left you will see the vault door that you can open once you have both sections of the key. Hug the left wall as there are some oozes on the right that you can skip if you hug the left wall.
Make this jump here and then jump down the hole at the end.
Falling down will take you to this rock here, and then you can make the following jumps. Beware that the first jump is not easy and you may fall down into the water and have to start over. Use swiftness here if possible.
Keep following the rock platforms. There are two jumps along the way (near the end) that are worth mentioning. The first is this jump on the picture below to the left. You will want to jump from where the red arrow is rather than the white arrow as the white arrow is actually a longer jump that you may not make it. The second is this jump soon after. You won’t make it to the rock at the top as it is too far. Instead, jump to the ledge at the left.
At the end of the ledge is this super sketchy vine that you will need to cross and that should bring you to the chest for the top half of the key.
Bottom half of the key
There is a way to get to the path for the bottom half of the key quickly from the chest for the top half. It involves making this jump. It is a tricky jump that most people simply edge themselves off the cliff to land on the branch below. You can do this as well but beware that you may fall through the crack between the branches.
What worked for me is to simply turn myself around and then drop down. This should land you on the branch. Once you are on the branch just follow it to the cave.
If you didn’t make that jump.. read here under the spoiler tags for a shortcut to make it back. You will need to start again at the waterfall.
Once you are past the waterfall and the sketchy vine that you need to run across, you will want to jump on the tree branch to your right and follow the small rock platforms up.
Once you are at the top, make these jumps.
The last jump here is super tricky as you will need to make this jump to the branch. Use swiftness if you don’t feel confident about this jump. If you fail this jump, you will need to start over. If you made this jump successfully, you will be back on the path for the 2nd half of the key.
Traverse through the cave, make these jumps and then jump through the rock pillars to make it across the canyon. Once you are across, kill the oozes on the other side and then run to end of the ledge
Once you reach the end of the ledge, slide down and hopefully you will land on the rock outcropping.
Then make this jump to the otherside. The jump is easier than it looks.
Once you are across, you get up to the top by jumping on the small rocks.
Once you have both halves of the key, just run to the Mistwrought Vault door you encountered earlier on your way to retrieve the top half of the key.
GW2 Spelunker’s Delve jumping puzzle guide with detailed explanations and video walkthrough. Spelunker’s Delve is a puzzle on the south east end of Caldeon Forest, just west of Sleive’s Inlet. The entrance is rather well hidden (hole in the ground hidden by a bush).
Once you fall through the hole, you will need to swim through a water tunnel and you will emerge at the start of the puzzle. The goal of this puzzle is to jump through the mushroom/leaf pads and wood logs handing in the air. If you come across an intersection, always go left.
This is the first interaction you will encounter.
The second interaction is near the end of the puzzle, you will want to jump on the mushroom to the left rather than the log on the right.
GW2 Spekk’s Laboratory jumping puzzle guide with detailed explanations and video walkthrough. Spekk’s Laboratory is a jumping puzzle located on the west end of Caledon Forest, just west of Sandycove Beach. This is a timed puzzle that requires fast pace jumping but has checkpoints if you do miss a jump.
You can get to the puzzle either via Mabon Waypoint in the north or Brigid’s Overlook Waypoint in the east. Follow the river near Sandycove Beach to the source and that should lead you to the puzzle start.
The puzzle itself is very straightforward. You go to the control panel, activate it and transparent steps appear that you can jump on top of. These steps are timed and will disappear shortly. This means that you have to basically keep moving as stopping even for a moment can lag you behind and cause you to fall in the lava below.
The lava will kill you so it is recommended that you take off your armor to save on the repair costs. If you die in the lava, you will get a popup window that will port you back to main entrance. From there, talking to the Lab Assistant will port you back to a checkpoint.
Second to third checkpoint is a tough jump as you will need to jump quite a few steps before you can reach the third checkpoint. The key here is to not stop and just jump from one step to the other.
Fifth to sixth checkpoint is another tough one. Some of the steps are turned vertically so you will need to jump on the ledge to the left. The ledge itself isn’t very easy to navigate either. Try hug the left wall as a misjump can throw you down the lava below. Once you reach the end of the ledge, jump onto the step nearby quickly before it disappears.
Once you get past the sixth checkpoint, you will make it to the final platform. You will need to activate the four golems by using a control panel to your right (make sure you equip your gear if you took them off). The best way to fight the four golems is standing where Spekk’s was. This spot is safe from the lasers.