This is an info thread for TSW Patch 1.2 to gather all the info on auxiliary weapons, barbershop, plastic surgeon, and new missions. Bookmark this and check back every couple days for new info.
Hey everyone, this is the new auxiliary weapon coming to TSW in patch 1.2! It is the Rocket Launcher. Here is a list of the 7 abilities this new auxiliary weapon will have! More info on this weapon will be updated as they become available.
TSW barbershop and TSW plastic surgeon are two of the new features coming with patch 1.2. The barbershop is called Ockham’s Razor and it is located in the heart of London. This barbershop will allow you to change your hairstyles and makeups for some pax. The plastic surgeon is called Modern Prometheus and it is located in New York. The plastic surgeon will allow you to change your face for some pax (it will not change other body features).
The patch 1.2 notes here are from the Testlive server. They tend to be more detailed than the actual live server patch notes but may contain changes not implanted in the final version of the live build. This page will be updated with update notes as they come off the testlive server. NOTE: these are not the final 1.2 notes, Funcom releases more patch updates as we approach the release date.
Hey everyone, patch 1.2 will roll around soon (estimates for its deployment are early –mid April). This means that you have maybe about 1-3 weeks to be prepared for 1.2. What is there to prepare you ask? Plenty of things! If you are a huge overachiever, the next few weeks you will be quite busy!
Are you one of those people farming orange bracers/belts for your characters? Or maybe you are a marauder/sentinel and wondering why there isn’t any orange bacers/belts for you! Have no fear! Legacy vendors are coming in 1.2 and they will solve all your problems! (ok maybe not all).
Something that is new in 1.2 is the introduction of class icons! These are icons on top of yourself and other player’s head that will tell you what class/advanced class they are. This was done for the ease of identification of player classes since in 1.2 many players will be wearing orange custom armors due the ability to completely remove mods from endgame gears!
Hey everyone, recently I was asked by my friends at askmrrobot.com (home of the excellent SWTOR armory & item database) to write up a quick guide on how the endgame PvP currency in SWTOR works. If you are not PvPing consistently and keeping track of the patch notes, it is fairly easy to get lost in the many changes of the PvP currency system since SWTOR’s launch. Rather than writing a post filled with text, I thought it might be a good place to use an infographic to present the information.
Hey everyone, I recently had the pleasure of attending the Guild Summit via livestreaming, where a host of panels were held discussing the upcoming patch 1.2 (scheduled to be released sometime in early April) and other new features/changes that are coming to SWTOR. There were quite a bit of information – the transcript of which I have captured here if you want to view all the details. In case you don’t feel like reading through pages of my notes, I have created a guide here summarizing all the important features you can expect for patch 1.2 and beyond!
I attended the livestream of Bioware’s Guild Summit and took down some pretty comprehensive notes on everything that was said, hope you find them helpful!